The artist without a name and the new Scene Tools

2

Comments

  • marble said:
    fred9803 said:

    I'm not sure I understand you completely here. I have a big problem with viewport response (very slow to pose or move characters around) when any of my characters have fibre hair. Fibre hair seems to slow viewport perfomance to point where it becomes difficult to do any work. I have tried hiding the hair but it makes no difference and the reason the hair is a problem is because of the huge number of polygons (as I understand it). So how will your selective hiding help speed up the viewport?

    Fibremesh hair is a big viewport response killer simply because it is so high in polygon count. Hiding it in your scene should speed up your interface considerably.

  • bluejauntebluejaunte Posts: 2,107
    edited August 2019

    Great product to quickly hiden and unhide stuff. Thanks so much!

    I believe I can clear up the question with viewport response a bit. In my experience there are two separate issues. One is too many polygons in the viewport having an adverse effect on general performance, like at how many frames per second are you able to move around in the viewport. The other is what marble is describing, which is the more items are on your figure and the more high poly they are, the slower things like posing become. Hiding these items seems to have no or little effect. I can add 20 items to a figure, hide them all and posing is still slower.

    I can confirm this with just one item, Orphelia Hair, which seems unusually high poly. With nothing else on the figure and just this hair, posing becomes notably slower on a 2080 TI. Even with the hair set to Base subd level. Hiding has no or little effect.

    One workaround for that, if it truely becomes unbearable, is to save all the items on the figure as a Wearable preset. You can now delete them all, do your posing, and then put them back on as they were before.

    Post edited by bluejaunte on
  • I just spotted this yesterday, sent it to Wish List until I could look at it.  Watched the (very) helpful demo video and bought it immediately today.  Instant must-have!

  • SevrinSevrin Posts: 6,314
    Sevrin said:
    Sevrin said:

    Can we select multiple items to show/hide?  For instance, select figure and children to hide clothing, hair, etc, rather than hiding the figure and having the clothing, hair and lashes remaining visible and requiring additional steps, as we have it currently.

     

    Quasar said:

    This may be a silly question, but I'll ask it anyway. Will the button that hides everything other than what is selected work if there is more than one item selected or does it only hide one of the items (like only the last one selected)? 

    Currently the tool isolates only the single item you have selected. We could update it to work on multiple selected items if there is enough interest in this as a feature. 

    There sure would be interest.  What happens currently if you have multiple items selected?

    So, to answer my own question after purchasing the product.  I think it is useful for what it is, but could use improvement.

    Loaded V7 and some hair and a dress, parented.  Added a cat to keep watch.  Hid the cat.

    Selected V7 alone.  Show only hides dress and hair.  Cat still hidden.  Clicking again does nothing.  Was kind of hoping it would be a toggle, but it isn't.  Have to show dress and hair individually.  If you hit Show All, the cat reappears.

    Select V7 and children.  Show only hides V7 and hair, and leaves dress visible.  Clicking again does nothing.  Same selection of V7, hair and dress with V7 and hair hidden pressing Hide only brings back V7 and hair and hides dress, and reveals the cat.

    Grouped V7, hair and dress.  Select Group and Show only, everything disappears.  Then clicking hide only, the cat reappears, but V7 and hair and dress remain hidden.  Show all brings everything back.

    So yeah, showing hiding all selected items including those in groups would improve the usefulness a lot.  As would making them toggles.  The thing with toggling is that I don't know what doing any other hiding/showing in the scene pane would do.  I think it should ignore those changes and just remember what it hid and then show whatever it hid when you toggle.  

     

  • marblemarble Posts: 7,500
    marble said:
    fred9803 said:

    I'm not sure I understand you completely here. I have a big problem with viewport response (very slow to pose or move characters around) when any of my characters have fibre hair. Fibre hair seems to slow viewport perfomance to point where it becomes difficult to do any work. I have tried hiding the hair but it makes no difference and the reason the hair is a problem is because of the huge number of polygons (as I understand it). So how will your selective hiding help speed up the viewport?

    Fibremesh hair is a big viewport response killer simply because it is so high in polygon count. Hiding it in your scene should speed up your interface considerably.

    That was my point: hiding it does not speed up the interface at all. Only removing the hair from the scene does that but that is a PITA because I have to keep reloading (and restyling) for each render.

