Is there any easy way to reconfigure a purchased house?
Hi there,
I need a normal house for my VN. This means a house for a normal family, with around 5 rooms and not a big mansion.
I already have 3 fully loaded houses bought: modern house 2, modern rustic house and classy house but unfortunately each comes with their own problems.
I would prefer to use one of these instead of building one of my own from scratch or buying a new one but eachof them needs some things to be adapted before I can use them in my story.
Mordern House 2 seems more like an apartment complex so I would eliminate it from the start.
Modern rustic house is about the dimensions I want but the glass walls that are almost all around are not the style I am going for. Is there any easy way to replace them with normal walls?
Classy house is also pretty close to what I want but a little too big. Is there any easy way to delete some parts of the walls and make it more compact, with fewer rooms?
If there is no easy way to do what I asked above, is there a house you know that kind of follows my needs?
What I really need is a normal (if possible german style) house. Nothing fancy but nothing too small either. preferably it would already have furniture inside as well but I can do without if it fits perfectly to my needs.
Thanks

Comments
One of the best 'normal' homes in Daz is https://www.daz3d.com/european-style-apartment by the same team that has recently released the https://www.daz3d.com/rog-red-crow-inn and had https://www.daz3d.com/rog-medieval-fantasy-bedroom. All have an incredible attention to detail, plenty of cameras and support on the forum. The apartment has individual rooms, and you could change up the rooms with shaders and shifting around furniture or adding some from other sets.
Another PA who does great 'normal' homes is Collective3d, but focuses on the MidWest United States. But the sets might be modified to some degree, though they are without furniture generally.
Mary
Thank you for the reply. The apartment looks great and I added it to my wishlist for future projects. Unfortunately I need a house specifically for this project. As I need some outside renders as well I would prefer to have only one scene for everything instead of using the interior from one scene and exterior from another.
I'll second the check Collective3d store ,and don't forget you can use just and outside then create room sences to use in it ,like they do for movies or TV ,cause unless you are doing an animation you aren't going to travel room to room
I was stationed in West Germany and East Anglia, so I am aware there are differences in architectural styles. So some other ideas, Kindred Arts' https://www.daz3d.com/european-suburb or David Brinnen ForbiddenWhispers' https://www.daz3d.com/the-bishops-house or their catalogs. This was a quick sampling. So much of Europe can be mixed Medieval, Renaissance, Victorian, Art Deco, post-war, and very modern. If you are after modern, you can look for homes from a variety of choices. And of course, there are suburbs, of what my father called 'cookie-cutter' or 'shoe-box' houses.
These have complete exteriors and interiors (unfurnished):
3Delight:
Modern Bungalow
NFXstudios Farmhouse
Collective3d Modern Home Deluxe 1
Iray (heavy loads):
C3D Neighborhood XPack 1
C3D Neighborhood XPack 2
C3D Neighborhood XPack 3
I actually have XPack 1. I thought the houses looked small when I loaded the scene . But if I do as @carrie58 suggested and just use one of them for the exterior I could use the interior from other places.
Why I was a little afraid to do that was in case one of my renders would show something through a window and it would not match what that room looks from the inside but maybe I just am careful not to do that.
So none of you guys think I can easily reconfigure one of my existing houses.
@memcneil70 I checked out the suburb house myself and it looks great for a german house. But it is the style of house that two families share and that does not fit my story :(.
Bishops house looks a little too medieval for me.
You SHOULD be able to just replace some of the glass in the Rustic Houses wall by applying a shader. I say should because Tesla3D is really bad about sticking multiple items into the same texture zone and even faking 3D detail with flat images. Fortuitously I happen to own that house, so let me pull it up and see what I can do...
Did you consider 22 Parker Road? The bundle includes both exterior and interior with furnishings. And the whole bundle is less than $10 for PC+ members.
https://www.daz3d.com/22-parker-road-bundle
I didn't mention that because it is so modern, but thought of it. Do you have any pictures possibly of what you are going for?
Collective3d has a series of sets - walls, windows, doors etc. - to build your own house, interior and exterior. If some parts, e.g. walls, look too American for a German house, just try a different shader on them. It's fun, and you may get exactly the type of house you want.
Room Creator, Home One, The Bungalow...
Apparently I have Parker Road as well already, didn't even see it as it didn't have house in the name and it doesn't show up in evnironments (it shows up weirdly enough in props). Unfortunately it is a huge house, more like a mansion.
If I were to build my own house anyways, I would probably use pCon planner as it is a very easy to use program and it creates nice rooms and houses.
The problem with that is that I would indeed need to know the exact measurements of rooms and I am not that good at architecture and design.
