The devil makes work for idle hands

kiwi_ggkiwi_gg Posts: 198
edited December 1969 in Bryce Discussion

Just mess'in around with Bryce again. The challenge here is for you to figure out, how did I do it ? Apart from the basic default opening scene in B6.3 there is only 1 other object.

Pic 1 "Halleys Comet"
2 "End of the Tunnel"
3 "Black Hole"
4 "Ameoba"


800 x 541 - 100K
800 x 541 - 268K
800 x 541 - 153K
800 x 541 - 30K


  • OroborosOroboros Posts: 326
    edited December 1969

    You're using a 180° FOV with different sun colors for the oval hotspot, looking straight up into different cloud patterns. General color washes are using the sky palette, probably the haze color.

    Dark spots might be created from visible lights with negative values.

    ... How'd I do?

  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    @oroborus. Warm ish, there are no visible lights with negative values.


    Here's another one. Have added an xtra, just because I can.
    Pic title "nanobot in your artery"

    800 x 541 - 215K
  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    forgot to add, FOV is default 60 deg.


  • JamahoneyJamahoney Posts: 1,791
    edited August 2012

    Are you doing some kind of zoomed-out projection, with the camera pointed (linked?) towards, whilst positioned perpendicular above, the Bryce plane?


    Post edited by Jamahoney on
  • Rashad CarterRashad Carter Posts: 1,779
    edited December 1969

    My guess is that it is a terrain. The default sun is lighting a terrain. The terrain is a simple Blob Maker filter which creates the high point in the middle. The sun is placed at a low angle where it makes a bright spot on the left of the summit. Likely there is some amount of skylab clouds going on as well. No reason why the material for the terrain cannot be altered and made transparent so that the clouds can be seen. Am I warm?

  • David BrinnenDavid Brinnen Posts: 3,134
    edited August 2012

    OK, I'll have a guess.

    1 - the camera is laid on its back pointing at the sky. Very wide FOV via low scale%. Around that is a elongated sphere.
    2- the dark patch in the middle is due to black volume colour combined with volume blend distance effect (the sphere's material)
    3 - spherical clouds have to be disabled in the sky lab > cloud cover option.
    4 - here is a test render using the above settings.

    760 x 430 - 228K
    668 x 562 - 182K
    660 x 530 - 161K
    635 x 508 - 161K
    Post edited by David Brinnen on
  • David BrinnenDavid Brinnen Posts: 3,134
    edited December 1969

    And sticking with the one object in a scene "rule", here is one of Horo's and mine, the object in this case is a sphere.

    750 x 422 - 109K
  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    Hi folks, you are all on the right path. Have to go and earn the daily bread now so I will post again later.
    @David, cool pic.


  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    Time to show.
    First of all, an apology, my opening statement was a little misleading as there are no other objects used in all except the last image only the ground plane and the camera. I was at one stage using a sphere as well but found it was not needed. So sorry about that.
    Moving on here's how the images were done.

    Open up bryce,does'nt matter which build, I used B6.3
    select the default ground plane
    Change the material to the glass mat as shown in the following images
    In the DTE make the changes shown.
    Select the camera and in the attributes box enter the settings.(see image)
    Re-select plane1 and enter the settings shown there as well.
    Go" top view" and using the "zoom tool" zoom out until the ground plane and camera almost disappear.
    In the sky presets choose one of the night time skies and render the image.
    What I found was every time I changed the sky I got a different image.

    600 x 457 - 78K
    600 x 454 - 58K
    600 x 471 - 67K
    600 x 412 - 80K
  • kiwi_ggkiwi_gg Posts: 198
    edited December 1969

    Here's the settings.


    403 x 404 - 65K
    403 x 432 - 73K
Sign In or Register to comment.