People who make Daz characters (that look too much like their other characters)

1246

Comments

  • VyusurVyusur Posts: 2,235
    xyer0 said:
    Vyusur said:
    AllenArt said:

    This is not unique to Daz's PAs. I used to work for a popular collectible doll magazine, and there was one German doll artist in particular whose dolls all looked very similar in the face (yet they were all lovely and she was very popular). Once I had the chance to meet her and was amazed - all her dolls looked a lot like her! LOL...

    One goes with what one knows....sometimes ones own face. LOL.

    Laurie

    I hope none of my characters looks like me. Once I have modeled my own head, but it stayed at the same stage, without body.

    https://youtu.be/K161_NZGN1g

    @Vyusur I'd buy that character head in half a heartbeat! I always use a different body anyway.

    Thank you for your kind words. Seems like I should attach a body to this head and to complete the character.

  • JD_MortalJD_Mortal Posts: 760
    edited September 2019
    Zai said:

    What type of imperfections sets a skin apart in the group's opinion? Anything besides your basic freckles, moles, etc?

    Skin tone, skin color, tone patches, color patches, pore-sizes, pore-volumes, pore-patches, lip-flesh color, lip-flesh blending, skin-creases, glossy patches, hairs, scars, veins...

     

    Zai said:

    It's funny how everyone is different in what they find attractive.

    Unfortunately, most artists focus on "average desired attractive attributes", and create them into one single being. Making models that are average, which the average majority will see as beautiful. (Eg, less than half of the population, but greater than the majority of isolated groups.)

    Perception: If everyone is beautiful and perfect, then everyone is average and "ugly", in a numbing way. Just as if everyone is rich, then everyone is also poor... In order to truly have "rich", you need "poor", or everyone is "average". (Communism/Socialism, whats mine is mine, whats yours is mine.)

    The ugly become the desired. {Essentially, what daz models have become. Everyone looking for imperfections among perfections. Larger, fatter, taller, shorter, older, deformed... all desired more than the "supermodels", sold all over, which are kind-of... Meh, by the opinions of most talking about it. Only new people, just coming to Daz3D now, who haven't been saturated by them in the catalog or in self-renders, are like, OMG, these are all HOT!}

    Beauty is subjective. Most are just looking for "something-else". Variety is what most people crave, desire, demand, need, want and strive for. Having shape-morphs is only a small part of it. We honestly need tone-morphs, color-morphs, imperfection layers, etc... In order to create real variety. Morph the base model, with the base skin, and it will always still look like the base model, no matter what shape you alter the face and body with. It is like adding age to a person, they still look like the same person, just older, thinner, taller, deformed, etc...

    This is why people cheat on one another. Why people date many people, before "settling down". Why society avoids excessive similarity, but still embraces mild similarity. (If everyone looks like they are related, {insert banjo sounds}, we avoid that. Yet, we avoid places where things are too different. {Classic racism})

    Post edited by JD_Mortal on
  • xyer0 said:
    Vyusur said:
    AllenArt said:

    This is not unique to Daz's PAs. I used to work for a popular collectible doll magazine, and there was one German doll artist in particular whose dolls all looked very similar in the face (yet they were all lovely and she was very popular). Once I had the chance to meet her and was amazed - all her dolls looked a lot like her! LOL...

    One goes with what one knows....sometimes ones own face. LOL.

    Laurie

    I hope none of my characters looks like me. Once I have modeled my own head, but it stayed at the same stage, without body.

    https://youtu.be/K161_NZGN1g

    @Vyusur I'd buy that character head in half a heartbeat! I always use a different body anyway.

    And it helps that Veronica has a dancer's body anyway heart nobody would want a DAZ version of mine blush

  • johnjohn808johnjohn808 Posts: 179

    Old thread but yes.... too many characters from my former favorite vendors look the same.

    I used to love a certain vendor`s girls, but they are all starting to look the same to me, and are getting more "toonish" looking (huge eyes, small noses)  with every new release. It seems like the same characters but with added acne.

    Now I only buy from Bluejaunte or build on body and head shapes (Lyoness has some great ones).  Thank goodness for Zev0. :)

    But I guess it saves me money LOL

  • barbultbarbult Posts: 26,488
    edited May 2020

    Old thread but yes.... too many characters from my former favorite vendors look the same.

    I used to love a certain vendor`s girls, but they are all starting to look the same to me, and are getting more "toonish" looking (huge eyes, small noses)  with every new release. It seems like the same characters but with added acne.

    Now I only buy from Bluejaunte or build on body and head shapes (Lyoness has some great ones).  Thank goodness for Zev0. :)

    But I guess it saves me money LOL

    Some people have commented that BlueJaunte's characters look alike (same nose, etc.). So , I guess different people see different things. BlueJaunte also reuses skin materials between characters, so they are not as unique as I had hoped they would be.

