Breast bounce script for DAZ Studio 4.5

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  • amylee_07amylee_07 Posts: 19

    Hi,amylee_07, here is a script for "Glute Control for Genesis 8 Female(s)

    It has no user interface, therefore no way to control any parameters, which I tweaked to my liking.  I hope it is better than nothing.smiley

    Thank you! I just tried your new script for genesis 8 and glute animations are so smooth and realistic!

    It is amazing how you were able to create such a useful script in such a short time especially considering you are busy.

    Thanks again! You are amazing :)

  • kwannie said:

    Masatok,

        I tried both of your revised scripts, and they work fantastic for me now! I tried with aniblocks and tried various tweaks to the scripts parameters and they really work great now. I also noticed the mophs tab under the parameters tab that appeared after script is run. Does that allow changes to the figure using the sliders without running script again? Or does it change the script parameters before it is run again? Again Thank You! Loooking forward to non beta script. By the way does the G8 glute script work for G3 also?

    Kwan

    Hi Kwan,

    Thanks for trying my beta scripts for G2F and G3F. I am glad they work now. I will finish and post the non-beta versions later.

    The values that appear under “Morph” are there to retain the tweaked parameters, so that they won’t revert to the default values each time the script is run. You can change the values in the Parameters Pane, but it won’t make any changes until and unless the script is run again. I would therefore suggest you just ignore them in the Parameters Pane.

  • Hi Ruphuss,

    Ruphuss said:

    which nodes have to be moved that the scripts will response to it ?

    As you may have already found out, the breasts need to move for them to bounce, just like real human beings.

    Ruphuss said:

    a lilttle explanation on the sliders would be handy

    You can find detailed explanation of the sliders in "0. Read me first.txt" included in the zip file.

    Ruphuss said:

    2 more options maybe

    usage of timeframes say from 10 to 30

    and saving a preset

    Can you not just run the script from 0 to 30 frames and then extract 10 to 30 frames?

    If you want to start with preset parameters, save a figure with your own default values and use that figure as a template.

  • amylee_07 said:

    Thank you! I just tried your new script for genesis 8 and glute animations are so smooth and realistic!

    It is amazing how you were able to create such a useful script in such a short time especially considering you are busy.

    Thanks again! You are amazing :)

    I am glad you liked my glute script!

  • kwanniekwannie Posts: 865

    Masatok,

       I am a fan of your work now. I love DS because of the fact that so many people like you are devolping so many scripts and plugins and sharing them with the community! Bravo! I wish I was as gifted, lol.  Anyway Thank you for the great animation tools. Now, if I could only figure out how to keep DS from freezing eveytime I try to delete a Genesis based character from a scene.

    Kwan

  • edited May 2018

    Here is the updated download link for these scripts.

    https://sites.google.com/site/vibrationphysics0606/

    Breast Physics for G8F v1.01

    Breast Physics for G3F v1.02

    Breast Physics for G2F v1.02

    Breast Physics for Genesis v0.65
     


    All these scripts require the following breast control morphs for each figure.

    - Breast Control Genesis 8 Female(s)
    (https://www.daz3d.com/breast-control-genesis-8-female-s)

    - Breast Control Genesis 3 Female(s)
    (https://www.daz3d.com/breast-control-for-genesis-3-female-s)

    - Breast Control Genesis 2 Female(s)
    (https://www.daz3d.com/breast-control-for-genesis-2-female-s)

    - Glute and Breast Movement for Genesis
    (https://www.daz3d.com/glute-and-breast-movement-for-genesis)


    My script calculates the force applied on the figure’s breasts in each frame in each of xyz axis, simulates the vibration based on the technique called seismic response analysis, and then assigns morph values that represent the vibration. If the body moves in a complex way, the breasts vibration will equally be complex as is the case with a real human being.

    You can set various parameters to change how the breasts vibrate, and these parameters are explained in detail in the accompanying readme file.

    Enjoy! Don’t forget to share your video if you create a good one!smiley

    Post edited by masatok0606_1efebee4e7 on
  • ImagoImago Posts: 4,899
    edited March 2018

    Thanks a lot! laugh

    Post edited by Imago on
  • RuphussRuphuss Posts: 2,631

    works very nice even without the required morphs

    with aniblocks as well as at timeline

    thank you very much

  • Ruphuss said:

    works very nice even without the required morphs

    My script never works without the morphs mentioned in my explanation. 

