Daz Studio 4.12 d-force issues?

Hey does anyone know if DS 4.12 messed up d-force? I was told that is had and since I used it almost exclusively right now I am a bit afraid to install it.

Comments

  • Carola OCarola O Posts: 3,862
    edited September 2019

    I used some dforce clothes when I was working on a scene yesterday in 4.12, and it didn't seem to be any problem. Granted that was only a pair of pants so nothing much

    Post edited by Carola O on
  • I've run several simulations without issue, over the current version and some of the previous betas.

  • ThyranqThyranq Posts: 589

    I've been fiddling around with dforce in 4.12 pretty much since it came out, and I haven't run into any issues at all.

  • I have been having issues with wind nodes, but I can't confirm that's specifically a 4.12 problem, as I've only thus tried to use them in one particular scene, and the clothing in question isn't specifically dForce (although I have made some alterations to it).

  • ThyranqThyranq Posts: 589

    I actually have a render going right now that uses a wind node. Only issue I had with that one was that I had it set too high and it was like a hurricane lol

  • Yes i have problems since i have 4.12. I tried it with a lot of different products but every time the same. The clothing is falling through the object or charakters. I tried the settings with gravity and more but nothing helped.

    Only dforce hair and hair with dforce is working fine. 

    I dont know what the problem is but i think collision with other objects dont work correctly. 

  • eshaesha Posts: 3,261

    Absolutely no issues here.

    @kayto93_073094d40c  I guess you've checked to make sure the figures/objects are set to be visible in the simulation?

  • Yes and i tried it now with both versions same, scene all settings the same and on 4.12 is the problem but on 4.11 its works fine.

    (4.11 on disk D: and 4.12 on disk C:)

  • nicsttnicstt Posts: 11,715

    I only use beta, and am not noticing any

  • yes i found the problem. On 4.12 i had to show hidden propperties in the surface tab. The collision offset was on 0 and on 4.11 i think 0.2. I think this solved my problem if not i will use 4.11 and will change in the future to 4.13.

  • oh and collision offset isnt normaly not hidden. Dont know why it was

  • HavosHavos Posts: 5,630

    no issues here either, works in 4.12 much the same as it did in 4.11

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