  • I just purchased and am in process of experimenting with this product. If it was possible, could you have a button to restore the visibility to the previous setting? I'm sure there are tons of reasons why people would want this. For me, here is an example. If I have multiple hair or clothing items I am working with on a single figure and I hide the clothing items I'm currently using, when I restore the clothing, all the clothing and or hair items are visible. I realize this should be a complex request but I'm certain people would be happy if it could be done.

  • barbultbarbult Posts: 26,946
    marble said:

    Now if it had an option to select everything in the scene and switch off Visible in Simulation, that would be handy. The default is on and it is a PITA switching eveything off and then reselecting only the nodes involved with dForce simulations. However, I do feel that DAZ should change the default to "off" anyway.

    @marble Look at the free mcjSimVis script mentioned in this thread. I think it will do what you are looking for. 

  • marblemarble Posts: 7,500
    barbult said:
    marble said:

    Now if it had an option to select everything in the scene and switch off Visible in Simulation, that would be handy. The default is on and it is a PITA switching eveything off and then reselecting only the nodes involved with dForce simulations. However, I do feel that DAZ should change the default to "off" anyway.

    @marble Look at the free mcjSimVis script mentioned in this thread. I think it will do what you are looking for. 

    Yes - I think I was the one who requested that script from Jacques but I can't always get it to work. I think it needs to be run with a combination of viewport settings which I haven't figured out yet. So, for example, I select a root node visibility is off but I look down the heirarchy and the other nodes are visible. I'd just prefer everything to be set to "Visible in Simulation=OFF" by default and then be able to select which nodes I want to make visible.

  • 3D Universe3D Universe Posts: 335
    edited August 2019

    Clicking again does nothing.  Was kind of hoping it would be a toggle, but it isn't.  Have to show dress and hair individually.  If you hit Show All, the cat reappears.

    Clicking the same button again will do the exact same thing again.

    Toggles only make when the icon can be dynamically changed to show it's toggle state. This is not possible in DAZ scripting.

    Post edited by 3D Universe on
  • PetraPetra Posts: 1,157
    Artini said:

    Very nice tool, but I really miss in it possibility to hide / show all items in the hierarchy below the selected item.

    For example: I will choose the foot and the tool will hide / show the foot itself and all of its toes.

    That's a great idea to add to our tool set, and yes - it is a 3D Universe product :-)

    I bought it the moment I saw it in the store and I love using it. It makes working in DS so much faster and easier.:)

  • Clicking again does nothing.  Was kind of hoping it would be a toggle, but it isn't.  Have to show dress and hair individually.  If you hit Show All, the cat reappears.

    Clicking the same button again will do the exact same thing again.

    Toggles only make when the icon can be dynamically changed to show it's toggle state. This is not possible in DAZ scripting.

    I believe it can be done - perhaps you could chnage the Pixmap property and then use the Toggle() method.

  • JonnyRayJonnyRay Posts: 1,744

    Have been using this as I setup a pretty complex scene this week. It has helped ease my frustration with posing (in particular) a LOT! A couple of things happened not as I expected, but I'm happy to chalk them up to "user error" since I'm getting used to them.

    The one I ran into last night was that I had two Genesis 8 characters (fully clothed and coiffed) in a group. I selected the group and used the "Show Only" button. And it did exactly what I asked it to. It made everything invisible except the group. And I mean everything, both characters, their clothes, etc. were all gone. Only the group node itself was still marked as visible in the scene hierarchy. I laughed at how obedient the script was, doing exactly what I'd told it to instead of what I wanted it to and reset to try again. cool

    I also realized that using this tool may mean I have to change some of my working habits. For instance, when I'm setting up a new character, I may try several hair styles until i find the one I want. I will put one on the figure, think "that's OK, but is there something better?" and I hide the hair while I browse. I forgot to go back and remove the two hairs I didn't end up using. So when I did a "Show all", the girl had a serious hair mutation issue! :)

    Overall really happy with this time saver. And looking forward to additional scene tools along these lines.

  • GoggerGogger Posts: 2,523

    This may be a silly question, but I'll ask it anyway. Will the button that hides everything other than what is selected work if there is more than one item selected or does it only hide one of the items (like only the last one selected)? 

    Currently the tool isolates only the single item you have selected. We could update it to work on multiple selected items if there is enough interest in this as a feature. 

    YES PLEASE!!!!  +2000!!!!

