People who make Daz characters (that look too much like their other characters)

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Comments

  • GreeboGreebo Posts: 166

    Most of those are niche character types at best...
    We need a better defence to the sister/brother clones argument.
    If I've got 2-3 from one vendor then I've got the full range they are willing to produce.

    These examples are the thing I would wish to see LESS of.
    We need more hunman variety and not stick insect figures and demi-human stuff.

    If you want niche figures, how about lost human Species: Homo-Neanderthal, Homo-Denisovan, and the lesser known brother species as an example.
    At least they existed.
    But whatever...... Shrug

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,462

    the 3DU stylized ones manage to look different though

  • GreeboGreebo Posts: 166

    There is a limited variety, but they look like what they are: The same style family from the same vendor.
    But if several vendors attempted toon figures we would begin to get some real variety.

  • 3Diva3Diva Posts: 12,007

    Most artists have a "style" that's recognizable. And PAs are people too - who have their own personal tastes and preferences on what they find visually appealing. So I'm sure that's going to play a factor in similarities. I think most PAs do a good job of bringing variety to their characters though. There are only a couple that I, personally, think get a bit "too close" in many of their characters. Again though, most PAs to me do a decent job of bringing a variety to the table. 

  • duckbombduckbomb Posts: 585
    edited May 2020
    kyoto kid said:

    I'm so sorry, I hate to do this... but who's this gal?  In an effort to support vendors who make unique products, I need to support this one now LOL

    Post edited by duckbomb on
  • SevrinSevrin Posts: 6,313
    february7 said:
    kyoto kid said:

    I'm so sorry, I hate to do this... but who's this gal?  In an effort to support vendors who make unique products, I need to support this one now LOL

    https://www.daz3d.com/nyarai-for-genesis-3-female

    Saiyaness is one PA who makes awesomely distinctive characters.

  • Worlds_EdgeWorlds_Edge Posts: 2,153

    Most artists have a "style" that's recognizable. And PAs are people too - who have their own personal tastes and preferences on what they find visually appealing. So I'm sure that's going to play a factor in similarities. I think most PAs do a good job of bringing variety to their characters though. There are only a couple that I, personally, think get a bit "too close" in many of their characters. Again though, most PAs to me do a decent job of bringing a variety to the table. 

    I agree. To the extent an artist makes similar but non-identical characters, it is their style that we are seeing. Similarly, many authors write stories over and over with same themes and types of characters and often that is what has the reader buying the next book, and the next. 

  • barbultbarbult Posts: 26,438

    Most artists have a "style" that's recognizable. And PAs are people too - who have their own personal tastes and preferences on what they find visually appealing. So I'm sure that's going to play a factor in similarities. I think most PAs do a good job of bringing variety to their characters though. There are only a couple that I, personally, think get a bit "too close" in many of their characters. Again though, most PAs to me do a decent job of bringing a variety to the table. 

    I agree. To the extent an artist makes similar but non-identical characters, it is their style that we are seeing. Similarly, many authors write stories over and over with same themes and types of characters and often that is what has the reader buying the next book, and the next. 

    Yes, after reading a few Dan Brown books, I realized they were the same plot, with the same twists, and basically the same character roles with different names, set in different locations. They were still entertaining, but became pretty predictable after a couple.

  • eshaesha Posts: 3,261

    I agree that the figure's look is probably due to the artist's personal tastes, and many PAs have developed their own distinctive style. (On a side note, that usually is what artists strive to achieve, to develop their own personal style. I wouldn't say that's a bad thing...)

    But I think that this gives us a lot of variety across the entire store. There are many outstanding character creators here at Daz, if you buy from different people you get a wide range of different looks. And don't forget that you can mix different shapes and use them with other skins than the one they came with. That allows a potentially unlimited number of variants smiley

  • roni190roni190 Posts: 40

    I have noticed a few vendors guilty of this, but it rarely affects my choice of buying or not as I tend to create my own morphs for a character 99% of the time anyway.

