Have you made comics or graphic novels with Daz products?

ColemanRughColemanRugh Posts: 511
edited December 1969 in The Commons

I'd like to make graphic novels with DAZ stuff and would love to see what others have created and where they post their stories.

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Comments

  • FenricFenric Posts: 351
    edited December 1969

    Heh... randomly visiting, saw this. As bad as the older stuff is, I've left it up because rework prevents progress.

    http://fenric.com/wordpress/comics/

    Mostly Carrara

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    The first chapter is in 3Delight, second chapter (what there is of it) is in Iray.

    In my sig:

  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    Fenric said:
    Heh... randomly visiting, saw this. As bad as the older stuff is, I've left it up because rework prevents progress.

    http://fenric.com/wordpress/comics/

    Mostly Carrara

    This is beautiful scenery.

    http://fenric.com/wordpress/comics/toon-tails-1/page24-2/

    I like the Kelina and Marc characters.

  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    The first chapter is in 3Delight, second chapter (what there is of it) is in Iray.

    In my sig:

    Lots of great imagination. I like how you do your narration and dialogue boxes in a unique way like this

    http://thefarshoals.thecomicseries.com/comics/9

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Thank you! A lot of learning going on.

    Last few updates have been sloooow as I try to learn Iray.

  • CynrothCynroth Posts: 21
    edited December 1969

    I'd like to make graphic novels with DAZ stuff and would love to see what others have created and where they post their stories.

    There was a time when I actually did a small line of comic books on Planetwide Games (the one time makers of software titled Comic Maker) Hypercomics site, however, that site is long defunct and what work was posted there unavailable for viewing today (this was some years ago...)

    That said I have purchased Plasq's Comic Life, and may well get back into the field again. Daz Studio is an excellent starting point for the medium, without a doubt.

  • thenotoriousjedthenotoriousjed Posts: 397
    edited December 1969

    I started messing with Daz in December last year and quickly realized it would be great for a comic I was working on. One of my first purchases was Monster in the Cupboard which I used as a base for Spark, my pet dragon. I'm still working on improving it but have been posting a weekly comic for a couple months using my Daz studio renders and Comic Life 3 for the strip. You can see it with the link in my signature line.

  • algovincianalgovincian Posts: 2,664
    edited April 2015

    I'd like to make graphic novels with DAZ stuff and would love to see what others have created and where they post their stories.

    I hope to work on a few graphic novel projects once development of my NPR algos are a little bit further along. Most of my time lately has been put into line art stuff, but I've also got painting algos in the works:

    http://www.daz3d.com/forums/viewreply/804286/
    http://www.daz3d.com/forums/discussion/54697/

    On a side note, Unity has some nice tools which I plan to use to do the actual creation of the functional book myself (in order to make it more interesting/interactive than just standard images/pages).

    - Greg

    Post edited by algovincian on
  • Frank__Frank__ Posts: 302
    edited December 1969

    I'd like to make graphic novels with DAZ stuff and would love to see what others have created and where they post their stories.

    Only trying to create a graphic novel look since several years (example one very texty :) )

    seite2b_newArrangement.jpg
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  • Frank__Frank__ Posts: 302
    edited December 1969

    Not so much text

    seite_prae1.jpg
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  • Frank__Frank__ Posts: 302
    edited December 1969

    After 8 years that's one of my best:

    Untitled_Kopie.jpg
    640 x 480 - 237K
  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    Cynroth said:
    I'd like to make graphic novels with DAZ stuff and would love to see what others have created and where they post their stories.

    There was a time when I actually did a small line of comic books on Planetwide Games (the one time makers of software titled Comic Maker) Hypercomics site, however, that site is long defunct and what work was posted there unavailable for viewing today (this was some years ago...)

    That said I have purchased Plasq's Comic Life, and may well get back into the field again. Daz Studio is an excellent starting point for the medium, without a doubt.

    Maybe post your old stories in the galleries here.

  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    I started messing with Daz in December last year and quickly realized it would be great for a comic I was working on. One of my first purchases was Monster in the Cupboard which I used as a base for Spark, my pet dragon. I'm still working on improving it but have been posting a weekly comic for a couple months using my Daz studio renders and Comic Life 3 for the strip. You can see it with the link in my signature line.

    Cool postwork effect on the renders!

    "My Mom doesn't like dragon scales on the couch" ha ha :P

  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    I'd like to make graphic novels with DAZ stuff and would love to see what others have created and where they post their stories.

