Show Us Your Iray Renders
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I'm impressed how reactive the rays are to objects in the scene, actually - fun and exciting that you've hit upon a new method!
Looks pretty awesome to me.
...that is really cool.
Today is the first chance I have had to really put Iray through its paces...
Temple of Desdinova is in two versions.
One is a straight Iray render, no post work. Took about twenty minutes to render. It's marked Iray.
The other is a Reality / Luxrender that took overnight. A small amount of post work was done to this one.
Under the Bridge is all Iray as well. Took about a half hour to render. But probably could have stopped at around twenty minutes too.
I am really loving this one.
Now I'm in a creepy mood.
Should you stay inside o outside?
You got those working in DAZ?
That is fantastic!
...OK, been what, 12 days since the release?
Guess it's about time to show what I've been doing with it.
I know do a simple scene just to get used to it right? Well like Ol' Tex Johnson¹ former test pilot for Boeing, had to see what this thing was really made of and could handle.
So decided to do a real "shakedown" and grabbed a scene I previously worked in in Reality/Lux. that had a bit of everything, reflectivity, transparency maps, SSS skin shaders, legacy content, photo backdrop, custom made textures, etc. and put it to the test. Lots of test renders seeing what "this" or "that" (or sometimes "this with that") did.
All in all, pretty impressed with this new toy, and out of all the experimentation and work, feel I now have a pretty decent handle on it.
Some may have seen the earlier WIP of this before in either the Lux or 3DL version.
Render time 1h 52m mimicking Kodachrome 64 @ f11 1 /60th exposure speed (Saturation 1.25), Resolution 1,200 x 900, Firefly filter on.
¹Alvin "Tex" Johnson was infamously known in aviation circles for performing a full barrel roll with the original 707 jetliner prototype back in the 1950s during boat races Seattle's Seafair. That "antic" of his sold the airlines on the durability of the new aircraft and turned what was considered Boeing's "big gamble" into a "sure bet" (Incidentally, after exiting the show area he repeated the manoeuvre a second time).
KK very nice! You are ambitious, aren't you!
...Thank you.
I'm one of those types who need to be thrown in the pool to learn how to swim.
I'm still not getting Photoreal results, but I feel like I'm finally starting to wrap my head around iray a little more.
These were rendered using an HDRI environment map as the light source. ISO 200, F-Stop 7.
I replaced almost all of Big Bills (trailer truck) materials by applying an iray metal shader to each individual part.
The Caiman Truck by DzFire, I kept most of the default materials and applied the Iray Uber Base.
The image of Big Bill I just added some motion blur.
The image of both trucks I added motion blur, color grade, and a curves adjustment.
I'm really liking a Iray a lot, but the Render times are so long that I'm not sure how usable it will be for animations. Realistically it seems like you need access to a networked render farm, which most people don't have.
I really want to use it for animation though, I'd love to render an image sequence of that Caiman Truck doing 200mph and composite it into video footage of the street I live on, that would be ridiculously awesome.
Awesome work...really nice improvement!
Genius, and thanks for the settings :) I also changed the refractive index to 1.0 as air is, which also got rid of a blocky artefact I was getting with the default setting. A quick unfinished test using Stonemason's Sci-Fi Bedroom:
Well, if they can find spiked heels like I've seen in so many fantasy outfits, surely they can get their hands on a razor. :lol:
Since razors have been around since well before biblical times I would think so
Not sure about spiked heels though maybe
My fantasy female warriors tend not to expose their legs and armpits to the elements, especially in battle... Although, from what I understand, Magical Skimpwear Armor (TM) actually inhibits body hair growth. ;-)
jag11, timmins.williams, and Jimbow: that fog effect is looking really good!
What's really cool is it adds a negligible amount of time to the render. To be honest, I'm not sure it added any overhead.
Yeah, I'm still laughing at how little it adds compared to AoA camera in 3delight, which pushes renders from 5 minutes to 3+ hours.
Mind you, you don't get quite the sharp godrays you can get in 3delight, but it adds some very naturalistic effects. (In particular, it should be great for a non-post distance haze)
No, I used the 'Hector' skin as it is. I did Ctrl-click on the G2M shader and kept all texture maps (choose 'ignore').
Peter.
Wow, really nice render Sickleyield!For those G2M/G2F Presets, like the Iray Uber default, there is no reason to hold control.
Have you tried making the sun's diameter really small, or similar with your light source? I suspect iray's just doing it properly according to the info we give it.
Oh, interesting idea, thanks!
Could you please post a reference image, so we try to replicate it.
My original 'angelic' image using AoA atmospheric camera and 3Delight:
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11026074_10204882153067550_7326425235188274171_o.jpg
The version I did using the SSS fog in Iray:
https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11022604_10204970946327326_340584040119567185_o.jpg
Now, frankly... I think I actually prefer the second image, overall. I'll have to try it with the smaller sun disk as you suggest.
(I tried varying SSS distances and other features to make the rays sharper, but it didn't really work)
Working on another webcomic (for when my kids are around, I have spare time, and my main comic has nudity).
This is a revamp of a 3delight project I worked on when first learning Daz, waaaay back in... January.
First page done:
http://ladyanddragon.webcomic.ws/
It's basically a text-less comic.
Wow. Just wow. :)
Trying a new render, and yeah, reducing diameter is making the rays more discernable. Thanks again for your ideas and help. ;)
Are you a fan of the Dragonriders of Pern?
Well, I grew up with it, but my enthusiasm has cooled. ;)
I'm finding that the 'distant light as sun node' thing is a little finicky. For one thing, my assumption that distant light orientation means anything seems to be wrong. I find it best to hide most stuff and move the node around until the sun looks to be in the right place.
Genius, and thanks for the settings :) I also changed the refractive index to 1.0 as air is, which also got rid of a blocky artefact I was getting with the default setting. A quick unfinished test using Stonemason's Sci-Fi Bedroom:
I really like this one, awsome job!
...that's pretty impressive. Looks like a still capture from a film
Happy with this... showing the original plus the new sharper version.
Went from Sun disk 4 to Sun disk .5