what would persuade Daz Inc there's value in updating Bryce and Carrara?

13

Comments

  • ChoholeChohole Posts: 33,604
    edited January 2020
    nicstt said:
    wolf359 said:
    You need to make a sound business argument to Daz Inc. for them spending the resources on these legacy Softwares. .... Daz is a $$business $$ Also UE4 DESTROYS bryce for landscape imagery all With REALTIME RENDERING!!!

    I look at Chloe's image and wonder if it's 3D or some other manipulation; that one you posted screams 3D.

    Absolutely 100% bryce, all Bryce and nothing but the bryce.   Would you like to see the wire frame image   I think I still have it.  If I do any manipulation to my images it is usually only using a photofilter to make a sepia ot monochrome image  or something similar. and sometimes I need to render in sections if they get too involved like this one   https://www.daz3d.com/gallery/#images/919316

    I don't have a super duper PC nowadays, my pc is 4 or 5 years old and cost me less that iray users are spending on one GPU

    Post edited by Chohole on
  • wolf359wolf359 Posts: 3,943
    nicstt said:
    wolf359 said:
    You need to make a sound business argument to Daz Inc. for them spending the resources on these legacy Softwares. .... Daz is a $$business $$ Also UE4 DESTROYS bryce for landscape imagery all With REALTIME RENDERING!!!

    I look at Chloe's image and wonder if it's 3D or some other manipulation; that one you posted screams 3D.

    Animation is the future of 3D/CG Show me some Bryce animations .
  • MistaraMistara Posts: 38,675
    Diomede said:

     

    wolf359 said:
    You need to make a sound business argument to Daz Inc. for them spending the resources on these legacy Softwares. .... Daz is a $$business $$ Also UE4 DESTROYS bryce for landscape imagery all With REALTIME RENDERING!!!

    Daz3D is spending millions of dollars to add features to Daz Studio that Carrara already has.  For a fraction of that cost, they could add Genesis 3 and 8 compatibility and Iray rendering to Carrara.  Before someone exaggerates the cost of adding Genesis 3 and 8 compatibility relative to the cost of adding all the Carrara functions to Daz Studio, remember that Carrara already has Genesis 1 and 2 compatibility.  And of particular relevance to this particular thread, the OP (heart) diagnosed the cause of Genesis 3 and 8 crashes in Carrara - a typo!  She offers Genesis 3 and 8 character packs that load in Carrara at rendo (must use blended rigging).  

    OK - fix a typo?  (OK - that was cheap shot, it just starts with fixing the typo).

    Or, spend money further developing physics-related dynamic hair, integrating Hexagon in Studio, adding landscape and sky tools (or updating Bryce and its bridge), adding more animation tools, incorporating Ultrascatter as a core function, adding particles,...

     

    I get it, Daz3d has made their decision.  They are going with Studio.  But its not like they couldn't get a good counter-argument in the board room.  Board rooms regularly have two or more analysts presenting rival interpretations of the same financial data - and that is a good thing.  Decisions are made with imperfect information derived from past records, and speculative projections of future trends.  

    looking at the freebie stats, g8f preset had 406  interested enough to d/l it. 

    G8M has 302 downloads

    700 naked figures needing clothes and coifs wink and love

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,516
    edited January 2020

    I have seen some awesome Bryce animations

    flyovers of scenery of course but still pretty spiffy

     

    Post edited by WendyLuvsCatz on
  • ChoholeChohole Posts: 33,604
    wolf359 said:
    nicstt said:
    wolf359 said:
    You need to make a sound business argument to Daz Inc. for them spending the resources on these legacy Softwares. .... Daz is a $$business $$ Also UE4 DESTROYS bryce for landscape imagery all With REALTIME RENDERING!!!

    I look at Chloe's image and wonder if it's 3D or some other manipulation; that one you posted screams 3D.

     

    Animation is the future of 3D/CG Show me some Bryce animations .

    I am an artist,  not a film maker,   I do not make animations.    My 3d art replaces my sketch books. pencils and paints, not my camera, and I never had a movie camera,  only SLR cameras.

  • nonesuch00nonesuch00 Posts: 18,812
    Chohole said:
    wolf359 said:

    You'd need to spend about $3 million on each of them to bring to up to modern techniques and not be guaranteed it would be a success if they did. 

     

    Exactly Vestigial relics of bygone era. Best to let them die in their sleep.

    Hmmph     They still have features that other programs don't have, even now,   and have you seen what we can do with them     Do not dismiss the Brycers and Carraraists that lightly.  Wait till DS is over 20 years old and see if it is still holding it's it's own in the then current market.

