Scar 8

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Comments

  • MadaMada Posts: 1,872
    edited July 2020
    Artini said:

    It is amazing, how length of loincloth changes after dForce simulation - https://www.daz3d.com/dforce-cimmerian-outfit-for-genesis-8-males

    image

    ok that's weird - I never got that result and did extensive testing with the outfit... is that with the settings that comes with it? It almost looks like it got stuck in the ground geometry during sim

    Post edited by Mada on
  • EllessarrEllessarr Posts: 1,390

    I had the pleasure of being able to beta test the Bone Breaker Armor. So, while it's not Scar, it's one of his "add-ons" so I thought I could post this here - a couple of the renders I did of the Bone Breaker Armor during the beta testing:

    yeah i also loved it and taking a little "advantage" of it since you have it, you can say the "poly count" of the armor? it's looks like really high poly but can see just a good normal map, then i would love if you could pass the numbers and if possible the full set number and "each piece number(like helm = x, torso = y and bla bla bla) if nost asking too much.

  • ArtiniArtini Posts: 8,994
    Mada said:
    Artini said:

    It is amazing, how length of loincloth changes after dForce simulation - https://www.daz3d.com/dforce-cimmerian-outfit-for-genesis-8-males

    image

    ok that's weird - I never got that result and did extensive testing with the outfit... is that with the settings that comes with it? It almost looks like it got stuck in the ground geometry during sim

    Yes, I have not changed any settings on the clothes.

     

  • GordigGordig Posts: 9,361
    Ellessarr said:

    I had the pleasure of being able to beta test the Bone Breaker Armor. So, while it's not Scar, it's one of his "add-ons" so I thought I could post this here - a couple of the renders I did of the Bone Breaker Armor during the beta testing:

    yeah i also loved it and taking a little "advantage" of it since you have it, you can say the "poly count" of the armor? it's looks like really high poly but can see just a good normal map, then i would love if you could pass the numbers and if possible the full set number and "each piece number(like helm = x, torso = y and bla bla bla) if nost asking too much.

    For the entire outfit:


    Total Vertices : 
    879,286 / 60,554
    Total Triangles : 
    0 / 4,822
    Total Quads : 
    860,154 / 52,236
    Total Faces : 
    860,154 / 57,058
    Total Lines : 
    0 / 0

     


    Name : 
    STF BoneBreaker Belly Plackart_3018
    Label : 
    STF BoneBreaker Belly Plackart
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    Name : 
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    Label : 
    STF BoneBreaker Boot
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    Name : 
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    Label : 
    STF BoneBreaker Chest Belt
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    Name : 
    STF BoneBreaker Gauntlet_4727
    Label : 
    STF BoneBreaker Gauntlet
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    Name : 
    STF BoneBreaker Helmet_3589
    Label : 
    STF BoneBreaker Helmet
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    Name : 
    STF BoneBreaker Necklace 1_358
    Label : 
    STF BoneBreaker Necklace 1
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    Name : 
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    Label : 
    STF BoneBreaker Necklace 2
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    Name : 
    STF BoneBreaker Pauldron_3232
    Label : 
    STF BoneBreaker Pauldron
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    Name : 
    STF BoneBreaker Subligar_471
    Label : 
    STF BoneBreaker Subligar
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    Quads : 
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    Name : 
    STF BoneBreaker Waist_19490
    Label : 
    STF BoneBreaker Waist
    Class : 
    DzFigure
    Vertices : 
    243,057 / 15,430
    Triangles : 
    0 / 2,438
    Quads : 
    239,336 / 13,130
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    0 / 0

     


    Name : 
    STF BoneBreasker Bracelet_1492
    Label : 
    STF BoneBreasker Bracelet
    Class : 
    DzFigure
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    22,688 / 1,492
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  • EllessarrEllessarr Posts: 1,390
    edited July 2020
    Gordig said:
    Ellessarr said:

    I had the pleasure of being able to beta test the Bone Breaker Armor. So, while it's not Scar, it's one of his "add-ons" so I thought I could post this here - a couple of the renders I did of the Bone Breaker Armor during the beta testing:

    yeah i also loved it and taking a little "advantage" of it since you have it, you can say the "poly count" of the armor? it's looks like really high poly but can see just a good normal map, then i would love if you could pass the numbers and if possible the full set number and "each piece number(like helm = x, torso = y and bla bla bla) if nost asking too much.

