Searching for the perfect straight hair
talidesade
Posts: 71
It sounds so simple, straight hair, but I have a lot of trouble with straight long-ish hair. There is always something lacking. Either a morphs or bone isn't there for all the movements, or the front isn't parted how I like it. Dforce can help, but I don't want to use Dforce as a crutch. I have so much trouble with dforce crashing things or messing up, it is SOOO deflating when dforce crashes my entire PC. I have to save every few minutes in fear of a crash when using dforce.
Anyway, I really like the look of Amber Hair, of the Amber Character and Hair. Its simplicity is beautiful. But it lacks bones, and it has no options to have the hair move to the front, it always goes behind her shoulder. It also has no scalp, which can hurt dforce since it has nothing to anchor to.
Most of the hairs I see are parted in different places, or have hair in the face. Is there a hair like THIS somewhere, with bones and lots of shape options? Dforce would be a sweet bonus, but again, just a bonus. As you can see, the part is slightly off center. PAs don't always list if they are boned or not.


Comments
I agree about Amber hair... one of my favorites for simplicity. Beautiful, understated. I used it for my recent "Cannon Balls" image.
What I'd like would be a drop-on Flyaways prop that you could marry to the hair. I don't necessarily need a new hair if I could just drop a flexible object (bones and bends like a Tentacle, Rope, Chain kind of prop) and do the random hair thing.
I've thought about simple Cutouts for Primitive Plane objects (just a custom Opacity map). Simulate the shape of hair, angled as to your camera, color the planar object with whatever, drop it on to the figure. Trompe-l'œil. The point is to make the illusion of hair, not necessarily a hair object itself.
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Attached cropped "Cannon Balls"...
Samira hair by Out of touch over at Rendo is outstanding for V4/G3, don't know if hair will work for G8, but hair has lot's of morphs for varying design.
https://www.daz3d.com/lisse-hair-for-genesis-3-female-s
Maybe this is something you can use/ are looking for.
This one is lovely and works very well with G8, also you can make different styles with just one click https://www.daz3d.com/super-sleeky-hair-for-genesis-3-female-s-and-genesis-3-male-s-and-oot-hairblending-2-0
OOT does do fine hair, but it's like the total opposite from Amber hair. Too many dials, where I'm constantly having to re-pose the hair if I pose the figure. It feels like I am fighting the hair. Lovely hair textures, though.
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Another idea is to repurpose older straight hair. Genesis 2, Genesis, V4 stuff. Parent to the head to preserve more bones, do not auto fit. Convert to Iray either through uber shader or hair shader packs.
For example... https://www.daz3d.com/candy-hair
I find the older straight hair does more of the beauty plus simplicity that I want rather than the newer ones.
If I weren't commuting to work right now (my autonomous commuter vehicle is a bus. Tomorrow's bright future... Today!), I'd post a render...
Fabiana's Eternal Kyra Hair (for V4) sounds like another version of what you are looking for. The bangs can be turned off.
It's at Rendo.
I dunno if this would be something your looking fo. r But I picked up a pretty awesome Anime style straight hair set at rendo tons of adjustments and movement morphs . though the part is middle its rather messy bed head look
it happens to be still on sale for 50% too if you wanna have a look . Prae-Emerie Hair For G3/G8
Wild Wind Hair is worth looking at.
Sanni hair, also by OOT and available at Rendo, is my current "go to" for a sleek straight hair design for G8. It includes options to have it in front or behind the shoulders. As mentioned, a LOT of morphs and dials, but OOT also provided several presets that may get you most of the way there and just need some tweaking. I love Wild Mane and a couple others that are here, but if I really want something straight and shiney, Sanni is what I load up.
What about https://www.daz3d.com/classic-long-hair-with-dforce-for-genesis-8-females?
Like these long hair styles? Sanni hair is similar, but OOT hair always has too much fashion-induced volume for my tastes. Sleek and simple looks much better, IMHO.
You have to have a beast of a machine to use it. I bought it and returned it. Took forever for the pose presets to load, and i was never able to finish a render. If you have a newer card with lots of memory, then go for it. I don't though.
Seriously? there are quite a few addons that are to resource heavy for me, but this works perfecly for me and I use it all the time now.. My card is a GTX 970 with 4 gigs DDR5. I usually do the hair sim sooner in the scene creation so it doesn't get to bogged down, but it's my goto hair now. I am really sorry it didn't work for you, it adds a ton to the realism in a render
EmmaAndJordi https://www.daz3d.com/emmaandjordi have some nice hairs, with a lot of useful morphs. This is Shantal hair, the default textures are a bit rough, but you can just apply some other shaders (I'm using OOT's IrayPair here). I've actually not used any morphs in 1 and 2, just applied it and twisted the head around, it adapts perfectly to both positions automatically. With 3 and 4 I've turned head parameter limits off and twisted it a good deal, and used some of the morphs for adjustment. Renders took about 2 minutes on a GTX 1070.
This is me: NVIDIA GeForce GTX 760 (192 bit)(2GB dedicated), so yeah, hair is a no go.
