First impressions of Dawn?.....V4 is safe.

11617182022

Comments

  • BarubaryBarubary Posts: 1,232
    edited December 1969

    RawArt said:
    After speaking with Hivewire today we have come to an agreement where information as to where to download texture files for a version of Kerri that is "complete" will be included in the readme files that come when you purchase the character.

    I think this is a fair compromise, and I am thankful that they allowed it.

    Rawn

    With this I would at least consider purchasing it, if I happen to like the character.
    Still, the fact that such an agreement is even necessary makes me very hesitant to purchase anything at hivewire3d as I don't want to support an even more prude approach to 3D than DAZ.

    This whole Dawn thing is turning our more and more sour.

  • Rashad CarterRashad Carter Posts: 1,830
    edited December 1969

    Barubary said:
    RawArt said:
    After speaking with Hivewire today we have come to an agreement where information as to where to download texture files for a version of Kerri that is "complete" will be included in the readme files that come when you purchase the character.

    I think this is a fair compromise, and I am thankful that they allowed it.

    Rawn

    With this I would at least consider purchasing it, if I happen to like the character.
    Still, the fact that such an agreement is even necessary makes me very hesitant to purchase anything at hivewire3d as I don't want to support an even more prude approach to 3D than DAZ.

    This whole Dawn thing is turning our more and more sour.

    Hivewire seems to be a bit in its adolescence on handling issues. In time I'm sure they will sort this out.

  • RawArtRawArt Posts: 6,069
    edited December 1969

    Different people have different beliefs and tolerances.
    So since it is their company they are entitled to make whatever rules they see fit.
    We all have to be open minded enough to recognize their rights to their views and respect them for that.
    I really do appreciate that they were also open minded enough to allow a compromise. So that shows strength of character on their part to allow such tolerances.

    You also have to remember that these people at hivewire were also in charge at daz during the time that daz was ultra-conservative as well, so it should not be a surprise.
    Right now DAZ is loosening their conservative stance a bit on a few things...so who knows what the future will bring.

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Even as I probably will never use Dawn, something good has come out of it for me, as e.g. outoftouch released some G2F items on 'rosity - those that were Dawn products before.

    As for the certain store policy ... frighteningly conservative ... for my taste anyway and this will lose some sales, but as long as they are happy it is all fine and I respect that.

  • StorypilotStorypilot Posts: 1,683
    edited December 1969

    Renpatsu said:
    something good has come out of it for me, as e.g. outoftouch released some G2F items on 'rosity - those that were Dawn products before.

    Hi, thank you for pointing out that those products were avail for G2F now too. Especially the mega wardrobe, looks like a nice set.

  • BarubaryBarubary Posts: 1,232
    edited December 1969

    RawArt said:
    Different people have different beliefs and tolerances.
    So since it is their company they are entitled to make whatever rules they see fit.
    We all have to be open minded enough to recognize their rights to their views and respect them for that.

    Sure, I do not at all question their right to do whatever they want with their webstore.

    But buying there is not a question of who and what I tolerate, but who and what I wish to support (besides the obvious 'uuh,shiny, WANT!!'-impulse, of course). And in general, I do not wish to support that kind of restrictive approach to 3D. If they want to go that way, that's absolutely fine. But they'll go without me.

  • Type 0 NegativeType 0 Negative Posts: 323
    edited September 2013

    RawArt said:
    I may as well ask here too.
    I have a female character I am about to release at HW3d(you seen her a few pages back)...but it is policy at that site to not have any genitals at all on the characters.
    You know me...and how Ideally I would like to release all my characters with as many realistic details as possible.
    Would you as customers hesitate in buying this character without genitals?

    I have no interest in setting up a store at another site like rosity to sell such things, so that is not the issue. I am just curious if I characters sold like this will leave people disappointed. (this will help me decide as to how much I can support dawn in the future)

    Rawn

    My artwork is G to PG rated so those extra added things do not concern me.
    I do however hope to release a character for Dawn that I'm working on and to know people will not want it because I didn't paint organs on the texture saddens me. From all the work I've done so far, I do not think painting things on the texture is the way to go anyway. Eyebrows alone are pain enough, blemishes or scars are not so bad; but to paint a 3 dimensional anything on a 3D Mannequin is still going to look like a 3 dimensional thing painted on a 3D Mannequin. To make those extras look 3 dimensionally correct they should be morphs, props, conforming figures, or graphed on or something and those type products are already out there for those that want them and if you were going to use one of those type products having the mentioned areas painted on the texture would cause issues, the painted areas could be misaligned with your prop figure addon, things would not blend right. For me it is kind of like painting a watch on a wrist; is that suppose to be a tattoo of a watch? What if I want to put another watch from my library on that figure, the texture paint of the watch is bigger than the figure prop. I've never bought a character and expected it to come with a head hair prop. but I don't want the hair to be painted on the head either because it could cause the issue I'm talking about.

