People who make Daz characters (that look too much like their other characters)

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Comments

  • AlmightyQUESTAlmightyQUEST Posts: 2,006
    edited August 2019

    Thing is i'm a bit torn on giving my feedback directly to vendors.  Will i end up talking to a vendor who is stubborn and will only change if it starts to affect their sales? or will i end up talking to one who will genuinely listen and try to expand/improve their selection instead of chasing the almighty dollar?

     

    Another thing too is do we treat vendors like people or businesses? seems like some businesses respond better to public criticism.  Cause instead of me sending a vendor a private message and getting ignored.  If you say something on a public forum some people feel compelled to respond and either say "we will work on changing" or "we are comfortable with the way things are".  If SaSe or anyone else were to read this thread and reply and say they will continue doing things the way they are doing i wouldnt mind that one bit.  I would probably be happy that they took the time to address it publicly.  And also its not as if people on the thread are saying "omg his stuff sucks so bad".  On a technical level SaSe's products are really good.  Its just that their characters have a lot of similarities between them.  If they are unaware of this and it might be hurting their sales i want them to know.

    Maybe treat vendors like they are people because they are people? Maybe also realize that you are never talking to a business, as a business is not a sentient being, but talking to people at that business?
    Post edited by AlmightyQUEST on
  • GoggerGogger Posts: 2,496

    There are actually A LOT of PAs who create "Sisters" as I call figures that have a similar look to other figures created by the same PA - which can be okay, but while I always reflexively click on Marcius' figures, I have to pace myself and try to get just the ones that have something different about them. (Not to single out one particular PA, but since I love their stuff I'm not complaining!) 

    As a counter point who do we feel creates characters that are THE MOST DIVERGENT from their other products?  Anyone? 

  • WinterMoonWinterMoon Posts: 2,016

    Who was it who sculpted Edie and Ollie?

  • Rashad CarterRashad Carter Posts: 1,830

    I can agree with the sentiment of the OP. In this case I'm not certain if it violates TOS or not to mention specific vendors. If so then the mods will remove the post. If not then we can discuss openly.

    One example could be sited as the ladies by Muosso. The basic look is very attractive, and no doubt appealing. However the facial structures and the eyes...even on those characters with variations in ethnicity, still look like close cousins to one another. Part of it might be the "signature" of the vendor and that easy recognition might help increase sales in some cases. However for me I just find they are all far too similar looking as if they were all taken from the big eyes high cheeked basic morph with minimal variations and the textures all seem to have the same blush on the cheeks.  These are also Daz Originals which makes them super affordable and might also be part of why they can appear so similar. Sometimes I feel that vendors might feel pressured to publish regularly and not to lose too much time on each individual product. Stick to what you know kind of thing, this can apply to both artists and vendors. I'm the last person to offer advice on the proper answer to this quiery.

  • GordigGordig Posts: 10,612
    Gogger said:

    As a counter point who do we feel creates characters that are THE MOST DIVERGENT from their other products?  Anyone? 

    Obviously JoeQuick

  • GoggerGogger Posts: 2,496
    Gordig said:
    Gogger said:

    As a counter point who do we feel creates characters that are THE MOST DIVERGENT from their other products?  Anyone? 

    Obviously JoeQuick

    HA HA! Yes, obviously. Agreed.  :)

  • LinwellyLinwelly Posts: 6,058

    Saiyaness, their characters have a lot of variety both in skin and morph

  • FirstBastionFirstBastion Posts: 8,049

    Virtual_World  very different,  unique variety of characters through out the various generations.

    https://www.daz3d.com/virtual_world

     

  • GoggerGogger Posts: 2,496
    edited August 2019

    Virtual_World  very different,  unique variety of characters through out the various generations.

    https://www.daz3d.com/virtual_world

     

    Good call, and NICE sample of the variety!
     

    Post edited by Gogger on
  • GoggerGogger Posts: 2,496
    edited August 2019

    Uh oh - I think I diverted the thread from its original topic. Sorry AlmightyQUEST!  I hope it is pertinent enough to have counterpoints on the same page, but let me know if you'd prefer we have a mod split it into its very own "Awesome Characters Diversity Thread".

