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© 2026 Daz Productions Inc. All Rights Reserved.
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Fibremesh hair is a big viewport response killer simply because it is so high in polygon count. Hiding it in your scene should speed up your interface considerably.
Great product to quickly hiden and unhide stuff. Thanks so much!
I believe I can clear up the question with viewport response a bit. In my experience there are two separate issues. One is too many polygons in the viewport having an adverse effect on general performance, like at how many frames per second are you able to move around in the viewport. The other is what marble is describing, which is the more items are on your figure and the more high poly they are, the slower things like posing become. Hiding these items seems to have no or little effect. I can add 20 items to a figure, hide them all and posing is still slower.
I can confirm this with just one item, Orphelia Hair, which seems unusually high poly. With nothing else on the figure and just this hair, posing becomes notably slower on a 2080 TI. Even with the hair set to Base subd level. Hiding has no or little effect.
One workaround for that, if it truely becomes unbearable, is to save all the items on the figure as a Wearable preset. You can now delete them all, do your posing, and then put them back on as they were before.
I just spotted this yesterday, sent it to Wish List until I could look at it. Watched the (very) helpful demo video and bought it immediately today. Instant must-have!
So, to answer my own question after purchasing the product. I think it is useful for what it is, but could use improvement.
Loaded V7 and some hair and a dress, parented. Added a cat to keep watch. Hid the cat.
Selected V7 alone. Show only hides dress and hair. Cat still hidden. Clicking again does nothing. Was kind of hoping it would be a toggle, but it isn't. Have to show dress and hair individually. If you hit Show All, the cat reappears.
Select V7 and children. Show only hides V7 and hair, and leaves dress visible. Clicking again does nothing. Same selection of V7, hair and dress with V7 and hair hidden pressing Hide only brings back V7 and hair and hides dress, and reveals the cat.
Grouped V7, hair and dress. Select Group and Show only, everything disappears. Then clicking hide only, the cat reappears, but V7 and hair and dress remain hidden. Show all brings everything back.
So yeah, showing hiding all selected items including those in groups would improve the usefulness a lot. As would making them toggles. The thing with toggling is that I don't know what doing any other hiding/showing in the scene pane would do. I think it should ignore those changes and just remember what it hid and then show whatever it hid when you toggle.
That was my point: hiding it does not speed up the interface at all. Only removing the hair from the scene does that but that is a PITA because I have to keep reloading (and restyling) for each render.
I just purchased and am in process of experimenting with this product. If it was possible, could you have a button to restore the visibility to the previous setting? I'm sure there are tons of reasons why people would want this. For me, here is an example. If I have multiple hair or clothing items I am working with on a single figure and I hide the clothing items I'm currently using, when I restore the clothing, all the clothing and or hair items are visible. I realize this should be a complex request but I'm certain people would be happy if it could be done.
@marble Look at the free mcjSimVis script mentioned in this thread. I think it will do what you are looking for.
Yes - I think I was the one who requested that script from Jacques but I can't always get it to work. I think it needs to be run with a combination of viewport settings which I haven't figured out yet. So, for example, I select a root node visibility is off but I look down the heirarchy and the other nodes are visible. I'd just prefer everything to be set to "Visible in Simulation=OFF" by default and then be able to select which nodes I want to make visible.
Clicking the same button again will do the exact same thing again.
Toggles only make when the icon can be dynamically changed to show it's toggle state. This is not possible in DAZ scripting.
I bought it the moment I saw it in the store and I love using it. It makes working in DS so much faster and easier.:)
I believe it can be done - perhaps you could chnage the Pixmap property and then use the Toggle() method.
Have been using this as I setup a pretty complex scene this week. It has helped ease my frustration with posing (in particular) a LOT! A couple of things happened not as I expected, but I'm happy to chalk them up to "user error" since I'm getting used to them.
The one I ran into last night was that I had two Genesis 8 characters (fully clothed and coiffed) in a group. I selected the group and used the "Show Only" button. And it did exactly what I asked it to. It made everything invisible except the group. And I mean everything, both characters, their clothes, etc. were all gone. Only the group node itself was still marked as visible in the scene hierarchy. I laughed at how obedient the script was, doing exactly what I'd told it to instead of what I wanted it to and reset to try again.
I also realized that using this tool may mean I have to change some of my working habits. For instance, when I'm setting up a new character, I may try several hair styles until i find the one I want. I will put one on the figure, think "that's OK, but is there something better?" and I hide the hair while I browse. I forgot to go back and remove the two hairs I didn't end up using. So when I did a "Show all", the girl had a serious hair mutation issue! :)
Overall really happy with this time saver. And looking forward to additional scene tools along these lines.
YES PLEASE!!!! +2000!!!!
I'm confused. If you selected the group and chose "Show Only", shouldn't it have hidden everthing EXCEPT the group? The group (characters, hair, clothing) should have been the only thing visible, not invisible, as I understand it.
I'm not at my graphics PC, but here's kind of a simple diagram of how my scene tree changed.
It did exactly what I asked. Hid everything except the group node. I had just expected it to behave the same way you're describing, keeping the group (and everything in it) visible.
Oh, now I understand what you are saying! Thanks for the additional explanation. It helped a lot. I think a "Group" is nothing but a container for the items in the group. There is no geometry to show or hide for the Group node itself. It seems like it would be more useful if the tool would hide everything except the CONTENTS of the group, like we were both expecting. Maybe there will be an update.
Yeah, some of us oldtimers used to create "groups" by just spawning a "Null Object" and parenting things to that.
I think it struck me more funny because as a programmer I used to say that programs do exactly what we (the programmer and user) tell them to. Which may or may not achieve the actual result you were hoping for. So I had a good chuckle when I saw that "My Couple" was still visible (which of course is useless) while the people and clothes disappeared.
We'll certainly look into this method as combining two buttons into one would free up a lot of space for additional tools.
Just to let you all know - we've submitted an update to our tools to the store. This update contains many of the features requested in this thread as well as a few additional tools.
Here's an updated video walkthrough of the new tool set.
https://youtu.be/f7WR3EXhsrk
Thank you! Looking forward to the update.
Looks fantastic! Thank you!
+1
Looks amazing. Thank you very much for all your hard work on the tools.
I had a system like this set up via (many) hotkeys. The icon system with this tool is so much easier and as for the future update - brilliant! No more hitting the wrong shortcut. Many thanks.
Does anyone know when this update is hitting the store? (*Twiddles thumbs impatiently*!)
It's still waiting to be tested. I presume the PA sale will slow things down a bit
The update is now live in the store.
Woot! Can't wait to get hom and download it. :)
Yay!
OK - so I just bought and installed this tool and it does look useful. However, there are a couple of things I've noticed already that I'm not sure I like. Firstly, hiding "All Non-Figures" appears to hide geo-shells which, in many cases, consitute part of the character. I'm not sure whether this hiding also extends to geo-grafts.
Secondly, unless I'm mistaken, these are not toggle switches so I can't unhide by clicking the same tool. It seems to me that the only way to reverse the individual hide is to make everything visible again. Forgive me if I'm missing something obvious here - I've only just started tinkering with the tools.
[EDIT] It looks like "Set Resolution" is a toggle, unlike all the others.