People who make Daz characters (that look too much like their other characters)

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Comments

  • Not all similarity is a bad thing. While I can see similar features between characters created by the same artist that doesn't bother me. If I think a character looks too similar to one I have I can pass. One of my friends is consistently confused for my sister even though we aren't related. 

    Some artists seem to have similar tastes as I do. I will find many of their characters attractive. I definitely have my types. But if they are too similar to one I already have I pass.

  • Wildman oSWildman oS Posts: 121
    edited August 2019

    There are a lot (too many for my wallet) of great looking characters both here at DAZ and at Rendo

    For the most part after you have played with DAZ/Poser modelling for a while you can tell which creator made which character

    So a creator may create characters that look quite similar, but we (the customer) all have different tastes and while some characters may look too samey, I'm sure one will stand out to us as the epitome of beauty incarnate, and we have to posses her, yet to many other people she looks just like her sisters

    It's all in the eye of the beholder

    Some creators make amazing characters right 'out of the box'

    With the great tools sold/provided it is not impossible for each of us to mold a character to our own preferences

    Look upon the 'out-of-the-box' as the catalyst for your own imagination and creation

    I thank all creators for making such lovely creations, please keep it up

     

    EDit:typo (as usual)

     

    Post edited by Wildman oS on
  • AsariAsari Posts: 703
    It's a common phenomenon that artists tend to create a certain look in their artwork. There are lots of articles researching this for famous painters. Even if artists use completely different merchant resources and build characters of different ethnicities this might still happen ... even if the likeness is not intended. Sometimes it might also be that the character are actually quite different but look similar due to the presentation. Similar hair, similar render settings, poses, background ... I never render characters out of the box and usually I'm not even interested in the morph but only interested in the skin texture, the shaders and the HD details. So character likeness by one artist is no problem to me ... if I prefer another look i can look for other artist catalogues. Luckily we have so many really outstanding artists with great characters to choose from.
  • novastridernovastrider Posts: 208
    edited August 2019

    It's true, but I'd hate to point fingers because I wish all these creators nothing but positive thoughts and success.

    But one of the main reasons why I cheer on celebrity-inspired faces is because they are practically the most diverse and often the most realistically shaped creations in their entire collection. Also yay for morph-makers in general and creative artists like JoeQuick and RawArt who show the width and depth these Genesis models are capable of.

    Post edited by novastrider on
  • missuskissesmissuskisses Posts: 918
    edited August 2019

    I think more often than not, 3D art is just like 2D art in that there are just some signature styles. Raiya noses, SecondCircle lips, etc., are especially recognizable IMO. The render styles and similar poses may also contribute to us seeing more similarity when the characters are otherwise somewhat distinct. It's getting quite easy to identify the PAs with just one look at the character thumbnails, which is good branding!

    There are some PAs, especially high-volume ones, who tend to put out more similar-looking characters more often than not. But they do deviate from time to time with gorgeous results.

    It did irk me when I found out that one vendor was using the same skin texture over and over again (same jpegs) but with slightly different material settings in terms of skin tone....

    Post edited by missuskisses on
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited August 2019

    I know my own dialed-in figures tend to look the same because I like the some dials more than others. I try to do that less, but it's a conscious effort. I'm sure artists in a raw 3d environment do the same - there's just similar things you do to a nose or an eye shape because you like to do it and it feels right.

    I buy for skin whenever possible. It's exciting when we get variations of skin that I don't have, or approaches that are applicable across to others (like tattoos in the overlay channel).

    Also, following specific artists for skin means that the skins will generally perform in a similar way under the same lights. I think it's a benefit to find similar-looking figures from the same artist if you like to dial in your own faces.
    /Gotta love it when you use multiple artists' skins in one image... one turns out too orange, another turns out too green/blue, etc.

    Post edited by The Blurst of Times on
  • JonnyRayJonnyRay Posts: 1,744
    xyer0 said:

    Mousso's characters may seem similar facially at first glance, but a lot of them are quite different. You have to buy them and work with them to see the differences/uniqueness because the lighting, poses, and hairs are often similar. She has given us a very wide variety of faces, and she is more prolific by far than anyone else in the field; so, there has been a bit of redundancy.

