Show Us Your Iray Renders. Part IV

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Comments

  • nDelphinDelphi Posts: 1,920
    edited July 2015

    Artini said:
    tjohn said:
    Impractical Armour
    V6 HD with Macro Skin converted to Iray with the G2F Optimizer.

    Where did you found the G2F Optimizer?
    Could you please provide a link for it.

    Most Digital Creations is working on a skin preset. It's called skInRAY. Google it, I don't know if I can post a link.

    Or you could try these settings:

    http://www.daz3d.com/forums/discussion/54239/P15/#788464

    They worked marvelously for me.

    Post edited by nDelphi on
  • MoussoMousso Posts: 243
    edited December 1969

    Playing with V7. For some reason the DOF didnt work.

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  • nDelphinDelphi Posts: 1,920
    edited July 2015

    medeia said:
    Playing with V7. For some reason the DOF didnt work.

    Awesome portrait, now that is skin.

    Post edited by nDelphi on
  • Robert FreiseRobert Freise Posts: 4,574
    edited December 1969

    medeia said:
    Playing with V7. For some reason the DOF didnt work.

    Nice work
    First thought was Angelina

  • MoussoMousso Posts: 243
    edited December 1969

    Thank you :)
    V7 skin is awesome but the iray settings were a bit high so I used MEC4D's settings.

  • SzarkSzark Posts: 10,634
    edited December 1969

    medeia said:
    Playing with V7. For some reason the DOF didnt work.

    that really is stunning, one of the best I have seen using Iray.

    I must have missed Cath's skin settings, do you have a link by any chance because I can't stop looking at that image.

  • MoussoMousso Posts: 243
    edited December 1969

    Szark said:
    medeia said:
    Playing with V7. For some reason the DOF didnt work.

    that really is stunning, one of the best I have seen using Iray.

    I must have missed Cath's skin settings, do you have a link by any chance because I can't stop looking at that image.
    Thank you :-)
    Here is the thread, 3rd post
    http://www.daz3d.com/forums/discussion/54734/P1350
    And instead of gaussian I used lanczos pixel filter. IMO the renders are sharper with lanczos.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Sweet thanks medeia. I have been using Mitchell I will have to try lanczos, thanks for the tip.

  • sheedee3Dsheedee3D Posts: 214
    edited December 1969

    I took Vicky to New York for some fun...she sure was a traffic stopper!...

    Cant show her here because of censorship.

    Follow this link:

    http://sheedee3d.deviantart.com/art/Victoria-7-Brooklyn-photo-shoot-543836783

  • jpb06tjpb06t Posts: 272
    edited December 1969

    medeia said:
    IMO the renders are sharper with lanczos.

    You can remove the IMO, Lanczos is sharper.

    I attach the comparison between the gaussian and Lanczos filters from this deliciously comprehensive wikipedia article about Window Functions.

    As you can see from the Fourier transform, Lanczos main lobe is tighter than the one of the gaussian. The cost is that the second lobe of the Lanczos is significantly higher than the one of the gaussian, i.e. there is more leakage of high frequency compontents which can cause ringing artifacts. This trade off happens in general: the tighter the filter main lobe is, the higher are the filter secondary lobes.

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    512px-Window_function_and_frequency_response_-_Gaussian_(sigma__0.4)_.svg_.png
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  • pearbearpearbear Posts: 227
    edited December 1969

    Trying a new G3F morph and skin. The background is an HDRI, except for the close car which is the exellent DAZ Car Ranger prop. The dress is just the default startup dress from Marvelous Designer, and the hair is a great old V4 hair from Rendo called Afro Magic.

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  • alexhcowleyalexhcowley Posts: 2,403
    edited December 1969

    nDelphi said:
    medeia said:
    Playing with V7. For some reason the DOF didnt work.

    Awesome portrait, now that is skin.

    It's quite spectacular, isn't it?

    Cheers,

    Alex.

  • UnseenArtworksUnseenArtworks Posts: 58
    edited December 1969

    The main protagonist of a story I'm working on, using the HDR outdoor envivronments by Dimension Theory and a little postwork in photoshop. It looks so real, it hurts...

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  • ToborTobor Posts: 2,300
    edited December 1969

    eaburns said:
    I pretty well follow a predictable pattern. Select hair, apply "native" shader in the approximate color. Use the uber shader on skullcap or other non-strand base. Select a base hair color close to the shade I want. Add bump (usually at least medium), gl accent color (I try to vary off the base for that), reflection color, shine if applicable and end with volume (medium or more).

    This basically what I've been doing, and the results are great for certain hair (Toulouse), but not for others. I'm sure it's the hair, but I have some hairstyles that I need to keep using for legacy reasons.

    One thing I noted is that if I apply the main OOT shader first, I get a waxy mess. If I just skip that and apply the individual shader options, it seems to improve things markedly.

  • ToborTobor Posts: 2,300
    edited December 1969

    nDelphi said:
    Here's a non-real render I did. I was experimenting with the diamond shader.

    I'd say the experiment was a success!

  • MBuschMBusch Posts: 547
    edited July 2015

    I made this one using EJ Tatijana and a lot of Iray shaders from Mec4d PBS Shaders vol.1 and Iray Car Related Shader Presets 'megapack' by tom2099 free on DeviantArt.
    Full resolution at http://www.daz3d.com/gallery/#images/76188

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    Post edited by MBusch on
  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    Then I'll contribute a Maserati-render too (the "Meteor 1947" is a clone of Maserati A6GCS), also using my shader presets.