    Textures alone are what sells me on a character purchase (and tbh there are a few vendors who seem to recycle their existing ones with a tweak here or there). Any character that comes with a unique and well done skin catches my eye 9an a few bucks now and then.

  • AsariAsari Posts: 703
    edited May 2020
    I am rarely interested in character packs as a whole but more in their parts. I use textures, normal maps, displacement maps, head HD details, body HD details and sometimes you can combine something unique with it. Even better if you combine your own assets which you made yourself. I mean, everyone of us has seen the promo characters of Goldtassel and Nefris that were made with assets from Sangriart's Osuine character which have spawned multiple forum threads.

    Sometimes I see characters which are so unique that I render them out of the box. This is rare ... but then unlike so many others I don't have too many characters but are always trying to tweak my existing ones.

    Some PA characters look alike dur to promo image style making them look similar. Bluejaunte characters all share bluejaunte's promo render style. The characters can look vastly different if other people render them. I tried an out of the box render of Noemi and she looks vastly different with my own hair, my own light settings, and the clothes I gave her.

    Post edited by Asari on
  • Wicked OneWicked One Posts: 220
    edited May 2020

    I don't believe it's intentional for most. I think most get caught up in a creative whirlwind and go where there mind takes them in the moment, and with the human mind favoring patterns, they're subconsciously doing just that, following a pattern. I say this as someone who does a fair amount of writing, and struggling with this myself.

    Post edited by Wicked One on
  • nonesuch00nonesuch00 Posts: 18,795

    I buy one of two of the PA when the style is something I like enough to buy. If I had enoiugh money to let my collecting impulse take over I might buy that all but I don't have that problem unless they are really, really cheap. I haven't even collected all of the old $1.99 PC+ items in my wishlist yet. For me, it's instructive when looking at new human characters in Genesis 8 that my old wishlist of PC+ products was almost 100% sets and clothing without no V3/M3, V4/M4, Genesis human characters at all.

  • LeatherGryphonLeatherGryphon Posts: 12,190
    edited May 2020

    Similarly, even of the great classical music composers (i.e.: Bach, Beethoven, Mozart, Ravel, Debussy, Rachmaninoff, Saint-Saens, Brahms, Rossini, Vivaldi, Wagner, etc.) each had a style that almost smacks you in the face with it's similarity to their previous works.    It's what defines them.  And yet they were the best of their respective eras and presumably capable of producing varying styles.  And the better of them did have various sub-styles but when you look at their life's work, it all looks so similar when taken as a whole.  I often play a private game of "Who wrote that?" when I hear an unfamiliar piece of classical music on the radio, and listen carefully at the end for the announcer to announce, and confirm or shatter my guess.  I'm correct most of the time.

    A path well trodden.indecision

    Post edited by LeatherGryphon on
  • nicsttnicstt Posts: 11,715
    Greebo said:

    Most of those are niche character types at best...
    We need a better defence to the sister/brother clones argument.
    If I've got 2-3 from one vendor then I've got the full range they are willing to produce.

    These examples are the thing I would wish to see LESS of.
    We need more hunman variety and not stick insect figures and demi-human stuff.

    If you want niche figures, how about lost human Species: Homo-Neanderthal, Homo-Denisovan, and the lesser known brother species as an example.
    At least they existed.
    But whatever...... Shrug

    Well the OP days look 'too much' like their other characters.

    I would say, too much based on what criteria?

    Sounds to me like it'fs about personal opinion.

  • Sevrin said:

    A lot of characters are created on the same basis and they have some modifications here and there, personally I would never buy from a pa who works like that, for me it's a lack of professional ethics, there are so many creators who work hard to provide original work, rarestone... raiya and a lot of others do real work... what I don't understand is daz who seems to be saying "yeah it's ok... no need to do more... all your characters are almost identical ? your clothes or your hair has no morphs... who cares ? 

    "Ethics" has nothing to do with it.  People offer stuff for sale.  Whether customers buy or not is on them.   A lot of truly original characters don't get bought because they're "too original".

