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It is mentioned in the script dialog instructions:
AND in the manual:
What else should I do?
Well, nothing I guess. I couldn't find that in the manual for some reason, in spite of searching the manual for data and delete. But you are correct. It is stated in the manual. I apologize for not finding it and suggesting it wasn't there.
No problem @Barbult. But if you could not find it when you are looking for it, that is bad. Is there something I could do to make it more obvious? Rereading it, I say "recommended" when it should be "required" or something like that. For some reason with this new method, converting twice seems to be guaranteed to fail if files are around.
Any updates on the dForce mess? At least replicating it?
Here is what I mean when I say it behaves like autofit.
Scene before saving and reloading;
Scene after saving and reloading;
I suppose ideally, the converter would delete those old files itself. It must know what they are named, since it is about to recreate them. Is there a reason that you already rejected that idea?
I don't think saving the converted scene and reloading it is the recommended procedure. I think you are supposed to load a new scene, reload your character, and then load the converted hair from the saved converted hair asset. I haven't tried the method you just described, so I don't know how it behaves, but I also don't know if the recommended procedure works any better for that hair. My hair conversion results are really hit and miss. I don't know why.
Hmm, I always save and reload before rendering as part of my workflow. This seems to help after you've experimented and viewed stuff in iray prevew for adjustments. I think I read that it helps when using scene optimizer and after finding the new scene almost always rendered with GPU (with less time), I stuck with it. Seems kinda crazy that I'm supposed to do everything in one load. I sometimes work on a scene for over a week until I'm done. :P
This isn't a converted scene, I loaded a hair I converted days ago into it.
My point was to show, that where the converted dForce hair fails, is the exact same situation as if I was using Autofit. To help Riversoft and Sickleyield to hone in on the solution better.
I am not seeing the reload issue. Here is a scene where I saved the Dolb Hair with a figure and reloaded:
If the converted hair is wrong BEFORE it is saved, it will not be any better on reloading. What is the hair that you are showing with the problem? Have you fully deleted the data files before converting?
It only does that with dForce hairs that have the hair generation as "Target Surface", Root Radius ones are fine.
And no, the converted hair was fine before conversion, it looked fine during the conversion as well. It is only when I make a new scene and try to use the converted dForce Hair that it behaves EXACTLY like an autofit hair applied to a scene, scene saved and then was reloaded. Reloading doesn't do anything to the converted hair, it just behaves exactly like the autofit hair I explained.
The hair in question is Greyson hair, but other Target Surface dForce hairs do the same.
I have deleted the CV product, the target folder, data folder and the AppData folder. There should be no issue.
The script does try and detect a previous conversion in the data files directory (which is not as easy as you would think since it doesn't control the name of those files). Based on that, it changes its behavior but it doesn't seem to work as I would like. I think it would need to delete the files, delete the scene, reload G9, and then do the hair conversion again. It would be slow, complicated, and I still was not sure it would work. I eventually decided to not do that as least for now.
Unfortunately, I do not have https://www.daz3d.com/dforce-greyson-hair-for-genesis-8 Is the Volta Hair you mention earlier in the thread also one of the weird save problems for you? I have Volta Hair. The script does not set the Conformer Morph for the cap to -100 percent (which I need to fix). However, it converts correctly, and saves and reloads correctly.
Yyep, the weird bug affects ALL dForce hairs that are Hair Generation Mode:Target Surface.
Here is the hair with the cap at -100 G8F converter morph applied (I found no conformer morph.)

I am not getting that conversion at all for Volta. Here is the converted Volta hair on my machine (and the converter morph set), even simulated:
WTF, I swear I cleaned up every little corner of that hair conversion before converting it O.o
Maybe I should do some uninstalling and reinstalling.
You still have the issue with dForce hairs @Barlbult ?
Volta conversion does not work for me. The converter morph does not help. I made sure there were no previously converted files in the data directory or people directory. I have done this over and over. Volta hair comes with a G8F version and a G8M version. I converted the G8M version and used the G8M to G9 converter. This is what I get:
After conversion there are two orphaned references in my library. Is that any clue, or is that an expected result.
On April 14, I asked these questions. I never saw answers, though, except a comment about Librarian hair needing a morph and smoothing. Something is different between what RSSY are doing and what we users are doing. Do we have some old converter scripts that weren't removed or updated by the DIM update, perhaps.
There is also another issue with the converter creating a morph with the name Expand All. This is a common morph name that many hair products already have. You can see in the Volta screenshots above that the Expand All morph listing now has a (2) beside it. The converter should not add a second Expand All to a product that already has it. Dialing the (2) Expand All dial engages both morphs at the same time.
I am sure the orphaned refs must be from the DELETE_SUB_PARTS control variable in data/RiverSoft Art/Common/RSG9HairConstants.dsa
var DELETE_SUB_PARTS = true;
I don't get orphaned refs (why you do is strange) but the files are named like the subparts. The script saves each part of the hair separately so the data folder will have the correct files and then makes the wearable.
For Volta itself, it is strange. For me, Volta Hair was floating in the air until I pulled it down with the converter morph. For you, it was correctly placed. Right there, that says the conversion was different. I think I will have to take this offline with you two and provide another build.
It isn't just Volta hair, it's every dforce hair that generates hair from Target Surfaces, aka those that look what the density and length maps are doing. Something is making the hair lose its ability to read the scalp UV.
Hello, I have been trying to convert High Pony hair from Toyen with zero success. Please see the logs below:
In this hair, the main dforce hair is attached to another follower. Any ideas how I could make this work?
Best Regards
Try selecting the hair in the list, make sure it is checked, and clicking force convert
It worked (with a small hiccup), see screenshot below, but it worked for the actual hair wonderfully. I can now just do a conversion separately of the cap, and then attach the hair to the cap, hopefully.
You rock my man, and is why I'll never think about it twice buying your products!
Edit: Here is what I did:
If that makes sense.
The script is supposed to handle a multi-part hair. We are working on fixing some issues. Maybe that will help with yours when we finally release the patch.
Thanks a million Hermano, looking forward to your improvements, perhaps that particular hair: https://www.daz3d.com/high-ponytail-for-genesis-8-and-81-females helps you check out some of the way this particular PA sets up his. I have everything from him for G8, and some of us have spent considerably on G8 and being cautious about G9. I bet more than a few of likeminded peps are heavily considering your product as the best alternative. I know it's working for me so far, even if I have to tweak a little.
Edit: I'm guessing, given I had to force-convert, that process doesn't correctly preserve dforce data. When I try and run dforce, I get the error: "Error preparing objects to simulate and collide"
Funny enough, my workound was to keep the converted cap, drop in the original G8 hair, and autofit the hair part to the converted cap.
Anyone have any success converting Linday's hair with this product?
With dForce Romantic Curly Hair | dForce Classic Blowout Hair | Soft Classic Hair all have seperate parts called layers. The main hair converts perfectly, but the layers don't.
If I load the original hair and move it in the "right place" its fine.
Just wondering if anyone had any tips or suggestions if I'm missing something?
Unfortunately, dForce hair does not convert properly. We spent months trying to fix this but it required tools not available to the end user. Either the hair would not convert, or it would lose dForce. I am very sorry