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And many Studio characters are different heights. Also as the artist, these thing are in your control.
Netherlands, but I think you do get the point: it's not really the size that matters. It's the proportions that matter. Even though there are industry standards, many standards are regional. Standard ceiling height in my country is 2.6 meters. In Belgium, it's already 2.4 meters. I can walk upright through almost every door in the Netherlands, both new and old. When I visit an old building in Ireland, I frequently have to duck. However, when I see pictures of Irish people in Ireland, nothing seems out of proportion. Irish just are a bit shorter, so the height of the ceiling, size of doors, length of legs on their chairs, it's all in proportion. I'm the one who looks slightly funny in that setting, not them. But if some avarage Irish people were to visit me, then it's totally possible that their legs wouldn't touch the floor while they sat in a regular chair. (I'm always jealous when people can swing their legs freely that way)
My family is more "fun". :)
I'm 6' 2", my girlfriend is 5' 3", my 21 year old son is 6' 0", my 19 year old daughter is 5' 2", my 12 year old daughter is 5' 4". So we're all over the place and none of us is "average". Very few people actually are. Most are within a range of those values.
On-topic: Like I said, they give me the tools to adjust the size and shape of my characters as needed for my scene. If I have specific dimensions in mind and I'm going to re-use that character often, I'll just dial them up once, save them as a Scene Asset and not have to worry anymore what size the default load is. If the character is in a scene by hisself or herself, then as long as they're proportional to their surroundings, I can't say I've ever paid attention to how tall they were.
I greedily wish that there were more ready made couple poses for taller men and shorter women (I'm 5'2", my partner is 6'3"), but in the end, there'll always be tweaks needed for presets, so!
I'd like that too as both of the character pairs I typically render are similarly mismatched in height. The best so far are Zeddicuss' My Short Girlfriend (and My Short Boyfriend) poses. But I've even had to tweak those sometimes. I've just gotten used to it. And V3Digitime's recent Ultimate Pose Master script and interface has made those tweaks a LOT easier and faster for me!
the money you'll save on poses diy is that much more to spend on geometry
It's also a matter of period in history. Old buildings, apart from cathedrals, city halls, and that, and I mean really old ones all have lower ceilings, doorways, etc. In "high school" in Germany at 185 cm, I had at least 5 classmates taller than me, but the buildings in the old quarter of the city where I lived all had tiny everything. Fun fact: Napoleon wouldn't have been considered short in his time. In fact, those great halls would have appeared proportionately even greater to the people of the time than they do to us now.
I find the complaints about poses a little weird, given that morphs will change proportions in all sorts of ways; I always consider poses to be a starting point and count on having to tweak a bunch to line things up.
Honestly, I find the whole pose market a little bewildering, because for me, posing is the easiest part of setting up a scene. I’ve only intentionally purchased one pose pack (and kind of regret doing so), and almost never even look at the poses that I’ve accumulated. So when I see something like this thread, where someone asks which pose packs were used to create certain promo images, as if posing a character were some Sisyphean task, I’m just left scratching my head. Don’t get me wrong: I get that just because it’s easy for me doesn’t mean that it should be easy for everyone, and I struggle with some things that other people find easy. But compared to constructing morphs, modeling props or clothing, and other parts of the whole 3D experience, posing is absolutely something that anybody CAN do.
Maybe a bit off topic, but while I agree that anybody CAN pose figures, not everyone can pose them WELL. I lost count of the number of times I've looked at a figure that was hand posed and thought "That poor girl is about to fall over!" because they didn't account for the center of gravity and making sure the pose was balanced.
For me, pose packages are kind of like shader packs, and tools like the Pose Master I linked above. Yes, I could do the work by hand using the tools in Studio, but having something to start with that is close to what I want reduces the amount of time I have to fiddle with getting my character to look just the way I'd like. This is especially true of action poses where it is easy to see that someone couldn't possibly swing a sword with their feet at those awkward angles.
I see it as time saving. I don’t find poses hard so much as time consuming. And much of the basic posing is boring.
It’s nice to be able to skip basic positioning and fine tune the pose, imo
That’s true, and of course there’s always the matter of time spent fiddling with poses vs. being able to click one button. My post wasn’t meant to mock or disparage anybody.