Ideally something in the style of the uploaded image or these ones: https://image.shutterstock.com/image-photo/luxury-house-beautiful-landscaping-on-600w-448870624.jpg , https://image.shutterstock.com/image-photo/beautiful-blue-house-landscaping-on-600w-436341352.jpg .
I don't know if it was mentioned and I missed it but did you check out the Harvard House?
It can be done room by room and using camera optimizer and another utility scene reduction (?) the render time wasn't bad considering I had 4 clothed/hair genesis 8 characters and the house in the scene at once. The European one is nice in that you do have seperate rooms but as far as I can tell you don't get an exterior outside of the hallway (but I could be wrong and just missed it).
Wow, it looks really nice, I wishlisted it. It's a little expensive at 30% off but if I get a nice discount going I will get it.
Here's what the Rustic House looks like converted into a California Modern type design. Basically just covered all the side windows and their frames with a stucco shader, then converted the glass doors, their frames, and some of the trim with a wood shader. I didn't do any work on the lawn or plants, but you'd almost certainly want to do something with those as well.
The vendor is one of the featured vendors from the "wizards" day sale, you might want to check if you find other items from those artists you're interested in as you can get a bigger discount on those if you buy multiple.
There is also Collective 3D's Long Island Mansion. It's a big house but the sort an average lawyer or doctor would own and not someone with 10s of millions of dollars.
Wow, just changing shaders? Amazing, thanks for trying and letting me know it's that easy. I need to play more with that in Daz. I was thinking I was going to have to build some walls and place them perfectly instead of the doors and windows.
I'm going to jump in and give it a try, see what I can obtain.
I'm going to give it a try and see
I was wondering where the 30% discount was coming from, I'll give it a look tomorrow, see if I can find 3 more products I want right now.
Oh, and if you want to go with another product, one of the best kept secrets and best values in the entire DAZ store is PW productions' Airport Island Villa Park, which is an entire NEIGHBORHOOD of SEVEN modern style houses with interiors, including sinks, fixtures and lighting, but no furniture, as well as trees, multiple swimming pools, neighborhood streets with signage and lighting, a freaking BEACH with a boat wharf, and an extended cliffside road set connecting them to other sets in the series. . It's basically a dozen full sets in one, all for $27.95, and you don't have to buy any of the other Airport Island sets to use it... though the CIty Center part of the same series is just as equally amazing a deal.
If I can suggest, when you buy a new product like a house or another building, check out its catagories right away. If it isn't already setup for Environments you can do that yourself, and drill down to Complete, Interior, or Exterior depending on what is correct. I add sub-categories for homes, different styles, military, ... I hate wasting time searching for things.
Thanks, they both look great, I wishlisted them as well. You guys are great resources of knowledge for great products!
When it comes to rooms (rather than the full house structure) I almost always use the Collective3D sets. Xpack 3 is my go-to room creator and from there I can add decoration materials of choice. I have some decorator paints, wallpapers, flooring and wood grain sets so the possibilities are endless. Those shaders seem to render quickly too and don't add too much to the VRAM.
Collective3d also has some handy Vignettes and Movie sets which I also use a lot. As for my exteriors, I spent most of my life in England so the Kindred Arts European Suburb and the DO Northern Terrace Street are my favourites.
And for the cases where you can't re-texture a window because it'd affect something else, you can always cover up unwanted details with simple planes and cubes. Top menu -> Create -> Primitive (from top of my head, but it's somewhere in the top menu).
Morphing a building is also possible, or even creating a new wall from scratch. Doesn't hurt to learn such things some time, and it's definitely easier to learn with simple shapes like cubes and rectangles than it is with elaborate objects like furniture or organic shapes like figures and clothes.
How do I do that in smart content? I would love to be able to recategorise some of the products.
I also hate wasting time for searching things and I still do plenty of that, although less and less with the help of the forum with some nice tips (like lookin in files to see directly all the products for things like wardrobe or materials instead of having to check in each product individually).
Until now I've always done stuff in Blender and haven't tried to do stuff like this in Daz. I will give it a go, see how it is. If it doesn't work right, I could always import in Blender, build there what is missing and import back.
I think you've included some quotes under my name which were not mine. I can't answer the smart content question because I don't use it (nor do I categorise - long story about spending days categorising my library only to have all that work blown away with the next update). I just organise my content folders to suit myself and know where I have put them.
So true about "smart" content. It's badly set up, badly thought out and generally unreliable unless al you ever buy is products that are already set up for it, which doesn't even include everything at DAZ. At least if you can't find someone with custom categoiries you only have yourself to blame... especially since you can put the same item under multiple categories. Like... to keep this on topic... putting your sets of emmissive shaders under both shaders AND lights, and so on.
Sorry, I actually have been working on adding categories to footwear this afternoon. But I found an environment quickly that needed more categories so I can find it depending on the type of project I maybe working on. These are categories that have meaning to me, might seem weird to others.