    Post edited by Type 0 Negative on
  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    While I stated my preference is a "complete character", I have bought characters without....if they are well done. But that is the case with any character....I want quality. Rawn asked for opinions, and that is what most people have done. People are gong to be different in their taste and that's ok.

    Would I buy his character without? Sure, if it was a character I really wanted and could use. Just like any other PA. But my "choice" is to have a complete character. If it was a toss up between 2 characters of equal quality, minus that one aspect, I'd purchase the compete character over the other.

    Stores have a right to set rules. Customers can choose what to and not to buy based on their render needs. Neither should be made to feel their choice is somehow wrong based on another's preferences. DAZ has certain boundaries. I still spend way too much money here. :) We buy what we want/need. Either choice is "correct" and a personal preference.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    edited December 1969


    My artwork is G to PG rated so those extra added things do not concern me.
    I do however hope to release a character for Dawn that I'm working on and to know people will not want it because I didn't paint organs on the texture saddens me. From all the work I've done so far, I do not think painting things on the texture is the way to go anyway. Eyebrows alone are pain enough, blemishes or scars are not so bad; but to paint a 3 dimensional anything on a 3D Mannequin is still going to look like a 3 dimensional thing painted on a 3D Mannequin. To make those extras look 3 dimensionally correct they should be morphs, props, conforming figures, or graphed on or something and those type products are already out there for those that want them and if you were going to use one of those type products having the mentioned areas painted on the texture would cause issues, the painted areas could be misaligned with your prop figure addon, things would not blend right. For me it is kind of like painting a watch on a wrist; is that suppose to be a tattoo of a watch? What if I want to put another watch from my library on that figure, the texture paint of the watch is bigger than the figure prop. I've never bought a character and expected it to come with a head hair prop. but I don't want the hair to be painted on the head either because it could cause the issue I'm talking about.

    The fact you only do G and PG type art is why you don't understand why it is important. With proper displacement you can get the desired results without the 3D parts added depending on the scene and the pose.I use genesis mostly and have 8 different gen morphs that I use that rely on the details in the texture. Most of my renders involve nudity and i also do commercial work (books, art, calendars, etc) with some clients that ask for particulars and while I can add anything to a texture, if i am going to buy it, I need it to be complete and for the vendor to show what ALL comes with the product.

    I can choose to buy from a vendor or not and i do based on their willingness to provide a complete feature set if they are making a character package and i can also have some respect for their design choices if they have some hangup on nudity, although they will be off my buy list if that is the case. But when the creators of the base product apply limitations like this and that is what they are, it is my choice to not support that mindset. I LOVE the previews that RAWN, has posted and it looks like a great product. I WANT to support him, but I don't want to support a limited mindset that IMO is backward thinking.

    It boggles my mind that you release a realistic, non anime, non toon model and yet you limit what artists can add to the texture to make it realistic.

  • RAMWolffRAMWolff Posts: 10,343
    edited September 2013

    never mind

    Post edited by RAMWolff on
  • Type 0 NegativeType 0 Negative Posts: 323
    edited September 2013

    If Dawn came with a gen addon I would have no problem texturing it and including it with the character but she don’t. To me backward thinking is painting an organ on a smooth surface and trying to make it look 3 dimensional, displacmet maps work for nude but add tight clothing and it will poke out. It is a technical issue,


    It boggles my mind that you release a realistic, non anime, non toon model and yet you limit what artists can add to the texture to make it realistic.
    I don’t know if this is just in general or for me? But the Dawn character I am working on is not suppose to be a photo real looking human.
    Displacment.jpg
    1081 x 1528 - 361K
    Post edited by Type 0 Negative on
  • RAMWolffRAMWolff Posts: 10,343
    edited September 2013

    Never mind

    Post edited by RAMWolff on
  • Eric WaltersEric Walters Posts: 233
    edited December 1969

    Cool outfit RamWolff

    RAMWolff said:
    Here is an update to the button down Tunic Coat for Dawn. I think I'm about done with it.

  • RAMWolffRAMWolff Posts: 10,343
    edited September 2013

    Never mind

    Post edited by RAMWolff on
  • MABMAB Posts: 148
    edited December 1969

    RAMWolff said:
    Working on a "Future Dress" outfit set.

    Will have skirts, Mini dress with a flared bottom, hoops that will be illuminated, sleeves, leggings, slippers and a cape and possibly some jewelry. Still working on the concept in certain areas.

