I Forgot What My Complaint Was - Complaint Thread

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  • MistaraMistara Posts: 38,675

    want empanada for lunch today. hoping Lucky Grill is delivering today.

     

  • chaynawolfsmoonchaynawolfsmoon Posts: 675
    edited August 2019

    complaint: when i see an outfit i want on a model but it doesn't list which outfit it is...

    Edit: sub complaint: why do i keep forgetting that i'm not able to wear any of this? i just caught myself thinking "oh that would look good on me..."

    Post edited by chaynawolfsmoon on
  • XyetztXyetzt Posts: 27,488

    complaint: when i see an outfit i want on a model but it doesn't list which outfit it is...

    Edit: sub complaint: why do i keep forgetting that i'm not able to wear any of this? i just caught myself thinking "oh that would look good on me..."

    I would look awful in the skimpy wear.  

  • too spend or not to spend? that is the question...

    complaint 1: i've been trying to render a couple scenes since yesterday but the results have been unsatisfying (grainy, blownout).

    Sounds like you want to add more light to fill in the areas thata re currently getting onyl bounced light (which takes much longer to resolve) while either turning all the lights down or adjusting the Tone Mapping in Render Settings (or both). The answer to graininess is almost always more light, but not just more intensity on the existing lights. Iray works by path-tracing, following the path of a light ray as it bounces around the scene; if there are areas that are not being directly illuminated then light paths have to bounce off othe surfaces to reach them, which will be fewer hits than areas that are directly illuminated with the result that they will look noisy for longer (soem pixels will be hit by a path and so lit, others will miss out and stay dark). Or at least, that is my understanding of the process - the advice is good (if it is a lighting issue) regardless, add some low-level lights to fill in the missed areas.

    Another potential source of graininess is a more complex surface, often the eyes, which require more hits to resolve - as a result, if they make up only a small part of the image, the convergence ratio may be accounted for by other, simpler, areas of the image while those aprts are still far from converged. However, by your description I don't think that applies here.

    sub complaint: i let them render all night long but didn't save the scene or review the last settings i used before i closed them.

    complaint 2: i have $40 bucks worth of stuff for today's sale in my cart and i've not hit the button yet.

     

  • chaynawolfsmoonchaynawolfsmoon Posts: 675
    edited August 2019

    Sounds like you want to add more light to fill in the areas thata re currently getting onyl bounced light (which takes much longer to resolve) while either turning all the lights down or adjusting the Tone Mapping in Render Settings (or both). The answer to graininess is almost always more light, but not just more intensity on the existing lights. Iray works by path-tracing, following the path of a light ray as it bounces around the scene; if there are areas that are not being directly illuminated then light paths have to bounce off othe surfaces to reach them, which will be fewer hits than areas that are directly illuminated with the result that they will look noisy for longer (soem pixels will be hit by a path and so lit, others will miss out and stay dark). Or at least, that is my understanding of the process - the advice is good (if it is a lighting issue) regardless, add some low-level lights to fill in the missed areas.

    Another potential source of graininess is a more complex surface, often the eyes, which require more hits to resolve - as a result, if they make up only a small part of the image, the convergence ratio may be accounted for by other, simpler, areas of the image while those aprts are still far from converged. However, by your description I don't think that applies here.

    I'm working on a set I bought this week. https://www.daz3d.com/sf-apartment

    I can't recall what kind of lighting environment I had going on. I played with Tone Mapping a bit but everything was going so slow I couldn't tell if I was making things better or worse. One thing I did do was turn off the time limit. We'll see how it turns out. I'm sure once I get the image I like I'll post it (hopefully I'll remember what I did so I don't continue to complain about the same thing over and over).

     

    PS: I hit the button. I'm a bad bad girl. I keep spending money.

    Post edited by chaynawolfsmoon on
  • complaint: when i see an outfit i want on a model but it doesn't list which outfit it is...

    Edit: sub complaint: why do i keep forgetting that i'm not able to wear any of this? i just caught myself thinking "oh that would look good on me..."

    I would look awful in the skimpy wear.  

