Show Us Your Iray Renders. Part II

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  • KerynaKeryna Posts: 101
    edited December 1969

    Here is a test IRAY render of David 5 with a Shimuzu sword pose, one of SAV's Alpha sculps, a photometric spotlight & a point light (Environmental light off). A bit of postwork on contrast was done which bit more dramatic added a reddish look.

    David_test2-Xtreme1.png
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  • AlexLOAlexLO Posts: 193
    edited December 1969

    keryna said:
    Here is a test IRAY render of David 5 with a Shimuzu sword pose, one of SAV's Alpha sculps, a photometric spotlight & a point light (Environmental light off). A bit of postwork on contrast was done which bit more dramatic added a reddish look.

    Very nicely done Keryna!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited April 2015

    Alex L said:
    keryna said:
    Here is a test IRAY render of David 5 with a Shimuzu sword pose, one of SAV's Alpha sculps, a photometric spotlight & a point light (Environmental light off). A bit of postwork on contrast was done which bit more dramatic added a reddish look.

    Very nicely done Keryna!I will second that. There is allot of 'Energy' in that render :coolsmile:

    Post edited by ZarconDeeGrissom on
  • Oso3DOso3D Posts: 15,085
    edited April 2015

    Whew. After a LOT of experimentation today, I'm much happier with this, and feeling a little less of a noob.

    Among the various changes:
    Darkened the skin a little; the default skin is rather light, which is cool, because it's easier to add a little color as needed.
    Added a little backscatter to the skin, used thin glass on eye reflection.
    Worked a LOT on the hair, to turn it from a sticky muddy mess to where it is now. Took a nod from the hair thread and drove the color primarily from backscatter rather than base color/gloss (though I didn't quite go to black on all of those). Also reduced the displacement.

    Also also, I finally figured out what setting was needed to pull in some floating scalp hair, and finally broke the ice on trying D-form to fix an annoying clipping on the scalp at one point.

    Oh, also figured out how to do the teeth right. Essentially, a lot of translucency and up the Bump a bit to give them some realism.

    (The hands look like she overdid some hand cream, but ... enh, good enough at this point!)

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    Vic6HD2.png
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    Post edited by Oso3D on
  • SadCubesSadCubes Posts: 32
    edited December 1969

    Slight update on my Irathiant

    Thanks to all who are posting hint's and settings

    Stopped @69% as I want to turn off the lip shine

    irath_girl.png
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  • Twilight76Twilight76 Posts: 318
    edited December 1969

    vorbeth said:
    Slight update on my Irathiant

    Thanks to all who are posting hint's and settings

    Stopped @69% as I want to turn off the lip shine

    great render, love your Irathiant Morph

  • Twilight76Twilight76 Posts: 318
    edited April 2015

    and here another from me
    Slightly different Theme than my last Renders

    hm, i think the camera focal is a little wrong :(

    7.png
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    Post edited by Twilight76 on
  • BeeMKayBeeMKay Posts: 7,019
    edited April 2015

    Great renders, everyone! :lol:
    Experimenting with Harry from Hivewire and the Breaking Waves.
    The horse surface wasn't changed. I applied the "dispersive Water" shader for the ocean.

    Waves.jpg
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    Post edited by BeeMKay on
  • kyoto kidkyoto kid Posts: 41,843
    edited April 2015

    vorbeth said:
    Slight update on my Irathiant

    Thanks to all who are posting hint's and settings

    Stopped @69% as I want to turn off the lip shine
    ...very nice. The hair came out really well. Which hair prop is that?

    Great renders, everyone! :lol:
    Experimenting with Harry from Hivewire and the Breaking Waves.
    The horse surface wasn't changed. I applied the "dispersive Water" shader for the ocean.


    ...wow, the mane and tail came out really nice.

    Have to get back to messing with my Leela at the Stairway pic to fix her hair.

    Post edited by kyoto kid on
  • BeeMKayBeeMKay Posts: 7,019
    edited April 2015

    Thanks. :-)
    I converted it to Iray base shader, to see what it was doing.
    Except for Glossy Roughness set to 1, everything else was on default.
    A transparency map was put in Cutout Opacity, though..

