Show Us Your Iray Renders

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Comments

  • kyoto kidkyoto kid Posts: 42,117
    edited December 1969

    Yep, this is much better with scattering going the right way!

    I've put up a test scene using the Park Side Lobby and a shader preset for atmosphere cubes in the zip as an adjunct to the tutorial. These scenes are slowed by all this SSS, but they do benefit greatly from having OptiX Acceleration turned on in my Render Settings, at least for my hardware (two GTX 980's and two GTX 740's, CPU turned off).

    http://sickleyield.deviantart.com/art/Freebie-Iray-Godray-Testing-Scene-522302957

    You don't have to have a Sun/Sky setup, you can use an HDR and spotlights as in my second scene in the Park Side Lobby hallway.


    ...those look really good.
  • kyoto kidkyoto kid Posts: 42,117
    edited December 1969

    dsexton72 said:
    Not as elaborate as some, but I'm happy with this. It'll be my first promo for my characters. I think I'm gonna use IRAY from now on.

    ...wow.
  • Oso3DOso3D Posts: 15,095
    edited December 1969

    Ok, tip for doing 'gap in the scene' where you want one or two lights in the middle of the scene to be radiating... play around to get a torus. You end up with a potentially tiny gap in a big volume if you do it right (major diameter 1 m, minor diameter 19 m, or similar).

    Provided the rays you are interested in will be mostly perpendicular to the axis of the torus, it should do you well.

  • kyoto kidkyoto kid Posts: 42,117
    edited December 1969

    Maybe someone can help me with this one.
    Iray stopped rendering before the grain was gone.
    It stopped after 2.5 Hours, also the timelimit was extended to 4 hours.
    Max samples was also not reached

    ...I had that occur on a test where I was trying to simulate a pic taken with Kodachrome 64 using Kodak's recommended settings. Same settings Time: 4 hrs, Max: samples 5,000, convergence 95% (default).
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Wow Zilver, you went from good to awesome with Iray in no time flat. :)

    Thanks!, I'm still learning from other comrades and taking notes.
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  • Robert FreiseRobert Freise Posts: 4,623
    edited December 1969

    Kyoto Kid said:
    Thanks, guys! The tutorial is up now. Silly me, I scattered in the wrong direction. Probably why I didn't get those nice defined rays.

    http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773


    ...sweet, and thank you for making it a written, rather than video tutorial.

    Amen to that

  • Oso3DOso3D Posts: 15,095
    edited December 1969

    oh man am I sick of video tutorials.

    'Here's a five hour rambling monolog about how to set up your router.'

    nnngh

  • barbultbarbult Posts: 26,537
    edited December 1969

    Have you watched any SickleYield video tutorials? She does a much better than average job of getting lots of information across in a short time without speaking too fast. And there is no rambling or waste of your time.

    Some people just prefer written tutorials. I see advantages in both, for me. With video, you can see exactly what is clicked and how it is done. With written, it is easier to refer back to and to follow at your own pace.

  • Oso3DOso3D Posts: 15,095
    edited December 1969

    At this point I simply refuse to view video tutorials. Been burned way too many times.

    Anyway... here's my attempt at 'emanation.'

    I'm not sure how, in Iray, to get colored gel effects -- where do I place color so that light passing through picks up that color?

    In any case, this is a fog torus, with a light source in the middle, and a sphere. The opacity is in the refraction weight (IOR 1.0)

    Emanation.jpg
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  • kyoto kidkyoto kid Posts: 42,117
    edited December 1969

    barbult said:
    Have you watched any SickleYield video tutorials? She does a much better than average job of getting lots of information across in a short time without speaking too fast. And there is no rambling or waste of your time.

    Some people just prefer written tutorials. I see advantages in both, for me. With video, you can see exactly what is clicked and how it is done. With written, it is easier to refer back to and to follow at your own pace.


    ...my retention with video tutorials is poor. Often times, the setup used in a video is quite different than mine.

    I do much better with written ones as I can keep them open on my notebook and work through them step by step instead of having to replay them repeatedly (and deal with slow response and buffering at times).

  • Oso3DOso3D Posts: 15,095
    edited December 1969

    Combining the new Ej Rafaga with Creature Collection...

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  • Oso3DOso3D Posts: 15,095
    edited December 1969

    Another black eyed weirdie... this took very little time to do, really, since highly glossy skin is easy.