    I mostly try to buy normal clothes for my models. Skimpy can be cute but I try not to put them in get ups I wouldn't wear... unless it is super cute. devil

  • Sounds like you want to add more light to fill in the areas thata re currently getting onyl bounced light (which takes much longer to resolve) while either turning all the lights down or adjusting the Tone Mapping in Render Settings (or both). The answer to graininess is almost always more light, but not just more intensity on the existing lights. Iray works by path-tracing, following the path of a light ray as it bounces around the scene; if there are areas that are not being directly illuminated then light paths have to bounce off othe surfaces to reach them, which will be fewer hits than areas that are directly illuminated with the result that they will look noisy for longer (soem pixels will be hit by a path and so lit, others will miss out and stay dark). Or at least, that is my understanding of the process - the advice is good (if it is a lighting issue) regardless, add some low-level lights to fill in the missed areas.

    Another potential source of graininess is a more complex surface, often the eyes, which require more hits to resolve - as a result, if they make up only a small part of the image, the convergence ratio may be accounted for by other, simpler, areas of the image while those aprts are still far from converged. However, by your description I don't think that applies here.

    I'm working on a set I bought this week. https://www.daz3d.com/sf-apartment

    I can't recall what kind of lighting environment I had going on. I played with Tone Mapping a bit but everything was going so slow I couldn't tell if I was making things better or worse. One thing I did do was turn off the time limit. We'll see how it turns out. I'm sure once I get the image I like I'll post it (hopefully I'll remember what I did so I don't continue to complain about the same thing over and over).

     

    PS: I hit the button. I'm a bad bad girl. I keep spending money.

    I don't have that set, it looks as if it has a big emissive object in the roof - but it may be a fairly complex mesh, if it isn't just a flat disc, which has its own impacy on speed (every face emits light rays, so that is potentially a lot of ray per iteration). Also, there are a lot of bright, shiny surfaces so the light paths will keep bouncing around until they reach whatever threshhold tells Iray they have their final value; you might get faster, but still acceptable, results if you give the Path length proeprty in Render Settings a finite value (try something like 8 or 9 - 6 is the minimum if you have characters with visible eyes).

  • LeatherGryphonLeatherGryphon Posts: 12,288
    edited August 2019

    Wheee...  Non-complaint:  Weather is good, high 70s-F, not humid, evening will be low 60s.  Tonight is symphony night at Chautauqua in the covered but open-air amphitheater.  First one for me this seasonyes (probably the only one this yearno)

    Tonight's performance: Prokofiev Violin Concerto #2 and Rachmaninoff Symphony #2

    I'm not really in tune with much of Prokofiev's works or many violin concertos for that matter.  To me, a lot of it sounds like live rabbits being forced through a cheese grater.  Listening to it now but this one so far, doesn't sound too bloody so I'll survive. 

    But the second piece of the night is the Rachmaninoff 2nd symphony which is wonderful adventure, a tour of a musical palace.  His 1st symphony was was so dark* that it was poorly recieved and sent Rachmaninoff into deep depression and seek psychiatric help for years.  His 2nd symphony again starts out dark but has moments of hope and joy and made it much more palatable to the critics.  Today however the 1st symphony is considered one of the greats and often eclipses the 2nd. 

    * The premier performance of Rachminoff's 1st symphony was a disaster.  It was under rehearsed, the conductor was drunk and the critics made comments such as "sounded like the hounds of hell were let loose".  Google the story. https://en.wikipedia.org/wiki/Symphony_No._1_(Rachmaninoff)  page down to "First Performance".

    I stand corrected, I finally listened to the last movement of the Prokofiev Violin concerto and it sounds like a family of hamsters being forced through a cheese grater. (*sigh*)

    Edited to correct link

    Post edited by LeatherGryphon on
  • Sounds like you want to add more light to fill in the areas thata re currently getting onyl bounced light (which takes much longer to resolve) while either turning all the lights down or adjusting the Tone Mapping in Render Settings (or both). The answer to graininess is almost always more light, but not just more intensity on the existing lights. Iray works by path-tracing, following the path of a light ray as it bounces around the scene; if there are areas that are not being directly illuminated then light paths have to bounce off othe surfaces to reach them, which will be fewer hits than areas that are directly illuminated with the result that they will look noisy for longer (soem pixels will be hit by a path and so lit, others will miss out and stay dark). Or at least, that is my understanding of the process - the advice is good (if it is a lighting issue) regardless, add some low-level lights to fill in the missed areas.

