Dforce works better on genesis 1&2 for me
WendyLuvsCatz
Posts: 40,590
this is something I am consistently finding
Dforce sims are less likely to explode, ride up, do unnatural stuff if I use Genesis 1&2
even autofitting Genesis 8 Dforce clothing
some I don't fit just pose to fit and it still seems to work better than on their original figures
I am wondering if anyone else is finding this

Comments
I haven't tried but I believe what you say. It's probably because Genesis & Genesis 2 have more polygons than Genesis 3 & Genesis 8. I think it's an indication Genesis 9 needs to substantially raise number of polygons used. AAA games and hardware now handle many more polygons than before. What I noticed was older pre-Genesis 3 clothing simulates better than non-dForce Genesis 3 and non-dForce Genesis 8 clothing.
I pretty much make my own due to the lack of depth on the items, which can certainly cause fun with sims; I wonder if I fit it to a G2 if I'll have fewer issues.
G1 and G2, bend and deform much worse imo. Even G3 doesn't seem 'quite' as good as G8.
well for the sort of garments I am dforcecing
flouncy robes with massive sleeves etc
I don't think it is a big issue how accurate the bends are other than they are in the right places for an animation as you mostly only see the hands and the head.