    Post edited by Gogger on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983

    SASE is one of my favorites.  I even bought V4 models just so I could GenX them up to G8. People who post their art here in the forums also have a "type" as well.  I usually can tell immediately who did the picture

  • AlmightyQUESTAlmightyQUEST Posts: 2,006
    Eh? Oh, I think I'm just at the top of the second page...
  • kyoto kidkyoto kid Posts: 41,925

    ...this is why I don't buy many character morphs unless it lends a unique quality to the Genesis "gene pool" or makes a good foundation for custom character development. I primarily rely on merchant resource morph content and other tools like Gen-X (which is one of the reasons I stopped at G3), the Growing Up morphs, Zev0's various anatomy "control" content, and Skin Builder Pro (a real money saver as I don't need to purchase a whole slew of characters to get different skins as I can now create them myself, though I wish there was one for male figures).

    As I also mentioned in the Daz5 thread, with Genesis or G2 I remember there were separate controls for right and left facial features (in the Actor parameters) with which you could dial in a bit of asymmetry.  Haven't seen the same for G3 or G8 (unless there is some merchant resource utility I don't yet have which opens those parameters).

  • kyoto kidkyoto kid Posts: 41,925
    As a non-3D analogy, I find that most of the "normal" characters in artwork by the legendary comic artist Jack Kirby all look really similar, especially the females, but that didn't stop him from developing hundreds of different titles over the years.     

    Betty & Veronica in Archie comics are literally identical except for hair...

    I think every PA has a certain style and even Mousso’s characters start to look pretty similar but I can’t stop buying them, they are so gorgeous, and Thorne and 3DU’s characters are so cute... I don’t really mind each PA having their own style. Just like you can recognize a Picasso or a Van Gogh... And as others have said, I don’t use characters out of the box except for test renders or posts here. The fun is using them as a base and adding your own morphs. You can mix and match textures, mix character morphs or individual morphs...  Try mixing a Mousso character with a Thorne character lol! 

    ...the same when it came to superheroes in Marvel or DC. They had to have something of a generic "base" as artists would come and go.

  • nonesuch00nonesuch00 Posts: 18,762

    Virtual_World  very different,  unique variety of characters through out the various generations.

    https://www.daz3d.com/virtual_world

     

    I agree & they look so average. Average is so underestimated.

  • So, yeah, as has been mentioned already, this happens in every artistic field :D Every artist has the faces they are most familiar with and usualy it's their own. I'll make a character, my husband will say, "She looks like you!", I'll cuss and try to change it to where it doesn't look like me, my daughter, my son, my husband... not always successfully. There was a comic book artist, I can't remember his name at the moment, but literally every character they make is identical. The only change is the costume (this was not because he was given a base, it's just what he draws-- he also draws a lot of feet as I recall). 

    Is it on purpose for sales? For the most part, no. Sometimes, yes probably (PA's have to eat :D ). When you go to create a face, your first instinct for what a face looks like is the face that is most familiar to you-- either yourself, your significant other, your parents, your siblings, your best friend... There are common features that look "normal" to you and you will find yourself putting in every time. Generally, it isn't a conscious effort to do what you've done before because that sold well (but sometimes it is).

    As for approaching PA's... obviously, you are welcome to do this. But you have to remember that:

    1. PA's are people, not businesses. They have feelings and are doing this because they want to. Think about how you would feel about someone approaching you with how to do your job-- how you would feel, how best to get their message across to you without insulting or offending you.
    2. Your input is your opinion and should be presented as such-- instead of, "You should do this," try "I'd love to see you do this." You will always get better results this way. 
    3. Accept that they might not do anything with your input. Nothing is more frustrating as a PA than someone who has never sold in the market (or created any content) telling you how to do your job, then getting mad at you when you don't agree to do it their way. I put this here because, yes, PA's have gotten very angry/rude messages from users that don't like the way they do things, and the PA isn't going to change it to their way. Look at it as a person that does heart surgery. You wouldn't tell your surgeon, "Oh, be sure to keep close to the margins to prevent damage to the surrounding tissue." He would just look at you like you're crazy, say, "Uh huh," and do whatever he was going to do to begin with. A lot of the PA's have been doing this a *long* time.
    4. Don't expect a big response. You might have a great idea that is amazing, but you might not (or the PA might not see it like that). If you PM a PA (which I don't really recommend), I wouldn't expect more than a, "Thank you for feedback."