    Another potential source of graininess is a more complex surface, often the eyes, which require more hits to resolve - as a result, if they make up only a small part of the image, the convergence ratio may be accounted for by other, simpler, areas of the image while those aprts are still far from converged. However, by your description I don't think that applies here.

    I'm working on a set I bought this week. https://www.daz3d.com/sf-apartment

    I can't recall what kind of lighting environment I had going on. I played with Tone Mapping a bit but everything was going so slow I couldn't tell if I was making things better or worse. One thing I did do was turn off the time limit. We'll see how it turns out. I'm sure once I get the image I like I'll post it (hopefully I'll remember what I did so I don't continue to complain about the same thing over and over).

     

    PS: I hit the button. I'm a bad bad girl. I keep spending money.

    I don't have that set, it looks as if it has a big emissive object in the roof - but it may be a fairly complex mesh, if it isn't just a flat disc, which has its own impacy on speed (every face emits light rays, so that is potentially a lot of ray per iteration). Also, there are a lot of bright, shiny surfaces so the light paths will keep bouncing around until they reach whatever threshhold tells Iray they have their final value; you might get faster, but still acceptable, results if you give the Path length proeprty in Render Settings a finite value (try something like 8 or 9 - 6 is the minimum if you have characters with visible eyes).

    I'll give that path length setting a look. I haven't touched it yet but shall give it a try.

    The set is cramp. I will have to check to see if the surfaces are emissive. I really mostly just plopped it in and did my render. Then started fiddling with the settings when the first render came out bad. Thank you as always.

  • ~Make my renders... go faster~

    ~Don't make them take all day~

    ~I don't need anymore disaster~

    ~Just do as I say~

  • MistaraMistara Posts: 38,675

    brain reset.

    nalfunction.  does not compute.

  • Mystarra said:

    brain reset.

    nalfunction.  does not compute.

    Time for an upgrade?

     

  • MistaraMistara Posts: 38,675
    Mystarra said:

    brain reset.

    nalfunction.  does not compute.

    Time for an upgrade?

     

    reboot smiley

     

    gizmo pron.  i think the waves loopies are analog?  other than that  buttons

  • MistaraMistara Posts: 38,675

    The Wraiths On Wings Complaint THread

    The They GLued Gears on it and called it Steampunk Complaint Thread

  • McGyverMcGyver Posts: 7,098
    Mystarra said:

    The Wraiths On Wings Complaint THread

    The They GLued Gears on it and called it Steampunk Complaint Thread

    Gears that go nowhere, do nothing and are obviously glued on.... Ghaaaaaaaaaaaaaaaaaarrrrgh. That’s a big pet peeve of mine.

    Thread title suggestion... “I Ordered Crab Rangoon And Got A Crabby Raccoon Instead Complaint Thread”

    Probably too long.

     

  • McGyverMcGyver Posts: 7,098
    edited August 2019

    Burt was an unusual orange... he was not at all like the rest.

    FC772771-5109-4AA2-9BE4-18800EC8D759.jpeg
    3264 x 2448 - 2M
    Post edited by McGyver on
  • XyetztXyetzt Posts: 27,488

    I am tired but I am not sure I want to go home yet as if I go home I will not be able to rest.

  • 7 hours and 15 minutes and this render doesn't look any better than it did 4 hours ago.

    Maybe I should give up on it...

    The other render is at 4 hours and looks about the same as it did at 2 hours...

    I messed up my Blender Apartment... But I'm kind of amazed that it turned out to be almost the exact size it was supposed to be.

    Apartmentv2.jpg
    1920 x 1080 - 239K
  • McGyverMcGyver Posts: 7,098
    edited August 2019

    7 hours and 15 minutes and this render doesn't look any better than it did 4 hours ago.

    Maybe I should give up on it...

    The other render is at 4 hours and looks about the same as it did at 2 hours...