Right click on the icon of the prop/set/scene/item and select categorize. Go to Default, follow the paths, or move to another one you want to use. (Be careful of ones that are misspelled.) I read a lot on forum entries on Novica's threads from other members before I was brave enough to do this. Her thread is on its 12 iteration, and has many tutorials at the beginning listed. https://www.daz3d.com/forums/discussion/321881/novica-forum-members-tips-product-reviews-pt-12/p1
Just wanted to jump in here.
Villa Park - Airport Island: It's a bit of a mixed bag. On the upside, it looks great, and since it's part of a whole island you can use parts of the set for things like a seaside view as you drive to the house, beach scenes, although this might be one of those times where you mix and match with other beach products depending on what you are going for, and of course the garden areas around the houses.
It's a bit more difficult to modify though, as the item groups aren't broken down as much as they probably should be, so you may end up doing things like using primitives to 'fill in' areas if you end up swapping out stuff, or turning the pool into a lawn if you aren't feeling the need for a pool. It's an upscale neighborhood, that's for sure. Plus, the 7 houses are exactly alike, so keep that in mind.
The tropical theme also might not fit with your setting. It's also rather resource intensive, due to the sheer number of textures in play. This is one of those times where using that one product that 'locks out' items outside of the camera field of view might be very helpful.
Villa Park is also huge, and since the Airport Island products are designed to link up into one huge set, this means that the Iray 'black eyes' thing when a model is a significant distance from '0 x/y/z', and other reflections go wonky comes into play unless you move the entire island so that your house is closer to zero. We are talking on the order of tens of thousands from center, plus the houses sit on top of a hill, so they are sitting a ways above zero. This comes into play when using different HDRIs for your environment, if you plan to use an active ground level for the surrounding ocean, or maybe try to swap in a desert or something...
The houses themselves aren't very modifiable without some work, and swapping them out, well the ground underneath will have holes in it that you will have to deal with, not to mention the pavement configuration.
It's a great product otherwise, but I wanted to make you aware of the issues you may face when working with it.
I didn't see Tesla3DCorp's product library mentioned. There are a few house related producs in his store.
These rooms are designed to link up:
They do have exterior walls of sorts, but not a complete outdoor environment. They are moddable to a small degree, and I've swapped out wall texture maps and such without too much hassle.
Tesla3DCorp does make other products along those lines, however. DO take a couple of minutes to browse Tesla3DCorps store page, there may or may not be something there you like, and the product mix seems to represent a fairly broad range of income brackets..
One other note. This might be a great time to learn the ins and outs of the geometry editor in Daz Studio.
You can use it to hide and/or delete polygons, in this case walls and such that you might not want, replacing them with a few 'cube primitive' or 'plane' walls instead, or to create new material zones on said walls if you need to subdivide the wall textures for some reason, say you want the exterior wall to be a different color than the interior wall if they share the same texture group. Or to punch out a section of wall to install a door or window or something. Of if one wall is in the way of your camera, but it's grouped into one big .obj, some modelers like to group things together this way. By creating a new material zone for the offending wall, you can then hide that one wall without hiding the rest of the set in the process.
Of course, Iray 'shear planes', whatever those are called, can also help with camera angle issues, and might be faster for such purposes. I really should learn to use those, just found out about them recently.
The other advantage of using the geometry editor for such things is that you won't have to deal with issues that can crop up when exporting stuff from Daz into other program, say Hexagon, and having to re-define said texture maps if you add polygons to the figure in question, which may 'wipe out' the texture groups, or other such issues.
So yes, geometry editor is your friend when trying to 'mix and match' various room products, or to tweak a room more to your liking.
Also, cube and plane primitives are awesome when kitbashing in new walls and such. You can build hallways, stairs, windows, etc. to attach to existing sets. This will take time, however, so if there's an 'all in one' set out there that you like, well easy peasy is a totally valid approach! A simple cube primiteive scaled accordingly with a nice glass shader makes a great double paned glass window, along with a few more cube primitives to create the frame around the window, just sayin'. There are window and door products in the Daz store as well, some of these were mentioned above I think.
Hope this helps!
Thanks! I was trying to do it on the whole product, not on something from the product, that's why I didn't see categorize. This will help me a lot!
If you are creating a world to tell a story, being able to find things is important: Environments which might be hiding in Scenes or Props; Furniture and Decor that are dumped in big piles; Landscapes; Transportation;... After just three plus years I am sorting some of Transportation and Wardrobe, as I hate wasting time searching for a pair of shoes to match an outfit. It also makes me learn each item as I buy it and know where the default location is, and put it where I will look for it. And fix Metadata if an older item without it.