    Maserati_A6GCS_Ember_Red_n-m_+_Morgan_4-4_Atlantic_Blue_n-m_+_TD22st_01.jpg
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  • MBuschMBusch Posts: 547
    edited December 1969

    tomtom.w said:
    Then I'll contribute a Maserati-render too (the "Meteor 1947" is a clone of Maserati A6GCS), also using my shader presets.

    You radiator is so much better than mine. I failed miserably to get it correct, so I give up. By the way, thanks for the wonderful shader package. It is a must! ;-)

  • ToborTobor Posts: 2,300
    edited December 1969

    Both are very good renders.

    I echo the sentiment about Tom's shaders. I use them quite a bit. While I have you, Tom,, one or two of the glass shaders call a jpg I'm not sure I have. Any hint about that one?

  • ToborTobor Posts: 2,300
    edited December 1969

    Nevermind... I just looked up the Meteor 1947 in the DAZ store (it's only $1.99 so I'm getting it now), and the vendor's name (petipet) is the same as the missing jpg. I'm guessing this is what those shaders are needing.

  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    shebabath said:
    Both are very good renders.

    I echo the sentiment about Tom's shaders. I use them quite a bit. While I have you, Tom,, one or two of the glass shaders call a jpg I'm not sure I have. Any hint about that one?


    They want the light blue "glass" texture used on Petipet's Morgan/Moris. Just click ignore. I'm aware of the problem and have created new, and much better, tinted glass shaders that will be included in a new pack I will upload within a week or two. A pack that will of course also be free.

    The new pack will also include a number of new shader presets, both paint shaders and leather shaders.

  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    MBusch said:
    tomtom.w said:
    Then I'll contribute a Maserati-render too (the "Meteor 1947" is a clone of Maserati A6GCS), also using my shader presets.

    You radiator is so much better than mine. I failed miserably to get it correct, so I give up. By the way, thanks for the wonderful shader package. It is a must! ;-)

    Start with a fresh "Meteor", then control-click when you apply the chrome shader to the radiator and choose "ignore textures". That way you get both a better radiator and a correct Maserati-emblem on the hood. But it's only for the radiator you need to control-click, the other chrome parts look better with just the chrome shader and no underlying texture.

  • evilded777evilded777 Posts: 2,482
    edited December 1969

    Just an experiment

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  • zombietaggerungzombietaggerung Posts: 3,844
    edited December 1969

    I finally managed to get something I'm happy with. Iray is such a steep learning curve. :|

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  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    tomtom.w said:
    shebabath said:
    Both are very good renders.

    I echo the sentiment about Tom's shaders. I use them quite a bit. While I have you, Tom,, one or two of the glass shaders call a jpg I'm not sure I have. Any hint about that one?


    They want the light blue "glass" texture used on Petipet's Morgan/Moris. Just click ignore. I'm aware of the problem and have created new, and much better, tinted glass shaders that will be included in a new pack I will upload within a week or two. A pack that will of course also be free.

    The new pack will also include a number of new shader presets, both paint shaders and leather shaders.
    ...cool. One thin I'd like to figure out is how to get that green tinted band on an upper windscreen that was used in the 50s and 60s.

  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    Kyoto Kid said:
    tomtom.w said:
    shebabath said:
    Both are very good renders.

    I echo the sentiment about Tom's shaders. I use them quite a bit. While I have you, Tom,, one or two of the glass shaders call a jpg I'm not sure I have. Any hint about that one?


    They want the light blue "glass" texture used on Petipet's Morgan/Moris. Just click ignore. I'm aware of the problem and have created new, and much better, tinted glass shaders that will be included in a new pack I will upload within a week or two. A pack that will of course also be free.

    The new pack will also include a number of new shader presets, both paint shaders and leather shaders.


    ...cool. One thin I'd like to figure out is how to get that green tinted band on an upper windscreen that was used in the 50s and 60s.

    You'd need a texture for it, and I normally try to avoid textures, but I'll see what I can do.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Just an experiment

    Holy crap that's awesome! WOOF

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 1969

    Playing with a Prototype and Mec4D's Shaders...

    Very nice !!!
    The only thing I don't like about the shaders is they are Spec/Gloss type
    Where I like the Metal/Roughness type but it's a persomal choice.
    I'm having trouble with roughness settings they are a bit tricky.
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  • evilded777evilded777 Posts: 2,482
    edited December 1969

    RAMWolff said:
    Just an experiment

    Holy crap that's awesome! WOOF

    Well thank you.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    tomtom.w said:
    Kyoto Kid said:
    tomtom.w said:
    shebabath said:
    Both are very good renders.

    I echo the sentiment about Tom's shaders. I use them quite a bit. While I have you, Tom,, one or two of the glass shaders call a jpg I'm not sure I have. Any hint about that one?


    They want the light blue "glass" texture used on Petipet's Morgan/Moris. Just click ignore. I'm aware of the problem and have created new, and much better, tinted glass shaders that will be included in a new pack I will upload within a week or two. A pack that will of course also be free.

    The new pack will also include a number of new shader presets, both paint shaders and leather shaders.


    ...cool. One thin I'd like to figure out is how to get that green tinted band on an upper windscreen that was used in the 50s and 60s.

    You'd need a texture for it, and I normally try to avoid textures, but I'll see what I can do.
    ...my thinking is it might be be more of a material zone issue that could be modified through the Geometry Editor. Of course that would depend on how the polygons are arranged. If they are quads that would be great, but if they are elongated tris (like I have seen in some models) then there is nothing that can be done.

This discussion has been closed.