Can using Meshroom to create rocks for Bryce possible?

Eugenius MaximusEugenius Maximus Posts: 120
edited January 27 in Bryce Discussion

Has anyone used Meshroom to create rocks or boulders for Bryce? For me, the Bryce Symmetrical Lattice can be a challenge creating rocks and boulders; the results can be discouraging.

 On the Daz3d website, a third party vendor has tutorials and videos called: Photogrammetry: Creating Daz Studio Assets from PhotosYou'll need ZBrush and Substance Designer and Painter (optional).  https://www.daz3d.com/photogrammetry--creating-daz-studio-assets-from-photos ;  

I listed some websites of free software that might substitute ZBrush and Substance Designer and Painter, in case someone wants to try without breaking the bank.

Meshroom (Free): https://alicevision.github.io/#
Sculptris (Free): http://pixologic.com/sculptris/
Shader Map (Free - Limited 1024 x 1024): https://shadermap.com/home/
Krita (Free Painting Program): https://krita.org/en/ (Free Painting Program)
Gimp (Free Image Manipulation Program): https://www.gimp.org/ (Free Image Manipulation Program)

*Shader Map (UV Mapping, Displacement, Normal, Ambient Occlusion, Bump among others).

 

 

Post edited by Eugenius Maximus on

Comments

  • Wendy_CarraraWendy_Carrara Posts: 20,307
    edited January 27

    use 3Dzephyr from 3D flow

    it kicks Meshroom to the kerb

    and exports a prefectly ready to use obj

    retopology and texture transfer in Blender may be a good idea though

    Post edited by Wendy_Carrara on
  • Eugenius MaximusEugenius Maximus Posts: 120
    edited January 27

    Wendy_Carrara - Many thanks for your input; it's definitively worth trying it out.

    3DF Zephyr - (https://www.3dflow.net/

     

    Post edited by Eugenius Maximus on
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