Show Us Your Iray Renders. Part IV

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Comments

  • MattymanxMattymanx Posts: 6,996
    edited December 1969

    Pixel Filter set at ZERO.

    Beautiful image! Could you share your setup for the render? Love the toon/pixar look, that's what I'm aiming for.


    Ok, there is a single EXR file, from Luminance Kit #2 from "Augmented Reality Lighting Compilation" from DimensionTheory

    Thats a really cute character.


    Think twice when you say "Aiko3 is obsolete"
    not in my Runtime!

    I let her go finally last year. Been just over a year to be honest

  • nDelphinDelphi Posts: 1,920
    edited December 1969

    I am still working on photoreal renders, this one is the Lucy Angel Statue. Scanned in 1998 by the Stanford University Computer Graphics Laboratory. This is the best mesh I was able to find.

    I like it when they look real.

    Lucy_Angel_Statue.jpg
    900 x 900 - 92K
    Lucy_Angel_Statue_-_03.jpg
    900 x 900 - 58K
  • HavosHavos Posts: 5,575
    edited December 1969

    nDelphi said:
    I am still working on photoreal renders, this one is the Lucy Angel Statue. Scanned in 1998 by the Stanford University Computer Graphics Laboratory. This is the best mesh I was able to find.

    I like it when they look real.

    They look very nice, but to look real I suspect they would need to look at least a bit dirty, rather than brillant white. Only takes a few defecating pigeons to change the look of a statue.

  • nDelphinDelphi Posts: 1,920
    edited December 1969

    Havos said:
    nDelphi said:
    I am still working on photoreal renders, this one is the Lucy Angel Statue. Scanned in 1998 by the Stanford University Computer Graphics Laboratory. This is the best mesh I was able to find.

    I like it when they look real.

    They look very nice, but to look real I suspect they would need to look at least a bit dirty, rather than brillant white. Only takes a few defecating pigeons to change the look of a statue.

    Yeah, you're right. I should dirty them up a bit.

  • DustRiderDustRider Posts: 2,880
    edited December 1969

    Thanks to the thread about Iray being for “realism”, I got inspired to do a toon render in Iray. I used Genesis (1), the character is a combination of The Girl 4 and Nata, and uses the texture set that comes with Nata. Almost all of the shaders are customized Iray shaders using the Iray uber base as a starting point (except for the bikini and shoes which are the Silk - Blue shader). The background is the Classic Deco set, lit with 3 mesh lights.

    As usual, best viewed at full 1600 x 2000 resolution - the hair came out extremely good IMHO.

    Nata_Girl4_CC.jpg
    1600 x 2000 - 479K
  • nDelphinDelphi Posts: 1,920
    edited December 1969

    dustrider said:
    Thanks to the thread about Iray being for “realism”

    Don't tell me there is controversy over that as well? LOL! Because according to NVIDIA:

    "NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution..."

    But I guess you can use for anything you want.

  • ShawnBoothShawnBooth Posts: 465
    edited December 1969

    Playing with a Prototype and Mec4D's Shaders...

    BadRobot.jpg
    1414 x 2000 - 480K
  • ShawnBoothShawnBooth Posts: 465
    edited December 1969

    dustrider said:
    Thanks to the thread about Iray being for “realism”, I got inspired to do a toon render in Iray. I used Genesis (1), the character is a combination of The Girl 4 and Nata, and uses the texture set that comes with Nata. Almost all of the shaders are customized Iray shaders using the Iray uber base as a starting point (except for the bikini and shoes which are the Silk - Blue shader). The background is the Classic Deco set, lit with 3 mesh lights.

    As usual, best viewed at full 1600 x 2000 resolution - the hair came out extremely good IMHO.

    Really well done!

    (Looks like a "real" cartoon :)

  • DustRiderDustRider Posts: 2,880
    edited December 1969

    nDelphi said:
    dustrider said:
    Thanks to the thread about Iray being for “realism”

    Don't tell me there is controversy over that as well? LOL! Because according to NVIDIA:

    "NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution..."

    But I guess you can use for anything you want.
    I guess it all depends on what you want to make look "real". I try to shoot for realistic 3D, meaning everything looks like a true 3D object. Iray is great for that!

  • DustRiderDustRider Posts: 2,880
    edited December 1969

    dustrider said:
    Thanks to the thread about Iray being for “realism”, I got inspired to do a toon render in Iray. I used Genesis (1), the character is a combination of The Girl 4 and Nata, and uses the texture set that comes with Nata. Almost all of the shaders are customized Iray shaders using the Iray uber base as a starting point (except for the bikini and shoes which are the Silk - Blue shader). The background is the Classic Deco set, lit with 3 mesh lights.

    As usual, best viewed at full 1600 x 2000 resolution - the hair came out extremely good IMHO.

