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This honestly looks great. The only part that doesn't is the transition between scalp and hair. We need to figure out how to do those finer "baby hairs" that border the main event.
Also, are these hairs dforce by default? Can we apply existing shaders to them like Colorwerks, Backlight, and Hair Lustre?
I would say try doing a nother hair growth area for just the hair line, and make it "scraggly", less dense and finer hairs, haven't tried it myself, but know from the beard and moustache I played with you can get pretty close.
There are two types of hair projects going on in this release, dForce hair, and the strand based hair. Honestly I was/am a bit disapointed in the dForce hair as I can find no "easy" way to edit or style the hair, It also appears to be an all or nothing type of configuration, so no mullets with dForce...
Strand based hair on the opposite side is very easy to create with, you can have multiple "groups" in the same area and style til your hears content. Alas it is static. From what I can see any changes to the character pose, (except on shorter hairs) will require re-styling the hair to fit the new pose. Note that very subtle changes do not effect this much, but going from a nutral mouth to a fully open mouthed yell, will change the base geometry enough that a moustache will need to be re-styled. That said I would swear someone said it can be morphed... So a different method to make static hair that can be morphed.
Somewhere in this thread someone said they are already working out a way to make strand hair dForce compliant... now THAT would be the BOMB! :)
that's the odd thing the preview strands is on it shows up in the render, switch that off and tt disappears all the dials are zeroed just to be sure it wasn't Belle 6 causing it tried several other same thing preview is on hair shows up in the render switched off it disappears tried the sample mohawk without the preview switched on it doesn't show in the render either it's a bug or it downloaded incorrectly
I don't know if answers to these questions will help track down the problerm, but they might reveal something that you are doing differently than other people:
Are you rendering with the Iray render engine or 3Delight? If Iray, are you rendering in Photoreal mode or Interactive mode?
Did you apply a shader to the hair surface? If so, which one?
Are you using any unusual lighting?
Here are a couple more strange things I made with the hair editor. I like the colors and textures in these.
Very cool barbult!
I know this is going to sound super stupid but I downloaded the updates starter essentials and the beta build... but I can't find the option to make the hair. Where would it be located/what would it be called?
Has anyone done any testing on how long this takes to drape on longer hairs with DForce? I have a 2080TI on my home PC and the draping of the dforce hair I have takes AGES.
Have you watched the youtube of it? https://www.youtube.com/watch?v=tVJygQqpi10&feature=youtu.be
I havent had a chance to try it yet (just found it at work today, gonna try back at my hotel) but it looks like the video shows the location of the presets
Tech support found it happens when the draw style is Iray but shows up when using the render button, so why it would only show when pr was on
Thanks for posting your solution. I'm sure that will help the rest of us when we stumble onto that combination.
From the top menu bar,
1. Click Window>Workspace>Update and Merge Menus
2. Select your figure in the scene tab
3. Click Create>New Strand-Based Hair
To edit hair after you've created it,
1. Select the hair in the scene tab
2. Click Edit>Object>Edit Strand-Based Hair
I'll assume not everyone following this thread is also following the beta thread in the Software forums, so I just wanted to share what I found. There is an intentional variation of the editor which isn't of much use to us mere mortals, er, users, that only shows the Style tab with limited functionality. For PAs, apparently, it helps them to create morphs for their dForce Hair products. I stumbled across this "easter egg," (As Cris Palomino called it,) because I set a keyboard shortcut for the editor. To access this limited editor, one holds down the Ctrl key, (Cmd on a Mac, I presume,) when clicking on the Edit Strand-Based Hair… menu item. I was getting this result with my shortcut because I used the Ctrl key.
If you're like me, and want a keyboard shortcut for the editor, just make sure the Ctrl key isn't part of the sequence, and it should work just fine. (You can assign keyboard shortcuts by hitting F3. In the resulting dialog window, locate the item in the left column, right-click on the item, select Change Keyboard Shortcut in the popup menu, and then enter the key sequence. You'll see the Shortcut show up next to your item. Be sure to click on Accept to save and exit the dialog window.)
I am both impressed and mildly jealous/envious of what you have accomplished with this feature in such a short period of time.
Way to go, girl.


Well, after reading through the first few pages I was informed that we, as mere users, will not be able to make our self created strand hair dynamic.I wonder what would happen if we were to export the hair as an obj, reimport it THEN dforce it.
We've been told we can do that, but it won't have the new features of dForce made expecially for hair. It will simulate like cloth.
Well thanks, L'Adair! I've spent hours and hours just playing with the controls to see what I can create. I still can't figure out how to make reasonable-looking long hair, though.
Values of 1 do not accept dForce modifier and values of 3 and higher crash my computer, so I've been using 2.
That's how I did this posted earlier. Still trying to solve the polygon swelling problem (as well as a hair falling out problem).
Did you try adding a push modifyer with a small negative value?
I assume you mean the polygonal hair which uses the dForce cloth engine to drape, as my experience with that is that it takes a long time to drape. I am working on long hair for dForce Hair and it typically takes seconds to drape. It depends on how many strands are being simulated and how much other geometry there is in the scene which it could collide with (mostly clothing and the figure), but I think you will be pleasantly surprised at how fast proper dForce Hair drapes.
Agreed!
OMG! It's Don Knotts! (aka Barney Fife)
cloth dForce is much too slow. It's very slow.
And btw, VERY nice work. May not have been intentional, but there is a studio picture of Mr. Knotts that this is "almost" an exact replica of. He had more hair, but the face is uncanny.
and gives me a BSOD
I won't be trying that again on DS strand hair
it's dodgy enough on Zbrush hair but it only crashes DS at worst not my whole computer
This is my latest creation with hair, eyebrows and beard created by the Strand-Based Hair Editor.
Interesting things I have discovered that may or may not be helpfull to someone.
That's it for now.
@barbult What are your render times like with all the strand hair? And if I may be so bold; how much RAM do you have and what sort of graphics card? All this looks great, but I really don't want my computer locking up with it.
Quicky hairstyle with the strand based hair - on the very lovely Kala 8!