Show Us Your Iray Renders
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What I'm currently (if intermittently) working on.
Once again I'm focusing on two of my passions: fabric and hands.
I love the iray sss, is it just me or does it wash out details less?
I am really pleased with this render of an older looking Brodie. https://www.daz3d.com/brodie-6
The details are as follows :
The scene is lit with an HDRI called Mono Lake C and also used as the background image. The HDRI was kindly provided free from http://www.hdrlabs.com/sibl/archive.html
A photometric spotlight was placed at an angle on the right side of the render and adjusted to 6000 Lumen and 6500K temperature.
Brodies skin textures and lips had the Iray Uber Base applied, and the texture maps in 'Top Coat Color' in the surfaces tab, were removed. The Top Coat Weight and Top Coat Roughness were both adjusted to 0.30
The Cornea, Eye Reflection and Tear had the Water-Thin Iray shader applied.
The bracelet and necklace had the Plastic-Glossy shader applied, except for the middle necklace, which had the Metal-Silver shader applied.
The hair is Sai Fon and I applied the Iray Uber Base, then tried many adjustments for the hair as recommended here in some of the Iray threads, but without much success. I still need to work at this.
The body hair is 'Real Hairy' a product I have always championed since MikeyMadeMe released it. https://www.daz3d.com/real-hairy
However, I did notice that Iray uses different values for the texture colours compared to 3Delight, and in Iray the texture colour needs to be applied in the Base Color and Glossy Color sections within the surfaces tab.
I found the texture colours were too dark and needed to be lightened for it to show in the Iray render. If the chosen texture colour for the hair was not lightened then the hair always rendered black.
The swimwear is from an amazing set made by SickleYield https://www.daz3d.com/sy-swimwear-for-genesis-2-male-s and had no shaders applied.
I hope this description is useful. :-)
This is Stephanie 6 and Hector for Gianni illuminated with an HDRI from Aversis.
There are a lot of SickleYield products in use here - Hat and Hair Helper, Clothing Smoothers for DAZ Genesis 2 Male(s), and a touch of Big Beautiful Female
Edited to fix link.
Here are the same two characters rendered with the parking lot HDRI from HDRI-HUB
WOW, nice realistic renders barbult. HDRI works really well in Iray.
:-)
Here's my first try at Contemporary Living No HDRI on this one. I splashed Iray car paint all over the vases and put Iray silver on the apple bowl. The windows and coffee table top are Iray glass.
WOW, nice realistic renders barbult. HDRI works really well in Iray.
:-)Thanks! Yes, I've had good luck with HDRI in Iray, although I really don't know if I'm using it correctly. I just plug the largest HDR file that comes with the set into the environment map. Shadows seem a little washed out, but overall, I'm very happy with it.
...quite entertaining. Documentaries are so droll these days.
Bugger so the set is wrong and everything is on the "American" side, just like with Urban Sprawl 2 where all the traffic controls and signage were set up for traffic on the left hand side even though it was a US styled metropolis. Agh, having to switch things around will unbalance the whole scene as the train will block most of the view. It would also require more figures as they would need to be on the platform where the camera is. I'd also have to move the signals and signage to the the side of the tracks.
You could reverse the textures on billboards and signs, and then flip/mirror your finished render in post work.
Two things I noticed:
Spotlight arc of 1 degree doesn't seem to work.
Reflected light doesn't get affected by sss (I was experimenting with mirrors and light in a haze, but the effect stopped once it hit the first mirror)
iRay really shines at architectural renders. They are right up there with the way it handles cars.
...quite entertaining. Documentaries are so droll these days.
Bugger so the set is wrong and everything is on the "American" side, just like with Urban Sprawl 2 where all the traffic controls and signage were set up for traffic on the left hand side even though it was a US styled metropolis. Agh, having to switch things around will unbalance the whole scene as the train will block most of the view. It would also require more figures as they would need to be on the platform where the camera is. I'd also have to move the signals and signage to the the side of the tracks.
You could reverse the textures on billboards and signs, and then flip/mirror your finished render in post work.
...fortunately in the station set, the signals and signs are actually separate props so I could just move them to the other side. Reversing the textures in a 2D programme would be a real pain. Someone here recently spent a lot of time doing that to fix the "wrong side" orientation in Urban Sprawl 2 and was very relieved when he finished.
It's just that I like the way the train looks by the actual station, I could simply change the header lights to red to make it look like the train was on the "proper" track for the direction it is heading, but then the work I did to get the numbers in the header spaces would be for naught (and it wasn't as simple for it may seem as the first time when I loaded them, each of the numerals were backwards for some reason, I had to go back in and re-create the map, reversing them in PSP so they would read properly).
