Grainy Iray renders

245

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  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Szark said:
    Last night while in bed I remembered my Blender Cycles learning and I watch a vid about Diffuse lighting. If some surfaces are really matt then you can get noise just the same if the surfaces are too glossy. Maybe that is your issue ralf.

    I am not giving up! :-) I stopped that render, changed some Settings again and restarted... in about an hour I will be back home and I will see what's coming out of this one. I'll Keep trying until I find out :-)

    I think there must be a way to solve this Problem, just finding the right Setting.

  • Ralf1958Ralf1958 Posts: 688
    edited June 2015

    RAMWolff said:
    I turned the samples up to 150.000

    So, now that my feeble mind knows where the Render Quality settings are, thank you so much now this one unanswered inquiry about "samples". I see those are also under the Progressive Render area but there are 3 bits with "samples" so which do I turn up to say that 150.00 value? My outdoor scene I'm still fiddling with looks very grainy and not in the least tight... looks sort of like a finished under painting to me! Except for the Moon, the moon looks OK (though I'd dearly love to figure out how to get it to "glow" a bit more)! lol Yea, I know, the entire set up is ridiculous looking! I'm well aware of that! Dusk's wardrobe I've been working on for him has taken a back seat to health issues I've recently had so I just threw on what is sort of done... part of a super-suit set I have for him....

    I was trying to understand where your Problem is, RAMWolff.
    In the first Picture I opened a new Project, left every Setting at Default and just added your Picture as Background and Michael. Created a new camera and set the headlamp to OFF. Nothing else. I got light!
    In the second Picture I lowered the Environment light to 0 and added a normal light (sphere) and encreased the Lumen to 500.000. I got light again.
    Have you changed the default Iray environement settings?
    Did you create a new camera and set the headlamp to OFF?
    The default camera has the headlight on ON by Default and to me it Looks like in your Picture the Scene is lighten by that lamp and not by the light you set.

    Dusk_3.jpg
    2000 x 885 - 354K
    Post edited by Ralf1958 on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    ralf said:
    Using the background option, the mapping for me, at least the image I'm using that I made, looks kinda stretched out when I put it in the iRay dome set up. So this way I have a nice tight look to the background that looks the way I expect it to look. There are two other lights in the scene besides the Moon (being the main source), I have one spots on the back to enhance the moon light effect but it didn't exactly work out and one point light in the face to light that up just slightly so he's not completely in shadow...

    One Thing you Need to know is that lights have no effect on an Image set as Background (Environment/Tipe: Backdrop).

    Are the lights you added, set on Photometric? (Lights Tab/Photometric mode/on)

    If they are, then you Need to give them an intensity, turning up the Luminous Flux (Lumen) to something like 100.000 for a test.
    Here you can set also the light temperature, on Default it's like daylight (6500). Going up it turns more blueish (colder) and going downwards it gets more reddish (warmer).

    Interesting. So you saying despite the lights as long as I'm using the background image rather than the iRay dome they will have no real affect on the scene? They are both Photometric though so while there is a little light coming from them I have to turn them up. Still doesn't help me with getting the image looking more tight. I think that's in the samples area but not sure what dial (there are three that say "samples") to turn up to get things to render a bit more finished looking.

    My quest to properly assign the moon as the main light source in the iRay render settings still alludes me too. I did it once but now I can't find the setting that allows me to choose a different light source from the scene... HELP with that would be great. I promise I'll take notes! lol

  • RAMWolffRAMWolff Posts: 10,343
    edited June 2015

    ralf said:
    RAMWolff said:
    I turned the samples up to 150.000

    So, now that my feeble mind knows where the Render Quality settings are, thank you so much now this one unanswered inquiry about "samples". I see those are also under the Progressive Render area but there are 3 bits with "samples" so which do I turn up to say that 150.00 value? My outdoor scene I'm still fiddling with looks very grainy and not in the least tight... looks sort of like a finished under painting to me! Except for the Moon, the moon looks OK (though I'd dearly love to figure out how to get it to "glow" a bit more)! lol Yea, I know, the entire set up is ridiculous looking! I'm well aware of that! Dusk's wardrobe I've been working on for him has taken a back seat to health issues I've recently had so I just threw on what is sort of done... part of a super-suit set I have for him....