    [*snip*]

    Mousso is an evil evil woman. She's gotten SO good at those portrait renders that I'll see a new girl from her and think "Ooo, she's soooo pretty! I have to give her a home!"

    TBH I rarely comment on characters anymore. I have several dozen of them (G2, G3, G8), and have to almost force myself not to use one of me 2 or 3 favorites anyway. One thing I have noted a few times is that I know I don't need anymore "generic supermodel" figures. If I am going to buy something now she needs to be unique. Have some freckles or skin imperfections. Some sort of difference to them. I have to credit BlueJaunte for the idea of the "Signature Smile". That was a really nice way to set their characters apart from everyone else.

    When it comes to the idea of criticizing someone's products, I will go one of two ways. If it's a specific product that I have issue with, I'll try to find their commercial thread (or one made for them in the Commons) and offer constructive and thoughtful feedback. If it's a general suggetion, I've used the Product Suggestions forum to post my thoughts. That way I'm not detracting from a thread about one of their current products and potentially derailing it with a conversation that has no relevance to the people who wanted to discuss it.

    No matter what, I always try to be aware that these products take a lot of time and energy to create and being told their "labor of love" is or a 'Hard Pass' isn't doint anyone any good. My suggestion, when I used to monitor some forums where we did art critiques was to start by being sure that your goal is to be helpful, not to just gripe and complain. Then be respectful and courteous. Do your best to follow the "Good news, bad news, good news" structure of wrapping things to be fixed between points of things you like. That helps show your intention to someone who is only reading your words, not hearing your voice or seeing your face.

    If you realize your emotional about something, consider drafting the message and letting it sit overnight. See if after some time (and sleep) you feel the same way before you post it. And even then re-reading it you may find ways to soften the language so your feedback is heard without instantly putting them on the defensive.

  • kyoto kidkyoto kid Posts: 41,925
    edited August 2019
    scorpio said:
    kyoto kid said:

    ...

    As I also mentioned in the Daz5 thread, with Genesis or G2 I remember there were separate controls for right and left facial features (in the Actor parameters) with which you could dial in a bit of asymmetry.  Haven't seen the same for G3 or G8 (unless there is some merchant resource utility I don't yet have which opens those parameters).

    Use the face widget things.

    ..."face widget thingies?"

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,925
    kyoto kid said:
    As a non-3D analogy, I find that most of the "normal" characters in artwork by the legendary comic artist Jack Kirby all look really similar, especially the females, but that didn't stop him from developing hundreds of different titles over the years.     

    Betty & Veronica in Archie comics are literally identical except for hair...

    ...the same when it came to superheroes in Marvel or DC. They had to have something of a generic "base" as artists would come and go.

    The two most iconic superheroes of all time look exactly the same.  Superman and Batman are both muscular, lantern-jawed guys with blue eyes and black hair.  We all know the real reason Clark Kent wears those glasses, and it ain't to trick people into thinking he's not Superman...it's to trick people into thinking he's not Bruce Wayne.  Heck, even all the Robins look alike.

    ...as to Robin, to a point, there's this version who was a teen girl from one of Frank Miller's Dark Knight stories.

    Then again, MIller was not your normal run of the mill comic artist.

  • Write IdeaWrite Idea Posts: 447
     
    kyoto kid said:

    ...as to Robin, to a point, there's this version who was a teen girl from one of Frank Miller's Dark Knight stories.

    Then again, MIller was not your normal run of the mill comic artist.

    True.  Stephanie Brown (aka Spoiler) had a run as Robin, and I know her time was in official canon.  Although, who knows with the current DC run...

  • TimbalesTimbales Posts: 2,423

    I'm glad Jepe is making male characters again. When you look at the work he did for M4 & Genesis, you can't say they all look alike. 

  • FP_47429FP_47429 Posts: 117
    nicstt said:

    All charcters are based on Genesis (1, 2, 3, 8), so are morphs. (I'm ignoring previous to Genesis.)

