HDRI lightng and relfections

Is there any way to use HDR lighting but to have relfective surfaces not reflecting the HDR image?

Comments

  • Sven DullahSven Dullah Posts: 4,581

    Easily done in 3DL.

  • StratDragonStratDragon Posts: 2,868

    my bad. I'm using Iray.

  • SevrinSevrin Posts: 778

    Do you want to see the HDR in the background?  If not, you can set Draw Dome to Off on the Environment tab of your render settings.  That way you'll get all the lighting goodness, but none of the image.

  • onixonix Posts: 54

    If there is a reflective surface it probably it is supposed to reflect something so I can't imagine how this even could work in principle.

    But if you don't want the environment to be reflected you can block it with some object or you can blur it adjusting the reflectivity settings.

  • StratDragonStratDragon Posts: 2,868
    onix said:

    ...If there is a reflective surface it probably it is supposed to reflect something so I can't imagine how this even could work in principle

    the same way a 3DL light can suspend casting a shadow I suppose.

  • onixonix Posts: 54
    onix said:

    ...If there is a reflective surface it probably it is supposed to reflect something so I can't imagine how this even could work in principle

    the same way a 3DL light can suspend casting a shadow I suppose.

    I mean in theory if it is the reflective surface it has to reflect something or otherwise it will be just black and not reflective

    I think it may be possible to create a special shader that does not reflect rays that have zero bounce counts so that it will show the background as something black and remaining items normally. but tyhis will be some kind of very special mirror. Maybe someone will eventually make that kind of shader.

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