  • barbultbarbult Posts: 26,946
    edited August 2019
    JonnyRay said:

    The one I ran into last night was that I had two Genesis 8 characters (fully clothed and coiffed) in a group. I selected the group and used the "Show Only" button. And it did exactly what I asked it to. It made everything invisible except the group. And I mean everything, both characters, their clothes, etc. were all gone. Only the group node itself was still marked as visible in the scene hierarchy. I laughed at how obedient the script was, doing exactly what I'd told it to instead of what I wanted it to and reset to try again. cool

    I'm confused. If you selected the group and chose "Show Only", shouldn't it have hidden everthing EXCEPT the group? The group (characters, hair, clothing) should have been the only thing visible, not invisible, as I understand it.

    Post edited by barbult on
  • JonnyRayJonnyRay Posts: 1,744
    edited August 2019
    barbult said:
    JonnyRay said:

    The one I ran into last night was that I had two Genesis 8 characters (fully clothed and coiffed) in a group. I selected the group and used the "Show Only" button. And it did exactly what I asked it to. It made everything invisible except the group. And I mean everything, both characters, their clothes, etc. were all gone. Only the group node itself was still marked as visible in the scene hierarchy. I laughed at how obedient the script was, doing exactly what I'd told it to instead of what I wanted it to and reset to try again. cool

    I'm confused. If you selected the group and chose "Show Only", shouldn't it have hidden everthing EXCEPT the group? The group (characters, hair, clothing) should have been the only thing visible, not invisible, as I understand it.

    I'm not at my graphics PC, but here's kind of a simple diagram of how my scene tree changed.

    1. At first I had the group which had the two figures (with parented clothes and hair)
    2. In the scene tree, I selected just the group "object" and used the "Show Only" button
    3. It hid everything in the scene except the one item I had selected. The group item.

    It did exactly what I asked. Hid everything except the group node. I had just expected it to behave the same way you're describing, keeping the group (and everything in it) visible.

    DazStudio-HideExcept.PNG
    220 x 565 - 12K
    Post edited by JonnyRay on
  • barbultbarbult Posts: 26,946
    JonnyRay said:
    barbult said:
    JonnyRay said:

    The one I ran into last night was that I had two Genesis 8 characters (fully clothed and coiffed) in a group. I selected the group and used the "Show Only" button. And it did exactly what I asked it to. It made everything invisible except the group. And I mean everything, both characters, their clothes, etc. were all gone. Only the group node itself was still marked as visible in the scene hierarchy. I laughed at how obedient the script was, doing exactly what I'd told it to instead of what I wanted it to and reset to try again. cool

    I'm confused. If you selected the group and chose "Show Only", shouldn't it have hidden everthing EXCEPT the group? The group (characters, hair, clothing) should have been the only thing visible, not invisible, as I understand it.

    I'm not at my graphics PC, but here's kind of a simple diagram of how my scene tree changed.

    1. At first I had the group which had the two figures (with parented clothes and hair)
    2. In the scene tree, I selected just the group "object" and used the "Show Only" button
    3. It hid everything in the scene except the one item I had selected. The group item.

    It did exactly what I asked. Hid everything except the group node. I had just expected it to behave the same way you're describing, keeping the group (and everything in it) visible.

    Oh, now I understand what you are saying! Thanks for the additional explanation. It helped a lot. I think a "Group" is nothing but a container for the items in the group. There is no geometry to show or hide for the Group node itself. It seems like it would be more useful if the tool would hide everything except the CONTENTS of the group, like we were both expecting. Maybe there will be an update.

  • JonnyRayJonnyRay Posts: 1,744
    barbult said:
    JonnyRay said:
    barbult said:
    JonnyRay said:

    The one I ran into last night was that I had two Genesis 8 characters (fully clothed and coiffed) in a group. I selected the group and used the "Show Only" button. And it did exactly what I asked it to. It made everything invisible except the group. And I mean everything, both characters, their clothes, etc. were all gone. Only the group node itself was still marked as visible in the scene hierarchy. I laughed at how obedient the script was, doing exactly what I'd told it to instead of what I wanted it to and reset to try again. cool

    I'm confused. If you selected the group and chose "Show Only", shouldn't it have hidden everthing EXCEPT the group? The group (characters, hair, clothing) should have been the only thing visible, not invisible, as I understand it.

    I'm not at my graphics PC, but here's kind of a simple diagram of how my scene tree changed.

    1. At first I had the group which had the two figures (with parented clothes and hair)
    2. In the scene tree, I selected just the group "object" and used the "Show Only" button
    3. It hid everything in the scene except the one item I had selected. The group item.