    I messed up my Blender Apartment... But I'm kind of amazed that it turned out to be almost the exact size it was supposed to be.

    Stop watching it... trust it... just walk away... be patient and trust in your skill and knowledge...

    In the meantime, here are some quotes and sayings about patience.

    “A watched caldron never boils” - Unknown 

    “He that knows not patience, knows not how to wait for stuff”  -Plato  or maybe Benjamin Franklin

    ”One who is a master of patience is a master of all else... except maybe brain surgery, because that’s kinda hard...” -Some guy.

    “Patience is bitter, but it’s fruit is sweet with lots of little seed that get stuck in your teeth” -Aristotle 

    “The two most powerful forces are Patience and Time... and hurricanes too... so maybe that’s three powerful forces... time, patience, hurricanes and Godzilla... okay, the four most powerful forces are Godzilla, patience, hurricanes, time and earthquakes... “  -Leo Tolstoy 

    “Adopt the pace of nature, her secret is patience... and a pinch of cinnamon...”  Ralph Waldo Emerson Winchester III 

    “The key to paradise is patience... Or a magical crowbar”  -Turkish proverb

    ”A moment of patience in a moment of anger, saves you thousands of moments in court” -Ancient Sumerian proverb

    “A handful of patience is worth more than a pocket full of peanut butter.”  -Thomas Jefferson 

    “A patient man does not fill his pants with pudding and dance with his neighbor’s goat” -Obscure Lithuania proverb 

    “To know patience is to know how to wait for stuff” Benjamin Franklin or maybe Plato

     

    Post edited by McGyver on
  • chaynawolfsmoonchaynawolfsmoon Posts: 675
    edited August 2019

    I cancelled the one but have the one that is at 8 hours still going... I needed to take care of some other things. I'll try again when I can set things up on a computer I'm not trying to work off.

    (Trying to write when the computer freezes up in the middle of a thought is disruptive to my creative juices... err... let's restate that as "creative processes".

     

    In other news... I may have converted my genesis 3 clothes to genesis 8. Time to see how that worked out.

    Post edited by chaynawolfsmoon on
  • McGyverMcGyver Posts: 7,098

    In other news... I may have converted my genesis 3 clothes to genesis 8. Time to see how that worked out.

    I recently converted some of my clothes to rags.

    Jeans don’t last very long with me. 

  • McGyver said:

    In other news... I may have converted my genesis 3 clothes to genesis 8. Time to see how that worked out.

    I recently converted some of my clothes to rags.

    Jeans don’t last very long with me. 

    I still have clothes from high school... But they have shrunk...

  • TaozTaoz Posts: 10,308

    .

    Sounds like you want to add more light to fill in the areas thata re currently getting onyl bounced light (which takes much longer to resolve) while either turning all the lights down or adjusting the Tone Mapping in Render Settings (or both). The answer to graininess is almost always more light, but not just more intensity on the existing lights. Iray works by path-tracing, following the path of a light ray as it bounces around the scene; if there are areas that are not being directly illuminated then light paths have to bounce off othe surfaces to reach them, which will be fewer hits than areas that are directly illuminated with the result that they will look noisy for longer (soem pixels will be hit by a path and so lit, others will miss out and stay dark). Or at least, that is my understanding of the process - the advice is good (if it is a lighting issue) regardless, add some low-level lights to fill in the missed areas.

    Another potential source of graininess is a more complex surface, often the eyes, which require more hits to resolve - as a result, if they make up only a small part of the image, the convergence ratio may be accounted for by other, simpler, areas of the image while those aprts are still far from converged. However, by your description I don't think that applies here.

    I'm working on a set I bought this week. https://www.daz3d.com/sf-apartment

    I can't recall what kind of lighting environment I had going on. I played with Tone Mapping a bit but everything was going so slow I couldn't tell if I was making things better or worse. One thing I did do was turn off the time limit. We'll see how it turns out. I'm sure once I get the image I like I'll post it (hopefully I'll remember what I did so I don't continue to complain about the same thing over and over).

