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© 2026 Daz Productions Inc. All Rights Reserved.
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You're welcome @Artini! Thank you for all support.
I made a point to buy two of your billboard bundles that I had on my wishlist for a long time because you had no chance to release a new product this month. Only way I could help you out at this time. I hope others can pitch in as well. Your dedication to our satisfaction with your products has me continuing buying them.
Wow, that is so nice. You did not have to do that, but thank you very much!
Given how they typically release your updates soon after you submit them, this wait tells me even the Daz people are having issues.
Gotta say, Gen 9 REALLY is going to be tough to master.
I think they just have a lot of submissions to test.
So the update rolled around and I tested it. Sadly it seems it works worse than before.
This is Greyson hair converted with no previous files for it in any folder and after I had reinstalled the hairconverter manually. I cleared AppData too, yet the results are the same.
HOWEVER, when I parent the hair directly to Genesis 9, the hair looks fine. And does so after saving and loading.
Here is the Log;
File locations were removed for privacy.
Upon further testing, it seems all dForce hairs with a haircap are similar.
What it SEEMS to be doing is the same thing that straight-up applying G8 hair to G9, saving and then loading does.
The script converts the hair cap and the dForce part differently. The hair cap goes through a much longer process (transfer, adjust scene id, adjust rigging, etc). The dForce part gets the transfer, adjust scene id, parented to the new head of the hair cap, etc)
Did you look at the manual? It says:
Some hair is too low and inside the head. For some hair, they can load too low, rotated and inside the head. Occasionally, selecting the hair and changing the Fit To Mode from Redirect Transforms to Auto Follow Transforms can fix this issue. If it is only slightly too low, changing the Smoothing Iterations and Collision Iterations can fix this issue. Also, remember to start a new scene before trying to use your converted hair.
Unfortunately, sometimes Fit To Mode set to one way works and sometimes not, and seems almost random. The script chooses one way.
Also, there is a warning now:
This hair has previously never given me trouble when converting.
I converted the hair, closed daz studio, restarted it and loaded G9 and then Greyson hair on them. It looked as the above picture shows. Then I changed the fit to mode as the manual instructed and there was no change to its state.
I tested the stated method on other previously converted dForce hairs and none of them were fixed by changing the Fit To Mode to Autofollow. The Hairs I tested were;
Bristol Hair
Chaos Hair
Volta Hair
Greyson Hair
I am pretty sure that Volta and Greyson converted well on my system. I am doing taxes this weekend, but I can try and check on Tuesday.
That is why I am so baffled, Greyson has never failed to convert and Volta was fine after one update. Now they act like I had straight up fit them from the g8 product.
I have Volta Hair. I am using DS 4.22.1.123 Public Build. I tried the conversion from G8M to G9. It is a mess. When I closed DS and reopened it, added G9B to the scene and applied Volta Hair (G9), it didn't fit. You can see in the screenshot with the hair base hidden or the one with PR Hair Preview, that the dForce hair does not fit the G9B head at all.The added bones were added to the hair base, not the dForce hair. Is that how it is supposed to be? How does that help pose the hair? The original bones in the dForce hair are still there, though, unexpectedly. Changing Fit To Mode from Redirect to Auto Follow did not make any visible change.
Who tests these updates? Are we users just unlucky to pick hairs that don't work? RiverSoft Art said Volta worked for him, though. I don't own Greyson Hair, so I can't try that one.
So I tried a plain non-dForce hair, Librarian Hair for Genesis 8 Female. When it finished and I closed DS, repoened DS, loaded G9 and loaded the hair on G9, the hair looked like a beard. This just doesn't work.
I uninstalled every converter from RSSY and emptied the Riversoft folder in data. Then I converted two hairs, Greyson and Dolb. Greyson behaved as demonstrated above, Dolb....
Moved to the armpit. I used the shorthair option on it.
I have Dolb HD for Ollie 8 (with the hair). I'll try it tomorrow.
I think it is a bug of some sort, because previous versions converted most dForce hairs and non-dForce hairs just fine.
The way the dForce hair fails is exactly like if you used autofit on them, saved and then reloaded the scene. The hair stops reading the scalp uv correctly and instead reads only parts of it.
Then I tested Timothy hair and autofit UTTERLY borks it, but the converter does it fine.
So, no idea.
EDIT: Wait,no, Timothy hair behaves well, because its not tied to the UV and uses the root dforcehair system instead.
Fit To Mode parameter change does nothing.
This is just my theory, but it seems the Dforce hair that have their hair generation mode as Target Surfaces end up remaking the autofit dforce mess. While those that use Root Radius are fine. If you unparent a Target Surfaces dForce hair, it will return to its default state, so the interaction with the cap is the culprint.
I got NO idea about non-dForce hairs, though. Maxx hair found itself in the arse of G9 XD
So, did tests on all G8 hairs with Root Radius. ALL of them converted with no problem.
I tested;
Timothy Hair
Pit Bull Hair
Hel Hair
EXzela Hair
I also have no idea on the non-dForce hairs. They worked fine in our testing (and I assume for QA also).
Thanks for not giving up. You must be sick of this by now. We really really want this to work reliably.
I tried Maxx Hair and Dolb Hair. Maxx Hair worked for me. I accident ly left it on Regular Hair conformer instead of changing to Short Hair conformer. I don't know if that is significant. In past converter versions, Regular Hair was the only conformer that would work correctly for me. For Dolb Hair, I remembered to change to Short Hair conformer, and it ended up inside his chest. I had to reduce G9 opacity to even find the converted Dolb hair.
In all cases, I closed DS after the conversion and opened DS again and loaded G9 and applied the converted hair. Then I closed and reopened DS and loaded G9 before attempting conversion of a different hair.
Hey, I just remembered to try Auto Follow Transforms on the misplaced Dolb hair, and it sprang up on to his head where it belongs! This is the first time changing Fit to Mode on a failed converted hair actually made a difference for me!
But now, how do I save that fix so next time I load the Dolb Hair G9, it load in the right place on G9? I figured it out. I just selected the hair and resaved the asset to the same place the converter put it.
Did not do it for me, Dolb hair is still firmly in the armpit.
Dolb Hair worked for me after setting Auto Follow Transforms. Librarian hair (Short Hair conformer) required Auto Follow Transforms AND setting the Converter Morph to -100% (and smoothing to finish up):
I need to look into whether the converter morph being off is a problem more generally, but the conversion did work.
SInce things are working for some people and not for others, I think people's problems can be a couple big factors:
Okay, so Dolb hair now RANDOMLY obeyed Autofollow. I swear I tested it with the old conversions removed (from data and target folders AND AppData) and Daz Studio was shut down and restarted.
I did the same with Greyson hair and it still mucks up.
If deleting data files is critical, why is it not even mentioned in the PDF manual? Edit: This info IS in the manual. See RiverSoft response below.
Based on previous forum comments, I did delete data files before trying again. At least they have CV in the folder name now, so they are a little easier to identify.