    For the entire outfit:


    Total Vertices : 
    879,286 / 60,554
    Total Triangles : 
    0 / 4,822
    Total Quads : 
    860,154 / 52,236
    Total Faces : 
    860,154 / 57,058
    Total Lines : 
    0 / 0

     


    Name : 
    STF BoneBreaker Belly Plackart_3018
    Label : 
    STF BoneBreaker Belly Plackart
    Class : 
    DzFigure
    Vertices : 
    11,600 / 3,018
    Triangles : 
    0 / 22
    Quads : 
    11,162 / 2,774
    Total Faces : 
    11,162 / 2,796
    Total Lines : 
    0 / 0


    Name : 
    STF BoneBreaker Boot_4926
    Label : 
    STF BoneBreaker Boot
    Class : 
    DzFigure
    Vertices : 
    76,601 / 4,926
    Triangles : 
    0 / 341
    Quads : 
    75,660 / 4,473
    Total Faces : 
    75,660 / 4,814
    Total Lines : 
    0 / 0

    Name : 
    STF BoneBreaker Chest Belt_1234
    Label : 
    STF BoneBreaker Chest Belt
    Class : 
    DzFigure
    Vertices : 
    18,388 / 1,234
    Triangles : 
    0 / 0
    Quads : 
    18,144 / 1,134
    Total Faces : 
    18,144 / 1,134
    Total Lines : 
    0 / 0

     


    Name : 
    STF BoneBreaker Gauntlet_4727
    Label : 
    STF BoneBreaker Gauntlet
    Class : 
    DzFigure
    Vertices : 
    73,147 / 4,727
    Triangles : 
    0 / 242
    Quads : 
    72,248 / 4,334
    Total Faces : 
    72,248 / 4,576
    Total Lines : 
    0 / 0

     


    Name : 
    STF BoneBreaker Helmet_3589
    Label : 
    STF BoneBreaker Helmet
    Class : 
    DzFigure
    Vertices : 
    53,022 / 3,589
    Triangles : 
    0 / 194
    Quads : 
    51,576 / 3,078
    Total Faces : 
    51,576 / 3,272
    Total Lines : 
    0 / 0


    Name : 
    STF BoneBreaker Necklace 1_358
    Label : 
    STF BoneBreaker Necklace 1
    Class : 
    DzFigure
    Vertices : 
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    Triangles : 
    0 / 8
    Quads : 
    5,568 / 342
    Total Faces : 
    5,568 / 350
    Total Lines : 
    0 / 0

     


    Name : 
    STF BoneBreaker Necklace 2_3640
    Label : 
    STF BoneBreaker Necklace 2
    Class : 
    DzFigure
    Vertices : 
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    Triangles : 
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    Quads : 
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    Total Lines : 
    0 / 0

     


    Name : 
    STF BoneBreaker Pauldron_3232
    Label : 
    STF BoneBreaker Pauldron
    Class : 
    DzFigure
    Vertices : 
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    Triangles : 
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    Quads : 
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    Total Faces : 
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    0 / 0

     


    Name : 
    STF BoneBreaker Subligar_471
    Label : 
    STF BoneBreaker Subligar
    Class : 
    DzFigure
    Vertices : 
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    Triangles : 
    0 / 26
    Quads : 
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    Total Faces : 
    7,144 / 453
    Total Lines : 
    0 / 0

     


    Name : 
    STF BoneBreaker Waist_19490
    Label : 
    STF BoneBreaker Waist
    Class : 
    DzFigure
    Vertices : 
    243,057 / 15,430
    Triangles : 
    0 / 2,438
    Quads : 
    239,336 / 13,130
    Total Faces : 
    239,336 / 15,568
    Total Lines : 
    0 / 0

     


    Name : 
    STF BoneBreasker Bracelet_1492
    Label : 
    STF BoneBreasker Bracelet
    Class : 
    DzFigure
    Vertices : 
    22,688 / 1,492
    Triangles : 
    0 / 112
    Quads : 
    22,272 / 1,308
    Total Faces : 
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    Total Lines : 
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    wow thanks indeed it's heavy normal map the whole outfit is just 60k(the high number is the "high resolution value which is not the true value, the true is the second one in this case the 60k), wow very good to find out, going for my plans to buy in a future not so far.

     

    really awesome work @Strangefate, Another awesome work as the female armor for genesis 3, now all the be perfect my dream would be the female armor have her "extra price be applied" and i could have my awesome couple of barbarians!!!.

    Post edited by Ellessarr on
  • MadaMada Posts: 1,872
    Artini said:
    Mada said:
    Artini said:
    Yes, I have not changed any settings on the clothes.

     

    Ok :) what happens when you sim without geo in the scene - it almost looks to me like the cloth got hung up on the grass plane 

  • dennisgray41dennisgray41 Posts: 765

    Great deal exept I don't like the character or the add ons. If I pay for them, can I skip getting them and just keep the freebies and discounts? I woulld end up ahead ,ut I don't want to download more junk I don't need.

     

  • The Inner CircleThe Inner Circle Posts: 224
    edited July 2020

    Just a quick out of the box render of Scar - HD applied. Bone Breaker Armour in Barbarian configuration. Seok Hair which funnily enough says dforce - not sure how much it could sim like this. And actually trying to sim it gave a "cannot compute collision points" error. Dirt overlay is applied. The background is the new UltraHD Iray HDRI With DOF - Outdoor Pack 7 - Get Out asset.