    Really well done!

    (Looks like a "real" cartoon :)
    Thanks!!!

  • ShawnBoothShawnBooth Posts: 465
    edited December 1969

    dustrider said:
    nDelphi said:
    dustrider said:
    Thanks to the thread about Iray being for “realism”

    Don't tell me there is controversy over that as well? LOL! Because according to NVIDIA:

    "NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution..."

    But I guess you can use for anything you want.


    I guess it all depends on what you want to make look "real". I try to shoot for realistic 3D, meaning everything looks like a true 3D object. Iray is great for that!

    Well said.

  • DustRiderDustRider Posts: 2,880
    edited December 1969

    Playing with a Prototype and Mec4D's Shaders...

    That's really impressive at full resolution!!
  • ShawnBoothShawnBooth Posts: 465
    edited December 1969

    dustrider said:
    Playing with a Prototype and Mec4D's Shaders...

    That's really impressive at full resolution!!

    Thanks! I just lit it and played with shaders. Stonemason and Mec4D did all the hard work I have yet to learn how to.

  • ShawnBoothShawnBooth Posts: 465
    edited December 1969

    nDelphi said:
    I am still working on photoreal renders, this one is the Lucy Angel Statue. Scanned in 1998 by the Stanford University Computer Graphics Laboratory. This is the best mesh I was able to find.

    I like it when they look real.

    I like the first one more.
    In the second (with clouds), I feel the clouds distract from the statue and the tree pulls my eye away. What are your camera (tone mapping) settings? Maybe stop down? (Close the iris a stop - if you're at a 11, go to 16). Shaders used on her?

  • nDelphinDelphi Posts: 1,920
    edited July 2015

    dustrider said:
    nDelphi said:
    dustrider said:
    Thanks to the thread about Iray being for “realism”

    Don't tell me there is controversy over that as well? LOL! Because according to NVIDIA:

    "NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution..."

    But I guess you can use for anything you want.


    I guess it all depends on what you want to make look "real". I try to shoot for realistic 3D, meaning everything looks like a true 3D object. Iray is great for that!

    No, there is no depending. I just read that thread and zilvergrafix and Snowsultan made the best case. Photorealism is the act of getting close to real. It seems some wanted to make it into a philosophical debate. I will not go down that path. Photoreal has a meaning and no amount of debate is going to change that. All the NVIDIA videos I saw on the development of iRay pointed to how real they wanted the end the results to be. They never used the words it "depends", or styles, or whatever.

    Post edited by nDelphi on
  • nDelphinDelphi Posts: 1,920
    edited December 1969

    nDelphi said:
    I am still working on photoreal renders, this one is the Lucy Angel Statue. Scanned in 1998 by the Stanford University Computer Graphics Laboratory. This is the best mesh I was able to find.

    I like it when they look real.

    I like the first one more.
    In the second (with clouds), I feel the clouds distract from the statue and the tree pulls my eye away. What are your camera (tone mapping) settings? Maybe stop down? (Close the iris a stop - if you're at a 11, go to 16). Shaders used on her?

    I actually liked the strong lighting on the second one. Although the first is what I was working towards. I used the same shader settings I used here:

    http://www.daz3d.com/forums/discussion/57355/P495/#844164

    I just need to dirty up the shaders a bit on the statue and I am sure I'll get there.

  • j cadej cade Posts: 2,310
    edited July 2015

    nDelphi said:
    dustrider said:
    nDelphi said:
    dustrider said:
    Thanks to the thread about Iray being for “realism”

    Don't tell me there is controversy over that as well? LOL! Because according to NVIDIA:

    "NVIDIA Iray is a state of the art, yet easy to use, photorealistic rendering solution..."

    But I guess you can use for anything you want.


    I guess it all depends on what you want to make look "real". I try to shoot for realistic 3D, meaning everything looks like a true 3D object. Iray is great for that!

    No, there is no depending. I just read that thread and zilvergrafix and Snowsultan made the best case. Photorealism is the act of getting close to real. It seems some wanted to make it into a philosophical debate. I will not go down that path. Photoreal has a meaning and no amount of debate is going to change that. All the NVIDIA videos I saw on the development of iRay pointed to how real they wanted the end the results to be. They never used the words it "depends., or styles, or whatever.

    That was me! No arguments on photorealism though, that means "like a photo" Realism is vague it has meant a lot of things, photorealism is pretty simple.


    On your 2 images, I like the lighting on the 2nd one too, but it doesn't seem to mach the background to me, as the highlight of the statue is much brighter than the clouds, makes them feel disconnected

    Post edited by j cade on
  • nDelphinDelphi Posts: 1,920
    edited July 2015

    Kamion99 said:

    That was me! No arguments on photorealism though, that means "like a photo" Realism is vague it has meant a lot of things, photorealism is pretty simple.

