[Solved] - How to remove specific geoshell(?) from a figure?
IlliciteS
Posts: 32
Hello,
I've been messing around with this package :
https://www.daz3d.com/skin-effects-adventures-vol1-for-genesis-8-81-and-9-females
But at the end of the day, how are we supposed to remove the bruises on the hands, or the dirt on the neck?
I understand this is a geoshell based product, but I'm not really sure what it is. I tried to look at the geometry editor, but it does not seem like there is a specific geometry deformation for the specific location.
Or is it just about reseting a material ? Or a texture ? Still not sure. Could not find the documentation either about how to remove those effects.
Thanks!
Post edited by IlliciteS on
Comments
A geoshell is a duplicate of the mesh, with a small offset.
If you look in the scene tab, under the object that has the geoshells, the geoshells will be listed under the object parented to it.
You can select a geoshell in the scene tab and delete it. The product you have might include a feature that let you remove one or more geoshells.
You're right, that's crazy, I was sure I checked there, and since I am blind, it seems, I did not find it and was looking for something way more complicated than it really is. Thank you!
Strictly speaking the GeoShel is a live clone (instance) with its own materials, the offset is provided by a Push Modifier rather than being inherent in the GeoShell.