Nope, it was a good point and I have counseled some new Daz artists on the difference between buying a product because it will save time and buying a product that brings something new to the table that would be difficult to do on their own without studying a lot of extra tools. If they have limited funds, poses are definitely an area to learn how to handle them on their own.
No. What I do is create a character of that particular height using various characters and morphs using actual measuring tools to make sure I get that height and build.. My point is that having proper measurements, and getting your characters to meet those measurements is extremely important when working in visual media.
...indeed, I generally use pose presets as a starting point for final posing, I also find them handy for when I just need to "proof" a character and redner her/him in something else than the default "T" pose.
I particularly like I3's pose sets as they also allow for mixing upper and lower body poses.
While we're talking about poses, I find that males have the best pose packs. This is unfortunate, because they have the least to offer. But it seems like 75% of female pose packs emphasize the women posing in some sexy or provacative way that rarely fits the ordinary scenes I'm trying to convey. I often find myself hunting for the rare 'normal person' pose or just slapping a pose from a male set on female characters for that very reason.
Heh, yeah, I often apply male poses to women so they don't have their backs bent like noodles.
As a male standing ~195 cm (77 inches) tall, I don't find the models that out of proportion. On my mother's side of the family, I'm just average.
...i3 has several sets of everyday activity poses.
Tossing in a couple of US numbers:
Hi! Yes, we kind of were discussing DAZ Studio or DS for short (not just "DAZ", which denotes the company).
But when discussing concepts, I don't limit my thinking (or my explanations) to just the application or interface. We were talking averages and means and people's experiences with heights in history, heights in their families, and more. So the conversation was all over the map anyway, and I kind of went with that, thinking in terms of the deliverable (seeking realism vs. just telling a story). Sometimes it's valid to compare something to something else, even if that something else is in a different media entirely.
Different media or not, my point was that "realism" can be overdone to the detriment of a story. And in that moment, I was thinking of "The Time Machine" by H.G.Wells. Hence the literary direction I went in.
Just to remind that real measures do matter for camera lens. A two meters tall character will not get the same perspective as a 1.50 meters one. Plus there's the relation with scene assets that may make a difference with characters heights. Phisics simulation is also counting on real measures for realistic effects, but of course here we're talking about a less sensitive system.
So overall real measures do matter.
Well said, Padone. In my casel, I model most of the rooms that I use. I create them in Lightwave and use specific measurements. The usual wall height in US rooms is 8 feet tall. Of course there are exceptions, older houses had higher ceilings, I believe that people have a perception of what is "correct." If the characteris too tall or short (from the eperience of the viewer) compared to the ceiling, the counter top or the door way then it will trigger something in their mind.
Speaking of time spent fiddling.. I wish interiors, buildings and vehicles were of consistent scale.. Sometimes even within a set it variets,
The thing is that with single person poses, this makes sense as tweaks. With couple packs, though, heigh differences can mean you'll essentially have to change the entire pose of both characters to keep the same pose.
For instance, I love this set, but if my characters have a 1' difference in size, most of these poses will need to be substantially modified:
With morphs, it might mean moving a hand out or whatever just to get the basic pose to work, but for a couple pose that likely means both character's arms/hands/heads/angles being substantially moved. It just means a lot more time spent getting the basic pose fixed before I can move onto the tweaking phase. It can also substantially change the 'mood' of a pose if not done precisely.
As I said, it'd just be nice for more options.
But I don’t know what difference ‘a more realistic baseline’ would make; even if the women were generally shorter the second you apply some body morphs you’re going to throw off relative proportions by a bunch and have to tweak.
I don’t think there’s any way to get around that with posing unless you never change figures.
I don't see how a pose creator can account for that when you have a character with a different height. there is no way to have a standard other than the default size unless the creator is using the same custom figure as yourself. at some point the user HAS to do some of the work themselves.
I'm not requesting everything be made to fit my specific requirements, just saying that diversity in pose packs is awesome. I've only seen one pack for couples with significant size differences, but there are dozens of couple packs for the standard. It's just an underserved market.
And way to much work for a creator to have different height variations in a single package. There is no way a creator can account for everyones custom variations, so the best thing they can do is work from a a base unless they include a custom morph which will depend on every users that uses their poses to use that custom morph also and that won't happen.
If I was creating a couples pose set why would I inlude a height variation of my choice other than the base knowing full well most won't be able to use it?