Are we supposed to create art with the stuff we buy here?

2

Comments

  • cherpenbeckcherpenbeck Posts: 1,416

    Hoarding. Just hoarding. And the occasional piece of art once a year ...

  • p0rtp0rt Posts: 217
    edited October 2019

    scene's are generally a waste of space, along with most charector models, you only need to buy hair, clothes and morph packs, if you have the time, you can make every charector yourself using the G8 base model and your morph packs

     

    a few shader packs are probably good to have for different enviroments, which you can use as a base to tweak and make your own with custom diffuse textures

     

    piugins are good to, like decimator, which you need if you use an external terrain generator you can paint all the paths and roads etc on, to lower the polys

    Post edited by p0rt on
  • SevrinSevrin Posts: 6,313
    p0rt said:

    scene's are generally a waste of space, along with most charector models, you only need to buy hair, clothes and morph packs, if you have the time, you can make every charector yourself using the G8 base model and your morph packs

     

     

    When you get right down to it, we could learn how to draw and paint really well, and skip the entire 3D modelling thing altogether.  We could use paints we make from dirt and leaves and the blood of roadkill, which could also provide the hair for brushes, and hides upon which to create our masterpieces.  You know, if we had the time.

  • davesodaveso Posts: 7,919
    Sevrin said:
    p0rt said:

    scene's are generally a waste of space, along with most charector models, you only need to buy hair, clothes and morph packs, if you have the time, you can make every charector yourself using the G8 base model and your morph packs

     

     

    When you get right down to it, we could learn how to draw and paint really well, and skip the entire 3D modelling thing altogether.  We could use paints we make from dirt and leaves and the blood of roadkill, which could also provide the hair for brushes, and hides upon which to create our masterpieces.  You know, if we had the time.

    :) when I was a kid we used to use sandstone rocks as paint ... the red ones were especially good. red, brown, tan. 

  • WinterMoonWinterMoon Posts: 2,016

    I'm also always saying it's the perfect replacement for that ball-jointed doll hobby I could never afford to have. laugh 

    Oh cool, there are two of us! I love the BJD aesthetic, and seeing the pictures people take of their dolls. There are some really talented people who create whole 1/4-scale worlds for their dolls to inhabit. But for real, you get a lot of 3d material for the cost of a single doll, not to mention the expences of face-ups, wigs, clothes, extra eyes...

     

  • carrie58carrie58 Posts: 4,126

    In theory you collect it so if you wake up in the middle of the night going "Gee, I want to render a picture with a tent stretcher and left handed smoke shifter in it!" you have those items available.  It might take the rest of the night to remember where they are in your content directory mind you, but you have them!

    Or you can take the other justification route:  Some people have a hoarding instict.  If you walk into their house (which ususally isn't possible) they have 25 years of newspapers stacked up against the wall in case they wanted to clip a coupon out of them, 23 assorted cats, 60 years of National Geographic, 5 years worth of platic waiting to be recycled, and a remarkable matchbook cover collection.

    You by comparison are able to store all your hoarding on one 3.5 inch device (at worst, 2) so nobody can tell.

    yes

     

  • p0rtp0rt Posts: 217
    edited October 2019
    Sevrin said:
    p0rt said:

    scene's are generally a waste of space, along with most charector models, you only need to buy hair, clothes and morph packs, if you have the time, you can make every charector yourself using the G8 base model and your morph packs

     

     

    When you get right down to it, we could learn how to draw and paint really well, and skip the entire 3D modelling thing altogether.  We could use paints we make from dirt and leaves and the blood of roadkill, which could also provide the hair for brushes, and hides upon which to create our masterpieces.  You know, if we had the time.

    you can use terragen free for terrains https://planetside.co.uk/free-downloads/terragen-4-free-download/

    you can use p.Con planner with BIM for free for rooms/buildings https://pcon-planner.com/en/

    you can use any asset in p.Con planner downloaded from 3d warehouse https://3dwarehouse.sketchup.com/?hl=en / you can also use them importing them directly to Daz, if you clean them up in hexagon

     

    if you have the right morph packs, a charector only takes an hour to make, with a skin builder script ontop

    Post edited by p0rt on
  • Sven DullahSven Dullah Posts: 7,621

    ...create art? enlightenedBrilliant idea!

  • SixDsSixDs Posts: 2,384

    I have no idea what I'm doing. Maybe ask me again later.