    Post edited by barbult on
  • EllessarrEllessarr Posts: 1,395

    well for me while i really love Hamster character that girls really looks "bijin", asian girls or asian like girl no complain i also do feel they really look alike in the face it's soo which his last work:

    i was thinking which it was a sort of "expansion or "based on this one:

    when looking at the face of all of then i really feel which most of the diference between then would be more like the eyebrows and maybe a little the eyes too(one have small eye other big and all), the overal faces i feel like most of then are almost the same character just with a different texture.

  • MelissaGTMelissaGT Posts: 2,611

    I rarely use character face shapes out of the box...more they are a foundation to start with. So if I could buy just skin, I would. 

  • y3kmany3kman Posts: 853

    I rarely use character face shapes out of the box...more they are a foundation to start with. So if I could buy just skin, I would. 

    That opens up a new problem, though. Some PAs use the same/similar skin texture for their character lineup which already have facial similarities.

  • WonderlandWonderland Posts: 7,137
    edited May 2020

    I just realized that I have 65 of Mousso's characters! Yikes! I don't think I've ever used one "out of the box" except for tests or forum posts but I like adding small amounts of her characters, mixed with others and individual morphs to create my own unique characters, and Mousso's morphs always add interesting upscale beauty to characters. And then there are times when I like to add Thorne character morphs to other characters. Like if there's a character that looks too masculine to me (like Stephanie 8) I add some Thorne, and now I have a beautiful character.  For those who use characters out of the box, you're really missing out! Why wouldn't you want to put your own spin on the character, especially if you're complaining they are too similar. 
     

     

    Post edited by Wonderland on
  • EllessarrEllessarr Posts: 1,395

    I rarely use character face shapes out of the box...more they are a foundation to start with. So if I could buy just skin, I would. 

    that is a dream which i do have, to one day have a PA to sell only skins, without "characters" just skins, that would be awesome, be able to buy diferente type of skins type/races/styles, to make my own characters.

  • WonderlandWonderland Posts: 7,137
    Ellessarr said:

    I rarely use character face shapes out of the box...more they are a foundation to start with. So if I could buy just skin, I would. 

    that is a dream which i do have, to one day have a PA to sell only skins, without "characters" just skins, that would be awesome, be able to buy diferente type of skins type/races/styles, to make my own characters.

    https://www.daz3d.com/skin-builder-8-for-genesis-8-females

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,507
    Ellessarr said:

    well for me while i really love Hamster character that girls really looks "bijin", asian girls or asian like girl no complain i also do feel they really look alike in the face it's soo which his last work:

    i was thinking which it was a sort of "expansion or "based on this one:

    when looking at the face of all of then i really feel which most of the diference between then would be more like the eyebrows and maybe a little the eyes too(one have small eye other big and all), the overal faces i feel like most of then are almost the same character just with a different texture.

    with her dforce boobies her Kpop surgical face will probably be overlooked cheeky

  • Think about it from the PA's perspective.

    It's important to stay at the "front of the store"--among the new products.  Not everyone who is shopping the store makes an extensive search of the full inventory.  New items will be a high percentage of sales, and more of these sales will be made without deep discounts.

    You could stay at the front of the store in two ways.  You could put in a lot of work to make a genuinely unique product with no guarantee of success (High expense, high risk).  Or you could put in much less work for something which is a variant of your existing template.  Even if there is a principle of diminishing returns for making the same thing over and over again, you're working with a formula for which you know there is at least some market, because it worked for you in the past.. So, option #2 is low expense, low risk.

    If Daz introduces another centaur, would you make completely new 3D models for it? Wouldn't you just take a male or female figure's head, arms, and torso (and maybe throw in an option for yellow eyes, or a tattoo LIE), stick'em on the horse body, and call it a new character?  Daz's constant introduction of "new" figures encourages PA's to make characters which are simply minor variations of charcters we have already seen--The PAs don't need to do that much to transform their Genesis 8 Female character into an Aiko, an Olympia, a Teen Josie, etc.

    If you look at other product categories (like environments or wardrobe), you'll see the tendency of a PA churn out variations of their previous works.  With human figures, the repetitiveness is more easily noticed.

     

  • y3kman said:

    I rarely use character face shapes out of the box...more they are a foundation to start with. So if I could buy just skin, I would. 

    That opens up a new problem, though. Some PAs use the same/similar skin texture for their character lineup which already have facial similarities.

    Ugh, don't get me going on the skin. I think the worst I've seen was a G8F character over at Renderosity where the character's legs have more of a red color, the upper body has more of a yellow color, and the hands(front & back) appear to be "whiter".

