Fault export of animation from DS to MD

Hi, guys! Could you help me solve the problem. 

I'm trying to export animation (transition from T to Ф pose) from DS to MD. I'm using Collada. 

Avatar - Genesis 8 Male. 

But after import in MD I get this ....see attachment =)

Regards,

Anton

Comments

  • Please repost your image without textures in the MD window? Which version of Marvellous Designer is that?

  • antondermakovantondermakov Posts: 10
    edited January 2018

    Ok. I use MD 6.5 (3.1.38 r25775)

    This happened only if I use genesis 8. if I use genesis 3 - it works. 

    2018-01-10 (4).png
    1920 x 1080 - 561K
    2018-01-10 (3).png
    1920 x 1080 - 538K
    Post edited by antondermakov on
  • TheKDTheKD Posts: 2,711

    If you have MDD export, that works really well. I export obj and MDD animation usually, then export back obj sequence to get it back into studio.

  • TheKD said:

    If you have MDD export, that works really well. I export obj and MDD animation usually, then export back obj sequence to get it back into studio.

    Does it works with genesis 8 ? I get fault when try export in MDD. =(

  • TheKDTheKD Posts: 2,711

    You get some kind of error during export? Yeah, it exports fine here in MDD, hmmmm.

  • I get this error if I try to export in MDD. (with genesis 3 and 8)

    2018-01-10 (5).png
    1920 x 1080 - 318K
  • MDD requires the full version of the AniMate 2 plug-in.

  • TheKDTheKD Posts: 2,711

    Ah crap, I forgot that the MMD export was part of the animate 2 pro version :(
    Pretty steep price unless you feel you are going to get some use from the rest the package offers.

  • Should I buy this package https://www.daz3d.com/animate2 ?

  • Hi to all! 

    I'm trying to export genesis 3 male model with animations from daz3d to MD. I used muscularity hd for male and it require hqsubdiv for more details. But if I export by .collada then model reduce subdiv to 0. 

    How can I solve this problem? 

  • Fine! Yes! AniMATE2 works! Thank you! 

     

    SOLVED =)

  • Cris PalominoCris Palomino Posts: 12,699

    You shouldn't need details for MD, just the mass.

  • Cris PalominoCris Palomino Posts: 12,699

    Merged threads as they appear to be on the same topic.

  • You shouldn't need details for MD, just the mass.

    Maybe I know, what I want? =)  I need details, because I simulate HQ clothes and I need all folds. I want see muscularity through clothes. 

    And you merged it in one thread but it is different problems. 

     

  • MDD might work, since that's a vertex cache. Collada (and FBX) export the SubD cage - what's called the base resolution in DS - and expect SubD to be reapplied in the destination application (and presumably expect multi-resolution morphs to be reconstructed).

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