  • RuphussRuphuss Posts: 2,631

    just tried g2f with an idle animation and it works fine

    i do not have breast controls for g2f from zevo

    but a lot of other breast morphs may be they do the job

  • Ruphuss said:

    just tried g2f with an idle animation and it works fine

    i do not have breast controls for g2f from zevo

    but a lot of other breast morphs may be they do the job

    My script for G2F has to have the following morphs installed to work the way it is supposed to work. Not even a single character can be different. It doesn’t matter how many other morphs you may have.

    • 1 R Move Up&Down
    • 1 L Move Up&Down
    • 2 R Move Side2Side
    • 2 L Move Side2Side
    • !TogetherApart

    They come in "Breast Control for Genesis 2 Female(s)", and I know of no other products that offer them. That's all I can say.

  • amylee_07amylee_07 Posts: 19
    edited March 2018

    Here are the updated download links.

    Enjoy! Don’t forget to share your video if you create a good one!smiley

    Hi again! I downloaded your scripts from the latest links you posted and tried G8F and G3F scripts. 

    They are working without any problem. I created an amateur animation to show you how amazing your scripts work :)

    This video is a bit low quality but you can see the both g8f breast and glute scripts working great!. I hope the gif link work.

    Thank you :)

      https://imgur.com/a/EUNZi

    Post edited by amylee_07 on
  • edited March 2018

    I applied the same simulation technique to vibrate “Toulouse Hair” that comes with Genesis 8.
    The script analyzes the figure's head movement to calculate the acceleration which then vibrates the hair by controlling some morphs.

    The effect may be subtle, but I think it adds a bit of extra realism to the animation.  

    If you want to try it, feel free to use the attached script.

    • Select “Toulouse Hair” and execute the script
    • Works with Toulouse Hair for Genesis 3 & Genesis 8
    • The effect is very subtle especially if the head doesn't move rapidly

    dse
    dse
    Toulouse Hair Physics Simulation.dse
    2K
    Post edited by masatok0606_1efebee4e7 on
  • edited March 2018
    amylee_07 said:

    Here are the updated download links.

    Enjoy! Don’t forget to share your video if you create a good one!smiley

    Hi again! I downloaded your scripts from the latest links you posted and tried G8F and G3F scripts. 

    They are working without any problem. I created an amateur animation to show you how amazing your scripts work :)

    This video is a bit low quality but you can see the both g8f breast and glute scripts working great!. I hope the gif link work.

    Thank you :)

      https://imgur.com/a/EUNZi

    Looks great!!  Thank you for sharing it! It is the first time I have ever seen how my script is used by other people.  I am glad it's working for you.

    Post edited by masatok0606_1efebee4e7 on
  • RuphussRuphuss Posts: 2,631
    edited March 2018

    everything just out of the box

    a very quick rendering

    the script does the job very nicely

    thank you again masatok

    i set the video on free for all

     

     

    Post edited by Ruphuss on
  • amylee_07amylee_07 Posts: 19

    I just tried your hair simulation script for "G8F Toulouse Hiar" with a few aniblocks. The simulation of hair is very realistic and seamless! 

    It follows and reacts body and head movements very well. It is amazing how a subtle hair movement can give the character animations another layer of realism :)

    I just wish that this script would work for not just Toulose Hair but with many different hairs.

    It is understandable since every hair has its own morphs that is why it is not appliacble to diferent hairs.

    Thanks again :)

  • RFB532RFB532 Posts: 94
    edited March 2018

    Hi,amylee_07, here is a script for "Glute Control for Genesis 8 Female(s)

    It has no user interface, therefore no way to control any parameters, which I tweaked to my liking.  I hope it is better than nothing.smiley

    Hi masatok0606_1efebee4e7

    Could you provide a link for Genesis 8 female Glute Script again, The link doesn't work.

    By the way, awesome work! cant wait to try the other scripts out, I have been looking for somthing like this for Genesis 8 Female.

    It would be great to have a thigh jiggle script for genesis 8 female too (if someone ever made morphs for the thighs)

    Thanks again!

    Post edited by RFB532 on
  • amylee_07 said:

     

    I just wish that this script would work for not just Toulose Hair but with many different hairs.

    It is understandable since every hair has its own morphs that is why it is not appliacble to diferent hairs.

    You are absolutely right. In many cases, there aren’t any appropriate morphs to begin with.

  • edited March 2018

    Could you provide a link for Genesis 8 female Glute Script again, The link doesn't work.

