modo to daz, daz to modo...import/export help?
if you're familiar with these workflows (or either of these workflows) what settings work for you? what do i need to keep in mind?
i'm finally modelling a little, and i'm having a hilariously hard time dealing with scaling and surfaces/surface groups. and, for some reason, getting an object modelled in a zeroed position and location in modo to appear at a zeroed location in studio after import.
also--i've been exporting obj objects from modo, and exporting/importing obj objects from/to studio. but i'm wondering if a different object format might not be more sensible.
*any* advice appreciated. even a snippet would help.
i don't want to spend another week modelling a hand prop that turns out to be the size of the chrysler building when i open it in studio. :)
thanks!
j
Comments
There is a preset for modo in the OBJ Import/Export options dialogue, and in the Morph Loaders, which should give the correct values.
kk, export from DS at Modo scale, import at same scale. also export a dev figure at Modo scale and load that into your modeller as a reference for prop size.
it pays to keep to a single scale at all times.
for material surfaces, highlight the polys required and simply assign a texture, when naming a surface, do not have any spaces in the name, 'cos Modo will add sort of random digits where you have spaces.
if you need to add a 'group' for boning/rigging purposes, that is in the Geometry dropdown as 'Set Group' afair. again highlight polys required and do not have spaces in the name.
They aren't random - modo (and apparently the OBJ standard) consider space a separator so it will replace them with thei chacters code (20 in hex, 32 decimal) as it will other non-allowed characters which are allowed for modo's internal use.
thank you *very* much, Richard and 3anson.
my latest attempt at propping is a lot closer to being useable than the previous have been.
:)
j
Thanks so much for the explainations
Just a quick question,
Is Daz accept the animination created from MODO, and edit afterwards in Daz
Cheers