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© 2026 Daz Productions Inc. All Rights Reserved.
Comments
You can get around the geoshell thing by creating a group consisting of your character(s) that includes their geoshells, and then hide/show that group.
Thanks - I'll give that a try.
Thank you for making nifty tools... :)
I don't know if this is possible, but I'd give an arm and a leg (someone else's, of course ;)) to be able to re-center (or re-set the center? move the center to a new location, I mean) the origin for an object or a camera. I never get everything I want to do to a figure or object done before I move it off the center origin point, or when you're putting a scene together, and you try to rotate the camera around to look at the back of this or that thing, but the camera swings wildly to the left, because the thing you're looking at is actually way off at X-1250 Y-800 or something...
Does that make sense? Or is it just me, and I'm missing some simple interface thing so that this doesn't annoy anyone else?
If I understand what you're saying, you can hold ALT while dragging a new object into the scene, and it will create a little placement reticle to choose where it goes. It's not a complete solution, but it really helps. You can also apply current viewport transforms to a new camera, light, primitive, etc., in case you didn't know that.