Are we supposed to create art with the stuff we buy here?

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  • mrposer said:

    My 3D hobby consists of 75% shopping for sales, 15% installation and management of files, 6% making "art", 4% watching training videos.

    LOL! This!

  • kyoto kidkyoto kid Posts: 42,228

     

    click video

    I live a virtual lifestyle

    ...must be noisy with all those 747s flying by.. 

  • TaozTaoz Posts: 10,308
    kyoto kid said:

     

    click video

    I live a virtual lifestyle

    ...must be noisy with all those 747s flying by.. 

    Duck!


     

  • p0rt said:
    Gordig said:
    p0rt said:
    Gordig said:
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

    200k is abit much, you could make an avatar movie for 30k top

     

    http://f-clone.com/

    https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/

    Yeah, but who the hell wants another Avatar movie?

    probably nobody with the actual avatar story, as far as google searches go, avatar cost $237m, most of it went on software licences for multiple computers and tech support, which you can make in daz for $30k, if the viewports ever get hardware acceleration or vulkan which can handle more then openGL's 2 CPU core limit

    That's quite the leap from $30k to $237m.. and I think it's a little more involved than just software licensing and tech support :)

  • akmerlowakmerlow Posts: 1,124
    edited October 2019

    I'm also always saying it's the perfect replacement for that ball-jointed doll hobby I could never afford to have. laugh 

    TigerAnne said:

    Oh cool, there are two of us! I love the BJD aesthetic, and seeing the pictures people take of their dolls. There are some really talented people who create whole 1/4-scale worlds for their dolls to inhabit. But for real, you get a lot of 3d material for the cost of a single doll, not to mention the expences of face-ups, wigs, clothes, extra eyes...

     

    Oh, and i feared that nobody in daz/poser world loves BJD aesthetics. I mean, there were some BJD dolls as characters or base models, but most of them were either in older days, or not going deep into style... Would be interesting to see if we can have such chars for daz that are like smth that you see among bjd enthusiasts, with very weird designs like these, though i understand that creations like this are unique and go to author's portfolio and not to market for purchases, but..: (edit: some examples are not bjd, sorry)

    Post edited by akmerlow on
  • MistaraMistara Posts: 38,675
    kyoto kid said:

     

    click video

    I live a virtual lifestyle

    ...must be noisy with all those 747s flying by.. 

    is that the new dream home?

    was just looking at it. 
    is there depth to the pool or is it a trick of the shading?
    like, would it work with the murky waters plug in?

    Thanks.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,908
    edited October 2019
    Mystarra said:
    kyoto kid said:

     

    click video

    I live a virtual lifestyle

    ...must be noisy with all those 747s flying by.. 

    is that the new dream home?

    was just looking at it. 
    is there depth to the pool or is it a trick of the shading?
    like, would it work with the murky waters plug in?

    Thanks.

    Yes it has a pool and a water surface I have not investigated but it may even have volume

    you can see the figures in it

    but also easy enough to make some or use a Carrara ocean primitive or Philosophers product in DAZ studio (I don't have that but does a similar thing)This of course was a Twinmotion shader

    being Petipet it has Poser files too

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675
    Mystarra said:
    kyoto kid said:

     

    click video

    I live a virtual lifestyle

    ...must be noisy with all those 747s flying by.. 

    is that the new dream home?

    was just looking at it. 
    is there depth to the pool or is it a trick of the shading?
    like, would it work with the murky waters plug in?

    Thanks.

    Yes it has a pool and a water surface I have not investigated but it may even have volume

    you can see the figures in it

    but also easy enough to make some or use a Carrara ocean primitive or Philosophers product in DAZ studio (I don't have that but does a similar thing)This of course was a Twinmotion shader

    being Petipet it has Poser files too

    the volume thing, thats what i meant lol

    we need vrml promos 

  • plasma_ringplasma_ring Posts: 1,027
    edited October 2019

    Oh, and i feared that nobody in daz/poser world loves BJD aesthetics. I mean, there were some BJD dolls as characters or base models, but most of them were either in older days, or not going deep into style... Would be interesting to see if we can have such chars for daz that are like smth that you see among bjd enthusiasts, with very weird designs like these, though i understand that creations like this are unique and go to author's portfolio and not to market for purchases, but..: (edit: some examples are not bjd, sorry)

    Those are amazing examples! I love that style of art doll, even those that aren't BJDs. Hmm, maybe it's something I could work on. o.Oa I've been messing around with morph modeling a bit and one of the things I wanted to try making is skin textures that look more painted than realistic. 