    A huge number of characters are based off merchant resources; that doesn't make them bad. If I like a character, I buy, if I discover that they have the same texture with tweaks, I've been known to return them, but if I like those tweaks I don't usually bother.

     

    FP said:
    My biggest issue is with re-using assets. Adding a mole to a texture isnt a new texture. To qualify as a different character there should be a good deal if change. If not it should be sold as a morph and not a complete character. A few custom characters Ive come across are just dial setting.

     

    Not saying they are bad but IMHO just not worth it. If I have one character of some artist you might as well say I have 80% of anything that artist puts out. Im amazed at figures like the goblin, orc, mini godzilla thing (name?) but yawn at girl 12 with a minor change to skin color and a nose morph.
  • Rashad CarterRashad Carter Posts: 1,830
    edited August 2019
    xyer0 said:

    Mousso's characters may seem similar facially at first glance, but a lot of them are quite different. You have to buy them and work with them to see the differences/uniqueness because the lighting, poses, and hairs are often similar. She has given us a very wide variety of faces, and she is more prolific by far than anyone else in the field; so, there has been a bit of redundancy. Look:

    imageimageimageimage

    imageimageimage

    imageimageAlbany HD for Genesis 8 Female in Vendor, Daz Originals,  3D Models by Daz 3D

    Plus, the custom eyebrows she's been adding to her packages are not the same old unusable (for me) slight variations on Redz' SuperNatural Brows that many character vendors have been providing, but are actually unique, believable brows with character. Same for peach fuzz.

     

     

    Is it possible that Mousso's just too good? That seems to be what's actually happening here. The ladies are stunning and for me all are highly desireable!! And I believe your insights are spot on in that while the faces do vary reasonably well between figures there is perhaps a tangible similarity in posing and lighting that might make them seem more related than they really are.

    I always look at every single promo render for these Mousso products, a testament to how well her formulas are working on each individual project. I'm fully guilty of browsing but not often buying, but that will likely change now that I understand my initial reactions a little bit better. Mousso is really good and she makes it look easier than it is. Conscious analysis of the lighting reveals choices are as always quite captivating and the posing is always appropriate and never odd or distracting, which is exactly what you'd want for a product render.

    Major variations in character "personalities" is not the main point of these illustrations. The point is to show off the skins and the morphs with well balanced lighting and clear posing. All together a very professional looking catalogue. After this talk I will take your advice and explore the potentials of these products a bit more.

    I guess its true how similarities in presentation could have an impact on some viewer's perceptions, maybe even more than the details of the actual content itself. Perhaps this is why some vendors solicit the input of other artists for a portion of their promotional renders. Seems like a clever strategy just to change things up a little from time to time.

    Post edited by Rashad Carter on
  • Mousso is by far one of my favorites, I like Emrys and isource textures. I like isource because of the imperfections in the textures.

    Many times I switch textures up use them on other figures. I also like to tweak figures as well. 

    But in all honesty you can find a lot of products that look similar. Clothing, poses ( especially poses how many sexy pose sets can there be) all of the similar not just characters. We all have our likes and dislikes I can’t  tell you how many times I’ve bought a figure, clothing, etc for one thing I wanted that came from the product.

  • kyoto kidkyoto kid Posts: 41,925

    ...guess I'm just not into the "Cover Girl" runway model types.  I like more everyday looking characters. Crikey, I rarely if ever even use the makeup options.

  • VyusurVyusur Posts: 2,235
    edited August 2019
    AllenArt said:

    This is not unique to Daz's PAs. I used to work for a popular collectible doll magazine, and there was one German doll artist in particular whose dolls all looked very similar in the face (yet they were all lovely and she was very popular). Once I had the chance to meet her and was amazed - all her dolls looked a lot like her! LOL...

    One goes with what one knows....sometimes ones own face. LOL.