I love your skin settings barbult! Gianni in particular is super realistic looking.
I really like how easy Iray glass and liquids are. It was one of my great frustrations previously.
We need more iRay mat/shaders!, or at least a PDF with tech info about create new ones, specially hair shaders, I'm still having problems with a ton of dials moving like crazy and waiting for an optimal result.
A little film noir style scene, then adjusted to B&W. I ran it for over an hour and it crashed DS when I tried to stop it. Truthfully it wasn't much cleaner than this version, which I cut off after 30 minutes. Pretty grainy but given the subject matter, I think it's okay.
Actually...for the style, I don't think that there is enough 'grain'...
For hair I found it best to rework with textures.
This is Fiora hair, untouched on the left.
I just found a good quality hair texture on google (http://www.especiallyyours.com/images/especiallyyours/en_us/colorswatch/FS1B33.jpg)
Recolored it etc, I also inverted it and made it high contrast black and white for the bump map.
Then I altered the transparency map, increasing contrast again.
Woah!, very nice!!
thanks for the tip!
I found this page and get the PDFs. I think they can help the task.
http://www.nvidia-arc.com/products/iray/mdl.html
Giving Iray a spin.
First up..."Fighter"
Playing with skin in the sun leaves one "Sun Kissed" ;-)
MEC4D's Hunstman in Iray
I found this page and get the PDFs. I think they can help the task.
http://www.nvidia-arc.com/products/iray/mdl.html
Thanks! :cheese:
That's an awesome render Alex.
edit: they're both good but I was referring to "Fighter". :)
Just a basic picture to see how the Daz Big Cat 2 animals render in Iray.
I like how the Tiger has rendered against a simple cyclorama background. The scene was lit using an HDRI called Sierra Madre B, kindly supplied free from http://www.hdrlabs.com/sibl/archive.html
The Environment Intensity was set to 3.0 and a Photometric Spotlight was also used set at 12000 Lumen and 6500K temperature.
The Tiger had the product 'Real Fur for Big Cats 2 applied', but I am not sure if this came out in the render until I render the scene again without it. The tiger does not appear as hairy as it did in a previous 3Delight render. https://www.daz3d.com/real-fur-for-big-cats-2.
Most of my Iray scenes have consisted of a single character with an HDRI or plane background, and rendered within an hour with 200-300 iterations.
This one took 675 iterations and 4 hours 34 minutes to render on my old Intel Core 2 duo with 12 Gb of ram.
:-)
Working my way through these, and noticed this.
No idea if anyone has said, but don't use SLI mode with rendering.
I rendered Daz's Tiger from Big Cats 2 without the 'Real Fur product' https://www.daz3d.com/real-fur-for-big-cats-2 that I used in my previous render, and sadly both tigers look identical. So possibly this product does not work with Iray, or I am doing something wrong. I know fibre mesh hair works in Iray, so if anyone has any suggestions for using this product in Iray then I would be happy to hear a workaround.
I did post work this image and slightly adjusted the saturation, sharpness and temperature.
:-)
Edited to credit use of free HDRI Sierra Madre B from http://www.hdrlabs.com/sibl/archive.html
This set is Visions In White. I used several different DAZ Studio shaders on the couch, pillows, wall and curtains, so many of the shaders do work well in Iray.
For some reason I couldn't get Visions Of The Past to work in Iray. Does the "permanent stall" render. :(
I may have misled you.
I'm talking about being able to see the position of the Environment Map without having to render an image.
It's a feature that is available in other versions of Iray.
Thanks for the conversation.
Iray drawstyle. If your hardware is low to midrange, do it in the Aux Viewport instead of the main viewport.
I may have misled you.
I'm talking about being able to see the position of the Environment Map without having to render an image.
It's a feature that is available in other versions of Iray.
Thanks for the conversation.
Iray drawstyle. If your hardware is low to midrange, do it in the Aux Viewport instead of the main viewport.
I must be doing something wrong. When I select iray draw style in the aux viewport, it shows a gradient that represents light from the environment map, but it doesn't actually show me an image of the map.
Iray drawstyle. If your hardware is low to midrange, do it in the Aux Viewport instead of the main viewport.
I must be doing something wrong. When I select iray draw style in the aux viewport, it shows a gradient that represents light from the environment map, but it doesn't actually show me an image of the map.
That may be all the HDRI is.