    Post edited by BeeMKay on
  • RarethRareth Posts: 1,462
    edited December 1969

    well I seems to have gotten away from portraits and slipped into abstracts...
    Iray seems well suited for this.

    twisted-sphere.jpg
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  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Yes, I love how nifty materials can get. And that looks beautiful!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Rareth said:
    well I seems to have gotten away from portraits and slipped into abstracts...
    Iray seems well suited for this.
    Nice!

    All the other renders also look good y'all. I've been distracted elsewhere (lights, hair, skin presets, and computer cooling).

  • kyoto kidkyoto kid Posts: 41,843
    edited December 1969

    Rareth said:
    well I seems to have gotten away from portraits and slipped into abstracts...
    Iray seems well suited for this.
    Nice!

    All the other renders also look good y'all. I've been distracted elsewhere (lights, hair, skin presets, and computer cooling).
    ...agreed.

    My distractions have been more of the RL variety.

  • SadCubesSadCubes Posts: 32
    edited December 1969

    Kyoto Kid said:

    ...very nice. The hair came out really well. Which hair prop is that?

    It's Fiora Hair, with a custom morph to hide the bangs and also reworked/replaced every texture

  • kyoto kidkyoto kid Posts: 41,843
    edited December 1969

    ...have you detailed the adjustments you made over on the Iray Hair Thread?

  • SadCubesSadCubes Posts: 32
    edited April 2015

    Kyoto Kid said:
    ...have you detailed the adjustments you made over on the Iray Hair Thread?

    Other than texture replacements the adjustments were taken from http://www.daz3d.com/forums/viewreply/794372/

    Post edited by SadCubes on
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Trying out LAMH with Iray some more.

    I find it VERY hard to use effectively, but I really like how it looks when I manage it (just wish there were G2 presets out there to use)

    I used many of the same settings suggested in the hair thread, particularly translucence (which works nicely with an actual modeled hair)

    Hair_test1.png
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  • kyoto kidkyoto kid Posts: 41,843
    edited December 1969

    ..and how many polys was that when converted to a .obj?

    I have Garibaldi express but not sure I want to give that a try yet until I upgrade my system's memory.

  • RarethRareth Posts: 1,462
    edited December 1969

    I had to give it a go in an enclosed space, no IBL on it this time.

    twisted-sphere2.jpg
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  • IppotamusIppotamus Posts: 1,580
    edited December 1969

    Mec4D said:
    Awww long time not see ;) very nice composition

    Thanks Mec4D!
    Your creations look (even more) stunning in Iray. :)

  • AlexLOAlexLO Posts: 193
    edited December 1969

    Another portrait study, this time with "Hunter"

    Hunter-Two_BW-Iray-by-AlexLO-2015.jpg
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    Hunter-One---Iray-by-AlexLO-2015.jpg
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  • DustRiderDustRider Posts: 2,879
    edited December 1969

    This is my first render with my new laptop. Only post work was the sig and adjustment of levels. I like what the bloom effect did with the lights.

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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    changed my Hoplite material ..ready for battle ;)
    HDRI Pixar campus for lighting

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  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    Mec4D said:
    changed my Hoplite material ..ready for battle ;)
    HDRI Pixar campus for lighting

    That looks incredible. Especially the armor materials, very realistic.

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Cobalt Vanguard Uqab fighter.

    The modeling is... not nearly as good as content creators on Daz3d, but hey, it at least looks a bit like ... something space shippy.

    Uqab2.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Cobalt Vanguard Uqab fighter.

    The modeling is... not nearly as good as content creators on Daz3d, but hey, it at least looks a bit like ... something space shippy.

    looks better then some Sci-fi ships I've seen in my day, lol. Even some rather resent shows.
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Blane's 7 microphone! Heheh

  • barbultbarbult Posts: 26,175
    edited April 2015

    I really like the free Iray leather shaders that parrotdolphin created.
    This image uses the Pixar Campus HDRI from Dylan Sisson.

    Yakuza_leather_Iray.jpg
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    Post edited by barbult on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks mate, I like the set even better with this materials too

    Mec4D said:
    changed my Hoplite material ..ready for battle ;)
    HDRI Pixar campus for lighting

    That looks incredible. Especially the armor materials, very realistic.

    Lexar_hoplite_alpha_backsoldier2.jpg
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