    Laurie

    I hope none of my characters looks like me. Once I have modeled my own head, but it stayed at the same stage, without body.

    https://youtu.be/K161_NZGN1g

    Post edited by Vyusur on
  • ZaiZai Posts: 289

    What type of imperfections sets a skin apart in the group's opinion? Anything besides your basic freckles, moles, etc? Aversions to too much LIE Editor stuff? Curious...LOL. It's funny how everyone is different in what they find attractive. I remember reading in another thread that someone disliked a certain character because of the heavy eye makeup when that is what drew me to that particular character. Not the heaviness itself, which I didn't think was bad, but the way it was applied and the subtle blending of it is what attracted me. I don't worry too much about much more than the head since I can dial whatever I like and clothes hides most of the skin anyway a good portion of the time. But I do usually buy for the skin and the head morph now. 

  • nicsttnicstt Posts: 11,715
    Cybersox said:

      Try mixing a Mousso character with a Thorne character lol! 

    Just try not to imagine them having sex. blush

    wow, thanks for the inter-species procreation images!

  • For me it's not just freckles or moles that are the most appreciated detail; it's the overal sharpness of the skin, that raw real look (visible pores, slight redness in various spots, edges, grit, et cetera). Skin needs to look like skin. Mousso has done one of the best examples of great skin with her Jayla figure.

     

    Zai said:

    What type of imperfections sets a skin apart in the group's opinion? Anything besides your basic freckles, moles, etc? Aversions to too much LIE Editor stuff? Curious...LOL. It's funny how everyone is different in what they find attractive. I remember reading in another thread that someone disliked a certain character because of the heavy eye makeup when that is what drew me to that particular character. Not the heaviness itself, which I didn't think was bad, but the way it was applied and the subtle blending of it is what attracted me. I don't worry too much about much more than the head since I can dial whatever I like and clothes hides most of the skin anyway a good portion of the time. But I do usually buy for the skin and the head morph now. 

     

  • I fell in love with Emrys' style for males at the start but then realized that white, Asian or black, their morphs all had the same cleft chin, philtrum, and only difference was skin shading and presentation renders.

    A lot of people love Thorne characters, which is fine, it's a Thorne trademark - just wish Thorne would make more guys, the ones that Thorne and Mada created in the past were stunning.

    I do note that there are several character makers who really do a great job at making celebrity-type faces that make me wonder who they are supposed to represent - again, I don't think anyone makes males anymore who fall into the celebrity lines of things - not for lack of amazing looking male singers/actors and celebrities.  But every day on every site, there are new celebrity females being produced - and finally, the makers of Female celebs are no longer producing the umpteenth iteration of Anjolina Jolie anymore (Like isn't there another actress playing Lara Croft nowadays?).

    I have actually stopped buying certain PA's characters anymore for exactly the reason of this post - I recognize the Merchant Resource used to make the skin, and usually also OWN it myself, and as I mentioned, the faces look like the default Daz ones with a few quirks that the vendor seems to find personally "hot", but with little variation in subsequent characters.

    One mention there are some who have "strange" faced characters - on Daz it's usually Pretty3D who has a really weird faced girl, and Aery Soul with their googly-eyed girl, who kind of freaks me out to look at.  At Renderosity I cannot look at Anagord's females mostly because they remind me too much of Jocelyn Wildenstein.  Sangriart, Mousso, and SecondCircle make great characters over there.  And Mousso is bringing them over to Daz now.  And although I don't do many female renders, I own most of Mousso's girls because of who they really look like and they really render that way.

    If people put a bit of effort into things and they lay their own promos end-to-end, to see their progression when doing faces, they might notice their own trends and find a way to keep surprising us in the future by seeing their similarities and making necessary changes to keep us excited and coming back for more.

    Greetz,
    Antonio

  • nicsttnicstt Posts: 11,715
    FP said:
    nicstt said:

    All charcters are based on Genesis (1, 2, 3, 8), so are morphs. (I'm ignoring previous to Genesis.)

    A huge number of characters are based off merchant resources; that doesn't make them bad. If I like a character, I buy, if I discover that they have the same texture with tweaks, I've been known to return them, but if I like those tweaks I don't usually bother.

