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Hoarding. Just hoarding. And the occasional piece of art once a year ...
scene's are generally a waste of space, along with most charector models, you only need to buy hair, clothes and morph packs, if you have the time, you can make every charector yourself using the G8 base model and your morph packs
a few shader packs are probably good to have for different enviroments, which you can use as a base to tweak and make your own with custom diffuse textures
piugins are good to, like decimator, which you need if you use an external terrain generator you can paint all the paths and roads etc on, to lower the polys
When you get right down to it, we could learn how to draw and paint really well, and skip the entire 3D modelling thing altogether. We could use paints we make from dirt and leaves and the blood of roadkill, which could also provide the hair for brushes, and hides upon which to create our masterpieces. You know, if we had the time.
:) when I was a kid we used to use sandstone rocks as paint ... the red ones were especially good. red, brown, tan.
Oh cool, there are two of us! I love the BJD aesthetic, and seeing the pictures people take of their dolls. There are some really talented people who create whole 1/4-scale worlds for their dolls to inhabit. But for real, you get a lot of 3d material for the cost of a single doll, not to mention the expences of face-ups, wigs, clothes, extra eyes...
you can use terragen free for terrains https://planetside.co.uk/free-downloads/terragen-4-free-download/
you can use p.Con planner with BIM for free for rooms/buildings https://pcon-planner.com/en/
you can use any asset in p.Con planner downloaded from 3d warehouse https://3dwarehouse.sketchup.com/?hl=en / you can also use them importing them directly to Daz, if you clean them up in hexagon
if you have the right morph packs, a charector only takes an hour to make, with a skin builder script ontop
...create art?
Brilliant idea!
I have no idea what I'm doing. Maybe ask me again later.
Does anyone feel like renders you create are not your own creations? even though they are high quality?
I consider Daz assets akin to a vast array of specialty tools for a hobby... other people make the tools, but in my world, I'm the one who decides what to do with them, so the art I create with them is mine. I do love to give credit, though - because masterful tool-makers are to be treasured :-)
Ooo....now I don't feel so alone. I thought it was just me that was a shader hoarder. This week Handspan's 2 sets of BRILLIANT leather shaders are giving me warm fuzzies ever since I picked them up. It's like walking into a leather goods store and being able to afford EVERYTHING. Shark...Stingray...Lizard....Ostrich & TOAD!
GLORIOUS, I TELL YOU!
https://www.daz3d.com/leather-shader-presets-2-for-iray
https://www.daz3d.com/exotic-leather-shader-presets-1-for-iray
Well with all the time you spend with making all your 3D stuff work the way you want, the time you spend in the store/forums, as well as the time you have to work to pay the expenses, there might not be such a huge difference in the time spent if we did it all from scratch instead.
Also, morph packs: I only use morph packs to make minor adjustments to my own characters but if I were not do lazy I could actually skip them myself. I kind of do, i only have morph packs for Male, never felt the need for morph packs for my females. The main character morph I create myself. There are a couple of free options you can choose from and also some cheap ones. Same for clothes.
I spend most of my time looking at the promos and IMAGINING the art I will create with it and by the time I purchase the products, I’ve already created such masterpieces in my mind, that actually physically doing it feels redundant...
I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!
click video
I live a virtual lifestyle
How much do you "use out of the box"? Because the more you change things around, swap textures, tweak poses, alter lighting set ups or cameras, change morphs, etc. The less it looks like someone else's work.
It also helps to think of it as photography with digital models. Because IRL photography, you don't really create any of the subjects from scratch. They're already there and you just need to worry about other prep.
its escapism
greatest compliment i ever received was a comment from someone saying they want to live there.
yeah this
That reminds me......I don't know how many old timers remember back in the artzone days (right after I left capcom and started doign this full time)....I tried setting up a card game made out of my character library (and any other PA who wanted to play along).
It didn't really take.....but it was fun taking what I learned from the game company (the boss of our branch was developing a card game as well, so I learned alot there), and interpreting it to characters here.
Exactly! I always felt like I couldn't justify buying one--I love the idea of customizing them and taking pictures and everything, but doing physical work on something that expensive makes me SO nervous. I could probably only ever afford one or two, and I'd be worried about storing them, taking them outside ever, etc. But one of the things that fascinated me about Daz and the community right away is how attached a lot of people get to their 3D models, and how the characters are personified in the same way dolls are. In a way it made it easier for me to feel comfortable hanging around.
That's awesome!
actual modelling gets on my nerves after a hour, then i won't normally touch it again for a week
still, if you are lazy, and want Daz to be more like Charector Creator 3 and Make Human, you just need these morph pack's and use the G8 Base Model
https://www.daz3d.com/ej-demon-races-creator-and-morphs-for-genesis-8-females-and-males
https://www.daz3d.com/ej-face-morphs-and-details-for-genesis-8-females
https://www.daz3d.com/aging-morphs-bundle-for-genesis-8-female-s-and-male-s
https://www.daz3d.com/add-some-veins-hd-for-genesis-8
https://www.daz3d.com/massive-morphs-for-genesis-8-male
https://www.daz3d.com/massive-morphs-for-genesis-8-female-s
https://www.daz3d.com/body-diversity-morphs-for-genesis-8-females
https://www.daz3d.com/simtenero-randomizer2
$500 on interactive licences to make a game with unlimited charector's, can't be to bad for business
I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.
200k is abit much, you could make an avatar movie for 30k top
http://f-clone.com/
https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/
Has anyone gotten f-clone to work?
also you really should link some of your stuff for us to watch, I am really curious
Yeah, but who the hell wants another Avatar movie?
probably nobody with the actual avatar story, as far as google searches go, avatar cost $237m, most of it went on software licences for multiple computers and tech support, which you can make in daz for $30k, if the viewports ever get hardware acceleration or vulkan which can handle more then openGL's 2 CPU core limit