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Daz 3D Forums > 3rd Party Software > Blender Discussion

Blender 4.0 - OOT Long Hair issue

goodwindsgoodwinds Posts: 20
November 2023 in Blender Discussion

Blender 4.0
DAZ 4.21 Pro
Diffeo 1.7.2.1906

After importing to Blender 4.0 Victoria 9 with OOT Long Hair no color is appied to the hair. This is because there is a new Principled Shader on Blender 4.0 and Diffeo connects the Specular of the hair - Image Layer - to the IOR input of the PS. Just click on the Specular input of the PS and connect the Specular - Image Layer - to  IOR Level input and problem solved. (see file attached)

Comments

  • PadonePadone Posts: 4,148
    November 2023 edited November 2023

    Thank you, now reported to Thomas. You may want to also change the ior to 1.5 that's the base value for the new ior level in 4.0.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1830/

    Post edited by Padone on November 2023
  • PadonePadone Posts: 4,148
    November 2023 edited November 2023

    This is fixed now with the latest commit. However, please note that OOT uses custom shaders that are not expected to convert fine to blender. You get a error message for unsupported shaders when you load the scene.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods

    Post edited by Padone on November 2023
  • goodwindsgoodwinds Posts: 20
    November 2023 edited November 2023

    goodwinds said:

    Thanks Larsson and Padone!

    Padone said:

    This is fixed now with the latest commit. However, please note that OOT uses custom shaders that are not expected to convert fine to blender. You get a error message for unsupported shaders when you load the scene.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods

     

    Post edited by Richard Haseltine on November 2023
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