     

    FP said:
    My biggest issue is with re-using assets. Adding a mole to a texture isnt a new texture. To qualify as a different character there should be a good deal if change. If not it should be sold as a morph and not a complete character. A few custom characters Ive come across are just dial setting.

     

     

    Not saying they are bad but IMHO just not worth it. If I have one character of some artist you might as well say I have 80% of anything that artist puts out. Im amazed at figures like the goblin, orc, mini godzilla thing (name?) but yawn at girl 12 with a minor change to skin color and a nose morph.

    There are lots of obviously diverse characters, and many that are more similar and even subtle - as though related. Real people look the same, but for subtle differences - even when unrelated.

    It really is simple though: buy what you like, return what you bought if it wasn't what expected.

  • BeeMKayBeeMKay Posts: 7,019

    I use the characters in the store as base, because I need unique characters for my comic. Mixing the characters and using morph pack turns them into the unique character that I need. It's hardly a usage "out of the box". Like others said, I don't have to buy it if I see no addition to my "resources of skins and shapes" in it.

    But honestly, as long as a PA's getting good sales by selling the perceived "sameness", it's really up to them - there are other PAs who cater to different tastes.

    It's like with the latest iPhone - it's really up to the customer if they buy it or not, and if a PA sees their sales collapsing because customers get bored, I'll assume they are business-savy enough to find a different style until they find something that will sell.

  • nicstt said:
    FP said:
    nicstt said:

    All charcters are based on Genesis (1, 2, 3, 8), so are morphs. (I'm ignoring previous to Genesis.)

    A huge number of characters are based off merchant resources; that doesn't make them bad. If I like a character, I buy, if I discover that they have the same texture with tweaks, I've been known to return them, but if I like those tweaks I don't usually bother.

     

    FP said:
    My biggest issue is with re-using assets. Adding a mole to a texture isnt a new texture. To qualify as a different character there should be a good deal if change. If not it should be sold as a morph and not a complete character. A few custom characters Ive come across are just dial setting.

     

     

    Not saying they are bad but IMHO just not worth it. If I have one character of some artist you might as well say I have 80% of anything that artist puts out. Im amazed at figures like the goblin, orc, mini godzilla thing (name?) but yawn at girl 12 with a minor change to skin color and a nose morph.

    There are lots of obviously diverse characters, and many that are more similar and even subtle - as though related. Real people look the same, but for subtle differences - even when unrelated.

    It really is simple though: buy what you like, return what you bought if it wasn't what expected.

    Yup, thats an easy option. Yet, it would be nice to see artist you like break out a bit instead of sitting inside their box. Ive seen remarkable work here as well as mediocre. Which would you rather have? Id still like to see nice vein maps included with characters.
  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited September 2019

    Marcius Dolls and Thorne Dolls make me happy.

    A lot of them are rather similar, but usually there's enough difference to make me want more of them.  I don't see this as a bad thing.

    Marcius and Thorne just seem to know what I'll like.

    It's nice that we have so many vendors though.  It means that, while a particular vendor might have a specific 'style', well between all of them we have a LOT of styles to choose from!

    Thankfully, body character morphs are pretty easy to change up using the dials.  Faces are a bit more tricky, but usually the faces are a bit more different to begin with anyways.  You can always tweak those to taste as well.

    Rhiannon also comes to mind, but usually there's some significant differences in skin textures with her models, even if the models are somewhat similar.  It all comes down to what you like.

    There's a few other examples that I'm not thinking of at the moment as well, and some of you have mentioned a few. 

    These days, I'm usually picking up a character because the skin looks interesting to me and I like the shape, in that order. If the skin is too similar to other models  that I already have, unless the shape is particularly striking, I'll usually pass on new characters. 

    If you shop for Daz stuff a lot, at some point you end up with a bunch of models that look fairly close to each other, even if they are from different people.  I've reached that point, so most of the new characters I pick up these days are the result of Pro bundle sales.  With a couple of exceptions, such as when I see a new or new to me character that I just really like.