  • JClaveJClave Posts: 64

    Does anyone feel like renders you create are not your own creations? even though they are high quality?

  • I consider Daz assets akin to a vast array of specialty tools for a hobby... other people make the tools, but in my world, I'm the one who decides what to do with them, so the art I create with them is mine.  I do love to give credit, though - because masterful tool-makers are to be treasured :-)

  • tj_1ca9500btj_1ca9500b Posts: 2,057

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  • ZaiZai Posts: 289
    JonnyRay said:

    Art is in the eye of the beholder. I happen to think my collection of Iray shaders is beautiful; so I'm already winning whether I render anything with them or not. :)

    Ooo....now I don't feel so alone. I thought it was just me that was a shader hoarder. This week Handspan's 2 sets of BRILLIANT leather shaders are giving me warm fuzzies ever since I picked them up. It's like walking into a leather goods store and being able to afford EVERYTHING. Shark...Stingray...Lizard....Ostrich & TOAD!

    GLORIOUS, I TELL YOU!

    https://www.daz3d.com/leather-shader-presets-2-for-iray
    https://www.daz3d.com/exotic-leather-shader-presets-1-for-iray

  • TaozTaoz Posts: 10,293
    Sevrin said:
    p0rt said:

    scene's are generally a waste of space, along with most charector models, you only need to buy hair, clothes and morph packs, if you have the time, you can make every charector yourself using the G8 base model and your morph packs

     

     

    When you get right down to it, we could learn how to draw and paint really well, and skip the entire 3D modelling thing altogether.  We could use paints we make from dirt and leaves and the blood of roadkill, which could also provide the hair for brushes, and hides upon which to create our masterpieces.  You know, if we had the time.

    Well with all the time you spend with making all your 3D stuff work the way you want, the time you spend in the store/forums, as well as the time you have to work to pay the expenses, there might not be such a huge difference in the time spent if we did it all from scratch instead.  wink

  • AsariAsari Posts: 703
    edited October 2019
    p0rt said:

    scene's are generally a waste of space, along with most charector models, you only need to buy hair, clothes and morph packs, if you have the time, you can make every charector yourself using the G8 base model and your morph packs

     

    a few shader packs are probably good to have for different enviroments, which you can use as a base to tweak and make your own with custom diffuse textures

     

    piugins are good to, like decimator, which you need if you use an external terrain generator you can paint all the paths and roads etc on, to lower the polys

    Why only stop at hair and clothes? You can make hair yourself - with the SBH editor you don't even need to leave Studio and it's completely free.

    Also, morph packs: I only use morph packs to make minor adjustments to my own characters but if I were not do lazy I could actually skip them myself. I kind of do, i only have morph packs for Male, never felt the need for morph packs for my females. The main character morph I create myself. There are a couple of free options you can choose from and also some cheap ones. Same for clothes.

    Post edited by Asari on
  • WonderlandWonderland Posts: 7,137

    I spend most of my time looking at the promos and IMAGINING the art I will create with it and by the time I purchase the products, I’ve already created such masterpieces in my mind, that actually physically doing it feels redundant...

  • HylasHylas Posts: 5,275

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,524

     

    click video

    I live a virtual lifestyle

  • MimicMollyMimicMolly Posts: 2,340
    JClave said:

    Does anyone feel like renders you create are not your own creations? even though they are high quality?

    How much do you "use out of the box"? Because the more you change things around, swap textures, tweak poses, alter lighting set ups or cameras, change morphs, etc. The less it looks like someone else's work.

    It also helps to think of it as photography with digital models. Because IRL photography, you don't really create any of the subjects from scratch. They're already there and you just need to worry about other prep.

  • DiomedeDiomede Posts: 15,401

     

    click video

    I live a virtual lifestyle

    laughlaughlaugh

  • MistaraMistara Posts: 38,675

    its escapism

    greatest compliment i ever received was a comment from someone saying they want to live there.

  • davesodaveso Posts: 7,919

    yeah this laugh

  • RawArtRawArt Posts: 6,130
    edited October 2019

    That reminds me......I don't know how many old timers remember back in the artzone days (right after I left capcom and started doign this full time)....I tried setting up a card game made out of my character library (and any other PA who wanted to play along).

    It didn't really take.....but it was fun taking what I learned from the game company (the boss of our branch was developing a card game as well, so I learned alot there), and interpreting it to characters here.