     

    I see similar arguments about why certain things aren't being made.  Military/tactical/police gear isn't made because it wont sell well because it isnt popular.  Or like you are saying where truly original characters dont get bought because they are too original.  But is it because they are too original or arent popular? or is it because they are just plain ugly? back to the military outfit argument.  I see what **is** on the store and i think to myself that this cant be what people want.  I'm almost certain that people are looking for Call of Duty, Arma 3 or Battlefield style military gear and not leggings, a sweater and sheer hoodie with the words "police" on it.  With characters that are too original are PA's just trying to insert their own weird preference into their characters that nobody or not a lot of other people find appealing and maybe thats why they dont sell? things like cleft chins, cleft lower lips, or cheeks and jaws that are way too angular.  Or maybe the figures are not actually too original and they are just too plain? 

     

    I didnt bring this stuff up because i think that the PA's who are doing it are bad.  I think most of them are pretty good and i want them to get better.

  • mavantemavante Posts: 734

    When I first saw this thread title, I thought, "Oh, they have got to be talking about this series of separated-at-birth sisters." (See attached, in no particular order except names by alphabet.) So far, though, I haven't seen them mentioned on a quick scan through this thread.

    The "look" of these girls is unusual, and the first one I saw was truly captivating. But then more and more came, and I began to ponder whether they were just putting different hair and makeup on the same model for new promos. They all have that same "weak chin" look, which was appealing—once. They are all cute, but to me they all look like they came from the same DNA,, and minutes apart.

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  • TheKDTheKD Posts: 2,711

    Today I started going through all my girl morphs, sorting through which are worth installing again and whatnot, and I am noticing a lot of that lol. Sisters or cousins maybe.

  • tsaristtsarist Posts: 1,640
    This issue of "sameness" isn't just a Daz or 3D artist phenomena. It shows up in all kinds of art, from music to painting.

    I love Motorhead & AC/DC but there is an incredible "sameness" in their work.

    I love the comic book work of John Byrne, but a lot of his women look the same.

    It's just the way it is
  • nonesuch00nonesuch00 Posts: 18,795

    Because women and children on average tend to have smoother and less blemished skin then men they can look more alike. Less wrinkles, less rough skin, fewer blemishes, fewer hair colors (dying or bleaching hair reduces colors available), and similar makeup styles all mean less geometry and colors available for differentiation of looks; to sound maybe weirdly technical about it. 

  • LeatherGryphonLeatherGryphon Posts: 12,190

    So, with all this discussion of sameness, have we lost sight of the fact that we're working with a program that lets us actually change the appearance of the product we bought?surprise

      I can understand why a PA uses a particular look.  It's probably his/her favorite creation.  And little tweaks here and there may be more noticeable to the PA and be variations on a theme.  Personally, I know that I have a favorite character that I've dialed up for myself years ago yet still use all the time for my own work that doesn't get pubished.  That being said, whenever I do publish a scene I may start with the same character as all people in the scene but I twiddle the dials and try to make sure that the characters in the scene don't look related, I know how to use the shaping dials.enlightened  I'm not concerned about new characters in the DAZ catalog appearing similar to existing characters.  If it has some physical attribute that I'm after or has technological improvements that I want, then it goes on my list.  The facial look can be dealt with (within limits, of course) when I actually use it.  That's what morph packages are for.yes  

    I get it that not everybody is adept at dialing-in facial morphs though.  I run screaming away from anything that requires me to modify a texture or adjust joint parameters, or diggle with complex light systems.  But twiddling dials to morph and pose is my thing.  After all, I started 22 years ago with a product called "Poser".  I figured that's what it was for. devil

  • SempieSempie Posts: 659
    edited May 2020

    I think character creators have a sort of ideal character that they excell in. Like you usually recognize traditional darftsmen like comic book artists for their distinctive styles. I actually like that Sabby specilaizes in end of adolecency young women, Tempestart on edgier characters, etc. They're good at what they do. I used to work in handdrawn animation, and I am a halfway decent drafstman. Whenever I draw girls for myself, they tend to look like the women I once fell in love with. Creating art is often not a technical thing, but a way of expressing yourself. Art only starts to be good, when you have a kind of love realtionship with the things you make.