    So, should you message PA's? I wouldn't, mainly because a *lot* of PA's never visit the forums (and never notice if they get PMs). You may be surprised to find out that people that make things on their computers at home tend to be a less social bunch. One of the amazing benefits of brokering at Daz3D is that all the people stuff is handled by Daz3D, and we don't have to step out of our comfort zones. A lot of PA's have DeviantArt pages, and you can go there. Are they asking for critiques? Then give 'em. If not there are a couple better ways. 

    Obviously, speaking with your wallet is going to be the most effective way. Do you love the diversity and detail VirtualWorld puts into their characters? Buy them! Every PA can see who is selling well and for how long. We might not have the exact numbers, but we get a pretty good idea of what they are. A lot of PA's do this as their sole means of income, so sales numbers are going to be pretty darned influential to them.

    The next method is to post in the Product Suggestions forum. Don't call out a specific PA, but post that you'd like more variation in features, skins, whatever it is you like. This is something that all PA's can see and consider without being put on the spot publicly (because no one likes that). 

    Probably not as direct or with as immediate results as you like, but there you have it-- a PA's opinion. 

    Also, we PA's love diversity and are working on it :D But we're not perfect, and we're doing our best to learn and expand our capabilities.

  • SevrinSevrin Posts: 6,313

    That's one reason I like Rendo.   Usually to congratulate them on creating something special, but also to point out some issues I've had with their product.   I've always heard back, and the exchange has always been positive.  Anyway, I don't mind if a PA has a style, as long as it's not the same as everyone else's style.

  • FenixPhoenixFenixPhoenix Posts: 3,184
    edited August 2019

    So, yeah, as has been mentioned already, this happens in every artistic field :D Every artist has the faces they are most familiar with and usualy it's their own. I'll make a character, my husband will say, "She looks like you!", I'll cuss and try to change it to where it doesn't look like me, my daughter, my son, my husband... not always successfully. There was a comic book artist, I can't remember his name at the moment, but literally every character they make is identical. The only change is the costume (this was not because he was given a base, it's just what he draws-- he also draws a lot of feet as I recall). 

    Is it on purpose for sales? For the most part, no. Sometimes, yes probably (PA's have to eat :D ). When you go to create a face, your first instinct for what a face looks like is the face that is most familiar to you-- either yourself, your significant other, your parents, your siblings, your best friend... There are common features that look "normal" to you and you will find yourself putting in every time. Generally, it isn't a conscious effort to do what you've done before because that sold well (but sometimes it is).

    As for approaching PA's... obviously, you are welcome to do this. But you have to remember that:

    1. PA's are people, not businesses. They have feelings and are doing this because they want to. Think about how you would feel about someone approaching you with how to do your job-- how you would feel, how best to get their message across to you without insulting or offending you.
    2. Your input is your opinion and should be presented as such-- instead of, "You should do this," try "I'd love to see you do this." You will always get better results this way. 
    3. Accept that they might not do anything with your input. Nothing is more frustrating as a PA than someone who has never sold in the market (or created any content) telling you how to do your job, then getting mad at you when you don't agree to do it their way. I put this here because, yes, PA's have gotten very angry/rude messages from users that don't like the way they do things, and the PA isn't going to change it to their way. Look at it as a person that does heart surgery. You wouldn't tell your surgeon, "Oh, be sure to keep close to the margins to prevent damage to the surrounding tissue." He would just look at you like you're crazy, say, "Uh huh," and do whatever he was going to do to begin with. A lot of the PA's have been doing this a *long* time.
    4. Don't expect a big response. You might have a great idea that is amazing, but you might not (or the PA might not see it like that). If you PM a PA (which I don't really recommend), I wouldn't expect more than a, "Thank you for feedback."

    So, should you message PA's? I wouldn't, mainly because a *lot* of PA's never visit the forums (and never notice if they get PMs). You may be surprised to find out that people that make things on their computers at home tend to be a less social bunch. One of the amazing benefits of brokering at Daz3D is that all the people stuff is handled by Daz3D, and we don't have to step out of our comfort zones. A lot of PA's have DeviantArt pages, and you can go there. Are they asking for critiques? Then give 'em. If not there are a couple better ways. 