    It's slow to render yes. You can always denoise it - first one here is rendered in 10 minutes (GTX 1070), second one is the same one after denoising:

    sf_apartment_01.png
    1860 x 933 - 4M
    sf_apartment_01_den.png
    1860 x 933 - 1M
  • McGyverMcGyver Posts: 7,098
    McGyver said:

    In other news... I may have converted my genesis 3 clothes to genesis 8. Time to see how that worked out.

    I recently converted some of my clothes to rags.

    Jeans don’t last very long with me. 

    I still have clothes from high school... But they have shrunk...

    Or did the world just get bigger?...  

    I have a theory that when ladies put clothing in boxes, the combination of fabric softener and closet dust particles creates a quantum transantorlogation bubble which prevents the clothing from expanding with the rest of the universe, thus giving the impression that the clothing has shrunk... for some reason it seems to effect the butt and thigh areas of pants the most.

    Feel free to use that any time it seems appropriate or to make someone special feel better about the expanding universe.

    Depending on how long ago you graduated, still having high school clothes isn’t so bad... I still have my Hawaiian shirt from high school... 1984... yeesh... it was my official “party shirt” it’s red and loud with parrots and palm trees and coconuts too... it was very “Magnum P.I.”

    I found it in a box being used to cushion some fragile alien artifacts I acquired at some point. One of my daughters claimed it for herself as it no longer fits me... apparently I didn’t have shoulders back then. 

  • LeatherGryphonLeatherGryphon Posts: 12,288
    edited August 2019

    Wheee... Non-complaint:  I finally made it to the symphony this year!  Weather held good.  A little humid at the beginning of the evening but after the sun went down the cool breeze was just right.  I really tried to like the Prokofiev 2nd violin concerto.  They even made announcement that the young violinist had been matched with (permanently loaned) a Stradivarius violin).  I agree that it had the rich tone expected, but the composition just didn't do anything for me.  Prokofiev created some wonderful music like "Peter and the Wolf" and the movie score from "Lt. Kije" but I don't care for his more experimental works.  As predicted, the violin concerto was bloody and sounded like a family of hamsters wriggling and squealing as they were cheesegrated to their horrifying end.

    HOWEVER, the Rachmaninoff 2nd Symphony was marvelous.  What elevating music.  A magnificent "palace of sound".yes  Heard without digital artifacts, or analog clicks & pops, or engineered augmentations, clear and undistorted was such a pleasure.  But as happens at Chautauqua, the quiet spots are sometimes shattered by a barking dog, or whining child, or raucous teenager in the neighboring streets.frown 

    After the performance while riding the ancient persons bus back to the Chautauqua main gate many people were remarking what a wonderful performance the Rachmaninoff was.  And to my silent but smug satisfaction were being much less complementary about the preceeding violin concerto.  Which I now compare to orchestrated noise, a "shopping mall of sound".  But we're just old people, what do we know and who cares?cheeky

    Chautauqua may be a small institution in a backwater region but the Chautauqua Orchestra is world class in itself because it is composed of members of many artists from big city orchestras and boasts a respected world class conductor who come here for the summer to confer with their fellow wizards.

    Rachmaninoff: Symphony #2 (full) https://www.youtube.com/watch?v=zQtoOWqZ_J4  From darkness to light and beauty.  Wonderful. A master of melody and orchestration. Read the YouTube comments.  The performance of last night's Rachmaninoff Symphony was just as good if not better than the performace seen in the YouTube.  At the end of last night's performance, there was another instant massive standing ovation and numerous "bravo"s and enthusiastic applause, not unexpected for a large Rachmaninoff piece well executed.yes 

     

    But for those with limited time to hear the full Symphony, the slow (adagio) 3rd movement is probably the most melodic and memorable.  Eminently whistleable or humable, yet there are parts that become grand and emotive matching well, although not as forcefully, with the energetic 1st and 4th movements.

    Rachmaninoff: Symphony #2, 3rd movement: https://www.youtube.com/watch?v=QNRxHyZDU-Q

    Post edited by LeatherGryphon on
  • If I remember correctly one of the Prokofiev Violin Concertos also exists as a Flute Concerto - I wonder if that would be more palatable? (Hmm, looks like I may be thinking of Violin Sonata rather than concerto).

