Larger Street Blocks, buildings and roads for Urban Sprawl 3

Could use some larger street blocks with lights, driveways and traffic lights/signs to fit in with the 5 blocks of Stonemason's Urban Sprawl 3. Also more buildings to change things up. Like, for example warehouses, more stores, hospitals, jails, stand alone fast food buildings, strip malls, banks, coffee shops. I could go on. Larger blocks would also be helpful for putting an airport or commercial warehouses in the city. Also additional roads would be great too! Like interstate roads, overpasses and bridges.

Comments

  • pixelquackpixelquack Posts: 265

    Following. the thing with Daz is that due to DS4 rendering "texture shaded" in a qt4/cpu renderer large scenes can become hard to navigate. I tried slamming together several buildings once and everything came down to a 1fps crawl. I'd cheat with HDRi background or other backdrops. 

    Maybe "Day and Night City" at least provides some distance imagery?

  • FSMCDesignsFSMCDesigns Posts: 12,563

    katherinepoche_e11a5b0e7e said:

    Could use some larger street blocks with lights, driveways and traffic lights/signs to fit in with the 5 blocks of Stonemason's Urban Sprawl 3. Also more buildings to change things up. Like, for example warehouses, more stores, hospitals, jails, stand alone fast food buildings, strip malls, banks, coffee shops. I could go on. Larger blocks would also be helpful for putting an airport or commercial warehouses in the city. Also additional roads would be great too! Like interstate roads, overpasses and bridges.

    ..... and a super computer to render all of that, LOL

  • FirstBastionFirstBastion Posts: 7,324

    This might work though its a bit pricey  https://www.turbosquid.com/FullPreview/1165557

  • Following. the thing with Daz is that due to DS4 rendering "texture shaded" in a qt4/cpu renderer large scenes can become hard to navigate. I tried slamming together several buildings once and everything came down to a 1fps crawl. I'd cheat with HDRi background or other backdrops. 

    Maybe "Day and Night City" at least provides some distance imagery?

    Well, I wasn't going to use it all at once. My hope was to get a larger base (ground) for larger buildings or different configurations with new buildings. If you try to use, let's say https://www.daz3d.com/city-office-block the building takes up the entire space between sidewalks. And with different buildings, we can randomize the blocks so when you create a background to create depth, they'll be different from the actual buildings in the foreground.
  • montrealfilmguymontrealfilmguy Posts: 127
    edited April 2022

    i thin k you'll want to take a look at this.

    https://www.renderosity.com/rr/mod/bcs/truforms-city/140540/

    Post edited by Richard Haseltine on
  • edited April 2022

    montrealfilmguy said:

    i thin k you'll want to take a look at this.

    https://www.renderosity.com/rr/mod/bcs/truforms-city/140540/

    His cars are amazing and I can't recommend them highly enough! The city looks nice, but I don't think the streets would line up with the one from Urban Sprawl 3. I'm all for kitbashing but some things are hard to make fit.

    Post edited by Richard Haseltine on
  • montrealfilmguymontrealfilmguy Posts: 127
    edited April 2022

    Oh right. I can understand. They are quite different. smiley

    katherinepoche_e11a5b0e7e said:

    montrealfilmguy said:

    i thin k you'll want to take a look at this.

    https://www.renderosity.com/rr/mod/bcs/truforms-city/140540/

    His cars are amazing and I can't recommend them highly enough! The city looks nice, but I don't think the streets would line up with the one from Urban Sprawl 3. I'm all for kitbashing but some things are hard to make fit.

    Post edited by Richard Haseltine on
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