  • nicsttnicstt Posts: 11,715
    edited May 2020
    FP said:
    nicstt said:
    FP said:
    nicstt said:

    All charcters are based on Genesis (1, 2, 3, 8), so are morphs. (I'm ignoring previous to Genesis.)

    A huge number of characters are based off merchant resources; that doesn't make them bad. If I like a character, I buy, if I discover that they have the same texture with tweaks, I've been known to return them, but if I like those tweaks I don't usually bother.

     

    FP said:
    My biggest issue is with re-using assets. Adding a mole to a texture isnt a new texture. To qualify as a different character there should be a good deal if change. If not it should be sold as a morph and not a complete character. A few custom characters Ive come across are just dial setting.

     

     

    Not saying they are bad but IMHO just not worth it. If I have one character of some artist you might as well say I have 80% of anything that artist puts out. Im amazed at figures like the goblin, orc, mini godzilla thing (name?) but yawn at girl 12 with a minor change to skin color and a nose morph.

    There are lots of obviously diverse characters, and many that are more similar and even subtle - as though related. Real people look the same, but for subtle differences - even when unrelated.

    It really is simple though: buy what you like, return what you bought if it wasn't what expected.

     

    Yup, thats an easy option. Yet, it would be nice to see artist you like break out a bit instead of sitting inside their box. Ive seen remarkable work here as well as mediocre. Which would you rather have? Id still like to see nice vein maps included with characters.

    Think of the risk though.

    The PA takes all the risk; it isn't just the time invested in the product, but the uncertainty of a product being select, with the potential for delays as changes have to be made - or it just doesn't get accepted at all.

    Perhaps if some of these artists, particularly the ones who only "crank out" female characters, made at least one male character, then it would break up this appearance of monotony in their work, just sayin' ;3


    I make a lot of my own characters, but never male ones - I'm not as good at it, nor do I enjoy it. I just buy those, as needed.

    But it also goes to my comment above. Think of the risk, even if there are no pitfalls, with male characters the return is invariably much less. It's like taking a pay cut.

    Customers don't want to pay more for male characters to make up for that loss, which I can understand. I can, however, understand that PAs want to maximise their profit.

    ... Having said that, PAs do occasionally step outside their comfort-zone (or at least their usual area); Mousso as, an example, produced a male character. I wonder how well it sold in proportion to their other characters.

    Post edited by nicstt on
  • nicsttnicstt Posts: 11,715
    Ellessarr said:

    well for me while i really love Hamster character that girls really looks "bijin", asian girls or asian like girl no complain i also do feel they really look alike in the face it's soo which his last work:

    i was thinking which it was a sort of "expansion or "based on this one:

    when looking at the face of all of then i really feel which most of the diference between then would be more like the eyebrows and maybe a little the eyes too(one have small eye other big and all), the overal faces i feel like most of then are almost the same character just with a different texture.

    with her dforce boobies her Kpop surgical face will probably be overlooked cheeky

    What's a face?

  • jesusaramenesjesusaramenes Posts: 177

    A lot of characters are created on the same basis and they have some modifications here and there, personally I would never buy from a pa who works like that, for me it's a lack of professional ethics, there are so many creators who work hard to provide original work, rarestone... raiya and a lot of others do real work... what I don't understand is daz who seems to be saying "yeah it's ok... no need to do more... all your characters are almost identical ? your clothes or your hair has no morphs... who cares ? 

  • LeatherGryphonLeatherGryphon Posts: 12,207
    edited May 2020

    I'm not so much affected by vendors models looking similar.  I buy what I want and if the vendor can keep selling then good on 'em.  However, I've noticed the sameness even in artists who use the products for the characters in their artwork or comic books.  There's one comic book artist that I follow who is absolutely wonderful, great stories, full rich scenes, professional posing, lighting, use of shadow and color grading, and camera work, excellent in everyway except that all his characters, even in the same story, look related.frown  Changing hair style or color or clothes isn't enough.  I even broke my usual silence (what,​ me silent?surprise) on that site and sent a comment to his  Patreon page pointing out the fact.  Lately he seems to be trying to be more inconsistent.yes

    Post edited by LeatherGryphon on
  • novastridernovastrider Posts: 208

    A lot of characters are created on the same basis and they have some modifications here and there, personally I would never buy from a pa who works like that, for me it's a lack of professional ethics, there are so many creators who work hard to provide original work, rarestone... raiya and a lot of others do real work... what I don't understand is daz who seems to be saying "yeah it's ok... no need to do more... all your characters are almost identical ? your clothes or your hair has no morphs... who cares ? 

    I mean, it's a store with unlimited space, real life clothing stores also provide a million blue pants that are practically the samish. It doesn't take away anything from more creative or wide ranging artists. Maybe makes them look even better.