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    Post edited by RawArt on
  • plasma_ringplasma_ring Posts: 1,027
    edited October 2019
    TigerAnne said:

    I'm also always saying it's the perfect replacement for that ball-jointed doll hobby I could never afford to have. laugh 

    Oh cool, there are two of us! I love the BJD aesthetic, and seeing the pictures people take of their dolls. There are some really talented people who create whole 1/4-scale worlds for their dolls to inhabit. But for real, you get a lot of 3d material for the cost of a single doll, not to mention the expences of face-ups, wigs, clothes, extra eyes...

    Exactly! I always felt like I couldn't justify buying one--I love the idea of customizing them and taking pictures and everything, but doing physical work on something that expensive makes me SO nervous. I could probably only ever afford one or two, and I'd be worried about storing them, taking them outside ever, etc. But one of the things that fascinated me about Daz and the community right away is how attached a lot of people get to their 3D models, and how the characters are personified in the same way dolls are. In a way it made it easier for me to feel comfortable hanging around. 

    That reminds me......I don't know how many old timers remember back in the artzone days (right after I left capcom and started doign this full time)....I tried setting up a card game made out of my character library (and any other PA who wanted to play along).

    It didn't really take.....but it was fun taking what I learned from the game company (the boss of our branch was developing a card game as well, so I learned alot there), and interpreting it to characters here.

    That's awesome! 

    Post edited by plasma_ring on
  • p0rtp0rt Posts: 217
    edited October 2019
    Asari said:
    p0rt said:

    scene's are generally a waste of space, along with most charector models, you only need to buy hair, clothes and morph packs, if you have the time, you can make every charector yourself using the G8 base model and your morph packs

     

    a few shader packs are probably good to have for different enviroments, which you can use as a base to tweak and make your own with custom diffuse textures

     

    piugins are good to, like decimator, which you need if you use an external terrain generator you can paint all the paths and roads etc on, to lower the polys

     

    Why only stop at hair and clothes? You can make hair yourself - with the SBH editor you don't even need to leave Studio and it's completely free.

     

    Also, morph packs: I only use morph packs to make minor adjustments to my own characters but if I were not do lazy I could actually skip them myself. I kind of do, i only have morph packs for Male, never felt the need for morph packs for my females. The main character morph I create myself. There are a couple of free options you can choose from and also some cheap ones. Same for clothes.

    actual modelling gets on my nerves after a hour, then i won't normally touch it again for a week

    still, if you are lazy, and want Daz to be more like Charector Creator 3 and Make Human, you just need these morph pack's and use the G8 Base Model

     

    https://www.daz3d.com/ej-demon-races-creator-and-morphs-for-genesis-8-females-and-males

    https://www.daz3d.com/ej-face-morphs-and-details-for-genesis-8-females

    https://www.daz3d.com/aging-morphs-bundle-for-genesis-8-female-s-and-male-s

    https://www.daz3d.com/add-some-veins-hd-for-genesis-8

    https://www.daz3d.com/massive-morphs-for-genesis-8-male

    https://www.daz3d.com/massive-morphs-for-genesis-8-female-s

    https://www.daz3d.com/body-diversity-morphs-for-genesis-8-females

    https://www.daz3d.com/simtenero-randomizer2

     

    $500 on interactive licences to make a game with unlimited charector's, can't be to bad for business

    Post edited by p0rt on
  • GordigGordig Posts: 10,666
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

  • p0rtp0rt Posts: 217
    Gordig said:
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

    200k is abit much, you could make an avatar movie for 30k top

     

    http://f-clone.com/

    https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,524

    Has anyone gotten f-clone to work?

    also you really should link some of your stuff for us to watch, I am really curious 

  • GordigGordig Posts: 10,666
    p0rt said:
    Gordig said:
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

    200k is abit much, you could make an avatar movie for 30k top

     

    http://f-clone.com/

    https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/

    Yeah, but who the hell wants another Avatar movie?

  • p0rtp0rt Posts: 217
    edited October 2019
    Gordig said:
    p0rt said:
    Gordig said:
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

    200k is abit much, you could make an avatar movie for 30k top

     

    http://f-clone.com/

    https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/

    Yeah, but who the hell wants another Avatar movie?

    probably nobody with the actual avatar story, as far as google searches go, avatar cost $237m, most of it went on software licences for multiple computers and tech support, which you can make in daz for $30k, if the viewports ever get hardware acceleration or vulkan which can handle more then openGL's 2 CPU core limit

    Post edited by p0rt on
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