     

    Diomede said:

    I think Pam means that folks can't use bought content.  Must use only Daz Studio as it comes.  One could color planes, scale them way down like pixels, duplicate, sort, and then render a mosaic.  

    You've need to be an openCL programmer to meet that challege in DAZ Studio and then it's more on openCL/openGL then DAZ Studio.

  • nonesuch00nonesuch00 Posts: 18,812
    edited January 2020
    Chohole said:
    wolf359 said:

    You'd need to spend about $3 million on each of them to bring to up to modern techniques and not be guaranteed it would be a success if they did. 

     

    Exactly Vestigial relics of bygone era. Best to let them die in their sleep.

    Hmmph     They still have features that other programs don't have, even now,   and have you seen what we can do with them     Do not dismiss the Brycers and Carraraists that lightly.  Wait till DS is over 20 years old and see if it is still holding it's it's own in the then current market.

     

    Diomede said:

    I think Pam means that folks can't use bought content.  Must use only Daz Studio as it comes.  One could color planes, scale them way down like pixels, duplicate, sort, and then render a mosaic.  

    You've need to be an openCL programmer to meet that challege in DAZ Studio and then it's more on openCL/openGL then DAZ Studio.

    Mystarra said:

    my first was Bryce3 when it was metacreations

    lol, bit of nostalgia

     

    well, without tossing my closet, think this was my intro to 3d

    I remember that artwork. That's what got me to buy Poser & Bryce way back when; modern ray-tracing techniques or not look at the light, colors, sense of motion - all very dramatic. The other two I don't remember though. I think considered Carrara then but didn't.

    Post edited by nonesuch00 on
  • ChoholeChohole Posts: 33,604
    edited January 2020

    An image made using Poser 3 and Bryce 3   Ayla and Jondalar with Whinney, Racer and Wolf.  rendered in 2000 but still using Br3  although I had Br4,

     

    glacier redone.jpg
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    glacier capture.JPG
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    Post edited by Chohole on
  • kyoto kidkyoto kid Posts: 42,089
    edited January 2020
    Chohole said:
    wolf359 said:

    You'd need to spend about $3 million on each of them to bring to up to modern techniques and not be guaranteed it would be a success if they did. 

     

    Exactly Vestigial relics of bygone era. Best to let them die in their sleep.

    Hmmph     They still have features that other programs don't have, even now,   and have you seen what we can do with them     Do not dismiss the Brycers and Carraraists that lightly.  Wait till DS is over 20 years old and see if it is still holding it's it's own in the then current market.

    Chohole said:

    BTW  this image from my Gallery here  was actually designed to have a double meaning

    Bryce Rocks

     

     

    ...yes

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 42,089
    Diomede said:

    Regarding Carrara, I take Daz3D at their word.  They have been answering some customer service tickets saying they don't support Carrara at this time.  It would take some abrupt change at the headquarters of Daz3D management to support Carrara again.  I wish they would support Carrara again, but I no longer hope for it.

    Programming is expensive?  Daz3D is spending millions to add features to Daz Studio that Carrara already has.  Here is an example.  3DCelebrity was making dynamic physics-interacting hair for Carrara a decade before making similar hair for Daz Studio.  How much has Daz spent to add dynamic physics-related hair to Daz Studio?  How much griping is there that Studio does not allow dynamic hair users the same control that Carrara has?  

    Sell content, not programs?  Howie Farkes was selling his giant sets in Carrara years ago.  He is literally converting some of the same sets for Daz Studio (in addition to making new ones).  But note, he also sells a plugin to give Daz Studio a related function that Carrara already has (Ultra-scatter).  Depending on the sales cycle, just Ultrascatter by itself can cost more than Carrara.  

    Daz3D should have made Carrara free with the release of Genesis compatibility in Carrara 8.5 (I think it was 2012 or so), and then spent a fraction of the programming resources it has spent on Daz Studio on Carrara development instead.  But they didn't.  

     

    Water under the bridge.  Daz3D says they are focusing on Daz Studio and not supporting Carrara.  Eventually, Daz3D will spend enough money on programming to add Carrara-like features to Daz Studio.  Meanwhile, changes in operating systems will force a choice between using Carrara and keeping up with the computer more generally.

     

     

     

    ...and I still find his massive beautifully detailed sets take less time to render in Carrara than in Daz.Iray.

  • kyoto kidkyoto kid Posts: 42,089
    Chohole said:

    scorpio said:

    Diomede said:

    I think Pam means that folks can't use bought content.  Must use only Daz Studio as it comes.  One could color planes, scale them way down like pixels, duplicate, sort, and then render a mosaic.  

    The image Choloe did was using bought content.