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  • Slide3DSlide3D Posts: 194
    edited December 1969

    test skin mat

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  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    SSS test with Sun variances. (2924x888 size)

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  • Oso3DOso3D Posts: 15,095
    edited December 1969

    Decided to revamp some of my Genesis 1 characters in my webcomic to Genesis 2, as I gain more content. (In particular, all the morphs for Genesis2 that I need to tweak stuff)
    Going to leave the robots as genesis 1... it might help distinguish the very human-looking ones from actual humans, too.

    It took a bit of work, and Luy as G2F isn't completely identical to Genesis, but very very very close.

    I also figured out how to easily adjust cutout, so the hair is substantially improved (both from a better G2 model as well as less transparency). The hairline isn't perfect, but hey.

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  • namffuaknamffuak Posts: 4,467
    edited December 1969

    Kyoto Kid said:
    barbult said:
    Have you watched any SickleYield video tutorials? She does a much better than average job of getting lots of information across in a short time without speaking too fast. And there is no rambling or waste of your time.

    Some people just prefer written tutorials. I see advantages in both, for me. With video, you can see exactly what is clicked and how it is done. With written, it is easier to refer back to and to follow at your own pace.


    ...my retention with video tutorials is poor. Often times, the setup used in a video is quite different than mine.

    I do much better with written ones as I can keep them open on my notebook and work through them step by step instead of having to replay them repeatedly (and deal with slow response and buffering at times).

    Since my home connection is dial-up I always download and capture videos at a wi-fi hot spot; then I'm free to play them at home, capture screen snapshots, slow them down - anything to make using them easier.

  • SzarkSzark Posts: 10,634
    edited December 1969

    let this run until 8000 samples, about 20 hours on I7 3440 no GPU

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  • Slide3DSlide3D Posts: 194
    edited December 1969

    exterior

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  • JabbaJabba Posts: 1,461
    edited December 1969

    Sit down, behave yourself, and eat your greens... or Uncle rex will pay you a visit...

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  • Oso3DOso3D Posts: 15,095
    edited December 1969

    Oh nice stuff on this page!

    What I'm really digging about Iray is how it can really spruce up and revive even fairly dated content.

  • FinnGrimsonFinnGrimson Posts: 7
    edited December 1969

    Jabba101 said:
    Sit down, behave yourself, and eat your greens... or Uncle rex will pay you a visit...

    Ok!! That is very, very cool! Love the lighting.

  • Oso3DOso3D Posts: 15,095
    edited December 1969

    A close-up of my character Luy. Pretty happy with this... hair took some tweaking.

    The hair transparencies were too much, so what I did was change the cutout max to 1.5, to 'push' it toward more opaque but preserving the main stuff. However, the scalp needed to be normal, so I left it at 1.0.

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  • BTLProdBTLProd Posts: 114
    edited December 1969

    Two more in my gallery

    http://www.daz3d.com/gallery/images/62483/ and http://www.daz3d.com/gallery/images/62484/

    It is indeed very cool what you can do with some content that I have had for a while. Lighting a scene is a joke compared to 3Delight, adjust the shaders and you get....

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  • FinnGrimsonFinnGrimson Posts: 7
    edited December 1969

    Szark said:
    let this run until 8000 samples, about 20 hours on I7 3440 no GPU

    Love the glowing lights. Looks very realistic.

  • StorypilotStorypilot Posts: 1,683
    edited December 1969

    Szark said:
    let this run until 8000 samples, about 20 hours on I7 3440 no GPU

    Nice one, Szark, I like it a lot

  • Oso3DOso3D Posts: 15,095
    edited December 1969

    Not super exciting, but converted over a piece of equipment I used in my comic, a United Calahans Republic 'Fáinne Síog' fusion tokamak.

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  • StorypilotStorypilot Posts: 1,683
    edited March 2015

    Not a straight render, I did some post on it to smooth out noise and enhance the glow.
    I got pretty frustrated with this one, both with it taking lot of attempts to get close to the effect I was aiming for, and with it ultimately taking too long to render, getting to 12% convergence after 10 hours. I did learn some things about refraction roughness not quite doing what I thought it did. :) In the end I took my best test and went with it, and this is what I ended up with which I still think is kind of neat.

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    Post edited by Storypilot on
  • KatherineKatherine Posts: 331
    edited December 1969

    Szark said:
    let this run until 8000 samples, about 20 hours on I7 3440 no GPU

    VERY well done !!!

    Kat

  • KatherineKatherine Posts: 331
    edited December 1969

    Jabba101 said:
    Sit down, behave yourself, and eat your greens... or Uncle rex will pay you a visit...

    Well done. :)

    Kat

  • jag11jag11 Posts: 885
    edited December 1969

    Let's blow some smoke.

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This discussion has been closed.