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tiff files yeah was just thinking about like psp files like Ron - deviney offers/does with his photoshop brushes except these aren't brushes they're picture tube files which you use layers to edit an image, this creator has a fire effect product like this too which shows you little more but doesn't explain you need a photo/paint type program to use these for those that don't know https://www.daz3d.com/gnbd-explosion-project-4k-psd-layers
as for this jacket yeah well to me this is an unfinished product we buy stuff we can use straight away but to actually have to make it work for us ourselves we shouldn't have to do that
It should be possible if you pose the figure and then bake joint rotations (Joint Editor right-click menu), then transfer, then bend the rigged item back to the T pose and bake its joint rotations.
Greetings,
Sadly, I picked it up without reading also. I even showed it to my wife, and she thought it was awesome. Neither of us noticed that it was unrigged. :( Or that the textures hold most of the details.
I feel dumb; but it says something about how trigger-happy I am about buying things. A reminder that I should take more time. I have a separate request in relating to that order, so I'll take a few days to try and rig it, and if I don't get to it, and the other request falls through, I'll probably just return it.
I do look forward to seeing what that PA does in conjunction with someone doing rigging.
-- Morgan
Thanks a bunch!
wow lovely texturing!
The one you're showing is a psd file. The smoke is a tiff, which means it's flat and you'd have to cut out and mask the individual smoke sections. It would make more sense on a psd or png. I don't understand the smoke product at all...
tiffs support transparency.
Nice work Fisty! Is that the same mesh with just dforce applied?
In a manner... I took the original one and remeshed it myself so I could have the edge loops in the right place to have the trim material zones, then of course redid the UV mapping.
Thanks.. it's just a couple shaders slapped on from my Fabric Basics set. LOL
It looks very natural. th3Digit is right as well. Excellent texture work.
well, this thread started out a little on the sad side, but it's turned into one of the most upbeat and educational things i've seen on the forums lately.
would love to be able to see the difference between Th3Digit's original meshes and Fisty's rework. and good lord, y'all. get that sweater in the store. it looks great. :)
and the whole saga is making me wonder about how much throwing dForce into the fitting-to-figure equation affects clothing rigging. does it minimize the jcm-and-whatever stage of tweaking the fit for movement significantly? can you give a piece of clothing that's going to be dForced a simpler rigging setup for structure and have it do well when it's fitted to a figure?
if this sounds like the kind of question someone who doesn't know a thing about rigging would ask, it's because it is. :)
j
Yes. You can give it no rig at all and it'll still work. However, if you fit it to a posed figure, and it has no JCMs and very basic weightmapping, the distortions will not fix themselves when you simulate. You have to start the simulation from a position the garment looks good.
Greetings,
So. I...
This was the result.
-- Morgan
The collar loses the rigidness that originally drew me to the jacket. I like high rigid collars. But otherwise, it looks really good. I can still se some of that low poly design but its not bad. What do the stretchy textures in the armpits look like when she raises her arms?
Greetings,
There may be a way to preserve the rigidity; I tried making it invisible to the simulation, but the polygons that attached it to the rest of the jacket smeared BADLY when I did that.
I'm not very good at this stuff, to be clear.
As for under the arm, here's a quick render:
-- Morgan
you can try zeroing the dynamics strength parameter under surfaces instead
Does anyone knows if it works with other figures as well. I was thinking M7. In a kind of 'rebel without a case' setting.
Greetings,
It's constructed to fit G8F, but you could probably fit it to G8M without a lot of difficulty. Its styling is not designed for typically male frames, but it'd likely look fine. But seriously, it's a lot of work to get it to behave anywhere near as well as your common pre-rigged outfits.
-- Morgan