    Bought content, yes I agree, but content that was made purely in Bryce.  The bought content was rock formations,  now no longer in the store unfortunately, but made using Bryce symlats (symetrical Lattices, whxich are sort of double sided terrains if you don't know anything about Bryce, which are then turned on their side) and a sky, made in the bryce sky lab. If you sill doubt it is pure Bryce I can link you to the sky product  and the card for the rock product in my content library.  I obviously buy Bryce content, to support the Bryce vendors.

     

    ...I did this in Bryce many years ago which never could be done in Daz~S.

     

     

    origimage_2_1581161.jpg
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  • CbirdCbird Posts: 493

    I've never understood those who say it's business, move on. Successful businesses often look for niches to fill. DAZ obviously gets this in the content department.

    But look at the range of things Carrara can do in its price range. The Carrara forum gets drop in visits from one or two person studios doing local market tv ads, etc. Are these people and others like them going to jump to Maya? Houdini? Max? Big, big jump. Is it a vast number of users? Not now when Carrara gets zero support, advertising, and development aside from terrific plugin developers. Point me to the glut of mid-range priced full range software packages for commercial use. I see an all but empty niche and a lot of grads using bootlegs.

  • kyoto kidkyoto kid Posts: 42,089
    edited January 2020
    wolf359 said:
    nicstt said:
    wolf359 said:
    You need to make a sound business argument to Daz Inc. for them spending the resources on these legacy Softwares. .... Daz is a $$business $$ Also UE4 DESTROYS bryce for landscape imagery all With REALTIME RENDERING!!!

    I look at Chloe's image and wonder if it's 3D or some other manipulation; that one you posted screams 3D.

     

    Animation is the future of 3D/CG Show me some Bryce animations .

    ..animation is but one facet of 3D CG.  Single frame illustrations are still a big part.  Just look at adverts and periodical illustrations, in many cases they are actually a rendered 3D scene.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 42,089
    edited January 2020
    Chohole said:
    wolf359 said:
    nicstt said:
    wolf359 said:
    You need to make a sound business argument to Daz Inc. for them spending the resources on these legacy Softwares. .... Daz is a $$business $$ Also UE4 DESTROYS bryce for landscape imagery all With REALTIME RENDERING!!!

    I look at Chloe's image and wonder if it's 3D or some other manipulation; that one you posted screams 3D.

     

    Animation is the future of 3D/CG Show me some Bryce animations .

    I am an artist,  not a film maker,   I do not make animations.    My 3d art replaces my sketch books. pencils and paints, not my camera, and I never had a movie camera,  only SLR cameras.

    ...heart mine does the same as I have serious arthritis and no longer can draw and paint like I used to.  Crikey muy one hadis so crippled I can barely read my own handwriting anymore. 

    Post edited by kyoto kid on
  • In a word "money" or profits they can't make the same profits as DS so it's not going to happen. I think the resources are a bit low programing wise and they can only keep DS updated.

  • wolf359wolf359 Posts: 3,943
    edited January 2020

    In a word "money" or profits they can't make the same profits as DS so it's not going to happen. I think the resources are a bit low programing wise and they can only keep DS updated.

    This is the reality Growth in your user base,is the key to survival in this very,very,competitive market...... Daz is trying to make their content more attractive to $$PROFESSIONAL$$ Autodesk Maya users with the upcoming DSON based DEX plugin for Maya............. Maya is still the primary Content Creation tool for the Multi-Billion Dollar Game dev industry...... Reallusion now has a free live link to UE4. to make... their animation tools & content more attractive to users of the popular free game engine from Epic..... again seeking growth....... ....to the thread OP, you need to Explain, to Daz Inc ,How commiting resources to $$$rebuilding$$$ vestgial software code bases will help Daz grow beyond its current user base in 2020 and beyond,as opposed to evolving the modern code base of Daz studio Pro to that end...... No offense but none of the Bryce /Carrara renders posted here would attract **new users** to the Daz eco system IMHO.
    Post edited by wolf359 on
  • HoroHoro Posts: 11,458

    Sadly, I have to agree with the last two posts. The artwork by tdh777 on the previous page shows what can be done with Studio - if you purchase the assets, and that's what Daz3D as a business needs. In Bryce and Carrara you can do it directly in the program - and therefore there is nothing for Daz3D to gain ...

  • Damn it I feel like render a bryce now Grrrrrrrrrrrrrrr :(

  • ChoholeChohole Posts: 33,604
    Horo said:

    Sadly, I have to agree with the last two posts. The artwork by tdh777 on the previous page shows what can be done with Studio - if you purchase the assets, and that's what Daz3D as a business needs. In Bryce and Carrara you can do it directly in the program - and therefore there is nothing for Daz3D to gain ...