  • MistaraMistara Posts: 38,675

    I am tired but I am not sure I want to go home yet as if I go home I will not be able to rest.

    at least there s no bedbugs there

    not like your old place

  • chaynawolfsmoonchaynawolfsmoon Posts: 675
    edited August 2019
    Taoz said:

    .

    Sounds like you want to add more light to fill in the areas thata re currently getting onyl bounced light (which takes much longer to resolve) while either turning all the lights down or adjusting the Tone Mapping in Render Settings (or both). The answer to graininess is almost always more light, but not just more intensity on the existing lights. Iray works by path-tracing, following the path of a light ray as it bounces around the scene; if there are areas that are not being directly illuminated then light paths have to bounce off othe surfaces to reach them, which will be fewer hits than areas that are directly illuminated with the result that they will look noisy for longer (soem pixels will be hit by a path and so lit, others will miss out and stay dark). Or at least, that is my understanding of the process - the advice is good (if it is a lighting issue) regardless, add some low-level lights to fill in the missed areas.

    Another potential source of graininess is a more complex surface, often the eyes, which require more hits to resolve - as a result, if they make up only a small part of the image, the convergence ratio may be accounted for by other, simpler, areas of the image while those aprts are still far from converged. However, by your description I don't think that applies here.

    I'm working on a set I bought this week. https://www.daz3d.com/sf-apartment

    I can't recall what kind of lighting environment I had going on. I played with Tone Mapping a bit but everything was going so slow I couldn't tell if I was making things better or worse. One thing I did do was turn off the time limit. We'll see how it turns out. I'm sure once I get the image I like I'll post it (hopefully I'll remember what I did so I don't continue to complain about the same thing over and over).

    It's slow to render yes. You can always denoise it - first one here is rendered in 10 minutes (GTX 1070), second one is the same one after denoising:

    I'll have to experiment. Is that using the denoising settings in daz studio or photoshop or something else?

    I can't say I have had many renders that go that fast. Most take hours...

    Edit: Apparently I have a GTX 1080

    Post edited by chaynawolfsmoon on
  • McGyver said:
    McGyver said:

    In other news... I may have converted my genesis 3 clothes to genesis 8. Time to see how that worked out.

    I recently converted some of my clothes to rags.

    Jeans don’t last very long with me. 

    I still have clothes from high school... But they have shrunk...

    Or did the world just get bigger?...  

    I have a theory that when ladies put clothing in boxes, the combination of fabric softener and closet dust particles creates a quantum transantorlogation bubble which prevents the clothing from expanding with the rest of the universe, thus giving the impression that the clothing has shrunk... for some reason it seems to effect the butt and thigh areas of pants the most.

    Feel free to use that any time it seems appropriate or to make someone special feel better about the expanding universe.

    Depending on how long ago you graduated, still having high school clothes isn’t so bad... I still have my Hawaiian shirt from high school... 1984... yeesh... it was my official “party shirt” it’s red and loud with parrots and palm trees and coconuts too... it was very “Magnum P.I.”

    I found it in a box being used to cushion some fragile alien artifacts I acquired at some point. One of my daughters claimed it for herself as it no longer fits me... apparently I didn’t have shoulders back then. 

    This is similar to my theory as well. Though it conflicts with my other theory that my butt has improved with time. When my metabolism finally conks out I'm going regret my life choices.

    I'd like to think I could still pass as a high school student but I will settle for college...

  • MistaraMistara Posts: 38,675
    edited August 2019

    well looks like my last complaint violated TOS.  can't complain here about bad experiences at other 3d sites.  I didn't post a link.  guess we can't mention, rhymes with livewire, or rhymes with musk.  or rhymes with other site and Foser not eleven.

    or mebbe it was the complement about rhymes with dommons being successfull.

    or the complaint that my web host fees went up and being soo slow and not knowing how DNS registration works or getting static ip addresses.   oops rhymes with DNA, static baddresses.

     

    whaz for lunch today?  in the mood for india rice and butter sauce.

     

     

     

    Post edited by Mistara on
This discussion has been closed.