[Released] Bone Breaker Fantasy Armor for Genesis 8 Males [Commercial]

StrangeFateStrangeFate Posts: 755
edited July 2020 in Daz PA Commercial Products

https://www.daz3d.com/stf-bone-breaker-armor-for-genesis-8-males

 

As the title says, there's a new armor on the way, currently going through QA.

I tried to make it as flexible as possible so there's a lot of parts that can be hidden, moved a bit or resized to fit better different sized characters or armor looks.

- Comes with sword, dagger and 2 Geoshells for dirt and war paint with different colors and strengths for the dirt:

 

The dirt geoshell also comes with a second gloss setting which makes the dirt and skin look a bit shinier or sweatier, so your warrior will have something to show after a long day's worth of work breaking bones:

 

Since you can hide most parts of the armor, you can go from a heavy armor look to your classic barbarian. To help with that, there's 3 wearable presets included that equip and hide all necessary pieces for you:

 

 

It also looks pretty decent in different sizes. It comes with a lot of sliders so you can adapt the armor to most shapes with little distortion, all the supported shapes which include the Ogre, Hobgoblin and Dwarf were done using those sliders/controls alone. Most things and details can also be scaled up or down, so if you like a bigger pouch or a toothpick instead of a sheated sword, you can have it... well mostly anyway, there's some limits to prevent issues with rigged stuff and such.

 

It also renders *especially* well inside the ROG Crow Inn or fighting the Kadis armor (axe not included):

    

 

Anyway, hope you like it, more images later.

Post edited by StrangeFate on
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Comments

  • dawnbladedawnblade Posts: 1,723

    What's not to like? laugh This is awesome!

  • wteeningwteening Posts: 89

    It's beautiful overall, but that helmet is something else! Truly awesome!

  • SigurdSigurd Posts: 1,084

    These look pretty cool!

  • SorelSorel Posts: 1,390

    I need this now.

  • Silent WinterSilent Winter Posts: 3,635

    I love the texturing detail you put into all your sets - fantastic work once again!

  • GhostofMacbethGhostofMacbeth Posts: 1,543

    Awesome set. This looks like an instant buy for me.

  • StrangeFateStrangeFate Posts: 755

    Side view of the helmet, more or less... The white'ish horns have a few morphs for bending it a bit in a few directions, but the darker horns are rigged with bones, so you can manipulate and shape them anyway you want. 
    There's a few sliders for those horns with different coinfigurations that you can also blend, or you can just adjust the bones by hand.

     

  • edited May 2020

    Absolutely awesome work!
    Will there be an option without horns? That would be very convenient.

    Post edited by dankodanai_0815a7f74f on
  • StrangeFateStrangeFate Posts: 755

    @dankodanai_0815a7f74f - you can hide both horns if they displease you.

  • pdspds Posts: 593

    Definitely an instant buy. Amazing work!

  • Strangefate, thank you for answer!) I asked about the horns because i love all types of Chaos helmets like in this picture https://media.moddb.com/cache/images/mods/1/30/29584/thumb_620x2000/Capture.2.PNG
    Also, version without horns is more historical accurate, but i understand the necessity of horned headwear in dark fantasy)

  • ArtiniArtini Posts: 8,781

    Looks great, especially the version without the skull.

     

  • Robert FreiseRobert Freise Posts: 4,261

    Looking forward to this

  • MoreTNMoreTN Posts: 219

    This looks fantastic. Heavy Armoured Warrior, Barbarian, Light Armoured Tribal Warrior. They can all be done and will all look amazing

  • StrangeFateStrangeFate Posts: 755

    Angry goblins too!

  • WillowRavenWillowRaven Posts: 3,724

    Is the armor going to come with 3DL textures?

  • maraichmaraich Posts: 489

    Nice! A kit basher's dream.

  • DamselDamsel Posts: 374

    This is amazing! I live the texture on the guy too. I can tell I'll be lurking waiting for this. 

  • DamselDamsel Posts: 374

    What texture is that on the guy? 

  • TraceSLTraceSL Posts: 519

    Wouldlike to see some different helmet option,maybe a future product.  

  • StrangeFateStrangeFate Posts: 755

    @Damsel - It's just the default Dain 8 under the dirt and war paint.

  • StrangeFateStrangeFate Posts: 755

    And another promo with Kadis and the Dark Guard character wearing the armor:

  • pdspds Posts: 593

    And another promo with Kadis and the Dark Guard character wearing the armor:

     

    And another promo with Kadis and the Dark Guard character wearing the armor:

    Gorgeous promo! If you don't mind sharing, is this lit with an HDRI, a Sun/sky or did you create the lighting using a mix of lights? It's so bright and crisp with nice rim lighting too.

  • StrangeFateStrangeFate Posts: 755

    @pds - Hmm that one was lit by whatever was the default light source in the highlands product, which I think was the HDRI it comes with if I remember correctly, rotated so its sunlight would hit the scene from the right and then added a bluish emissive pane from the top left behind the characters, to get a bit of that blue sky effect from the other side, since the sunlight was dominating all the light a bit too much.

    If you have the ROG Medieval Bedroom or Red Crow Inn you can just take the emissive discs by the windows from there for the lighting, which is what I always do for most renders and just change their temperature as needed to get warmer or cooler light.

     

     

  • StrangeFateStrangeFate Posts: 755

    @TRaceSL - I modeled a total of 10+ armors when I did this one. Only did 4 waist pieces tho, so the plan right now is to finish 3 more armors using the available waist pieces, then release everything else together as an armor addon pack of some sort, so you'd be able to mix and match to your heart's content. That plan depends a bit of course on the popularity of the armor, but since they're already fully modeled, I'll try to get them out one way or another in betweeen projects.

  • pdspds Posts: 593

    @pds - Hmm that one was lit by whatever was the default light source in the highlands product, which I think was the HDRI it comes with if I remember correctly, rotated so its sunlight would hit the scene from the right and then added a bluish emissive pane from the top left behind the characters, to get a bit of that blue sky effect from the other side, since the sunlight was dominating all the light a bit too much.

    If you have the ROG Medieval Bedroom or Red Crow Inn you can just take the emissive discs by the windows from there for the lighting, which is what I always do for most renders and just change their temperature as needed to get warmer or cooler light.

     

     

    Thank you! I actually have the Highlands, haven't had a chance to play with it yet. This certainly is great reason to!

  • Rod Wise DriggoRod Wise Driggo Posts: 2,150

    Damn. So I thought I would be done for a while and then this comes along.

  • LintonLinton Posts: 541

    And another promo with Kadis and the Dark Guard character wearing the armor:

    Oh that hammer would hurt when it hit! What set is that from? And the ground they are standing on, may i ask what set that is from too?

  • StrangeFateStrangeFate Posts: 755

    @Linton - Ground is part of the Highlands product. Hammer is part of the Brutal weapons product. There's a Genesis 8 version of the Brutal weapons in the works with some new stuff added, so I wouldn't jump the gun on those now unless you want them for G3, or don't mind converting them to G8.

  • TraceSLTraceSL Posts: 519

    the shoulder guards remind me of the old Shadow 

    @TRaceSL - I modeled a total of 10+ armors when I did this one. Only did 4 waist pieces tho, so the plan right now is to finish 3 more armors using the available waist pieces, then release everything else together as an armor addon pack of some sort, so you'd be able to mix and match to your heart's content. That plan depends a bit of course on the popularity of the armor, but since they're already fully modeled, I'll try to get them out one way or another in betweeen projects.

    Cool, sounds great, looking fward to getting the armor

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