Show Us Your Iray Renders. Part IV
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You are definitely excused for the crosspost. And a real thank you for the set!
Jack
Phenomenal render! HDRI Lighting or something else?!?!
Love it!
Genesis 3 Female, "Jeane" texture, Estal Hair and Hongyu's Bikini with self-brewed Iray MATs. 2 Simple planes with "Mahogany Floorboards" and "Marble White" presets, adjusted 3 Point Light Rig from Design Anvil's "DA QandD Iray Lights" freebie.
Looks like we'll get a nasty seamline on her leg and body textures rendering her in Iray. :-S
Running up from her ankles over the body up to the upper arm. Arm texture seem okay though.
Phenomenal render! HDRI Lighting or something else?!?!Thank you very much. I did use an HDRI as the only lighting.
The HDRI is from The sibl Archive and is van Kleef 3 near the bottom of the page.
Pixel Filter set at ZERO.
Testing out how to get the perfect blend of character textures and those created with Facegen. Genesis 1 with voluptous morph applied.
http://www.daz3d.com/gallery/#images/75749/
Kim K before her behind really exploded!
I've only used iRay once since the end of March and decided to go back last night. Man, I couldn't even figure out where to start. I'm being a little heretical here by not using a daz figure but I wanted to see what a real toon figure looked like rendered in iray. There are some gobsmacking photographic portraits in this thread and also there's BelovedAlia's work which demonstrates positively the artistic possibilities as well.
Anyway, the specific hair here is a problem and when I subdivided some ringlets broke apart but this was a test. This was rendered with the CPU and took just under 30 minutes (my 3delight renders don't come close to taking that long). Portrait lights, Sun/Sky, no special materials only converted everything to uberbase.
See the little toonfrog photobombing here? :lol:
Very nice expression. G3F is beginning to be more like the figure we all have hoped for.
As always, there's a bigger version in the gallery....
I'm really loving textures. And I'm just plain thrilled with Outoftouch's Iray Pair Hair shaders from over at Renderosity.
Finally getting comfy enough with Iray to post a render... sorry, it's a bit big, so enlarge for best viewing. :)
*edit* Egads, forum won't let me attach it...
http://reyn-khuprus.deviantart.com/art/Alert-543135052
Impractical Armour
V6 HD with Macro Skin converted to Iray with the G2F Optimizer.
Beautiful image! Could you share your setup for the render? Love the toon/pixar look, that's what I'm aiming for.
"If you can't rattle them with realism, DAZzle them with Iray." -- Lavatory Meadows
I *sometimes* get good results, but most of my hair (lots of V4, some G1 and G2) tends to look waxy and clumped. When I go with OOT's hair colors they are muted and "mousy" -- my tendency for the characters I do is to color "out of the bottle," and I have a hard time getting the same vibrancy.
I've ended up mostly using just the transparency options to avoid the fine wisps, and a little bit of the gloss options, though I can adjust those in the shader itself.
Might be the hair I use, or my specific sequence of application (read the docs numerous times), but it seldom turns out as good as yours. Tell me your secret!!
Very nice work! Are the light blooms/flares from the render, or done in post?
Very nice work! Are the light blooms/flares from the render, or done in post?
Thank you. Bloom is Iray's bloom.
Beautiful image! Could you share your setup for the render? Love the toon/pixar look, that's what I'm aiming for.
Ok, there is a single EXR file, from Luminance Kit #2 from "Augmented Reality Lighting Compilation" from DimensionTheory
Very early efforts. Here I have two renders, one with just Iray lights (Painter's). The second image I have applied the basic Iray shader to the hair, and the basic shader / basic female preset to the figure.
I see some improvement here, and this looks nice for 10 minute renders.
I've been reading various skin and hair posts, but haven't had much luck branching out into tweaking the hair and skin. I always end up messing up the coloring too much or otherwise creating a worse mess than these basic settings give me. Lots more work to do!
Might be the hair I use, or my specific sequence of application (read the docs numerous times), but it seldom turns out as good as yours. Tell me your secret!!
:) Thanks!
I pretty well follow a predictable pattern. Select hair, apply "native" shader in the approximate color. Use the uber shader on skullcap or other non-strand base. Select a base hair color close to the shade I want. Add bump (usually at least medium), gl accent color (I try to vary off the base for that), reflection color, shine if applicable and end with volume (medium or more).
The color variations and bump bring out the texture, and then volume adds body. Beyond that, I'll go into the editor and tweak base color if needed.
I redid these using OOT's IrayPair Hair shader since it was mentioned a couple times here...looks pretty good to me :)
Think twice when you say "Aiko3 is obsolete"
not in my Runtime!
http://www.daz3d.com/gallery/#images/76097/
V4 Elite Amy texture applied to G2F. Postwork in GIMP
Still trying to get my head around the lighting in Iray, but this is a scene I just rendered. It's Ra's Palace with a Sunset HDRI.
Testing out night lighting - I'm finding the camera settings under Tone Mapping don't match up with "real world" settings. This image's ISO is @ 50...
No post work, one HDRI set to .20, Street lights converted into emissive lights (with ies profile loaded), one primitive plane emissive thrown up into second floor serve as only lighting.
Very nice. Great scene. I will use your process and see what I come up with.
We def need some night lighting options, but different settings, city, fields, forests, desert ... Render looks awesome . I like how you did the horizon with the city lights coming up.... it's very convincing..
Very nice. Great scene. I will use your process and see what I come up with.
Thanks! Look forward to your results.
Thank you. It's a custom HDRI.
For night stuff, I recommend starting with a dark blue sky and a moon. Build from there. This applies to all settings (scenes) where urban light is absent. With urban scenes, you can use night skylines of buildings with lights. Definitely need to drop the environment down to .3 or lower though.