    I was trying to understand where your Problem is, RAMWolff.
    In the first Picture I opened a new Project, left every Setting at Default and just added your Picture as Background and Michael. Created a new camera and set the headlamp to OFF. Nothing else. I got light!
    In the second Picture I lowered the Environment light to 0 and added a normal light (sphere) and encreased the Lumen to 500.000. I got light again.
    Have you changed the default Iray environement settings?
    Did you create a new camera and set the headlamp to OFF?
    The default camera has the headlight on ON by Default and to me it Looks like in your Picture the Scene is lighten by that lamp and not by the light you set.

    I see you did address my issue with trying to get my renders tighter but right now I'm having intermittent system freezes when using the iRay render engine. Hell I just loaded the scene up and I got the system freeze. SO I loaded up DS and turned on 3Delight engine. I'm in communication with the techs to try to determine what's going on! Scary... mouse freezes up, whole system just stops! Hard reboot and thank GOD I use Win 8.1 because it's recovery is flawless 99% of the time. Other day I lost all my Object Dock's and had to rebuild them but other than that the whole system is as it was. Not sure why iRay is not liking my system but it's getting concerning. Was happening during renders, which made sense if that was going to happen but yesterday it happened AFTER I finished a render and this morning happened just loading up the scene. So there must be something in the scene that is causing this. The tech *laughs* said to load up Victoria 7 and get rid of Dusk and try again.... *laughs again* yea, that worked great, the scene froze before I could even render it for you! lol

    Anyway here is the scene tab, showing all the elements. Can can see what's turned on in the scene....

    GrabFreeze.jpg
    1172 x 842 - 271K
    Post edited by RAMWolff on
  • Ralf1958Ralf1958 Posts: 688
    edited June 2015

    Interesting. So you saying despite the lights as long as I'm using the background image rather than the iRay dome they will have no real affect on the scene? They are both Photometric though so while there is a little light coming from them I have to turn them up. Still doesn't help me with getting the image looking more tight. I think that's in the samples area but not sure what dial (there are three that say "samples") to turn up to get things to render a bit more finished looking.

    My quest to properly assign the moon as the main light source in the iRay render settings still alludes me too. I did it once but now I can't find the setting that allows me to choose a different light source from the scene... HELP with that would be great. I promise I'll take notes! lol

    The light Settings will not affect only the Background but they will affect the rest of the Scene.
    If you want your moon to shine, just add a simple plane to your set. Assign the Iray Base shader to the surface. Then go down to "Emission", set the Color slider to White. Then assign your Moon Picture to the same Setting, in the Little box next to the slider. Your Moon will shine. Then all you Need to do is to Change the temperature and the luminance.

    Post edited by Ralf1958 on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Look up, just updated the post...

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    RAMWolff said:
    Look up, just updated the post...

    I am not really getting what that backdrop is. Is it a prop? If it's a prop, then we are talking another language :-)

    Then we have to restart from the begin, other procedure. :-)

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Hi,

    The screen shot shows my scene tab, at the top you see an environment I've been developing for the past couple of years. There is a main "globe" that is mapped to have a seamless land and sky scape around it, then there is the inner/outer one that can be used for stars or mist and then the horizon that gives more options for mist and fog, then the land which has allot of morphs to reshape it in various ways, a water layer that also has it's own sets of morphs and then the moon or planetoid to use for what ever....

    I found with the tightness of the cameras that turning off the main globe and the inner / outer globe and just using the horizon in conjunction with the land and an background map gave me about what I expect. SO yea, there are props. They are actually not props yet (I've not converted them all the way because it's all under development still) but obj's with morphs added to them.

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Ok, now we are talking the same language.
    First you Need to apply to every single surface the Iray Uber Base shader.
    Next, you assign the Iray Emissive shader to the moon. You can Change the Settings of the moon later on.
    Try These steps first.
    What about the Iray Environment map? Is it on? Off?

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Moon is already an emitter so that's been done. You think that by not having the environ converted to iRay that can be causing my system to freeze up? Can't be something, they are just surfaces. I'm actually more troubled by the freezes than the rendering issues. I posted the same screen grab to the open ticket at DAZ to show them what all was in the scene, turned on and turned off. I should log back and add that not all surfaces have the iRay shader applied...

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Actually, since there ist not much in your Scene I would suggest to start with a new Project and rebuild everything step by step. Probably it's easier then trying to find out what is wrong with it. BTW I don't think the Problem is that not all surfaces aren't iray shaders.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    I'm glad you and I are on the same page with that thinking. I'm just wondering what it could be though. I know when I render a single character with clothing and hair it's fine. So perhaps it's in the Environ after all but then what could be doing it I wonder? The moon is new so it's not that because this was happening before I made that. Wondering if perhaps it's a stray vert or something weird like that...