    I tend to disagree there.   The Carrara people started a discussion on how many pages of Daz content they had,  I think Brycers can do the same.  I have never rendered images in DS  and rarely in Poser except for the thumbnails for my freebies and my site images,  but I have a quite large Daz content Product Library which I use to add to the integral Bryce content.

  • HoroHoro Posts: 11,458

    Ah yes. Daz3D acquired Bryce (v5) and Carrara (v3) to get new customers. Question is whether Daz3D still sees us as valid customers. After all, I only have around 56,000 Studio files occupying 23 GB - probably peanuts.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,516
    edited January 2020

    for some reason they deliberately word any surveys to exclude Carrara and Bryce users regardless of how much content they own.

    I own a hellava lot of DAZ content for someone who only uses DAZ studio as an exporter/fixer

    I was actually an iClone user at the start and still use it a lot

    DS crashed for me until DS4 so Poser after Carrara was my main DAZ content tool

    Post edited by WendyLuvsCatz on
  • I'm a 110% Carrara user I don't change my name like most user, Carrara is like my own custom software for anime (Japanese characters) I have a thread here with my arts under art studio @ https://www.daz3d.com/forums/discussion/295231/welcome-to-manga-cafe/p1 All done in Carrara also my website artwork and animation is all done in Carrara.
  • wolf359wolf359 Posts: 3,943
    Chohole said:
    Horo said:

    Sadly, I have to agree with the last two posts. The artwork by tdh777 on the previous page shows what can be done with Studio - if you purchase the assets, and that's what Daz3D as a business needs. In Bryce and Carrara you can do it directly in the program - and therefore there is nothing for Daz3D to gain ...

    I tend to disagree there.   The Carrara people started a discussion on how many pages of Daz content they had,  I think Brycers can do the same.  I have never rendered images in DS  and rarely in Poser except for the thumbnails for my freebies and my site images,  but I have a quite large Daz content Product Library which I use to add to the integral Bryce content.

    The amount of old content held by long time users won't foment sales to potential new users.... in 2020 ........ Particularly for a 32 bit program made run on 1996 Era hardware. (Bryce).... Daz has a lot of Competition Today... And I don't mean Poser. They need to be smart with their $$$resources $$$$
  • FirstBastionFirstBastion Posts: 8,054
    edited January 2020

    It probably costs more money to upgrade old tech with dated code than to develop a new state of the art software. But no amount of money will change the impression in the minds of most users that Bryce and Carrara are old tech software. Impressions are like that ,  entrenched. Time to move on.  I personally still use carrara, and like it. But I don't expect it to be updated.

    Post edited by FirstBastion on
  • TorquinoxTorquinox Posts: 4,484

    If you like Bryce and Carrara, the best you can do is use them as they are. They're old; but that means they run with a lot less hardware than current programs. Renders pop faster, and long-time users will be able to manipulate the software with their eyes closed. They're still good programs and people should still be able to do something amazing with them.

  • ChoholeChohole Posts: 33,604
    edited January 2020

    It probably costs more money to upgrade old tech with dated code than to develop a new state of the art software. But no amount of money will change the impression in the minds of most users that Bryce and Carrara are old tech software. Impressions are like that ,  entrenched. Time to move on.  I personally still use carrara, and like it. But I don't expect it to be updated.

    Basically the only real need for the Brycers is 64 bit,   it would be great. I think we have to accept that Bryce will never be updated to work on a Mac again, as the Mac OS has changed so much.  Still having marvellous fun with the program I have known and loved since I first lusted after it, having seen it in action on a Mac in the little computer store I used a lot.  

    That was before the big computer stores arrived with loads of space, loads of stuff and staff that didn't really know as much as the customers. That was even before the internet was an everyday thing  and one bought reams of computer magazines and went to computers shows at Earls Court or Olympia (substitute your own Exhibition centres))  Bryce arrived, as did Poser and possibly even Carrara (although I had Ray Dream Studio at the time) when the norm was small niche stores run by people who loved computers and loved what they did  and were quite happy to demonstrate that by showing customers stuff on computers in the store when they weren't busy. And of course those same people would be at whichever exhibition Centre was nearest to you to visit when they had an exhibition/show/whatever.  It's a whole new ball game now. 
    I still think that Daz should have kept having various levels of Daz Studio, so that those who do not wish to do more than prepare content to transfer to another program could have a basic level version, without all the bells and whsitles that seem to be necessary for others.