    My wishlist is littered with a bunch of 'second string' characters at this point.  Characters that are moderately interesting to me, if the price is right.  This mostly applies to older models, but a few newer ones as well.

    Post edited by tj_1ca9500b on
  • Gogger said:

    There are actually A LOT of PAs who create "Sisters" as I call figures that have a similar look to other figures created by the same PA - which can be okay, but while I always reflexively click on Marcius' figures, I have to pace myself and try to get just the ones that have something different about them. (Not to single out one particular PA, but since I love their stuff I'm not complaining!) 

    As a counter point who do we feel creates characters that are THE MOST DIVERGENT from their other products?  Anyone? 

    Saiyaness
  • There's no doubt that character artists have very recognizable style preferences. And because many artists tend to use the same lighting for their promo renders, that also adds some sameness to the look of their products. This is also a sort of branding. As many have said...I know who made a new character just by seeing the main promo. And it's not just characters. PAs tend to repeat themselves in all other item styles as well from architecture to clothing.
  • bjoernb78 said:

    As far as I got told, perfect symmetrical characters are a lot easier/faster to create than those with a slight imperfection and probably sell better. So from vendor's view it might have a reason to go for those perfect symmetric  beauties with flawless skin. So I don't think you can blame those artists for preferring to make money instead of spending several more hours for imperfect, but therefore unique characters.

    I've also started once buying me some of those classic beauties.
    Meanwhile I'm tired of them, when I scroll through my library and can't even tell the difference between some of them.

    If I look for a fresh character now, I only buy those with a slight imperfection and asymmetry, that makes them unique. They just look so much more real in renders and I appreciate the artist's extra work on the details.

     

    It's not so much symmetry...but it's more like they use the same facial features for different models like for example the same eyes.  Sabby/Seven is the one that made me notice this first with the eyes that they use and Deva3d is another one.  It's to the point now where if a new character comes up on Rendo or Daz i dont even need to look at the name, i can just tell by the particular character style who created it.  There are other things too like how Marcius on Daz has a lot of ahem...thick (or is it thicc?)...characters which i dont mind.  Or how Anagord has overexaggerated facial bone structures around the eyes.  There was one on Daz who i cant remember but a few of their character poses the model had their eyes waaay opened up and kinda bug-eyed looking with their hand resting under their chin.

    That would be isource textures. That particular pose is kind of off putting for me. Their characters are highly recognizable as well... especially around the eyes and mouth. Because they crank out so many products, they like Mousso girls, tend to look the same. But, they do have some really nice characters. A lot of the sameness comes from the reuse of lighting, hair, and poses from product to product.
  • MimicMollyMimicMolly Posts: 2,322
    Perhaps if some of these artists, particularly the ones who only "crank out" female characters, made at least one male character, then it would break up this appearance of monotony in their work, just sayin' ;3
  • JonnyRayJonnyRay Posts: 1,744

    I don't think there's anything wrong with an artist establishing a "look" either. It's okay to know that certain people create characters with specific qualities. There is value in, for example, someone specializing in horror/creature characters, and another in elves and fantasy, and another in "girl next door", etc. The fact is that someone who is really good at a specific style may not be able to produce something of equal quality in another style. This is doubly true for male/female as someone who really understands feminine body shapes and skin may not be able to easily translate that knowledge over to a male character. If they want to try, great, more power to them. But I'd also understand if they felt more comfortable staying in their "wheelhouse" as it were.

  • xyer0xyer0 Posts: 6,347
    Vyusur said:
    AllenArt said:

    This is not unique to Daz's PAs. I used to work for a popular collectible doll magazine, and there was one German doll artist in particular whose dolls all looked very similar in the face (yet they were all lovely and she was very popular). Once I had the chance to meet her and was amazed - all her dolls looked a lot like her! LOL...

    One goes with what one knows....sometimes ones own face. LOL.

    Laurie

    I hope none of my characters looks like me. Once I have modeled my own head, but it stayed at the same stage, without body.

    https://youtu.be/K161_NZGN1g

    @Vyusur I'd buy that character head in half a heartbeat! I always use a different body anyway.

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