    Obviously, speaking with your wallet is going to be the most effective way. Do you love the diversity and detail VirtualWorld puts into their characters? Buy them! Every PA can see who is selling well and for how long. We might not have the exact numbers, but we get a pretty good idea of what they are. A lot of PA's do this as their sole means of income, so sales numbers are going to be pretty darned influential to them.

    The next method is to post in the Product Suggestions forum. Don't call out a specific PA, but post that you'd like more variation in features, skins, whatever it is you like. This is something that all PA's can see and consider without being put on the spot publicly (because no one likes that). 

    Probably not as direct or with as immediate results as you like, but there you have it-- a PA's opinion. 

    Also, we PA's love diversity and are working on it :D But we're not perfect, and we're doing our best to learn and expand our capabilities.

    +1 Well said and I agree 100%. I feel sometimes people focus too much on what to say and not enough on how* to say it. A critique delivered without thought might come across as destructive and entitled. A critique delivered with the intention to be constructive will always be well received so long as it written with a positive and not a negative tone, as has been also said by Drew & others in this thread.
    Post edited by FenixPhoenix on
  • Serene NightSerene Night Posts: 17,704
    edited August 2019

    I just don't buy products that look similar.

    Some pas can make reused genetics work, others can't. For example, there is one pa that uses the same skin resource with the same skin error repeatedly. I used to hate it when those characters were in pro bundles, because the error was annoying.

    On the other hand, there are others who use the same or similar resource, and make it different enough to be a joy to use.

    I think it depends on how much energy one puts into the product being created and how much customization the pa puts into their creations.

    Post edited by Serene Night on
  • kwanniekwannie Posts: 870

    Has anybody tried to use Face Gen with their progects. I am a Face Gen Junkie. I have all kinds of unique characters in my library. I have even been able to get faces from catoon photos and special makeup from clown or geisha photos. You can get all kinds of celebrity faces once you learn how to use it it is extremely accurate.

  • AllenArtAllenArt Posts: 7,175
    edited August 2019

    So, yeah, as has been mentioned already, this happens in every artistic field :D Every artist has the faces they are most familiar with and usualy it's their own. I'll make a character, my husband will say, "She looks like you!", I'll cuss and try to change it to where it doesn't look like me, my daughter, my son, my husband... not always successfully. There was a comic book artist, I can't remember his name at the moment, but literally every character they make is identical. The only change is the costume (this was not because he was given a base, it's just what he draws-- he also draws a lot of feet as I recall). 

    Is it on purpose for sales? For the most part, no. Sometimes, yes probably (PA's have to eat :D ). When you go to create a face, your first instinct for what a face looks like is the face that is most familiar to you-- either yourself, your significant other, your parents, your siblings, your best friend... There are common features that look "normal" to you and you will find yourself putting in every time. Generally, it isn't a conscious effort to do what you've done before because that sold well (but sometimes it is).

    As for approaching PA's... obviously, you are welcome to do this. But you have to remember that:

    1. PA's are people, not businesses. They have feelings and are doing this because they want to. Think about how you would feel about someone approaching you with how to do your job-- how you would feel, how best to get their message across to you without insulting or offending you.
    2. Your input is your opinion and should be presented as such-- instead of, "You should do this," try "I'd love to see you do this." You will always get better results this way. 
    3. Accept that they might not do anything with your input. Nothing is more frustrating as a PA than someone who has never sold in the market (or created any content) telling you how to do your job, then getting mad at you when you don't agree to do it their way. I put this here because, yes, PA's have gotten very angry/rude messages from users that don't like the way they do things, and the PA isn't going to change it to their way. Look at it as a person that does heart surgery. You wouldn't tell your surgeon, "Oh, be sure to keep close to the margins to prevent damage to the surrounding tissue." He would just look at you like you're crazy, say, "Uh huh," and do whatever he was going to do to begin with. A lot of the PA's have been doing this a *long* time.
    4. Don't expect a big response. You might have a great idea that is amazing, but you might not (or the PA might not see it like that). If you PM a PA (which I don't really recommend), I wouldn't expect more than a, "Thank you for feedback."