    LOL! I guess I should use the words real and be done with it. Eh, who cares anyways, lets just have fun.


    On your 2 images, I like the lighting on the 2nd one too, but it doesn't seem to mach the background to me, as the highlight of the statue is much brighter than the clouds, makes them feel disconnected

    That was just me messing with the lights, it looked cool so I thought I post it, too. It looks like some kind of divine sunlight hit the statute.

    Post edited by nDelphi on
  • nDelphinDelphi Posts: 1,920
    edited December 1969

    Here's a non-real render I did. I was experimenting with the diamond shader.

    Diamond_Horse_-_Copper_Eyes_-_02b.jpg
    900 x 900 - 289K
  • ShawnBoothShawnBooth Posts: 465
    edited December 1969

    nDelphi said:
    nDelphi said:
    I am still working on photoreal renders, this one is the Lucy Angel Statue. Scanned in 1998 by the Stanford University Computer Graphics Laboratory. This is the best mesh I was able to find.

    I like it when they look real.

    I like the first one more.
    In the second (with clouds), I feel the clouds distract from the statue and the tree pulls my eye away. What are your camera (tone mapping) settings? Maybe stop down? (Close the iris a stop - if you're at a 11, go to 16). Shaders used on her?

    I actually liked the strong lighting on the second one. Although the first is what I was working towards. I used the same shader settings I used here:

    http://www.daz3d.com/forums/discussion/57355/P495/#844164

    I just need to dirty up the shaders a bit on the statue and I am sure I'll get there.

    Strong lighting will still be there if you stop down. IMO, it looks overexposed.

  • StevieCStevieC Posts: 70
    edited December 1969

    FYI, for those who don't have a powerful PC, (like me), and who, perhaps, have had Daz crash while trying to launch a complicated scene, just discovered that when I switch to Nvidia iRay in Drawstyle and let it continue to run, it continues to iterate, and if I let it run for several hours, I get a finished image as good as if I tried to actually render it. I checked the log, and , although I couldn't get a Printscreen of that, it states that it is still iterating. (Not sure if that's the correct term). I took a Printscreen of that, and compared it to a Render that finished at 7 hours. Below are the two images. The one with the less glossy water pane is the actual Render, the one with the glossy water plane is the Printscreen of the Drawstyle viewport left open and running for about 4-5 hours. The actual Render is 1006x566 at 297kb, and the Drawstyle image is 1003x531 at 279kb......go figure! Now t least I know I can still get a "Render" if it crashes when I try to actually render it, if that makes sense.....

    Dragon_River_Scene_9.jpg
    1003 x 531 - 279K
    Dragon_River_Scene_4.jpg
    1006 x 566 - 298K
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Bloom filter, Vignetting, Depth of Field on camera, Emitters, HDR, even MS Paint for postproduction...

    lumina_fighters2016jpg.jpg
    1467 x 896 - 288K
  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...bugger, been .too hot to do any rendering where I am. Was 101° in the neighbourhood today and been in the mid to upper 90s all week. Core temps running 10° - 12° higher then normal. Even at night time it's too warm. Not much change in store until the end of next week.

  • ShawnBoothShawnBooth Posts: 465
    edited December 1969

    Bloom filter, Vignetting, Depth of Field on camera, Emitters, HDR, even MS Paint for postproduction...

    Too much bloom perhaps? It's a bit distracting.

    Would be cool to see them making eye contact...

  • Teddy GTeddy G Posts: 23
    edited December 1969

    G2F with a G3F morph courtesy of Transfer Utility and some of the European morphs from V4 Ethnic Faces.

    holly2.png
    459 x 585 - 437K
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Here's a render of the new Skylar figure using an HDRI Dome.

    Skylar3_iray.png
    600 x 776 - 860K
  • VisuimagVisuimag Posts: 578
    edited December 1969

    A timid little swimmer.

    Ive_NEVER_tried_the_deep_pool_before!.jpg
    1908 x 919 - 170K
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Another of Skylar

    Skylar5_iray.png
    600 x 776 - 753K
  • ArtiniArtini Posts: 10,304
    edited December 1969

    tjohn said:
    Impractical Armour
    V6 HD with Macro Skin converted to Iray with the G2F Optimizer.

    Where did you found the G2F Optimizer?
    Could you please provide a link for it.
  • TJohnTJohn Posts: 11,339
    edited December 1969

    Artini said:
    tjohn said:
    Impractical Armour
    V6 HD with Macro Skin converted to Iray with the G2F Optimizer.

    Where did you found the G2F Optimizer?
    Could you please provide a link for it.
    People>Genesis 2 Female>Materials>Iray
This discussion has been closed.