Show Us Your Iray Renders

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Comments

  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    I'm impressed how reactive the rays are to objects in the scene, actually - fun and exciting that you've hit upon a new method!

  • jag11jag11 Posts: 885
    edited December 1969

    Trying out the fog thing, pretty happy. There aren't easily identifiable godrays, exactly, but... I'll take it!

    Costs $0 and doesn't take unusually long to render, which puts it two legs up atmospheric cameras...

    Edit: Ok, now, er, with the actual image attached...

    Looks pretty awesome to me.

  • kyoto kidkyoto kid Posts: 42,119
    edited December 1969

    Trying out the fog thing, pretty happy. There aren't easily identifiable godrays, exactly, but... I'll take it!

    Costs $0 and doesn't take unusually long to render, which puts it two legs up atmospheric cameras...

    Edit: Ok, now, er, with the actual image attached...


    ...that is really cool.
  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    Today is the first chance I have had to really put Iray through its paces...

    Temple of Desdinova is in two versions.

    One is a straight Iray render, no post work. Took about twenty minutes to render. It's marked Iray.

    The other is a Reality / Luxrender that took overnight. A small amount of post work was done to this one.

    Under the Bridge is all Iray as well. Took about a half hour to render. But probably could have stopped at around twenty minutes too.

    Temple_of_Desdinova.jpg
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    UnderBridge.jpg
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    Temple-Iray.jpg
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  • FinnGrimsonFinnGrimson Posts: 7
    edited December 1969

    3dTox said:
    Just messing around with bloom and camera settings. Scene is lit entirely by environment map. No post work.

    I am really loving this one.
  • jag11jag11 Posts: 885
    edited December 1969

    Now I'm in a creepy mood.

    Should you stay inside o outside?

    Creepy_Mood.png
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  • IppotamusIppotamus Posts: 1,580
    edited December 1969

    ThatGuy said:
    Belle 6; lighting used was a freebie from HDR labs under lightsmith collection

    You got those working in DAZ?
    That is fantastic!

  • kyoto kidkyoto kid Posts: 42,119
    edited March 2015

    ...OK, been what, 12 days since the release?

    Guess it's about time to show what I've been doing with it.

    I know do a simple scene just to get used to it right? Well like Ol' Tex Johnson¹ former test pilot for Boeing, had to see what this thing was really made of and could handle.

    So decided to do a real "shakedown" and grabbed a scene I previously worked in in Reality/Lux. that had a bit of everything, reflectivity, transparency maps, SSS skin shaders, legacy content, photo backdrop, custom made textures, etc. and put it to the test. Lots of test renders seeing what "this" or "that" (or sometimes "this with that") did.

    All in all, pretty impressed with this new toy, and out of all the experimentation and work, feel I now have a pretty decent handle on it.

    Some may have seen the earlier WIP of this before in either the Lux or 3DL version.

    Render time 1h 52m mimicking Kodachrome 64 @ f11 1 /60th exposure speed (Saturation 1.25), Resolution 1,200 x 900, Firefly filter on.

    ¹Alvin "Tex" Johnson was infamously known in aviation circles for performing a full barrel roll with the original 707 jetliner prototype back in the 1950s during boat races Seattle's Seafair. That "antic" of his sold the airlines on the durability of the new aircraft and turned what was considered Boeing's "big gamble" into a "sure bet" (Incidentally, after exiting the show area he repeated the manoeuvre a second time).

    Here_comes_the_bus_Iray_skin.png
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    Post edited by kyoto kid on
  • barbultbarbult Posts: 26,538
    edited December 1969

    KK very nice! You are ambitious, aren't you!

  • kyoto kidkyoto kid Posts: 42,119
    edited December 1969

    ...Thank you.

    I'm one of those types who need to be thrown in the pool to learn how to swim.

  • NoName99NoName99 Posts: 322
    edited March 2015

    I'm still not getting Photoreal results, but I feel like I'm finally starting to wrap my head around iray a little more.

    These were rendered using an HDRI environment map as the light source. ISO 200, F-Stop 7.

    I replaced almost all of Big Bills (trailer truck) materials by applying an iray metal shader to each individual part.

    The Caiman Truck by DzFire, I kept most of the default materials and applied the Iray Uber Base.

    The image of Big Bill I just added some motion blur.
    The image of both trucks I added motion blur, color grade, and a curves adjustment.

    I'm really liking a Iray a lot, but the Render times are so long that I'm not sure how usable it will be for animations. Realistically it seems like you need access to a networked render farm, which most people don't have.