    So, should you message PA's? I wouldn't, mainly because a *lot* of PA's never visit the forums (and never notice if they get PMs). You may be surprised to find out that people that make things on their computers at home tend to be a less social bunch. One of the amazing benefits of brokering at Daz3D is that all the people stuff is handled by Daz3D, and we don't have to step out of our comfort zones. A lot of PA's have DeviantArt pages, and you can go there. Are they asking for critiques? Then give 'em. If not there are a couple better ways. 

    Obviously, speaking with your wallet is going to be the most effective way. Do you love the diversity and detail VirtualWorld puts into their characters? Buy them! Every PA can see who is selling well and for how long. We might not have the exact numbers, but we get a pretty good idea of what they are. A lot of PA's do this as their sole means of income, so sales numbers are going to be pretty darned influential to them.

    The next method is to post in the Product Suggestions forum. Don't call out a specific PA, but post that you'd like more variation in features, skins, whatever it is you like. This is something that all PA's can see and consider without being put on the spot publicly (because no one likes that). 

    Probably not as direct or with as immediate results as you like, but there you have it-- a PA's opinion. 

    Also, we PA's love diversity and are working on it :D But we're not perfect, and we're doing our best to learn and expand our capabilities.

    This. It's human nature to recreate, when one has a chance, what is most familiar to a person. Including faces. Personally, I tend to create my mother's face in female characters for some reason. I just now noticed that the face in my Daz avatar looks a ton like me, right down to the resting b*tch face. LMAO.

    Laurie

    Post edited by AllenArt on
  • ThatGuyThatGuy Posts: 797

    I've stopped buying characters except from some vendors who I think do not come out with look alike characters all that often or in fact hardly at all, Virtual_World and Maelwenn also another vendor from Rendo, Phoenix1966, to name a limited few who do not fall into that trap.  There are more than several vendors, both at DAZ and Rendo that come out with the same looking characters time and again, perhaps with a different skin tone or different body shape, but still the same facial look.  It gets tiring to look at sometimes, but again, as the OP stated, I'm not required to buy it if I don't want to, but I just wanted to express my opinion nonetheless.

  • xyer0xyer0 Posts: 6,347
    edited August 2019

    Mousso's characters may seem similar facially at first glance, but a lot of them are quite different. You have to buy them and work with them to see the differences/uniqueness because the lighting, poses, and hairs are often similar. She has given us a very wide variety of faces, and she is more prolific by far than anyone else in the field; so, there has been a bit of redundancy. Look:

    imageimageimageimage

    imageimageimage

    imageimageAlbany HD for Genesis 8 Female in Vendor, Daz Originals,  3D Models by Daz 3D

    Plus, the custom eyebrows she's been adding to her packages are not the same old unusable (for me) slight variations on Redz' SuperNatural Brows that many character vendors have been providing, but are actually unique, believable brows with character. Same for peach fuzz.

    Another thing to consider is how difficult it is to make a character with a unique face that won't run into QA snags because of otherwise unimaginable issues. Also, average faces that can skirt the thin line between photorealism and toonish caricature are exceedingly difficult to craft and sell because---like plain or regular people---they have to be photographed from their "good" sides, which are often only a span of 10-15 degrees of a turn. But most people don't want to buy that girl because ugly beautiful is so elusive and subjective.

    Saiyaness is the queen of character diversity imo. And although I thought that most of bluejaunte's uber-photorealistic faces were variations on a theme, I discovered that even though some of the characters look like sisters, their face morphs were dramatically different shapes. I use retail characters as starting points and employ E&J Head Morphs, 200 Plus Head Morphs, Rarestone's Head Morphs, DO Head Morphs, Thorne/HandSpanStudio's Morph Kits, and everything else I can get my hands on to make the faces different. But Core characters and trusted vendors are a huge help.

     

    Post edited by xyer0 on
  • MendomanMendoman Posts: 404
    edited August 2019

    I don't really mind that artist have their own "style" when it comes to morphs. To be honest, I've noticed that when I dial spin my characters, they also end up looking little similar to my older characters. There's just some features I like, and I suppose I unconsciously go to that same direction. Heh, I suppose I really should buy that morph randomizer laugh 

     

    But....I do mind when PAs use same skin resource over and over again. Like others have said, adding couple of moles or few freckles does not make it a new skin, and since I buy new characters mainly for the skin, it's really annoying to realize that I already own it.

