The devil makes work for idle hands

kiwi_ggkiwi_gg Posts: 198
edited December 1969 in Bryce Discussion

Just mess'in around with Bryce again. The challenge here is for you to figure out, how did I do it ? Apart from the basic default opening scene in B6.3 there is only 1 other object.

Pic 1 "Halleys Comet"
2 "End of the Tunnel"
3 "Black Hole"
4 "Ameoba"

Enjoy
Cheers
GG

Comments

  • OroborosOroboros Posts: 326
    edited December 1969

    You're using a 180° FOV with different sun colors for the oval hotspot, looking straight up into different cloud patterns. General color washes are using the sky palette, probably the haze color.


    Dark spots might be created from visible lights with negative values.


    ... How'd I do?

  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    @oroborus. Warm ish, there are no visible lights with negative values.

    Cheers
    GG

    Here's another one. Have added an xtra, just because I can.
    Pic title "nanobot in your artery"

    Nanobot-in-your-artery.jpg
    800 x 541 - 215K
  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    forgot to add, FOV is default 60 deg.

    Cheers
    GG

  • JamahoneyJamahoney Posts: 1,791
    edited August 2012

    Are you doing some kind of zoomed-out projection, with the camera pointed (linked?) towards, whilst positioned perpendicular above, the Bryce plane?


    Jay

    Post edited by Jamahoney on
  • Rashad CarterRashad Carter Posts: 1,799
    edited December 1969

    My guess is that it is a terrain. The default sun is lighting a terrain. The terrain is a simple Blob Maker filter which creates the high point in the middle. The sun is placed at a low angle where it makes a bright spot on the left of the summit. Likely there is some amount of skylab clouds going on as well. No reason why the material for the terrain cannot be altered and made transparent so that the clouds can be seen. Am I warm?

  • David BrinnenDavid Brinnen Posts: 3,136
    edited August 2012

    OK, I'll have a guess.

    1 - the camera is laid on its back pointing at the sky. Very wide FOV via low scale%. Around that is a elongated sphere.
    2- the dark patch in the middle is due to black volume colour combined with volume blend distance effect (the sphere's material)
    3 - spherical clouds have to be disabled in the sky lab > cloud cover option.
    4 - here is a test render using the above settings.

    Image4.jpg
    760 x 430 - 228K
    Image3.jpg
    668 x 562 - 182K
    Image2.jpg
    660 x 530 - 161K
    Image1.jpg
    635 x 508 - 161K
    Post edited by David Brinnen on
  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    And sticking with the one object in a scene "rule", here is one of Horo's and mine, the object in this case is a sphere.

    T1_m7.jpg
    750 x 422 - 109K
  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    Hi folks, you are all on the right path. Have to go and earn the daily bread now so I will post again later.
    @David, cool pic.

    Cheers
    GG

  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    Time to show.
    First of all, an apology, my opening statement was a little misleading as there are no other objects used in all except the last image only the ground plane and the camera. I was at one stage using a sphere as well but found it was not needed. So sorry about that.
    Moving on here's how the images were done.

    Open up bryce,does'nt matter which build, I used B6.3
    select the default ground plane
    Change the material to the glass mat as shown in the following images
    In the DTE make the changes shown.
    Select the camera and in the attributes box enter the settings.(see image)
    Re-select plane1 and enter the settings shown there as well.
    Go" top view" and using the "zoom tool" zoom out until the ground plane and camera almost disappear.
    In the sky presets choose one of the night time skies and render the image.
    What I found was every time I changed the sky I got a different image.

    D-T-E-2.jpg
    600 x 457 - 78K
    DTE.jpg
    600 x 454 - 58K
    mat-lab-2.jpg
    600 x 471 - 67K
    mat-lab-1.jpg
    600 x 412 - 80K
  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    Here's the settings.


    Cheers
    GG

    terrain-settings.jpg
    403 x 404 - 65K
    cam-settings.jpg
    403 x 432 - 73K
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