What's up with the Black Leather Jacket?

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Comments

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555
    edited March 2018

    And I don't understand the smoke product either. Is that for Photoshop? No program is listed.. And is the $ off ALL Daz Originals, even new ones and PC items? This is a weird sales day.

    tiff files yeah was just thinking about like psp files like Ron - deviney offers/does with his photoshop brushes except these aren't brushes they're picture tube files which you use layers to edit an image, this creator has a fire effect product like this too which shows you little more but doesn't explain you need a photo/paint type program to use these for those that don't know https://www.daz3d.com/gnbd-explosion-project-4k-psd-layers

    image

    image

    image

    image

    as for this jacket yeah well to me this is an unfinished product we buy stuff we can use straight away but to actually have to make it work for us ourselves we shouldn't have to do that

    Post edited by Chohole on
  • Richard HaseltineRichard Haseltine Posts: 108,104
    Llynara said:

    One more thing: I assumed that since we're fitting this to a figure with the transfer utility that we could fit it to any of the more recent ones. Nope. I tested it on Genesis 1, 2 and 3. Even if you put the figure in the A pose, it does this wonky thing: 

    You have to fit it to G8F first. If you SY's backwards compatibility clones (G8 to G3, G3 to G1), you can autofit to G3. Valzheimer has clones for G3 to G2. Transfer utiility didn't even see the V3 I tried it on. I guess it doesn't work on the older weight mapped figures. 

    It should be possible if you pose the figure and then bake joint rotations (Joint Editor right-click menu), then transfer, then bend the rigged item back to the T pose and bake its joint rotations.

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    Llynara said:

    It's a big disappointment for me, as I got pretty happy when I first saw it - I was like "that's a nice looking photo-realistic jacket -into my cart it goes!". lol Thank goodness I checked the forum before checking out and saw this thread. 

    I agree, it's nice but takes a bit of work to be usable in DAZ. I'm not against learning how to do that, but fair warning would be nice. I guess I need to pay better attention to labels, but this is the DAZ store and it was mixed in with products that work out of the box. I can't be the only one that picked this up without realizing it was not rigged or "DAZ ready."

    Yep. I too purchased it without reading. I used it as one of the triggers for the $30- rebate on DOs.; so I can't really return it. It was my mistake and I'll live with it. And overall I'm happy with today's deals

    Sadly, I picked it up without reading also.  I even showed it to my wife, and she thought it was awesome.  Neither of us noticed that it was unrigged. :(  Or that the textures hold most of the details.

    I feel dumb; but it says something about how trigger-happy I am about buying things.  A reminder that I should take more time.  I have a separate request in relating to that order, so I'll take a few days to try and rig it, and if I don't get to it, and the other request falls through, I'll probably just return it.

    I do look forward to seeing what that PA does in conjunction with someone doing rigging.

    --  Morgan

     

  • FistyFisty Posts: 3,416
    edited March 2018
    th3Digit said:

    and here are my objs for those who want to practice using the transfer utility cheeky

    are for genesis 3 male but you can refit to others after

    the original and Zremeshed as seen on left  (yes I have Zbrush but suck at it) and my extruded cowl scarf (you may want to set its smoothing collision to the top not G3M)

    import with Carrara preset chosen

    https://www.daz3d.com/forums/uploads/FileUpload/5c/b69a816f5ee91fe0f4c77d4cfed4f4.zip

    https://www.daz3d.com/forums/uploads/FileUpload/c4/1b9b6c0fef7142f34b240a236cd745.zip
    https://www.daz3d.com/forums/uploads/FileUpload/c4/1b9b6c0fef7142f34b240a236cd745.zip

    free to redistribute and use how you wish

    shared so you can practice before buying that unrigged jacket!!!

     

    Thanks a bunch!  laugh

     

    Wendys Shirt.jpg
    1000 x 1300 - 648K
    Post edited by Fisty on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,104

    wow lovely texturing! heart

  • WonderlandWonderland Posts: 7,133

    And I don't understand the smoke product either. Is that for Photoshop? No program is listed.. And is the $ off ALL Daz Originals, even new ones and PC items? This is a weird sales day.

    tiff files yeah was just thinking about like psp files like Ron - deviney offers/does with his photoshop brushes except these aren't brushes they're picture tube files which you use layers to edit an image, this creator has a fire effect product like this too which shows you little more but doesn't explain you need a photo/paint type program to use these for those that don't know https://www.daz3d.com/gnbd-explosion-project-4k-psd-layers

    image

     

    The one you're showing is a psd file. The smoke is a tiff, which means it's flat and you'd have to cut out and mask the individual smoke sections. It would make more sense on a psd or png. I don't understand the smoke product at all...

  • agent unawaresagent unawares Posts: 3,513

    The one you're showing is a psd file. The smoke is a tiff, which means it's flat and you'd have to cut out and mask the individual smoke sections. It would make more sense on a psd or png. I don't understand the smoke product at all...

    tiffs support transparency.