    Post edited by Mendoman on
  • Maybe treat vendors like they are people because they are people? Maybe also realize that you are never talking to a business, as a business is not a sentient being, but talking to people at that business?

     

    That rule goes both ways doesnt it? part of the reason why i dont contact vendors and give feedback is because sometimes i dont feel like **I'm** being treated like a person.

  • scorpioscorpio Posts: 8,533
    kyoto kid said:

    ...

    As I also mentioned in the Daz5 thread, with Genesis or G2 I remember there were separate controls for right and left facial features (in the Actor parameters) with which you could dial in a bit of asymmetry.  Haven't seen the same for G3 or G8 (unless there is some merchant resource utility I don't yet have which opens those parameters).

    Use the face widget things.

  • Write IdeaWrite Idea Posts: 446
    edited August 2019

    If you do decide to email the PA in particular, approach him/her with constructive criticism.  If the only feedback a PA gets is, "OMG! DIZ iS aMaZiNg!" it will make him/her feel like he/she are doing a good job, but it won't help him/her expand his/her craft.  On the other hand, if the PA gets emails such as, "This product is terrible!  I'm going to talk to your supervisor and get a full refund!  It's NOTHING like I was expecting!  You shouldn't even be a creator!" it is down right rude, unprofessional, and it will make the PA feel like crap and--once again--won't help him/her expand his/her craft.  

    I worked in retail for many years, and I've experienced both of those criticism...many times...face-to-face.  The positive comments made me feel great, the negative ones ruined my day, but the constructive ones helped me learn something.  The PAs are artists, but they are also business people.  If you do reach out to the PA, it can be seen as an opportunity to expand his/her business.  

    Do what is called a compliment sandwich.  Complement.  Feedback.  Compliment.

    "Hey, [INSERT PA's NAME HERE], I just bought your [PRODUCT] and thought it was amazing!  I own quite a few of your character models.  When I was doing a big group photo of all your characters, I did notice that some of them did look a lot alike.  I would love to buy more, though they do seem kinda similar.  Anyway, thanks so much for the ones you've made!  They really help with my pictures!"

    Everyone is different in how they absorb feedback.  The compliment sandwich is probably the best way, because it does safeguard the individual's feelings.  

    Post edited by Write Idea on
  • Write IdeaWrite Idea Posts: 446
    kyoto kid said:
    As a non-3D analogy, I find that most of the "normal" characters in artwork by the legendary comic artist Jack Kirby all look really similar, especially the females, but that didn't stop him from developing hundreds of different titles over the years.     

    Betty & Veronica in Archie comics are literally identical except for hair...

    ...the same when it came to superheroes in Marvel or DC. They had to have something of a generic "base" as artists would come and go.

    The two most iconic superheroes of all time look exactly the same.  Superman and Batman are both muscular, lantern-jawed guys with blue eyes and black hair.  We all know the real reason Clark Kent wears those glasses, and it ain't to trick people into thinking he's not Superman...it's to trick people into thinking he's not Bruce Wayne.  Heck, even all the Robins look alike.

  • WinterMoonWinterMoon Posts: 2,016
    edited August 2019

    Aargh double post! @Chohole, plz delete?

    Post edited by WinterMoon on
  • WinterMoonWinterMoon Posts: 2,016

    I don't really mind that artist have their own "style" when it comes to morphs.

    Actually, concistency is a good thing in vendors. If they have a style you like, you know where you can go for more of the same.

     

    As for vendors I personally think have a good selection:

    Quixotry is really good at making characters with different features.

    Emrys' characters are pretty diverse.

    Jessaii/DemonicaEvilius's work ranges from fairly realistic to really cartoony. 

    Bluejaunte's characters look a bit related, but they all come with unique expressions to make them individuals.

    I don't actually think Fred Winkler same-faces too badly, and the work Sabby does with him has a lot more variation to it than her collaberations with Seven. (But I love SaSe anyway.)

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