    I can still download the attachment myself, but let me attach it for you again anyway.

    Have fun.wink

    dse
    dse
    Glute Physics G8F_G3F.dse
    2K
    Post edited by masatok0606_1efebee4e7 on
  • TigerschneckeTigerschnecke Posts: 72
    edited March 2018

    Here is my first attempt - if you look at the braids... those could still greatly benefit from some physics as well ;-)

     

    Post edited by Tigerschnecke on
  • edited March 2018

    Here is my first attempt - if you look at the braids... those could still greatly benefit from some physics as well ;-)

    Superb rendering! Very realistic. Thanks for sharing it! smiley

    Post edited by masatok0606_1efebee4e7 on
  • RFB532RFB532 Posts: 94

    Could you provide a link for Genesis 8 female Glute Script again, The link doesn't work.

    I can still download the attachment myself, but let me attach it for you again anyway.

    Have fun.wink

    Awesome! I was able to download that one.

    Thanks again!

  • jhandyjhandy Posts: 23

     

    I downloaded the script for g8f , but the DSE doesn't show any  code ... help!!!____

     

    Here are the updated download links.

    Breast Physics for G8F v1.01
    https://yahoo.jp/box/peUGQW
     

    Breast Physics for G3F v1.02
    https://yahoo.jp/box/dTkF0N
     

    Breast Physics for G2F v1.02
    https://yahoo.jp/box/mA9IQW
     

    Breast Physics for Genesis v0.65
    https://yahoo.jp/box/aXfYbv
     


    All these scripts require the following breast control morphs for each figure.

    - Breast Control Genesis 8 Female(s)
    (https://www.daz3d.com/breast-control-genesis-8-female-s)

    - Breast Control Genesis 3 Female(s)
    (https://www.daz3d.com/breast-control-for-genesis-3-female-s)

    - Breast Control Genesis 2 Female(s)
    (https://www.daz3d.com/breast-control-for-genesis-2-female-s)

    - Glute and Breast Movement for Genesis
    (https://www.daz3d.com/glute-and-breast-movement-for-genesis)


    My script calculates the force applied on the figure’s breasts in each frame in each of xyz axis, simulates the vibration based on the technique called seismic response analysis, and then assigns morph values that represent the vibration. If the body moves in a complex way, the breasts vibration will equally be complex as is the case with a real human being.

    You can set various parameters to change how the breasts vibrate, and these parameters are explained in detail in the accompanying readme file.

    Enjoy! Don’t forget to share your video if you create a good one!smiley

     

  • jhandyjhandy Posts: 23

    Does anyone have the actual script? ... none of the dse files seem to wotking.... I don't mind running it manually via script ide.

    Thank you!

    -J

     

  • LynxLynx Posts: 0

    @jhandy Read above, otheres have used it. I do and it works.

  • jhandyjhandy Posts: 23

    please assist .. what am I doing wrong?

    many thanks.

    -J

    Capture.PNG
    899 x 619 - 117K
  • jhandy said:

    Does anyone have the actual script? ... none of the dse files seem to wotking.... I don't mind running it manually via script ide.

    Thank you!

    -J

    If you open the script from within the Script IDE pane and press the “Execute” button, will it run?  The code isn’t shown because it is encrypted, but the script will run just the same.  Make sure the whole figure is selected by double clicking on it.

  • I applied the same simulation technique to vibrate “Toulouse Hair” that comes with Genesis 8.
    The script analyzes the figure's head movement to calculate the acceleration which then vibrates the hair by controlling some morphs.

    The effect may be subtle, but I think it adds a bit of extra realism to the animation.  

    If you want to try it, feel free to use the attached script.

    • Select “Toulouse Hair” and execute the script
    • Works with Toulouse Hair for Genesis 3 & Genesis 8
    • The effect is very subtle especially if the head doesn't move rapidly

    Looks nice! Is there a way to adapt this to other hair styles (e.g., from OOT)?

  • Looks nice! Is there a way to adapt this to other hair styles (e.g., from OOT)?

     Thanks for your comments.   It depends what morphs they have.  My script only calculates how the mesh should vibrate,  and it relies on the morphs when it comes to  actually changing the shape of the mesh.

     Even if there are appropriate morphs,  they vary a great deal from one another so the script has to be custom made to be able to work with each hair.

    Long hair would be very difficult to simulate because the movement can get too complex to handle in my method.

     

  • jhandyjhandy Posts: 23

    it does not run when I execute in the ide pane

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