dforce products without dforce?

i am just wondering, and my question shows I have never used dforce, but if i get a dforce product and want to use it, do I have to use it as a dforce prop? I guess what i mean is, does putting it on a figure automatically engage the dforce plugin? does that use extra resources? I have a couple of clothing items that came with a bundle, but I have never tried them, and there is one I want to get, the roman clothes package, but I am worried that using it will drain resources.

Thanks for any advice.

Comments

  • All it does is adding a dforce material to it. If you don't use the simulation settings nothing is drained.

  • agent unawaresagent unawares Posts: 3,513

    It won't do anything special just loaded in the scene. What dForce clothing has is: a tag to say that the cloth surfaces can be simulated, shader settings that say how the cloth should behave when simulated, and sometimes a weight map that says how strongly different parts should be simulated. So until you actually run the simulation, it behaves like normal clothing.

    However, while I think all the dForce clothing in the store is technically rigged, there are going to be items that don't behave well if you do not actually run the simulation, and I suspect that the roman clothing is one because it has a lot of loose cloth.

  • ChoppskiChoppski Posts: 628

    Thanks. Is running simulation a big memory hog? and if anyone knows. if I save a scene after having run the simulation, when I reopen the scene will the simulation be the same if the pose is the same?

  • ChoppskiChoppski Posts: 628

    Can someone explain the basics of how to use dforce. I put on the onyx hoddie, added a pose and then hit simulate, and after a few minutes, it looked like the clothes exploded. Is there a basic tutorial?

  • outrider42outrider42 Posts: 3,679
    edited April 2018

    I recommend looking at the dforce tutorial in Daz.

    For an interactive tutorial that walks you through the basics, the Tips page in the Information Panel area at the bottom of the Simulation Settings pane provides a tip with a link that, when clicked, will launch an Interactive Lesson that guides you through the basic steps involved.

    This will have you make a plane primitive, adding dforce to it, and draping it over a sphere primitive using dforce. It will help you see how dforce runs on your machine.

    In practice, it depends on your hardware. A GPU can accelerate it, but it can simulate over CPU only. It is not as demanding as Iray, but if your hardware is weak it can take a while. Mine can take anywhere from 45 seconds to several minutes with GTX 970. I usually turn off the "initialize pose" feature to save time, when turned on this starts the simulation in 'T' pose, and animates it into your current pose. This can be potentially more accurate, but it will take longer.

    Post edited by outrider42 on
  • ChoppskiChoppski Posts: 628

    Sorry to ask another question, but when I try to simulate the clothing blows up. Right now under advanced, it has selected intel open CL hd graphics, but I also have the option of my intel core CL cpu. Should I try that? Or could the problem be my driver?

  • ChoppskiChoppski Posts: 628

    That made a big difference, changing it to cpu.

  • ChoppskiChoppski Posts: 628

    Or rather, until the last few percent when it blew up.

  • agent unawaresagent unawares Posts: 3,513
    Choppski said:

    Or rather, until the last few percent when it blew up.

    That's going to be a thing with dForce. Adjust your pose or play with simulation settings. On the drastic end, turning Bend Stiffness down often helps a lot to reduce explosions.

  • ChoppskiChoppski Posts: 628

    Oh ok, so it is not that it's not working. i tried to find the tutorial that showed using it to drape a plane over a sphere but I couldn't find it.

  • AllenArtAllenArt Posts: 7,175
    edited April 2018

    There are reasons why it might blow up. Either the garment is pulling apart (if it's a conformer and not made for dForce), it's intersecting with the figure at some point in the pose (dynamic cloth doesn't like to get pinched between a mesh), or it doesn't like the settings. You could try adjusting any one of those, but experience tells me you should check the pose first for pinching and/or intersections.

    Laurie

    Post edited by AllenArt on
  • DaezaDaeza Posts: 5
    I know this is an old post but thought this might be helpful to anyone new or has never used dforce without starting a new thread. Good tutorial and the first 20 minutes explains explosions, how to identify the problem, and how to fix it. Hope it helps!
  • CybersoxCybersox Posts: 9,388
    edited January 2020

    If you're going to necro this thread, it should also be pointed out that the original information in the first two replies (exerpted below) is no longer accurate.  While the MAJORITY of dforce products sold at DAZ also work as conforming clothing, there are a number of items now that only work with dforce simulations applied.  Meanwhile, over at Renderosity, I think it's fair to say that the MAJORITY of dforce items sold in that store contain unrigged static props that require dforce in order to be usable.

    All it does is adding a dforce material to it. If you don't use the simulation settings nothing is drained.

     

    until you actually run the simulation, it behaves like normal clothing.