    I really want to use it for animation though, I'd love to render an image sequence of that Caiman Truck doing 200mph and composite it into video footage of the street I live on, that would be ridiculously awesome.

    image.jpg
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    image.jpg
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    Post edited by NoName99 on
  • Scott LivingstonScott Livingston Posts: 4,348
    edited December 1969

    Woof. So, the advice was very helpful and I learned a lot from this one effort --

    A problem with OptiX acceleration confused me for a long time, and I had thought that transparency on hair was bugged. Learned that THAT wasn't true -- the hair isn't perfect, but it looks waaaay stonking better properly set up.

    Lighting! While blu-ish institutional lighting might make thematic sense, it looks like crap, so ... art wins! Also added a soft box low down to add crucial lighting elements.

    Some of the comments about eyes made me fix a few problems (I hadn't noticed the gray base color on corneas, and I upped the reflective elements on cornea/sclera). Tweaked skin a little -- I hadn't realized I had a proper translucence map, so I bumped translucence from .5 to 1 (which AVERAGES to about .5, but more interestingly).

    Finally, I kept running into problems with the outpost model -- it's Base resolution, and I was getting shadow checkerboards in the background. Grrr.

    SO then I thought... well, duh, blur it with Depth of Field! And not only did that fix the problem, it ALSO made for a much better-looking image.

    Weirdly, the render hung at about 2400 iterations/4 hours... but it looks darn good at that point, so I'll take it.

    The blue image is the 'before.' I went with a dark cream color on the walls to help with contrast.


    Awesome work...really nice improvement!
  • JimbowJimbow Posts: 557
    edited March 2015

    jag11 said:
    I wanted to play with fog(volume).

    Genius, and thanks for the settings :) I also changed the refractive index to 1.0 as air is, which also got rid of a blocky artefact I was getting with the default setting. A quick unfinished test using Stonemason's Sci-Fi Bedroom:

    SM_SciFiBedroom_volumetric_JB.jpg
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    Post edited by Jimbow on
  • Scott LivingstonScott Livingston Posts: 4,348
    edited December 1969

    Spit said:
    RAMWolff said:
    Looks really good. Love all the details that the beard and body hair brought to the character.

    Been meaning to get the body hair thing for a while, and I LOVE how customizable it is.

    Won't have to have fantasy female warriors who inexplicably have razors out in the wilds...

    And unlike some other options, it creates actual objects to cast shadows and whatnot, and also runs fine with Iray (LAMH, for example, is more open-ended, but hard to use in Iray)

    Well, if they can find spiked heels like I've seen in so many fantasy outfits, surely they can get their hands on a razor. :lol:

    Since razors have been around since well before biblical times I would think so
    Not sure about spiked heels though maybe
    My fantasy female warriors tend not to expose their legs and armpits to the elements, especially in battle... Although, from what I understand, Magical Skimpwear Armor (TM) actually inhibits body hair growth. ;-)

  • Scott LivingstonScott Livingston Posts: 4,348
    edited March 2015

    jag11, timmins.williams, and Jimbow: that fog effect is looking really good!

    Post edited by Scott Livingston on
  • JimbowJimbow Posts: 557
    edited December 1969

    jag11, timmins.williams, and Jimbow: that fog effect is looking really good!

    What's really cool is it adds a negligible amount of time to the render. To be honest, I'm not sure it added any overhead.

  • Oso3DOso3D Posts: 15,097
    edited December 1969

    Yeah, I'm still laughing at how little it adds compared to AoA camera in 3delight, which pushes renders from 5 minutes to 3+ hours.

    Mind you, you don't get quite the sharp godrays you can get in 3delight, but it adds some very naturalistic effects. (In particular, it should be great for a non-post distance haze)

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    My quest for human skin continues...

    This is amazing,

    Did you use a mask to keep the eyebrows?

    I am in awe.

    No, I used the 'Hector' skin as it is. I did Ctrl-click on the G2M shader and kept all texture maps (choose 'ignore').

    Peter.

    Wow, really nice render Sickleyield!For those G2M/G2F Presets, like the Iray Uber default, there is no reason to hold control.

  • JimbowJimbow Posts: 557
    edited December 1969

    Mind you, you don't get quite the sharp godrays you can get in 3delight

    Have you tried making the sun's diameter really small, or similar with your light source? I suspect iray's just doing it properly according to the info we give it.

  • Oso3DOso3D Posts: 15,097
    edited December 1969

    Oh, interesting idea, thanks!

  • jag11jag11 Posts: 885
    edited December 1969


    Mind you, you don't get quite the sharp godrays you can get in 3delight, but it adds some very naturalistic effects. (In particular, it should be great for a non-post distance haze)

    Could you please post a reference image, so we try to replicate it.

  • Oso3DOso3D Posts: 15,097
    edited December 1969

    My original 'angelic' image using AoA atmospheric camera and 3Delight:
    https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11026074_10204882153067550_7326425235188274171_o.jpg

    The version I did using the SSS fog in Iray:
    https://scontent.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11022604_10204970946327326_340584040119567185_o.jpg


    Now, frankly... I think I actually prefer the second image, overall. I'll have to try it with the smaller sun disk as you suggest.