    Really cool! Makes me think of the "The Hunger Games" movies or anime, both of which are cool.

  • StorypilotStorypilot Posts: 1,683
    edited December 1969

    Ooh, that is a cool looking dress RAMWolff.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Thanks folks. If you want to follow updates on it go to the hivewire forums. I'm tired of the retarded rules here thinking I was posting a commercial product preview here. DAZ shoots themselves in the foot again and turns off yet ANOTHER loyal customer.

  • Richard HaseltineRichard Haseltine Posts: 108,056
    edited December 1969

    We're sorry for the inconvenience, but we did need to check - and your post was restored as soon as you confirmed that it wasn't a forthcoming product.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    RAMWolff said:
    Working on a "Future Dress" outfit set.

    Will have skirts, Mini dress with a flared bottom, hoops that will be illuminated, sleeves, leggings, slippers and a cape and possibly some jewelry. Still working on the concept in certain areas.

    Holy crap! Want!

    Mat zones.. I hope it has lots of 'em!

    Post edited by Lissa_xyz on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Just got through refitting Deecey's "Carnie" outfit to Dawn DS since it was made for Poser. I've uploaded the files to her so hopefully a DAZ Studio version will be made available soon. Here is a render I just did using her fabulous set making use of my refits and surface tweaks, also fitted the Timeless Male Hair from Goldtassel to Dawn via ZBrush (really nice hair and happy with the refitting) and Tosca's Nikki! 2 distance lights and 2 spot lights with some light diffuse colors to set things off nicely. Background is a background fill. Not sure where I got that set from.

    Carnie-DS.jpg
    889 x 914 - 172K
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Using the new Texture Transformer. Works very well

    This is BrunoD total WIP at this point. Morph is pretty bad but I have some more up to date morphs ready to go but this was just to test the skin out.

    BrunoD-Hairy.jpg
    595 x 899 - 74K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    i found some nice free stuff for Dawn on Renderosity.

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Worked on the conversion some more. Seems there is NO way to make partial PZ2 files with what's provided in the texture transformer program so looks like I'll have to make native DS mats first and hope that either "createPoserMs.ds or Export Poser Materials.dsf works. If anyone knows of a better or more updated script out there for doing this I'd appreciate it.

    BrunoDHairy.jpg
    514 x 830 - 65K
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    I'd offer to do the conversion for you (I have pp2012 and 2014), but I I'm still learning the in-outs of texture conversion as far as the Poser nodes go.

    Post edited by Lissa_xyz on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    THANKS. Well I did try out the “createPoserMs.ds" script and it DOES work but it's OLD. But the conversion looks good from what I can see of it. I exported both BrunoDHairy and BrunoDSmooth mats with it. The script is nicely built as it makes very nice thumbnails too!

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    While looking up that script, I found this, which you may want to read. I guess it doesn't convert all of the textures properly and will leave you still needing Poser for a proper fix and to test it.
    http://www.daz3d.com/forums/discussion/15794/

    Post edited by Lissa_xyz on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Ah yes, I recall that thread. Well Richard mentioned that the created PZ2 would work and that's what I exported. I figure if someone on the Poser side likes my efforts they can tweak the settings and save them out in a format they like best. I'm still wondering how I'm going to get the morphs over to Poser though! :blank:

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    In DS, File > Export > CR2. Version 9, Base Figure. Check to save a PMD. You'll need to remove all of Dawn's morphs except your own from the data folder, otherwise ALL morphs loaded into her will be saved in the PMD! I recommend mapping a temp runtime with a Poser hierarchy for this just to avoid intermingling it with the rest of your stuff. The PMD will initially be in the Character folder with the CR2 you saved, but once exported you can delete the CR2 and move the PMD into the Pose folder where the inj/rem will also go.

    I doubt you have Dimension3D's Binary Morph Editor from Rendo, so your next step is to create the injection/remove scripts by hand.
    http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=13

    Since you have the PMD from DS, you can skip to the 'Creating an injection CR2 or PZ2'. Use 'Number 9' instead of 6.

    The export method is the same method I used to convert Doe for Dawn to Poser, and also the yet unreleased conversions of Dvl's No Ears morph and Rae/Wildthings. I use D3D's app though for the inj/rem poses.

    /edit
    Edited a few times, so re-read if it looks longer. :P

    Post edited by Lissa_xyz on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    AWESOME, thanks! I'm going to save out this info into a text file.!

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited October 2013

    Np. Once you're done, if you need someone to test the Poser injections I'm around. :)

    Also, I just thought of something, don't delete your CR2 right away. You may need it to get the node names in a text editor.

    Post edited by Lissa_xyz on
Sign In or Register to comment.