    I hope to work on a few graphic novel projects once development of my NPR algos are a little bit further along. Most of my time lately has been put into line art stuff, but I've also got painting algos in the works:

    http://www.daz3d.com/forums/discussion/54697/P15
    http://www.daz3d.com/forums/discussion/54697/

    On a side note, Unity has some nice tools which I plan to use to do the actual creation of the functional book myself (in order to make it more interesting/interactive than just standard images/pages).

    - Greg

    Superb works !!

    An interactive story with Unity? That would be interesting.

  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    Frank__ said:
    After 8 years that's one of my best:

    I like all 3 samples. I especially like the shader effect on the page of the girl on the lake.

  • Steven-VSteven-V Posts: 727
    edited April 2015

    Yes, I am using DAZ to make a comic. I have not released any of it yet... probably will starting late this year or early next. I am doing it as 26-page issues, but I will release it as a webcomic, one page a week. An example page is attached.

    One thing I will warn you about: If you plan on producing a comic with any sort of speed -- even 1 page a week which is glacially slow (it would get you about 2 standard-length issues in a year, i.e. 1/6 as fast as a normal comic is produce in print) -- you will HAVE to avoid being a perfectionist. Yes, I know the lighting and camera angles in this example page are not perfect. But... if I want to produce a page a week, I have to do a panel a day, minimum (most pages average 5-7 panels, at least the way I do it, because I am going for a late 70s style feel). You simply cannot achieve lighting/camera angle/pose perfection in a couple of hours, but if you don't move along quickly, you will find yourself a year later with only three pages done. I am sure they'll be gorgeous pages, but you won't have a GN in anything like a reasonable period of time, that is for sure.

    So you have to make compromises. You have to settle for "good enough" in most panels and focus your attentions on things like splash pages and the cover, but also, you have to focus on making sure you can tell your story. You aren't producing frame-able art when dong a comic or GN... just art that is comprehensible and hopefully enjoyable to the reader. Also remember that the average person is not going to spend more than 30 seconds on a given panel, and most of that will be consumed by reading the word balloons. Therefore, spending weeks of work on a single panel is probably not worth it.

    Just my 0.02, of course.... YMMV.

    LL_SamplePage.jpg
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    Post edited by Steven-V on
  • HeadwaxHeadwax Posts: 10,390
    edited December 1969

    Yes, I am using DAZ to make a comic. I have not released any of it yet... probably will starting late this year or early next. I am doing it as 26-page issues, but I will release it as a webcomic, one page a week. An example page is attached.

    One thing I will warn you about: If you plan on producing a comic with any sort of speed -- even 1 page a week which is glacially slow (it would get you about 2 standard-length issues in a year, i.e. 1/6 as fast as a normal comic is produce in print) -- you will HAVE to avoid being a perfectionist. Yes, I know the lighting and camera angles in this example page are not perfect. But... if I want to produce a page a week, I have to do a panel a day, minimum (most pages average 5-7 panels, at least the way I do it, because I am going for a late 70s style feel). You simply cannot achieve lighting/camera angle/pose perfection in a couple of hours, but if you don't move along quickly, you will find yourself a year later with only three pages done. I am sure they'll be gorgeous pages, but you won't have a GN in anything like a reasonable period of time, that is for sure.

    So you have to make compromises. You have to settle for "good enough" in most panels and focus your attentions on things like splash pages and the cover, but also, you have to focus on making sure you can tell your story. You aren't producing frame-able art when dong a comic or GN... just art that is comprehensible and hopefully enjoyable to the reader. Also remember that the average person is not going to spend more than 30 seconds on a given panel, and most of that will be consumed by reading the word balloons. Therefore, spending weeks of work on a single panel is probably not worth it.

    Just my 0.02, of course.... YMMV.

    beautiful work, and good advice

  • CynrothCynroth Posts: 21
    edited December 1969

    Yes, I am using DAZ to make a comic. I have not released any of it yet... probably will starting late this year or early next. I am doing it as 26-page issues, but I will release it as a webcomic, one page a week. An example page is attached.

    One thing I will warn you about: If you plan on producing a comic with any sort of speed -- even 1 page a week which is glacially slow (it would get you about 2 standard-length issues in a year, i.e. 1/6 as fast as a normal comic is produce in print) -- you will HAVE to avoid being a perfectionist. Yes, I know the lighting and camera angles in this example page are not perfect. But... if I want to produce a page a week, I have to do a panel a day, minimum (most pages average 5-7 panels, at least the way I do it, because I am going for a late 70s style feel). You simply cannot achieve lighting/camera angle/pose perfection in a couple of hours, but if you don't move along quickly, you will find yourself a year later with only three pages done. I am sure they'll be gorgeous pages, but you won't have a GN in anything like a reasonable period of time, that is for sure.