    David

    Post edited by The Inner Circle on
  • vwranglervwrangler Posts: 4,836

    Just a quick out of the box render of Scar - HD applied. Bone Breaker Armour in Barbarian configuration. Seok Hair which funnily enough says dforce - not sure how much it could sim like this. And actually trying to sim it gave a "cannot compute collision points" error.

    As I understand it, in order to easily use strand-based hair with a character other than the one it's made for/on, PAs need to convert it from purely strand-based hair (three wavy lines next to the name in the Scene tab) to dForce (the trefoil/cloverleaf symbol that says it's a figure).

    Dirt overlay is applied. The background is the new UltraHD Iray HDRI With DOF - Outdoor Pack 7 - Get Out asset.

    Very nice image!

     

  • ArtiniArtini Posts: 8,994
    edited July 2020

    Now dForce simulation on Cimmerian loincloth looks ok

    https://www.daz3d.com/dforce-cimmerian-outfit-for-genesis-8-males

    Probably the plane extruded with greebles generator was the cause of cloth drop on my previous render.

    image

    Scar8sc03pic03.jpg
    1000 x 1200 - 194K
    Post edited by Artini on
  • MadaMada Posts: 1,872
    Artini said:

    Now dForce simulation on Cimmerian loincloth looks ok

    https://www.daz3d.com/dforce-cimmerian-outfit-for-genesis-8-males

    Probably the plane extruded with greebles generator was the cause of cloth drop on my previous render.

    image

    Awesome :) glad to hear that

  • Philippi_ChildPhilippi_Child Posts: 648
    edited July 2020

    Great figure and textures but where is the body hair? These dudes are as smooth as a baby's backside LOL!

    Post edited by Philippi_Child on
  • RedzRedz Posts: 1,459

    Great figure and textures but where is the body hair? These dudes are as smooth as a baby's backside LOL!

    Hugren has a number of body hair add-ons included. 

  • Great figure and textures but where is the body hair? These dudes are as smooth as a baby's backside LOL!

    Right? But I do like him and usually use Jepe's bodyhair anyway...such a great product as well. https://www.daz3d.com/jepes-bodyhair-project-78

  • markgoode77markgoode77 Posts: 343
    empty said:

    Great figure and textures but where is the body hair? These dudes are as smooth as a baby's backside LOL!

    Right? But I do like him and usually use Jepe's bodyhair anyway...such a great product as well. https://www.daz3d.com/jepes-bodyhair-project-78

    Absolutely.

    Hairy Scar.jpg
    1253 x 753 - 132K
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,962

    I don't render men much but I had to do Scar.  And I didn't remember that I had the Jepe hair product either. But OMG, I can't take the armpit hair.  My man is pretty smooth but I would have to wax him if his pits were this hairy.

    scar1.png
    2000 x 2600 - 7M
  • doubledeviantdoubledeviant Posts: 1,080
    For those who rejected the initial Scar deal, it might be worth your while to take another look: the $50 of bonus items for buying Scar plus three add-ons has increased to $60 due to the Medieval sale, and with the holiday weekend discounts on many of the eligible items, that $60 goes further.

    I'm quite happy with the cart that I was able to put together.
  • RenderScot3DRenderScot3D Posts: 167
    edited July 2020

    Scar HD and Bone Breaker glossy skin and warpaint geoshell   LOVING it   need to use this character more in renders

     

    Post edited by RenderScot3D on
  • xyer0xyer0 Posts: 5,777

    Test rendering Scar: As I suspected, his skin is topically flat (like Leroy). I'll try pumping up the normals and HD, but I'll probably need to re-do his specular map that's plugged into the dual lobe. I knew he wasn't on Dain's level, but I was hoping for maybe Christian levels of depth.

  • HylasHylas Posts: 4,815

    Scar HD and Bone Breaker glossy skin and warpaint geoshell   LOVING it   need to use this character more in renders

     

    Wow, he looks great!

  • MalandarMalandar Posts: 700

    I don't render men much but I had to do Scar.  And I didn't remember that I had the Jepe hair product either. But OMG, I can't take the armpit hair.  My man is pretty smooth but I would have to wax him if his pits were this hairy.

    You sure he doesn't have a couple of small furry animals taped under there? Holy crap...

  • JUJUJUJU Posts: 1,120

    I tried Scar (have only the base) and added the Scar LIE and Normal but what I get is far from this promo https://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/s/c/scar-8-00-main-daz3d_1.jpg?fbclid=IwAR0w_MLfvCOWBVBMGWFUPjuzjXp1CtvyPu_ZMz65eW071-kufznydYkthTo

    The scar I get is not deep like the scar on the promo.

    I make a displacement map and add it but I would wish I get the deep scar out of the box....

    Any suggestion how to get a scar like in the promo?

    I attach a render of what I get out of the box and wie DIY displacement map

    Scar8_Face_test01.jpg
    700 x 633 - 255K
    Scar8_Face_test03.jpg
    700 x 633 - 261K
  • GhostofMacbethGhostofMacbeth Posts: 1,563

    I am pretty sure that is using the Scar HD morph

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