Show Us Your Iray Renders. Part IV
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Where did you found the G2F Optimizer?
Could you please provide a link for it.
Most Digital Creations is working on a skin preset. It's called skInRAY. Google it, I don't know if I can post a link.
Or you could try these settings:
http://www.daz3d.com/forums/discussion/54239/P15/#788464
They worked marvelously for me.
Playing with V7. For some reason the DOF didnt work.
Awesome portrait, now that is skin.
Nice work
First thought was Angelina
Thank you :)
V7 skin is awesome but the iray settings were a bit high so I used MEC4D's settings.
I must have missed Cath's skin settings, do you have a link by any chance because I can't stop looking at that image.
I must have missed Cath's skin settings, do you have a link by any chance because I can't stop looking at that image.
Thank you :-)
Here is the thread, 3rd post
http://www.daz3d.com/forums/discussion/54734/P1350
And instead of gaussian I used lanczos pixel filter. IMO the renders are sharper with lanczos.
Sweet thanks medeia. I have been using Mitchell I will have to try lanczos, thanks for the tip.
I took Vicky to New York for some fun...she sure was a traffic stopper!...
Cant show her here because of censorship.
Follow this link:
http://sheedee3d.deviantart.com/art/Victoria-7-Brooklyn-photo-shoot-543836783
You can remove the IMO, Lanczos is sharper.
I attach the comparison between the gaussian and Lanczos filters from this deliciously comprehensive wikipedia article about Window Functions.
As you can see from the Fourier transform, Lanczos main lobe is tighter than the one of the gaussian. The cost is that the second lobe of the Lanczos is significantly higher than the one of the gaussian, i.e. there is more leakage of high frequency compontents which can cause ringing artifacts. This trade off happens in general: the tighter the filter main lobe is, the higher are the filter secondary lobes.
Trying a new G3F morph and skin. The background is an HDRI, except for the close car which is the exellent DAZ Car Ranger prop. The dress is just the default startup dress from Marvelous Designer, and the hair is a great old V4 hair from Rendo called Afro Magic.
Awesome portrait, now that is skin.
It's quite spectacular, isn't it?
Cheers,
Alex.
The main protagonist of a story I'm working on, using the HDR outdoor envivronments by Dimension Theory and a little postwork in photoshop. It looks so real, it hurts...
This basically what I've been doing, and the results are great for certain hair (Toulouse), but not for others. I'm sure it's the hair, but I have some hairstyles that I need to keep using for legacy reasons.
One thing I noted is that if I apply the main OOT shader first, I get a waxy mess. If I just skip that and apply the individual shader options, it seems to improve things markedly.
I'd say the experiment was a success!
I made this one using EJ Tatijana and a lot of Iray shaders from Mec4d PBS Shaders vol.1 and Iray Car Related Shader Presets 'megapack' by tom2099 free on DeviantArt.
Full resolution at http://www.daz3d.com/gallery/#images/76188
Then I'll contribute a Maserati-render too (the "Meteor 1947" is a clone of Maserati A6GCS), also using my shader presets.
You radiator is so much better than mine. I failed miserably to get it correct, so I give up. By the way, thanks for the wonderful shader package. It is a must! ;-)
Both are very good renders.
I echo the sentiment about Tom's shaders. I use them quite a bit. While I have you, Tom,, one or two of the glass shaders call a jpg I'm not sure I have. Any hint about that one?
Nevermind... I just looked up the Meteor 1947 in the DAZ store (it's only $1.99 so I'm getting it now), and the vendor's name (petipet) is the same as the missing jpg. I'm guessing this is what those shaders are needing.
They want the light blue "glass" texture used on Petipet's Morgan/Moris. Just click ignore. I'm aware of the problem and have created new, and much better, tinted glass shaders that will be included in a new pack I will upload within a week or two. A pack that will of course also be free.
The new pack will also include a number of new shader presets, both paint shaders and leather shaders.
You radiator is so much better than mine. I failed miserably to get it correct, so I give up. By the way, thanks for the wonderful shader package. It is a must! ;-)
Start with a fresh "Meteor", then control-click when you apply the chrome shader to the radiator and choose "ignore textures". That way you get both a better radiator and a correct Maserati-emblem on the hood. But it's only for the radiator you need to control-click, the other chrome parts look better with just the chrome shader and no underlying texture.
Just an experiment
I finally managed to get something I'm happy with. Iray is such a steep learning curve. :|
They want the light blue "glass" texture used on Petipet's Morgan/Moris. Just click ignore. I'm aware of the problem and have created new, and much better, tinted glass shaders that will be included in a new pack I will upload within a week or two. A pack that will of course also be free.
The new pack will also include a number of new shader presets, both paint shaders and leather shaders.
...cool. One thin I'd like to figure out is how to get that green tinted band on an upper windscreen that was used in the 50s and 60s.
...cool. One thin I'd like to figure out is how to get that green tinted band on an upper windscreen that was used in the 50s and 60s.
You'd need a texture for it, and I normally try to avoid textures, but I'll see what I can do.
Holy crap that's awesome! WOOF
Very nice !!!
The only thing I don't like about the shaders is they are Spec/Gloss type
Where I like the Metal/Roughness type but it's a persomal choice.
I'm having trouble with roughness settings they are a bit tricky.
Holy crap that's awesome! WOOF
Well thank you.
...cool. One thin I'd like to figure out is how to get that green tinted band on an upper windscreen that was used in the 50s and 60s.
You'd need a texture for it, and I normally try to avoid textures, but I'll see what I can do.
...my thinking is it might be be more of a material zone issue that could be modified through the Geometry Editor. Of course that would depend on how the polygons are arranged. If they are quads that would be great, but if they are elongated tris (like I have seen in some models) then there is nothing that can be done.