    So you have to make compromises. You have to settle for "good enough" in most panels and focus your attentions on things like splash pages and the cover, but also, you have to focus on making sure you can tell your story. You aren't producing frame-able art when dong a comic or GN... just art that is comprehensible and hopefully enjoyable to the reader. Also remember that the average person is not going to spend more than 30 seconds on a given panel, and most of that will be consumed by reading the word balloons. Therefore, spending weeks of work on a single panel is probably not worth it.

    Just my 0.02, of course.... YMMV.

    Excellent advice, sir! My own foray into the medium taught me first hand the same things, among other lessons. I thoroughly enjoyed what I was doing (and in a way, fulfilling dream I had when I was much younger), but that period in my life was, shall we say, hectic at its very best (I was doing not one, but two different separate projects, which hindsight tells me I should never have attempted in the first place, although my 'issues' were nowhere near 26 pages in length, more like half a dozen to at max ten.)

  • CynrothCynroth Posts: 21
    edited December 1969

    Cynroth said:
    I'd like to make graphic novels with DAZ stuff and would love to see what others have created and where they post their stories.

    There was a time when I actually did a small line of comic books on Planetwide Games (the one time makers of software titled Comic Maker) Hypercomics site, however, that site is long defunct and what work was posted there unavailable for viewing today (this was some years ago...)

    That said I have purchased Plasq's Comic Life, and may well get back into the field again. Daz Studio is an excellent starting point for the medium, without a doubt.

    Maybe post your old stories in the galleries here.

    Sadly, not able to do that, as that content now only exists as PDF files, if at all. ( believe I archived the stuff as PDFs as I uploaded them, but the status of the CD ROM media disks I made is uncertain at the moment. That said I *did* make a fairly true copy of the 'cover' of the first issue of one of the projects , entitled "The Sisterhood", without the lettering which I had uploaded to my gallery at Fantasies Attic. I've retrieved a copy of that for your viewing pleasure...

    normal_The_Sisterhood.jpg
    575 x 650 - 57K
  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    Yes, I am using DAZ to make a comic. I have not released any of it yet... probably will starting late this year or early next. I am doing it as 26-page issues, but I will release it as a webcomic, one page a week. An example page is attached.

    One thing I will warn you about: If you plan on producing a comic with any sort of speed -- even 1 page a week which is glacially slow (it would get you about 2 standard-length issues in a year, i.e. 1/6 as fast as a normal comic is produce in print) -- you will HAVE to avoid being a perfectionist. Yes, I know the lighting and camera angles in this example page are not perfect. But... if I want to produce a page a week, I have to do a panel a day, minimum (most pages average 5-7 panels, at least the way I do it, because I am going for a late 70s style feel). You simply cannot achieve lighting/camera angle/pose perfection in a couple of hours, but if you don't move along quickly, you will find yourself a year later with only three pages done. I am sure they'll be gorgeous pages, but you won't have a GN in anything like a reasonable period of time, that is for sure.

    So you have to make compromises. You have to settle for "good enough" in most panels and focus your attentions on things like splash pages and the cover, but also, you have to focus on making sure you can tell your story. You aren't producing frame-able art when dong a comic or GN... just art that is comprehensible and hopefully enjoyable to the reader. Also remember that the average person is not going to spend more than 30 seconds on a given panel, and most of that will be consumed by reading the word balloons. Therefore, spending weeks of work on a single panel is probably not worth it.

    Just my 0.02, of course.... YMMV.

    Excellent work. Where do you plan to post your comics?

  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    Cynroth said:
    Cynroth said:
    I'd like to make graphic novels with DAZ stuff and would love to see what others have created and where they post their stories.

    There was a time when I actually did a small line of comic books on Planetwide Games (the one time makers of software titled Comic Maker) Hypercomics site, however, that site is long defunct and what work was posted there unavailable for viewing today (this was some years ago...)

    That said I have purchased Plasq's Comic Life, and may well get back into the field again. Daz Studio is an excellent starting point for the medium, without a doubt.

    Maybe post your old stories in the galleries here.

