The artist without a name and the new Scene Tools

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Comments

  • SevrinSevrin Posts: 6,314
    marble said:

    OK - so I just bought and installed this tool and it does look useful. However, there are a couple of things I've noticed already that I'm not sure I like. Firstly, hiding "All Non-Figures" appears to hide geo-shells which, in many cases, consitute part of the character. I'm not sure whether this hiding also extends to geo-grafts.

    Secondly, unless I'm mistaken, these are not toggle switches so I can't unhide by clicking the same tool. It seems to me that the only way to reverse the individual hide is to make everything visible again. Forgive me if I'm missing something obvious here - I've only just started tinkering with the tools.

    [EDIT] It looks like "Set Resolution" is a toggle, unlike all the others.

    You can get around the geoshell thing by creating a group consisting of your character(s) that includes their geoshells, and then hide/show that group.

  • marblemarble Posts: 7,500
    Sevrin said:
    marble said:

    OK - so I just bought and installed this tool and it does look useful. However, there are a couple of things I've noticed already that I'm not sure I like. Firstly, hiding "All Non-Figures" appears to hide geo-shells which, in many cases, consitute part of the character. I'm not sure whether this hiding also extends to geo-grafts.

    Secondly, unless I'm mistaken, these are not toggle switches so I can't unhide by clicking the same tool. It seems to me that the only way to reverse the individual hide is to make everything visible again. Forgive me if I'm missing something obvious here - I've only just started tinkering with the tools.

    [EDIT] It looks like "Set Resolution" is a toggle, unlike all the others.

    You can get around the geoshell thing by creating a group consisting of your character(s) that includes their geoshells, and then hide/show that group.

    Thanks - I'll give that a try.

  • All your suggestions for "widget" tools will be considered, so please keep them coming!

    Thank you for making nifty tools... :)

    I don't know if this is possible, but I'd give an arm and a leg (someone else's, of course ;)) to be able to re-center (or re-set the center? move the center to a new location, I mean) the origin for an object or a camera.  I never get everything I want to do to a figure or object done before I move it off the center origin point, or when you're putting a scene together, and you try to rotate the camera around to look at the back of this or that thing, but the camera swings wildly to the left, because the thing you're looking at is actually way off at X-1250 Y-800 or something... 

    Does that make sense? Or is it just me, and I'm missing some simple interface thing so that this doesn't annoy anyone else? 

  • GordigGordig Posts: 10,703
    edited October 2019

    If I understand what you're saying, you can hold ALT while dragging a new object into the scene, and it will create a little placement reticle to choose where it goes. It's not a complete solution, but it really helps. You can also apply current viewport transforms to a new camera, light, primitive, etc., in case you didn't know that.

    Post edited by Gordig on
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