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LOL! This!
...must be noisy with all those 747s flying by..
Duck!
That's quite the leap from $30k to $237m.. and I think it's a little more involved than just software licensing and tech support :)
Oh, and i feared that nobody in daz/poser world loves BJD aesthetics. I mean, there were some BJD dolls as characters or base models, but most of them were either in older days, or not going deep into style... Would be interesting to see if we can have such chars for daz that are like smth that you see among bjd enthusiasts, with very weird designs like these, though i understand that creations like this are unique and go to author's portfolio and not to market for purchases, but..: (edit: some examples are not bjd, sorry)
is that the new dream home?
was just looking at it.
is there depth to the pool or is it a trick of the shading?
like, would it work with the murky waters plug in?
Thanks.
Yes it has a pool and a water surface I have not investigated but it may even have volume
you can see the figures in it
but also easy enough to make some or use a Carrara ocean primitive or Philosophers product in DAZ studio (I don't have that but does a similar thing)This of course was a Twinmotion shader
being Petipet it has Poser files too
the volume thing, thats what i meant lol
we need vrml promos
Those are amazing examples! I love that style of art doll, even those that aren't BJDs. Hmm, maybe it's something I could work on. o.Oa I've been messing around with morph modeling a bit and one of the things I wanted to try making is skin textures that look more painted than realistic.
I still need to pick up these sets and find out how well they convert.
maybe, but 30k is all some indie films cost using free and opensource software for modeling and VFX, Daz is limited to modeling, and having to buy iClone for animating your G8 charector's because of the viewports in Daz Studio, which cannot handle G8 animation frame for frame previewing
What are you meaning by Daz heer? Daz Studio isn't a modeller and does do animation (especially with the new features in DS 4.12.x.x).
i use some items to create images, but like others i impulse buy then forget i buy them, my brain remembers the item so i go search for it in the store and it seems to be mia until i realized to uncheck the hide owned button...then i go to work and often forget the idea i wanted it for and the cycle continues, lol, it’s all hobby for me, i contemplated the thought of making money with images, but then always push the thought into the back of my head for various reasons, ultimately it’s fun and relaxing when i do get an idea and make a picture and i guess some what therapeutic lol
I go into every purchase with the expectation and intent to use the product in a render eventually. Might take a month or two, but they do get used in something creative and artsy.
Sure, but oh well. That is only my personal feeling and anyone that uses technology could deceive themselves with the same feelings. That is the nature of successful technology - the individual experience of one, almost always being helped by the collective contributions of many individuals already, being contributed back to the many so that the individuals in the many can avoid the contributing individual's problem in the future. And regardless, those renders still are often a lot of work. In spite of the high quality products that were used, I'm still not satisfied with the overall look of many of my render compositions but it is still fun to try and get an occasional render I make that I really like; not as many as I post to the DAZ Gallery but a few nonetheless.
Maybe to make something with all the collected beauties, I should download them if I knew where to
this best suits what I am saying
Marvelous Designer
I collect characters, I've known that for years. It's just fun to be able to surf through and have a lot to choose from.
...I've watched videos of Juliana AIrport, scary particularly when something as big as a 747-400 lands there. What's even more frightening is when a big jet takes, off it will actually blow people over. The runway there is rather short as well and there are some hills at the other end so pilots of large aircraft really need to make sure thrust is maximum (there is a bit of a lag with turbine engines) before letting off the brakes.
@SadKitty_Carrara
Fascinating! This is a very interesting creation!
I once found a medieval recipe for a paint to use in manuscript illumination that called for monks' earwax. Collecting 3D pieces seems far more sanitary, at least
...I actually used to lay my own paper as well as mix my own pigments.
I think what's going on is the timeline is driving the animation by literally chugging through one frame at a time, with all the UI events firing etc. Daz should make a fast path for it that does a first pass, caching changes and thereafter leaving it silky smooth. I very much doubt it's caused by OpenGL (what 2 cpu limit? Everything gets serialised down at the driver level in any case so there's no point in threading rendering - the drivers do all the threading for you).
it's just not GPU accelerated with CUDA doing 1000x more floating point math then the CPU can do per second, while opengl is is deprecated, and to be able to use more then 2 CPU core's, dev's need to switch graphic API's to vulkan https://www.khronos.org/vulkan/