    Sadly, not able to do that, as that content now only exists as PDF files, if at all. ( believe I archived the stuff as PDFs as I uploaded them, but the status of the CD ROM media disks I made is uncertain at the moment. That said I *did* make a fairly true copy of the 'cover' of the first issue of one of the projects , entitled "The Sisterhood", without the lettering which I had uploaded to my gallery at Fantasies Attic. I've retrieved a copy of that for your viewing pleasure...

    Looks great, Cynroth. Sorry to hear you're unable to get it all back.

  • GreycatGreycat Posts: 334
    edited December 1969

    Here’s a test page I work up in Manga Studio to see how it would look.

    Invasion.jpg
    1275 x 1754 - 287K
  • RiggswolfeRiggswolfe Posts: 913
    edited December 1969

    I've been making comics using Daz Studio for about a year and a half now. I do the renders then put them into Comic Life to make my text balloons and export it all as a PDF. My first comic was very, very slow but now I can generally make a 100 or so page comic in about a month. However, that takes lots and lots of time, sometimes 10-12 hour days working on my comics.

  • GreycatGreycat Posts: 334
    edited December 1969

    Creating a style is important to comics. Something that tells your audience that this is by you and no one else. Here are a few characters I developed using my style. Characters should be unique, but have a similar look, so they all look like they go together and are from the same planet.

    HerosVillians.jpg
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  • Steven-VSteven-V Posts: 727
    edited December 1969

    Excellent work. Where do you plan to post your comics?

    Thanks. Not sure yet where I will post them. I am debating between going with something more narrow, like paying Wordpress to host for me, and getting my own website via someplace like Dreamhost. There are pros and cons of each. There are also dedicated webcomic hosting sites, but I am a little leery of those, as I am going to want to do some customization... and it's not clear how much of that they allow. So I am still exploring my options.

  • Steven-VSteven-V Posts: 727
    edited April 2015

    I've been making comics using Daz Studio for about a year and a half now. I do the renders then put them into Comic Life to make my text balloons and export it all as a PDF. My first comic was very, very slow but now I can generally make a 100 or so page comic in about a month. However, that takes lots and lots of time, sometimes 10-12 hour days working on my comics.

    Wow, that is 3+ pages a day... if you are doing say 5 panels a page, that's 15 panels a day... in 12 hours? That's 1 panel an hour. That is SUPER fast.

    Do you make certain compromises when doing it this way? How do you work that quickly and still keep the quality up?

    Post edited by Steven-V on
  • RiggswolfeRiggswolfe Posts: 913
    edited December 1969

    I don't do multiple panels anymore. My comics are one panel per page. I tried multiple panels but stopped because dialogue covered up too much of the artwork and my readers actually commented on it in feedback.

  • cdemeritcdemerit Posts: 505
    edited December 1969

    ....

    So you have to make compromises. You have to settle for "good enough" in most panels and focus your attentions on things like splash pages and the cover, but also, you have to focus on making sure you can tell your story. You aren't producing frame-able art when dong a comic or GN... just art that is comprehensible and hopefully enjoyable to the reader. Also remember that the average person is not going to spend more than 30 seconds on a given panel, and most of that will be consumed by reading the word balloons. Therefore, spending weeks of work on a single panel is probably not worth it.
    ....

    .

    This is so important to remember... I'm constantly having to stop myself from fiddling with this or that and have to tell myself to leave it and move on. it also seems as though 80% of the time, it thing I'm moving, adjusting, altering, wasting lots of time on is a background object of little importance. However, as I am planning to re-use the "sets" several times, I do spend a little more time dressing them, but It is way easy to get lost in minor details. I'm already about 3 months behind where I had initially wanted to be, and am now hoping for a August interest test.

    But to the OP: I'm currently working on a VN that is somewhere in between a Comic/ Choose your own adventure/Game. It is nowhere near ready to share anything as yet, but without Daz, I wouldn't be able to do it at all, as even my stick figure drawings suck.

  • GreycatGreycat Posts: 334
    edited December 1969

    A lot of people would benefit from some sort of editing. In the golden age of comics, comics were printed in ink on paper. Ink, paper, and labor cost money, comic books sold for 10 to 15 cents apiece, which means the publisher made only pennies in profit on each issue sold. They couldn't afford to waste space, they had to make to best use of the limited space they had. This forced the artists and writers to write tight stories. When I look at comics done online in this forum and other places I see a very poor produce, the stories sloppy and so much wasted space per page.

  • ColemanRughColemanRugh Posts: 511
    edited December 1969

    Greycat said:
    Here’s a test page I work up in Manga Studio to see how it would look.

    Very cool, Greycat! I haven't used Manga Studio

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