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    It can be the obj itself. I had a similar Problem with a window curtain. I had to resculpt the obj an then it worked.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Hmmmm, I use ZBrush for modeling. I wonder how I would go about checking the stability of the obj there ... I have Silo too and I have Ultimate Unwrap3D Pro UV mapping program that has a bunch of 3D tools built in so I guess there should be some way to check on the obj's. or perhaps it's one of the morphs (GOD FORBID)...

  • Ralf1958Ralf1958 Posts: 688
    edited June 2015


    or perhaps it's one of the morphs (GOD FORBID)...

    That would not surprise me...

    Post edited by Ralf1958 on
  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    I found an interesting site online http://blog.irayrender.com, there are some common Problems described, like the "noise" Thing. But it Looks like at the Moment there is not really a solution for that and they are still working on it. It makes me feel better :-)

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Cool beans. I'll check that out . Thanks Ralf!

  • Ralf1958Ralf1958 Posts: 688
    edited June 2015

    So, RAMWolff, how far did you get with your Project? My last render, which is still going (20% now) Looks like the grain is gone... but I'll wait until the end before yelling HURRA! :-) If it works, it's the easiest Setting ever. It's right in front of our eyes... :-)

    Post edited by Ralf1958 on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Had a long day at work yesterday and then went out to dinner with a friend. Got home and the house was way to hot to consider sitting and playing in DS so I just sat and watched NetFlix with the fans blowing in me! lol I'm about ready to open up the program. I still want to figure out what's causing the system freezes though!! SO I guess I may have to dial up one morph at a time, export to ZBrush or where ever and try to see if there are an verts flipped or not right... not sure how to go about doing that... SOMETHING is causing iRay to flip out... didn't happen at all in 3Delight.. more forgiving I guess... :-/

  • Ralf1958Ralf1958 Posts: 688
    edited June 2015

    Before you do all that Work, I would suggest to open a new Project and load your obj. Then I would leave visible just one item of the six items that's divided in and render. Repeat with every single item. It's easier this way to find out what is causing the Problem. Maybe it's just the old Project that's corrupted. The would be luck! :-)

    Post edited by Ralf1958 on
  • Ralf1958Ralf1958 Posts: 688
    edited June 2015

    By the way, I was running crazy a few weeks ago. I had a Scene, the same that's causing the noise now, it was crashing and crashing again. So I started to delete one item after another. Every time the render went fine I was happy and the next render CRASH again. This went on for I don't know how many times, until I found out that it was the geometry of a window curtain causing all the Trouble. And it was only depending on how the camera was set. If I slightly moved the camera, the Problem was gone. But it was definetively the curtain. So I made a new one and the Problem was gone. Sometimes it's just like a puzzle to find out what the Problem is.

    Post edited by Ralf1958 on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Yea, but in my thinking no render engine should lock up or crash from something like a camera move or a stray vert or what ever. That, to me, is a bug! You are right though, I need to get this figured out but it will take some time I guess. I've rendered all the characters with no issue in iRay it's when I introduced my Environ project into the mix this started happening.... Might be a camera angle, might be many things but I still say a rendering engine shouldn't be locking up for little things like this, that or the other.... What do I know, I'm just a newbie to iRay! lol

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Well, you are right, it shouldn't Crash. Actually my Project was only crashing once I used the Nvidia Card to render. On CPU it was going through. Did you try that?

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Yea, I even tried turning off the CPU part and still got a freeze at one point which left me scratching my head because everyone told me... turn off the CPU and your mouse will be fine.. OK then!

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Did you try to leave just the CPU on?

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Yup, all ways I've tried. I just rendered it in 3Delight with no issues at all... makes me sad that I have to go through all these hoops to figure this out.... Might just shelve the Environ for the time being.... it's slowing my progress in learning iRay! :-(

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Well, don't give up! I was trying to get rid of all the grainyness for the last 7 days! ;-) It seems I am getting there. The render Looks better the usual. Still at 20%... VERY SLOW!

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Good thing I work on two Computers at the same time :-)

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    ralf said:
    Good thing I work on two Computers at the same time :-)

    *envy* lol

    By the same token, I live in an old building with bad wiring so if I were running two powerful computers my house would be in the dark in no time! lol It's so bad you can't run a microwave and a blow dryer at the same time!

  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Good Thing I live in Germany, we got endless power here. :-)

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