    I think many PAs don't just make the things that sell; they make the things they love, and consider themselves lucky when there are people that are prepared to pay for that.

    It was the way like that when I was still doing handdrawn animation. I didn't do it to become rich (artists rarely do) but because I loved doing it - and I avoided productions that I did not like as much as I could. Whenever I worked at productions i did not like, because I needed to pay my rent, my mood was below zero.

     

    As for sameness in DAZ/Poser characters; I get variety by buying from different creators.

    And by dialing some morphs myself every now and again.

     

    Post edited by Sempie on
  • MescalinoMescalino Posts: 436

    It is my guess that in order to boost productivity they use some sort base female template which they adjust/modify. 

    I think that if you dont you cant produce as much and as fast as some PA's do.

    Some people choose quantity others use quality but i think Bluejeant mentioned it in a tropic about his characters. In order to get a decent asking price and still make some money out of it you have to reuse some things.

    Also if a PA does this from a hobby perspective he/she is likely more focused on making it exacly the way he wants it and cares less about time and money. Where as a PA does this to make a living he needs to push out stuff in order to make the money he needs to pay his bills.

    Also in my line there is a fine line between style and same. There are a lot of pa's ou there who's characters i can spot prety quick. Sometimes because of similarities and sometimes because of style.

    Still people seem to buy it as this hasn't changed.....

    Same with skimp armour. Unreastic, yes. But people seem to want it. (Or at least the majority)

  • SempieSempie Posts: 659
    edited May 2020

    It's the same for non-character creation.

    I think artists like Jack Tomalin, David Brinnen, Stonemason or Faveral are very recognisable for the topics they choose.

    Much typically French stuff from Faveral, much very British stuff from David Brinnen, etc.

    It's the stuff they know and it's the stuff they love.

     

    Howie Farkes mostly does recognizable nature sets with lots of trees.

    That look different from the sceneries Andrey Pestryakov makes; they have distinctive and recognizable styles.

    Post edited by Sempie on
  • SevrinSevrin Posts: 6,313

    A lot of times, PAs are refining their methods as they go, and that's an evolutionary process and there aren't always big leaps in between the steps.  Nobody's saying anyone has to buy all of a PAs output.  

  • RAMWolffRAMWolff Posts: 10,368

    One of the many many reasons I miss Surreality so much.  She really knew how to make V4 look so different with interesting face shapes, dynamic skins and TONS of options.  I once did a freebie set for DAZ Studio since she worked almost exclusively for the Poser side of things and wanted to see what I could do.  I finally had to give in and release what I had done.  I think this character had upwards of over 400 options for lips, eyes, makeup, nails.... and other stuff.  This wsa all done for 3Delight, way way before iRAY came along.  Really tested me but it was nice to have ALMOST completed what I started out to do.  If it would have been a for sale add on pack I would have finished it.  Also there were certain effectts that couldn't be replicated in DAZ Studio so that was another reason why I stopped where I did with the conversion.  She was always so sweet and generous and so frigging talented.  

  • barbultbarbult Posts: 26,438

    https://www.daz3d.com/saiyaness does a great job of making unique characters.

  • MimicMollyMimicMolly Posts: 2,325

    While I understand that some people view the sameness as a problem since it feels like they're re-buying the same character but slightly tweaked all over again, my question is why would anyone need to buy it if they feel it looks the same as something they already own? There's some vendors who do have a similar style in characters they make, but I've only bought one or two from these vendors when it wasn't included in some bundle or special deal. For the rest? I skip them. I feel the same way towards clothes too.

  • PaintboxPaintbox Posts: 1,633

    The word we are looking for is "style" , and it is old as time. Artists create in their own special way.

  • brainmuffinbrainmuffin Posts: 1,278

    Years ago, I bought several of LiquidRust's characters, but they became way too similar after a time.

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