    I still need to pick up these sets and find out how well they convert

    Post edited by plasma_ring on
  • p0rtp0rt Posts: 217
    p0rt said:
    Gordig said:
    p0rt said:
    Gordig said:
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

    200k is abit much, you could make an avatar movie for 30k top

     

    http://f-clone.com/

    https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/

    Yeah, but who the hell wants another Avatar movie?

    probably nobody with the actual avatar story, as far as google searches go, avatar cost $237m, most of it went on software licences for multiple computers and tech support, which you can make in daz for $30k, if the viewports ever get hardware acceleration or vulkan which can handle more then openGL's 2 CPU core limit

    That's quite the leap from $30k to $237m.. and I think it's a little more involved than just software licensing and tech support :)

    maybe, but 30k is all some indie films cost using free and opensource software for modeling and VFX, Daz is limited to modeling, and having to buy iClone for animating your G8 charector's because of the viewports in Daz Studio, which cannot handle G8 animation frame for frame previewing

  • p0rt said:
    p0rt said:
    Gordig said:
    p0rt said:
    Gordig said:
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

    200k is abit much, you could make an avatar movie for 30k top

     

    http://f-clone.com/

    https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/

    Yeah, but who the hell wants another Avatar movie?

    probably nobody with the actual avatar story, as far as google searches go, avatar cost $237m, most of it went on software licences for multiple computers and tech support, which you can make in daz for $30k, if the viewports ever get hardware acceleration or vulkan which can handle more then openGL's 2 CPU core limit

    That's quite the leap from $30k to $237m.. and I think it's a little more involved than just software licensing and tech support :)

    maybe, but 30k is all some indie films cost using free and opensource software for modeling and VFX, Daz is limited to modeling, and having to buy iClone for animating your G8 charector's because of the viewports in Daz Studio, which cannot handle G8 animation frame for frame previewing

    What are you meaning by Daz heer? Daz Studio isn't a modeller and does do animation (especially with the new features in DS 4.12.x.x).

  • p0rtp0rt Posts: 217
    p0rt said:
    p0rt said:
    Gordig said:
    p0rt said:
    Gordig said:
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

    200k is abit much, you could make an avatar movie for 30k top

     

    http://f-clone.com/

    https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/

    Yeah, but who the hell wants another Avatar movie?

    probably nobody with the actual avatar story, as far as google searches go, avatar cost $237m, most of it went on software licences for multiple computers and tech support, which you can make in daz for $30k, if the viewports ever get hardware acceleration or vulkan which can handle more then openGL's 2 CPU core limit

    That's quite the leap from $30k to $237m.. and I think it's a little more involved than just software licensing and tech support :)

    maybe, but 30k is all some indie films cost using free and opensource software for modeling and VFX, Daz is limited to modeling, and having to buy iClone for animating your G8 charector's because of the viewports in Daz Studio, which cannot handle G8 animation frame for frame previewing

    What are you meaning by Daz heer? Daz Studio isn't a modeller and does do animation (especially with the new features in DS 4.12.x.x).

    Daz is suppose to be a charector creator and animator, as an animator, Daz sucks as the viewports for texture shaded, wire frame hadedetc modes are either limited by opengl 2 CPU limit or they arn't GPU accelerated, so a 1 second 30 FPS aniblock with a G8 charector takes 4 seconds to play
  • DkgooseDkgoose Posts: 1,451

    i use some items to create images, but like others i impulse buy then forget i buy them, my brain remembers the item so i go search for it in the store and it seems to be mia until i realized to uncheck the hide owned button...then i go to work and often forget the idea i wanted it for and the cycle continues, lol, it’s all hobby for me, i contemplated the thought of making money with images, but then always push the thought into the back of my head for various reasons, ultimately it’s fun and relaxing when i do get an idea and make a picture and i guess some what therapeutic lol

  • FirstBastionFirstBastion Posts: 8,063

    I go into every purchase with the expectation and intent to use the product in a render eventually. Might take a month or two,  but they do get used in something creative and artsy.

  • nonesuch00nonesuch00 Posts: 18,856
    JClave said:

    Does anyone feel like renders you create are not your own creations? even though they are high quality?

    Sure, but oh well. That is only my personal feeling and anyone that uses technology could deceive themselves with the same feelings. That is the nature of successful technology - the individual experience of one, almost always being helped by the collective contributions of many individuals already, being contributed back to the many so that the individuals in the many can avoid the contributing individual's problem in the future. And regardless, those renders still are often a lot of work. In spite of the high quality products that were used, I'm still not satisfied with the overall look of many of my render compositions but it is still fun to try and get an occasional render I make that I really like; not as many as I post to the DAZ Gallery but a few nonetheless.

  • LinwellyLinwelly Posts: 6,070

    Maybe to make something with all the collected beauties, I should download them if I knew where to

  • p0rtp0rt Posts: 217
    edited October 2019
    p0rt said:
    p0rt said:
    p0rt said:
    Gordig said:
    p0rt said:
    Gordig said:
    Hylas said:

    I see browsing the store, curating the wishlist, looking out for deals, and ultimately purchasing stuff as part of the fun. It's a form of entertainment in itself!

