what would persuade Daz Inc there's value in updating Bryce and Carrara?
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Absolutely 100% bryce, all Bryce and nothing but the bryce. Would you like to see the wire frame image I think I still have it. If I do any manipulation to my images it is usually only using a photofilter to make a sepia ot monochrome image or something similar. and sometimes I need to render in sections if they get too involved like this one https://www.daz3d.com/gallery/#images/919316
I don't have a super duper PC nowadays, my pc is 4 or 5 years old and cost me less that iray users are spending on one GPU
looking at the freebie stats, g8f preset had 406 interested enough to d/l it.
G8M has 302 downloads
700 naked figures needing clothes and coifs
and love
I have seen some awesome Bryce animations
flyovers of scenery of course but still pretty spiffy
I am an artist, not a film maker, I do not make animations. My 3d art replaces my sketch books. pencils and paints, not my camera, and I never had a movie camera, only SLR cameras.
You've need to be an openCL programmer to meet that challege in DAZ Studio and then it's more on openCL/openGL then DAZ Studio.
You've need to be an openCL programmer to meet that challege in DAZ Studio and then it's more on openCL/openGL then DAZ Studio.
I remember that artwork. That's what got me to buy Poser & Bryce way back when; modern ray-tracing techniques or not look at the light, colors, sense of motion - all very dramatic. The other two I don't remember though. I think considered Carrara then but didn't.
An image made using Poser 3 and Bryce 3 Ayla and Jondalar with Whinney, Racer and Wolf. rendered in 2000 but still using Br3 although I had Br4,
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...and I still find his massive beautifully detailed sets take less time to render in Carrara than in Daz.Iray.
Bought content, yes I agree, but content that was made purely in Bryce. The bought content was rock formations, now no longer in the store unfortunately, but made using Bryce symlats (symetrical Lattices, whxich are sort of double sided terrains if you don't know anything about Bryce, which are then turned on their side) and a sky, made in the bryce sky lab. If you sill doubt it is pure Bryce I can link you to the sky product and the card for the rock product in my content library. I obviously buy Bryce content, to support the Bryce vendors.
...I did this in Bryce many years ago which never could be done in Daz~S.
I've never understood those who say it's business, move on. Successful businesses often look for niches to fill. DAZ obviously gets this in the content department.
But look at the range of things Carrara can do in its price range. The Carrara forum gets drop in visits from one or two person studios doing local market tv ads, etc. Are these people and others like them going to jump to Maya? Houdini? Max? Big, big jump. Is it a vast number of users? Not now when Carrara gets zero support, advertising, and development aside from terrific plugin developers. Point me to the glut of mid-range priced full range software packages for commercial use. I see an all but empty niche and a lot of grads using bootlegs.
..animation is but one facet of 3D CG. Single frame illustrations are still a big part. Just look at adverts and periodical illustrations, in many cases they are actually a rendered 3D scene.
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mine does the same as I have serious arthritis and no longer can draw and paint like I used to. Crikey muy one hadis so crippled I can barely read my own handwriting anymore.
In a word "money" or profits they can't make the same profits as DS so it's not going to happen. I think the resources are a bit low programing wise and they can only keep DS updated.
Sadly, I have to agree with the last two posts. The artwork by tdh777 on the previous page shows what can be done with Studio - if you purchase the assets, and that's what Daz3D as a business needs. In Bryce and Carrara you can do it directly in the program - and therefore there is nothing for Daz3D to gain ...
Damn it I feel like render a bryce now Grrrrrrrrrrrrrrr :(
I tend to disagree there. The Carrara people started a discussion on how many pages of Daz content they had, I think Brycers can do the same. I have never rendered images in DS and rarely in Poser except for the thumbnails for my freebies and my site images, but I have a quite large Daz content Product Library which I use to add to the integral Bryce content.
Ah yes. Daz3D acquired Bryce (v5) and Carrara (v3) to get new customers. Question is whether Daz3D still sees us as valid customers. After all, I only have around 56,000 Studio files occupying 23 GB - probably peanuts.
for some reason they deliberately word any surveys to exclude Carrara and Bryce users regardless of how much content they own.
I own a hellava lot of DAZ content for someone who only uses DAZ studio as an exporter/fixer
I was actually an iClone user at the start and still use it a lot
DS crashed for me until DS4 so Poser after Carrara was my main DAZ content tool
It probably costs more money to upgrade old tech with dated code than to develop a new state of the art software. But no amount of money will change the impression in the minds of most users that Bryce and Carrara are old tech software. Impressions are like that , entrenched. Time to move on. I personally still use carrara, and like it. But I don't expect it to be updated.
If you like Bryce and Carrara, the best you can do is use them as they are. They're old; but that means they run with a lot less hardware than current programs. Renders pop faster, and long-time users will be able to manipulate the software with their eyes closed. They're still good programs and people should still be able to do something amazing with them.
Basically the only real need for the Brycers is 64 bit, it would be great. I think we have to accept that Bryce will never be updated to work on a Mac again, as the Mac OS has changed so much. Still having marvellous fun with the program I have known and loved since I first lusted after it, having seen it in action on a Mac in the little computer store I used a lot.
That was before the big computer stores arrived with loads of space, loads of stuff and staff that didn't really know as much as the customers. That was even before the internet was an everyday thing and one bought reams of computer magazines and went to computers shows at Earls Court or Olympia (substitute your own Exhibition centres)) Bryce arrived, as did Poser and possibly even Carrara (although I had Ray Dream Studio at the time) when the norm was small niche stores run by people who loved computers and loved what they did and were quite happy to demonstrate that by showing customers stuff on computers in the store when they weren't busy. And of course those same people would be at whichever exhibition Centre was nearest to you to visit when they had an exhibition/show/whatever. It's a whole new ball game now.
I still think that Daz should have kept having various levels of Daz Studio, so that those who do not wish to do more than prepare content to transfer to another program could have a basic level version, without all the bells and whsitles that seem to be necessary for others.
or alternatively a simple standalone duf to obj export facilty with various options for textures without having to open DAZ studio and load the library from DIM
this as it sorts through it's Post Grey Squirrel database nut pile takes yonks
often one wants just a prop in obj form for iClone, Twinmotion, UE4, Blender, and Bryce
D3D DSF tool box sort of can but not with texture paths or a folder
I do have the DSF toolbox, It was recommended to me to try. I really must download it and see what it does.
I honestly think it'd be easier for Daz to create a whole new package that does everything Carrara does, better, than to try to dig into the code and improve it.
Meanwhile there's a bunch of software out there that broadly does similar things.
I mean, I'd love Carrara to get a huge push to revamp, I just ... can't imagine it would be a smart business decision.
And before people get so eyerolly about money, what this _practically_ means is 'if we blow a lot of money on X and get poor outcomes, it means we can't fund other improvements like dForce, and possibly start having to play it way more conservatively on content. And if we really blow it, the lights go off.'
It's not like it's a little spare change we're talking about, it's the life of the company and, thus, all the other cool stuff we like.
I agree with Oso3D.