    (I tried varying SSS distances and other features to make the rays sharper, but it didn't really work)

  • Oso3DOso3D Posts: 15,097
    edited December 1969

    Working on another webcomic (for when my kids are around, I have spare time, and my main comic has nudity).

    This is a revamp of a 3delight project I worked on when first learning Daz, waaaay back in... January.

    First page done:
    http://ladyanddragon.webcomic.ws/

    It's basically a text-less comic.

  • TJohnTJohn Posts: 11,352
    edited December 1969

    Kyoto Kid said:
    ...OK, been what, 12 days since the release?

    Guess it's about time to show what I've been doing with it.

    I know do a simple scene just to get used to it right? Well like Ol' Tex Johnson¹ former test pilot for Boeing, had to see what this thing was really made of and could handle.

    So decided to do a real "shakedown" and grabbed a scene I previously worked in in Reality/Lux. that had a bit of everything, reflectivity, transparency maps, SSS skin shaders, legacy content, photo backdrop, custom made textures, etc. and put it to the test. Lots of test renders seeing what "this" or "that" (or sometimes "this with that") did.

    All in all, pretty impressed with this new toy, and out of all the experimentation and work, feel I now have a pretty decent handle on it.

    Some may have seen the earlier WIP of this before in either the Lux or 3DL version.

    Render time 1h 52m mimicking Kodachrome 64 @ f11 1 /60th exposure speed (Saturation 1.25), Resolution 1,200 x 900, Firefly filter on.

    ¹Alvin "Tex" Johnson was infamously known in aviation circles for performing a full barrel roll with the original 707 jetliner prototype back in the 1950s during boat races Seattle's Seafair. That "antic" of his sold the airlines on the durability of the new aircraft and turned what was considered Boeing's "big gamble" into a "sure bet" (Incidentally, after exiting the show area he repeated the manoeuvre a second time).


    Wow. Just wow. :)
  • Oso3DOso3D Posts: 15,097
    edited December 1969

    Jimbow said:
    Have you tried making the sun's diameter really small, or similar with your light source? I suspect iray's just doing it properly according to the info we give it.

    Trying a new render, and yeah, reducing diameter is making the rays more discernable. Thanks again for your ideas and help. ;)

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    Working on another webcomic (for when my kids are around, I have spare time, and my main comic has nudity).

    This is a revamp of a 3delight project I worked on when first learning Daz, waaaay back in... January.

    First page done:
    http://ladyanddragon.webcomic.ws/

    It's basically a text-less comic.

    Are you a fan of the Dragonriders of Pern?

  • Oso3DOso3D Posts: 15,097
    edited March 2015

    Well, I grew up with it, but my enthusiasm has cooled. ;)

    I'm finding that the 'distant light as sun node' thing is a little finicky. For one thing, my assumption that distant light orientation means anything seems to be wrong. I find it best to hide most stuff and move the node around until the sun looks to be in the right place.

    Post edited by Oso3D on
  • MattymanxMattymanx Posts: 7,000
    edited December 1969

    Jimbow said:
    jag11 said:
    I wanted to play with fog(volume).

    Genius, and thanks for the settings :) I also changed the refractive index to 1.0 as air is, which also got rid of a blocky artefact I was getting with the default setting. A quick unfinished test using Stonemason's Sci-Fi Bedroom:


    I really like this one, awsome job!

  • kyoto kidkyoto kid Posts: 42,119
    edited December 1969

    dinopt said:
    I'm still not getting Photoreal results, but I feel like I'm finally starting to wrap my head around iray a little more.

    These were rendered using an HDRI environment map as the light source. ISO 200, F-Stop 7.

    I replaced almost all of Big Bills (trailer truck) materials by applying an iray metal shader to each individual part.

    The Caiman Truck by DzFire, I kept most of the default materials and applied the Iray Uber Base.

    The image of Big Bill I just added some motion blur.
    The image of both trucks I added motion blur, color grade, and a curves adjustment.

    I'm really liking a Iray a lot, but the Render times are so long that I'm not sure how usable it will be for animations. Realistically it seems like you need access to a networked render farm, which most people don't have.

    I really want to use it for animation though, I'd love to render an image sequence of that Caiman Truck doing 200mph and composite it into video footage of the street I live on, that would be ridiculously awesome.


    ...that's pretty impressive. Looks like a still capture from a film
  • Oso3DOso3D Posts: 15,097
    edited December 1969

    Happy with this... showing the original plus the new sharper version.

    Went from Sun disk 4 to Sun disk .5

    Angelic.jpg
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    AngelicI.jpg
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This discussion has been closed.