    I'm big into fantasy shopping. When I first got into filmmaking (which is what led me to 3D in general and Daz specifically), I started putting together a fantasy film studio at B&H, being really meticulous about what specific gear would accomplish what I need it to for the best price. I don't keep up with it too much these days, but if I ever find myself with a spare $200K or so, I've got everything I need picked out.

    200k is abit much, you could make an avatar movie for 30k top

     

    http://f-clone.com/

    https://www.laylo3d.com/facecap-x-now-available-affordable-facial-motion-capture-for-genesis-3-8-characters/

    Yeah, but who the hell wants another Avatar movie?

    probably nobody with the actual avatar story, as far as google searches go, avatar cost $237m, most of it went on software licences for multiple computers and tech support, which you can make in daz for $30k, if the viewports ever get hardware acceleration or vulkan which can handle more then openGL's 2 CPU core limit

    That's quite the leap from $30k to $237m.. and I think it's a little more involved than just software licensing and tech support :)

    maybe, but 30k is all some indie films cost using free and opensource software for modeling and VFX, Daz is limited to modeling, and having to buy iClone for animating your G8 charector's because of the viewports in Daz Studio, which cannot handle G8 animation frame for frame previewing

    What are you meaning by Daz heer? Daz Studio isn't a modeller and does do animation (especially with the new features in DS 4.12.x.x).

     

    Daz is suppose to be a charector creator and animator, as an animator, Daz sucks as the viewports for texture shaded, wire frame hadedetc modes are either limited by opengl 2 CPU limit or they arn't GPU accelerated, so a 1 second 30 FPS aniblock with a G8 charector takes 4 seconds to play

    this best suits what I am saying

    Marvelous Designer

    Post edited by p0rt on
  • NovicaNovica Posts: 23,925

     I collect characters, I've known that for years. It's just fun to be able to surf through and have a lot to choose from. 

  • kyoto kidkyoto kid Posts: 42,228
    Taoz said:
    kyoto kid said:

     

    click video

    I live a virtual lifestyle

    ...must be noisy with all those 747s flying by.. 

    Duck!


     

    ...I've watched videos of Juliana AIrport, scary particularly when something as big as a 747-400 lands there.  What's even more frightening is when a big jet takes, off it will actually blow people over.  The runway there is rather short as well and there are some hills at the other end so pilots of large aircraft really need to make sure thrust is maximum (there is a bit of a lag with turbine engines) before letting off the brakes.

  • LasciareLasciare Posts: 184
    edited October 2019

     

     

     

    click video

    I live a virtual lifestyle

    @SadKitty_Carrara

    Fascinating! This is a very interesting creation!

    Post edited by Lasciare on
  • CbirdCbird Posts: 493

    I once found a medieval recipe for a paint to use in manuscript illumination that called for monks' earwax. Collecting 3D pieces seems far more sanitary, at least smiley

  • kyoto kidkyoto kid Posts: 42,228

    ...I actually used to lay my own paper as well as mix my own pigments.

  • RobinsonRobinson Posts: 751
    p0rt said:
    Daz is suppose to be a charector creator and animator, as an animator, Daz sucks as the viewports for texture shaded, wire frame hadedetc modes are either limited by opengl 2 CPU limit or they arn't GPU accelerated, so a 1 second 30 FPS aniblock with a G8 charector takes 4 seconds to play

    I think what's going on is the timeline is driving the animation by literally chugging through one frame at a time, with all the UI events firing etc.  Daz should make a fast path for it that does a first pass, caching changes and thereafter leaving it silky smooth.   I very much doubt it's caused by OpenGL (what 2 cpu limit? Everything gets serialised down at the driver level in any case so there's no point in threading rendering - the drivers do all the threading for you).

  • p0rtp0rt Posts: 217
    Robinson said:
    p0rt said:
    Daz is suppose to be a charector creator and animator, as an animator, Daz sucks as the viewports for texture shaded, wire frame hadedetc modes are either limited by opengl 2 CPU limit or they arn't GPU accelerated, so a 1 second 30 FPS aniblock with a G8 charector takes 4 seconds to play

    I think what's going on is the timeline is driving the animation by literally chugging through one frame at a time, with all the UI events firing etc.  Daz should make a fast path for it that does a first pass, caching changes and thereafter leaving it silky smooth.   I very much doubt it's caused by OpenGL (what 2 cpu limit? Everything gets serialised down at the driver level in any case so there's no point in threading rendering - the drivers do all the threading for you).

    it's just not GPU accelerated with CUDA doing 1000x more floating point math then the CPU can do per second, while opengl is is deprecated, and to be able to use more then 2 CPU core's, dev's need to switch graphic API's to vulkan https://www.khronos.org/vulkan/

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