    Post edited by Chohole on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,516
    edited January 2020
    Chohole said:

    It probably costs more money to upgrade old tech with dated code than to develop a new state of the art software. But no amount of money will change the impression in the minds of most users that Bryce and Carrara are old tech software. Impressions are like that ,  entrenched. Time to move on.  I personally still use carrara, and like it. But I don't expect it to be updated.

    Basically the only real need for the Brycers is 64 bit,   it would be great. I think we have to accept that Bryce will never be updated to work on a Mac again, as the Mac OS has changed so much.  Still having marvellous fun with the program I have known and loved since I first lusted after it, having seen it in action on a Mac in the little computer store I used a lot.  

    That was before the big computer stores arrived with loads of space, loads of stuff and staff that didn't really know as much as the customers. That was even before the internet was an everyday thing  and one bought reams of computer magazines and went to computers shows at Earls Court or Olympia (substitute your own Exhibition centres))  Bryce arrived, as did Poser and possibly even Carrara (although I had Ray Dream Studio at the time) when the norm was small niche stores run by people who loved computers and loved what they did  and were quite happy to demonstrate that by showing customers stuff on computers in the store when they weren't busy. And of course those same people would be at whichever exhibition Centre was nearest to you to visit when they had an exhibition/show/whatever.  It's a whole new ball game now. 
    I still think that Daz should have kept having various levels of Daz Studio, so that those who do not wish to do more than prepare content to transfer to another program could have a basic level version, without all the bells and whsitles that seem to be necessary for others.

    or alternatively a simple standalone duf to obj export facilty with various options for textures without having to open DAZ studio and load the library from DIM

    this as it sorts through it's Post Grey Squirrel database nut pile takes yonks

    often one wants just a prop in obj form for iClone, Twinmotion, UE4, Blender, and Bryce wink

    D3D DSF tool box sort of can but not with texture paths or a folder

     

    Post edited by WendyLuvsCatz on
  • ChoholeChohole Posts: 33,604
    Chohole said:

    It probably costs more money to upgrade old tech with dated code than to develop a new state of the art software. But no amount of money will change the impression in the minds of most users that Bryce and Carrara are old tech software. Impressions are like that ,  entrenched. Time to move on.  I personally still use carrara, and like it. But I don't expect it to be updated.

    Basically the only real need for the Brycers is 64 bit,   it would be great. I think we have to accept that Bryce will never be updated to work on a Mac again, as the Mac OS has changed so much.  Still having marvellous fun with the program I have known and loved since I first lusted after it, having seen it in action on a Mac in the little computer store I used a lot.  

    That was before the big computer stores arrived with loads of space, loads of stuff and staff that didn't really know as much as the customers. That was even before the internet was an everyday thing  and one bought reams of computer magazines and went to computers shows at Earls Court or Olympia (substitute your own Exhibition centres))  Bryce arrived, as did Poser and possibly even Carrara (although I had Ray Dream Studio at the time) when the norm was small niche stores run by people who loved computers and loved what they did  and were quite happy to demonstrate that by showing customers stuff on computers in the store when they weren't busy. And of course those same people would be at whichever exhibition Centre was nearest to you to visit when they had an exhibition/show/whatever.  It's a whole new ball game now. 
    I still think that Daz should have kept having various levels of Daz Studio, so that those who do not wish to do more than prepare content to transfer to another program could have a basic level version, without all the bells and whsitles that seem to be necessary for others.

    or alternatively a simple standalone duf to obj export facilty with various options for textures without having to open DAZ studio and load the library from DIM

    this as it sorts through it's Post Grey Squirrel database nut pile takes yonks

    often one wants just a prop in obj form for iClone, Twinmotion, UE4, Blender, and Bryce wink

    D3D DSF tool box sort of can but not with texture paths or a folder

     

    I do have the DSF toolbox, It was recommended to me to try. I really must download it and see what it does.

  • Oso3DOso3D Posts: 15,095

    I honestly think it'd be easier for Daz to create a whole new package that does everything Carrara does, better, than to try to dig into the code and improve it.

    Meanwhile there's a bunch of software out there that broadly does similar things.

    I mean, I'd love Carrara to get a huge push to revamp, I just ... can't imagine it would be a smart business decision.

     

    And before people get so eyerolly about money, what this _practically_ means is 'if we blow a lot of money on X and get poor outcomes, it means we can't fund other improvements like dForce, and possibly start having to play it way more conservatively on content. And if we really blow it, the lights go off.'

    It's not like it's a little spare change we're talking about, it's the life of the company and, thus, all the other cool stuff we like.

     

  • TorquinoxTorquinox Posts: 4,484

    I agree with Oso3D.

This discussion has been closed.