  • jesusaramenesjesusaramenes Posts: 177
    edited May 2020

    I'm sorry I deflected the subject...

    the example of real life is a good example, there are actually 1 million different blue pants but they all have the same functions, you can take them off, pull them down, open the fly...etc among the salesmen who sell men's pants (among those I know) there are only oot and disciple3d's which have advanced functions, for women's clothes, nirvy is the one who for me provides the best work.

    all that to say that there should be some basic functions required to sell an item on daz, when I buy something it's like playing the lottery...

    Post edited by jesusaramenes on
  • SevrinSevrin Posts: 6,313

    A lot of characters are created on the same basis and they have some modifications here and there, personally I would never buy from a pa who works like that, for me it's a lack of professional ethics, there are so many creators who work hard to provide original work, rarestone... raiya and a lot of others do real work... what I don't understand is daz who seems to be saying "yeah it's ok... no need to do more... all your characters are almost identical ? your clothes or your hair has no morphs... who cares ? 

    "Ethics" has nothing to do with it.  People offer stuff for sale.  Whether customers buy or not is on them.   A lot of truly original characters don't get bought because they're "too original".

  • jesusaramenesjesusaramenes Posts: 177

    I don't know if what I'm saying is correctly translated but yes doing real work is part of professional ethics, a salesman who sells a product that is a modification of an existing product and sells it as something new is a breach of ethics

  • RawArtRawArt Posts: 6,125

    It may come as a surprise, but a majority of my characters start off based on a human actor.......I find if you have a distinctive look to work from, it gives the characters alot more personality than just "creature face" 

    (of course in the end, they look not much like the celeb...even my human characters)

     

  • AsariAsari Posts: 703
    edited May 2020

    I don't know if what I'm saying is correctly translated but yes doing real work is part of professional ethics, a salesman who sells a product that is a modification of an existing product and sells it as something new is a breach of ethics

    I agree with @Sevrin it's not a matter of ethics. PAs create stuff and sell them. They didn't promise to sell you a completely new texture or a completely new morph set. They sell you a character pack and every customer decides if they like the character enough to buy them.

    Raiya or Rarestone whom you named might also start from the same texture resource for new characters. In your own words this might be a mere modification. Doesn't mean it's not real work.

    At the end all characters are derived from the G8 base. That's made by DAZ. All characters sold are more or less modifications to the G8 base. Whether one PA's work to modify the base is good enough for your money that's up to you to decide.

    Post edited by Asari on
  • EllessarrEllessarr Posts: 1,395

    to be fair i'm not totally against "the same character over and over", however is really hard to ignore when you look at let's say 10 or 100 characters and you realize they are the "same character" just with a little different skin color or small morph detail like big eye or small eyes or noise or mouth, but in general when you look to the character and all others characters from the same PA is basically the same character "again" and to be fair i'm not against "same body", you can keep using the same body no issue, for me the really important piece is really the face because it's really what normally "stand up" when we are looking at someone then seeying 9999999 characters with the same face over with just a tiny modification is a little frustrating from the customer point of view, is almost like all the characters are "twins" or at last sibilins which looks very alike and hard to not get confuse about who is who.

     

    I really would love if the "creator" would put a little more efforts when sculpting the character like not just "making a little more big eyes or noise or small mouth and call it a "day" and the characters is ready and is a "new character", do a little more effort and just make a little change in a part of the body and call it a day, if you like "soo much that same base face" ok, you don't need go a 180 degree and make a totally new face you can still have the same face but puting a little more efforts to make at last the character don't look like a "clone" of previous character just with a single small change, like change more than a single change in size of a face piece, change 2 or 3, try to make then looks at last like "not so almost perfect twins" and looks like "sibilins" which at last you can still call the sibilins by having some same face features here and there not just a "not perfect clone".

  • nicsttnicstt Posts: 11,715

    Folks are trying to personify objects; because they look like people, the thoughts seem to be that they are as different as people. They aren't, they're objects, things. They are merely representations of the human (or other) form.

     

  • kyoto kidkyoto kid Posts: 42,084
    edited May 2020

    ...it all boils down to the same base root figure used, depending of course on the generation. Each has differences in polygon structure and bones which affect morphing.

     

    Post edited by kyoto kid on
  • 3Diva3Diva Posts: 12,014
    kyoto kid said:

    ...it all boils down to the same base root figure used, depending of course on the generation. Each has differences in polygon structure and bones which affect morphing.

     

    I'm not sure I get your point? All of these figures use the same base mesh, but I doubt most would think any of them look alike. lol

     

     

     

  • barbultbarbult Posts: 26,488

    Excellent examples of the variety we would like to see more of.

  • richardandtracyrichardandtracy Posts: 7,404

    Look at old images of V3 characters. So many seemed to have the same rosebud lips & sharp chins across all sorts of vendors. Must have been easy to create them for V3. There is much more variety now.

Sign In or Register to comment.