Can dForce Modifier be "distributed" or baked?
ForestBoy
Posts: 76
Hello!
I want to publish / distribute clothes.
They don't conform nicely with the model's pose.
I was told I should use dForce modifier to "fix" this.
It does work nicely.
Now when I want to distribute my clothes, do my users also have to use the dForce modifier and the Simulate button in the "Simulation Settings" pane to make the clothes conform nicely with a model's pose?
Or is there a way to "bake" or "distribute" the dForce modifier so that all this happens automatically when the user changes the model's pose?
Thank you!
Post edited by ForestBoy on
Comments
If you hide everything but (one piece of) the clothes, at base resolutuion if they are SubD, and export as OBJ you can then load that as a morph. it won't, of course, be dynamic anymore - for that you would need to supply the clothing set up for dForce - but it should give a usable morph (that is how people made the pose morphs for older content, using another application to do the draping).
That is exactely my question: How would I setup up my cloth for dForce?
There's an overview here https://www.daz3d.com/forums/discussion/203081/dforce-start-here#latest