I like
OOT's
https://www.daz3d.com/super-sleeky-hair-for-genesis-3-female-s-and-genesis-3-male-s-and-oot-hairblending-2-0
I also used other OOT hairs.
At Rendo: Prae Morra Hair https://www.renderosity.com/mod/bcs/prae-morra-hair-for-g3-g8/123682/
But this is my goto hair now; I added a couple of morphs to it, but they are by no means essential.
https://www.daz3d.com/classic-long-hair-with-dforce-for-genesis-8-females
Edit
A really long hair is possible with https://www.daz3d.com/antonia-hair
Use the morphs to make it longer, then I use VWD to straighten it out; floor length or close iirc. Seem to remember having to decimate it. If you're interested, let me know, and I'll run a simulation. It isn't a quick action though, but does produce an interesting look; I've just never managed a render I've been happy with when using it - but that is a different issue. :)
I use VWD to get rid of some of that fashion styling. I also use dforce for hair, but it is more hit and miss.
I posted this in another thread, but it uses https://www.daz3d.com/classic-long-hair-with-dforce-for-genesis-8-females (see post above)
Wow, thank you for all the responses!
The Classic Long Hair looks nice, but has no morphs at all. I get that you can create your own, but that also requires getting dforce to cooperate. Dforce has not been my friend so far. Sometimes it works, but other times it explodes. And what makes it very frustrating is that once it starts exploding I pretty much have to restart my entire computer to get it working again. It just isn't worth the time and frustration to use on a constant basis. I only use dforce when I have to. I certainly like dforce when it works, but it just doesn't work consistently enough. Like the hair in my avatar pic, that is LLF Kinley Hair. It is what I consider nearly perfect. It has a ton of bones, plus a lot morphs on top of those. Then it has dforce on top of that. I used dforce for that image. However, dforce also crashed even on this hair a couple of times. Trust me, if has dforce, I will find a way to crash it. So thankfully I use the hair without dforce at all if I want.
The OOT Super Sleeky looks very nice, I might have to check that out. I really like that it can be made into a short hair, that looks to be highly versatile. And OOT textures always seem to look nice.
The Wild Wind Hair is PC+, so that makes it nice and affordable.
Sanni Hair looks good, too. I just wish it was parted a little more on the other side in way like Amber Hair is.
Hair like that picture would be perfect! That's basically Amber Hair, which is why I like it so much, but Amber Hair lacks the movements I'd like to have. And yeah, too poofy is not what I am looking for. Simple straight hair, hair that doesn't have a ton of 'product' in it, that lays fairly flat is exactly what I am looking for.
What about this one: https://www.daz3d.com/sorrow-hair-for-genesis-3-female-s
I don't have it myself(yet!) but according to the promos and the description you can do quite a few things with it.
It's for Genesis 3 but I'm sure it can be used with G8 as well... and it's on sale right now.
Love, Jeanne
G3 converts very well to G8; best to use scene identification as opposed to fit-to.
The morphs I created were for a starter pose, which is why I said not essential; I should have clarified. The whole point of dforce hair is it looks real; most hair doesn't look natural or real outside of a limited number of poses.
I agree! One of goldtassel's best hairs; I love it!
I think it was the late SAV (at Rendo) who made some gorgeous long hairs with 'movable' partings; her shop is still there. AprilYSH of course has wonderful long hair models, but not many really straight ones.
What is VWD?
Virtual World Dynamics, available from Rendo.
It is similar to dforce, but more capable, and more time-consuming; it requires more work. Sometimes a dforce sym works great, and is quicker than VWD, other times, it's quicker to take it into VWD. Being able to manipulate the cloth (or whatever) during the sym is one of its best features.
Looks really interesting. Wishlisted for now due to the price. But am amazed at what it can do.
I understand the point of dforce hair, but its not very useful if it crashes my computer all the time. Dforce seems a bit too beta for me. I do use it sometimes, but I always sit on the edge of my seat hoping that it will not explode when I do. Dforce can also be very time consuming, especially if you have outfits using it in the same scene. I know things can be simulated apart, but that still takes time. And even more time if Daz decides to crash or blow up duing a sim. I've spent whole evenings trying to make one item work with dforce. That was not fun, and I never did get it to work in the way I wanted. Maybe I am a bit scarred from dforce experiences.
I am sorry for your experiences, maybe it's hardware related. The only times I have had mesh explode is when I added dforce to an object myself and that has only been a few times. With the 2 dforce hairs in the store, they haven't blown up once on me. Dforce is very similair to dynamic, main difference being it is rigged. hang in there,maybe you'll get it running.
The Amber Hair is great! I've used it in several scenes myself!
(The girl in the green shirt shown here)
I would agree with this; this hair has never exploded on me.
There are a number of things posted about worth doing before simming something. One I haven't seen mentioned is to turn off what either you're not using now, or will never use.
- Select all items in the Scene to exclude > Paramters Tab > Select all > Visible in Simulation to OFF
Note: this includes lights (mesh lights or not), anything invisible, cameras - everything!
Not only do they on occasions cause explosions, but they can on occasions cause slow-downs in the sim.
If nothing else, something invisible will affect the simulation if it interacts with the item being simulated.