    However, while I think all the dForce clothing in the store is technically rigged, there are going to be items that don't behave well if you do not actually run the simulation, and I suspect that the roman clothing is one because it has a lot of loose cloth.

     

    Post edited by Cybersox on
  • MoreTNMoreTN Posts: 340
    Cybersox said:

    If you're going to necro this thread, it should also be pointed out that the original information in the first two replies (exerpted below) is no longer accurate.  While the MAJORITY of dforce products sold at DAZ also work as conforming clothing, there are a number of items now that only work with dforce simulations applied.  Meanwhile, over at Renderosity, I think it's fair to say that the MAJORITY of dforce items sold in that store contain unrigged static props that require dforce in order to be usable.

     

    Thanks Cybersox, that is vital information for those of us with low spec rigs who don't want to get into dforce.

  • HavosHavos Posts: 5,605
    Cybersox said:

    If you're going to necro this thread, it should also be pointed out that the original information in the first two replies (exerpted below) is no longer accurate.  While the MAJORITY of dforce products sold at DAZ also work as conforming clothing, there are a number of items now that only work with dforce simulations applied.  Meanwhile, over at Renderosity, I think it's fair to say that the MAJORITY of dforce items sold in that store contain unrigged static props that require dforce in order to be usable.

    All it does is adding a dforce material to it. If you don't use the simulation settings nothing is drained.

     

    until you actually run the simulation, it behaves like normal clothing.

    However, while I think all the dForce clothing in the store is technically rigged, there are going to be items that don't behave well if you do not actually run the simulation, and I suspect that the roman clothing is one because it has a lot of loose cloth.

     

    Which are the clothing products in this store that are dForce only? I don’t recall any. Are they actually normally clothing as opposed to things like magnets or accessories like scarfs?

  • nicsttnicstt Posts: 11,715
    Choppski said:

    Or rather, until the last few percent when it blew up.

    Stopping it just before it blows up is an options, as long as you're happy with the look there is no reason to let it run to the end.

    Something could be intersecting it and causing it to blow up; turning off self collision can stop it blowing up, but can ruin the look of the simulated item. Removing the item causing the blowup from the simulation can be the way to go.

    ... My first method is always turning it off early if it looks ok, can save a lot of time.

    Assigning layers to different material layers (and items) if not already done can also help; be sure to go from inside to out. Only simulate one garment at a time, I find to be the quickest method in the long run.

  • CybersoxCybersox Posts: 9,388
    Havos said:
    Cybersox said:

    If you're going to necro this thread, it should also be pointed out that the original information in the first two replies (exerpted below) is no longer accurate.  While the MAJORITY of dforce products sold at DAZ also work as conforming clothing, there are a number of items now that only work with dforce simulations applied.  Meanwhile, over at Renderosity, I think it's fair to say that the MAJORITY of dforce items sold in that store contain unrigged static props that require dforce in order to be usable.

    All it does is adding a dforce material to it. If you don't use the simulation settings nothing is drained.

     

    until you actually run the simulation, it behaves like normal clothing.

    However, while I think all the dForce clothing in the store is technically rigged, there are going to be items that don't behave well if you do not actually run the simulation, and I suspect that the roman clothing is one because it has a lot of loose cloth.

     

    Which are the clothing products in this store that are dForce only? I don’t recall any. Are they actually normally clothing as opposed to things like magnets or accessories like scarfs?

    At DAZ, it is mostly accessories like scarves, as well as large draping items like https://www.daz3d.com/dforce-real-fur-poncho-for-genesis-8   and items that tend to be single parts of outfits... for example, the PA notes that the cape in https://www.daz3d.com/dforce-collection-02--winter-dress--cape-for-genesis-8-females requireds D-force to work well. 

  • 4jazzy14jazzy1 Posts: 17

    Hi, all I'm just coming back to Daz after years, I used it for my portfolio when I graduated fashion design school. with being on home lockdown I decided to revist. I'm seeing so many Dforce items that I love, but I work on a mac, I've been trying to find a way to use it, can someone please direct me to something that may work. or please send me to a link that will show how to install and use it.

    thank you

  • pauldb13pauldb13 Posts: 18
    edited October 2025

    How would you make clothing look correct when you can't use dForce because the entire PC is AMD?

    [edit]

    I have tried every AMD workaround that people have listed to no avail, it just won't work on my system.

    Post edited by pauldb13 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,329
    edited October 2025

    odd because I used my Vega graphics the time Nvidia broke the driver for DAZ Studio by switching to AMD

    for Dforce that is, obviously not rendering except I did with Filament

     

    there is of course the option of using Blender instead

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    Post edited by WendyLuvsCatz on
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