Garibaldi Express: Hair and Fur Plugin [Commercial]

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Comments

  • GoneGone Posts: 833
    edited December 1969

    An homage.

    Have to work with what I got. :-)

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  • GoneGone Posts: 833
    edited December 1969

    Another homage to the series.

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  • GoneGone Posts: 833
    edited December 1969

    More hair in this one. :-)

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  • KeryaKerya Posts: 10,943
    edited December 1969

    :)
    I don't know what the homage is for (different culture ...) - but I like your pictures!

  • GoneGone Posts: 833
    edited December 1969

    Thanks.

    Another thread recently asked if anyone watched an anime style show called RWBY (pronounced ruby). I looked it up and was quite taken by the show.

    I don't have the content or modelling skills to recreate the characters, clothing or weapons so I make do with what I have.

    Hence homage rather than recreation. :-)

  • KeryaKerya Posts: 10,943
    edited December 1969

    Thanks for the explanation!

  • BrumitDBrumitD Posts: 235
    edited December 1969

    Its been awhile, one of my latest experiments in creating different furs and hair styles in the same image.

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  • oomuoomu Posts: 175
    edited December 1969

    Here is another pic of the toon furry skunk character I work on, with a lot of garibaldi fur, cloths and some specular lights around

    I hope it pleases you or at least amuses you.

    I'm fond of that plugin and I hope it will be improved again one day.

    http://yupasama.deviantart.com/art/Mouffette-en-robe-avec-un-sac-492901158

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  • KeryaKerya Posts: 10,943
    edited December 1969

    Aaaw! Cute!

  • GhostofMacbethGhostofMacbeth Posts: 1,532
    edited December 1969

    Getting back into Garabaldi and I can't seem to import a density map. I did a quick texture and wanted to take it into PhotoShop to smooth it but anything I try to import is greyed out in the import area. Any suggestions? It exported fine but I can't even import the map I just exported. Thanks.

  • GoneGone Posts: 833
    edited December 1969

    Density maps must be 1024x1024 .png grey scale files.

    When you import, you must import the file folder. The folder must contain 1 or more .png files and each file must be named to match the surface name that the map is intended for.

    For example:
    You want to create a scull cap map for Genesis. The map will use the surfaces named 1_SkinFace and 2_SkinHead.

    You create a folder called Skullcap. Inside the folder you will place the 2 files you created and name them 1_SkinFace.png and 2_SkinHead.png.

    In Garibaldi, when you select import, you point the import at the folder named Skullcap, name your imported map, and make sure it is imported as grey scale.

    You should now be able to select it.

  • GhostofMacbethGhostofMacbeth Posts: 1,532
    edited December 1969

    Thanks so much. That fixed it. I was trying to do the files and not the folders.

  • MattymanxMattymanx Posts: 6,877
    edited December 1969

    Just playing around again with GH last night (instead of going to bed).

    I will be trying my hand at this again since it runs so smoothly on my system.

  • GoneGone Posts: 833
    edited December 1969

    Well, I hope you plan on showing us some of your work. :-)

  • MattymanxMattymanx Posts: 6,877
    edited December 1969

    I hope I make the time to play. I tend to concentrate a lot of my time on my commercial work that I forget to play. Mind you work is play to me as well so...

    I will try to remember to share. :)

  • MattymanxMattymanx Posts: 6,877
    edited December 1969

    Well, I made time to play...

    Only the mohawk was render at high settings, the rest were low settings.

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  • MattymanxMattymanx Posts: 6,877
    edited December 1969

    the rest of them

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  • MattymanxMattymanx Posts: 6,877
    edited December 2014

    I tried using two shave groups for the last one but could not get it to render more then one at a time. Can someone tell me how that is done. Thank you.

    Post edited by Mattymanx on
  • GoneGone Posts: 833
    edited December 1969

    Shave groups are LAMH - Garibaldi uses nodes.:-)

    By what you are saying, I suspect that you made 2 distribution maps on the same node. This works great for styling, but only one map can be used per node in the distribution pane for rendering.

    If this is what you did, then there are 2 ways you can deal with it.
    1. - Load the hair twice and set each one to to a different map.
    2. - Make a third map in the node that covers the area of the other 2 maps and use that in the distribution pane when you exit Garibaldi.

    When I don't feel like using selection lists, I will often create multiple distribution maps in the node - one for the whole head and additional ones for the various regions. The "sub" maps are used to aid styling while the "main" map is used for rendering. The neat thing about Garibaldi is that any styling you do on a "sub" map is retained when you switch to the "main" map.

    Of course, if this isn't what you did, I'll need a bit more info on the problem. :-)

    Nice styles, by the way, and if you want to flatten the puffed up hairs you need to change the auto part setting. Default is 180 you want around 100 to tame the puffs.

  • MattymanxMattymanx Posts: 6,877
    edited December 1969

    Thanks Gone. I knew there was a special number for that parting. I will play around again later and post some results

  • GoneGone Posts: 833
    edited December 1969

    With the recent 70% off sale, I picked up a bunch of stuff that I liked but wouldn't normally buy because I just wouldn't use it much.

    Like this guy.

    I always liked the way he looked and figured it would be fun to fur him up --- but I don't often do monster renders so I couldn't justify the purchase.

    But how do you resist 70% off?

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  • MacSaversMacSavers Posts: 324
    edited December 1969

    Anyone know what today's update of Garibaldi Express fixes/adds?

  • JoeQuickJoeQuick Posts: 1,697
    edited December 1969

    MacSavers said:
    Anyone know what today's update of Garibaldi Express fixes/adds?

    Update? Awesome!

  • MattymanxMattymanx Posts: 6,877
    edited February 2015

    edit...
    .
    .
    .

    Post edited by Mattymanx on
  • Mustakettu85Mustakettu85 Posts: 2,933
    edited December 1969

    Hi everyone,

    Is there a chance anyone has figured out a reliable way of using Garibaldi with the scripted renderer? A lot of the time, it does not generate the curves, but sometimes it does. And I can't seem to determine the logic of when it happens.

  • mark128mark128 Posts: 1,029
    edited December 1969

    I am assuming that the DIM download is just a DIM version of 1.0. I have the last beta of 1.1 installed, so I don't think I want to install the DIM version.

    Is that correct?

  • Richard HaseltineRichard Haseltine Posts: 96,203
    edited December 1969

    According to Help>About Installed plug-ins the DIM version is 1.1.0.5

  • MattymanxMattymanx Posts: 6,877
    edited December 1969

    Just double checked the one I have installed and it too is 1.1.0.5

    So the store version is identical to the version from the GH forum. Though the build date is newer for the DAZ version. Will have to check it out later.

  • Sfariah DSfariah D Posts: 25,610
    edited December 1969

    Is there a funny manual for this? I want to make hair for the g2f anubis character and think this is the way to go.

  • mark128mark128 Posts: 1,029
    edited December 1969

    The version I have is 1.1.0.4, which is the last beta from the Garibaldi site.

    The reason I'm concerned is, as I recall, 1.1 will read hair saved with 1.0, but 1.0 cannot read hair saved from 1.1. I want to make sure I will still be able to read the hair I've done previously.

    Has anyone who had 1.1.0.4 installed the upgrade? Can they confirm it can read hair from the beta version?

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