  • Fisty said:

    Thanks a bunch!  laugh

     

    Nice work Fisty! Is that the same mesh with just dforce applied?

  • FistyFisty Posts: 3,416
    Fisty said:

    Thanks a bunch!  laugh

    Nice work Fisty! Is that the same mesh with just dforce applied?

    In a manner... I took the original one and remeshed it myself so I could have the edge loops in the right place to have the trim material zones, then of course redid the UV mapping.

  • FistyFisty Posts: 3,416
    th3Digit said:

    wow lovely texturing! heart

    Thanks.. it's just a couple shaders slapped on from my Fabric Basics set. LOL

  • Fisty said:
    Fisty said:

    Thanks a bunch!  laugh

    Nice work Fisty! Is that the same mesh with just dforce applied?

    In a manner... I took the original one and remeshed it myself so I could have the edge loops in the right place to have the trim material zones, then of course redid the UV mapping.

    It looks very natural. th3Digit is right as well. Excellent texture work.

  • jardinejardine Posts: 1,215

    well, this thread started out a little on the sad side, but it's turned into one of the most upbeat and educational things i've seen on the forums lately. 

    would love to be able to see the difference between Th3Digit's original meshes and Fisty's rework.  and good lord, y'all.  get that sweater in the store.  it looks great.  :)

    and the whole saga is making me wonder about how much throwing dForce into the fitting-to-figure equation affects clothing rigging.  does it minimize the jcm-and-whatever stage of tweaking the fit for movement significantly?  can you give a piece of clothing that's going to be dForced a simpler rigging setup for structure and have it do well when it's fitted to a figure?

    if this sounds like the kind of question someone who doesn't know a thing about rigging would ask, it's because it is.  :)

    j

  • agent unawaresagent unawares Posts: 3,513
    jardine said:
    can you give a piece of clothing that's going to be dForced a simpler rigging setup for structure and have it do well when it's fitted to a figure?

    Yes. You can give it no rig at all and it'll still work. However, if you fit it to a posed figure, and it has no JCMs and very basic weightmapping, the distortions will not fix themselves when you simulate. You have to start the simulation from a position the garment looks good.

  • CypherFOXCypherFOX Posts: 3,401
    edited April 2018

    Greetings,

    So.  I...

    • loaded Genesis 8 female
    • imported the FBX file
    • used Transfer Utility to apply it to G8F
    • applied DAZ Uber Iray
    • applied the Leather preset
    • fixed a few fields to use the right normals and textures
    • tweaked the base color
    • Used Geometry Editor to turn the collar into its own surface
      • I also tried to do the cuffs but the texture and polys don't line up
      • Also copied the surface settings from the default to the new collar surface
    • Added dForce to the entire object
    • Used echv0's cloth dforce using Jacket 2
    • Used echv0's '0 stretch' on the collar surface so it'd stay somewhat in shape
    • Added SubD and changed the Resolution Level to High
    • I applied a simple pose
    • Ran the simulation

    This was the result.

    Black Leather Jacket Modified

    --  Morgan

     

    WIP Jacket Adapted.png
    667 x 1080 - 596K
    Post edited by CypherFOX on
  • CypherFOX said:
     

    Black Leather Jacket Modified

    --  Morgan

     

    The collar loses the rigidness that originally drew me to the jacket. I like high rigid collars. But otherwise, it looks really good. I can still se some of that low poly design but its not bad. What do the stretchy textures in the armpits look like when she raises her arms?

  • CypherFOXCypherFOX Posts: 3,401
    edited April 2018

    Greetings,

    The collar loses the rigidness that originally drew me to the jacket. I like high rigid collars. But otherwise, it looks really good. I can still se some of that low poly design but its not bad. What do the stretchy textures in the armpits look like when she raises her arms?

    There may be a way to preserve the rigidity; I tried making it invisible to the simulation, but the polygons that attached it to the rest of the jacket smeared BADLY when I did that.

    I'm not very good at this stuff, to be clear.

    As for under the arm, here's a quick render:

    --  Morgan

     

    WIP Jacket Adapted 2.png
    667 x 1080 - 516K
    Post edited by CypherFOX on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,104

    you can try zeroing the dynamics strength parameter under surfaces instead

  • HeraHera Posts: 1,958

    Does anyone knows if it works with other figures as well. I was thinking M7. In a kind of 'rebel without a case' setting.

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    Hera said:

    Does anyone knows if it works with other figures as well. I was thinking M7. In a kind of 'rebel without a case' setting.

    It's constructed to fit G8F, but you could probably fit it to G8M without a lot of difficulty.  Its styling is not designed for typically male frames, but it'd likely look fine.  But seriously, it's a lot of work to get it to behave anywhere near as well as your common pre-rigged outfits.

    --  Morgan

     

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