    It did exactly what I asked. Hid everything except the group node. I had just expected it to behave the same way you're describing, keeping the group (and everything in it) visible.

    Oh, now I understand what you are saying! Thanks for the additional explanation. It helped a lot. I think a "Group" is nothing but a container for the items in the group. There is no geometry to show or hide for the Group node itself. It seems like it would be more useful if the tool would hide everything except the CONTENTS of the group, like we were both expecting. Maybe there will be an update.

    Yeah, some of us oldtimers used to create "groups" by just spawning a "Null Object" and parenting things to that. 

    I think it struck me more funny because as a programmer I used to say that programs do exactly what we (the programmer and user) tell them to. Which may or may not achieve the actual result you were hoping for. So I had a good chuckle when I saw that "My Couple" was still visible (which of course is useless) while the people and clothes disappeared.

  • Clicking again does nothing.  Was kind of hoping it would be a toggle, but it isn't.  Have to show dress and hair individually.  If you hit Show All, the cat reappears.

    Clicking the same button again will do the exact same thing again.

    Toggles only make when the icon can be dynamically changed to show it's toggle state. This is not possible in DAZ scripting.

    I believe it can be done - perhaps you could chnage the Pixmap property and then use the Toggle() method.

    We'll certainly look into this method as combining two buttons into one would free up a lot of space for additional tools. 

  • Just to let you all know - we've submitted an update to our tools to the store. This update contains many of the features requested in this thread as well as a few additional tools.

    Here's an updated video walkthrough of the new tool set.

    https://youtu.be/f7WR3EXhsrk

  • SevrinSevrin Posts: 6,314

    Just to let you all know - we've submitted an update to our tools to the store. This update contains many of the features requested in this thread as well as a few additional tools.

    Here's an updated video walkthrough of the new tool set.

    https://youtu.be/f7WR3EXhsrk

    Thank you!  Looking forward to the update.

  • CybersoxCybersox Posts: 9,639

    Just to let you all know - we've submitted an update to our tools to the store. This update contains many of the features requested in this thread as well as a few additional tools.

    Here's an updated video walkthrough of the new tool set.

    https://youtu.be/f7WR3EXhsrk

    Looks fantastic!  Thank you!

  • TaozTaoz Posts: 10,313
    Havos said:

    I'd like the ability to toggle the sensitivity of the X/Y and Z translations (maybe the rotations as well). The default for most objects is 1.0, which is fine when moving the object to the desired scene position, but 0.1 is better when tweaking the finally position (eg trying to get things to fit into hands, or putting things on shelves etc). The ability to quickly toggle between 1.0 and 0.1 would be ideal.

    +1

  • ArtiniArtini Posts: 10,721

    Just to let you all know - we've submitted an update to our tools to the store. This update contains many of the features requested in this thread as well as a few additional tools.

    Here's an updated video walkthrough of the new tool set.

    https://youtu.be/f7WR3EXhsrk

    Looks amazing. Thank you very much for all your hard work on the tools.

  • I had a system like this set up via (many) hotkeys. The icon system with this tool is so much easier and as for the future update - brilliant! No more hitting the wrong shortcut. Many thanks. 

  • Does anyone know when this update is hitting the store? (*Twiddles thumbs impatiently*!)

  • Does anyone know when this update is hitting the store? (*Twiddles thumbs impatiently*!)

    It's still waiting to be tested. I presume the PA sale will slow things down a bit

  • The update is now live in the store. 

  • CybersoxCybersox Posts: 9,639

    The update is now live in the store. 

    Woot! Can't wait to get hom and download it. :) 

  • Yay!

  • marblemarble Posts: 7,500
    edited September 2019

    OK - so I just bought and installed this tool and it does look useful. However, there are a couple of things I've noticed already that I'm not sure I like. Firstly, hiding "All Non-Figures" appears to hide geo-shells which, in many cases, consitute part of the character. I'm not sure whether this hiding also extends to geo-grafts.

    Secondly, unless I'm mistaken, these are not toggle switches so I can't unhide by clicking the same tool. It seems to me that the only way to reverse the individual hide is to make everything visible again. Forgive me if I'm missing something obvious here - I've only just started tinkering with the tools.

    [EDIT] It looks like "Set Resolution" is a toggle, unlike all the others.

    Post edited by marble on
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