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That's one of the awesome things with dForce. Even after the simulation is done, your clothing is still a fully functioning conforming outfit. You can still use all of the morphs and (to varying degrees of success) adjust the character pose without needing to re-drape the cloth.
While the Optitex dynamic engine was a great concept, they (Optitex) completely dropped the ball on supporting the engine, and never made the creation tools avalible to the end user. This may have had to do with the company getting bought out... (Or maybe Optitex getting bought out is why Daz Studio now has a new dynamic engine :P )
oh.. I didn't try tweaking the pose... good to know... That's why I like to experiment and check out these threads... between all of us with our suggestions.. we should become experts in no time ;)
btw.. now I need to know if there is a way to save the dress simulation for this pose... In case I want to use it again?
Figured I'd contribute to this thread with my latest experiment. That is: Princess Asia for Genesis + Precious Princess textures fitted to G3F via wear them all, then applying dforce to the underdress and overdress. Out of the box, the dress does pretty well (much better than I expected). It's not without its problems, however, and poses that keep the arms too close to the body proved troublesome (the sleeves kind of merged with the rest of the dress). The sleeves didn't behave until I gave a longer timeline to simulate (and let the fabric settle down).
I'm also including my final render (which is an entry for Esha's anniversary competition) so you can see how it looks properly render (rather than the quick drafts I've shown).
But be aware those file sizes are a lot bigger than the normal scenes so be careful !
I am waiting for a stable dForce. Are any of you using the the newest release, and if so does it have bugs, or are you using the beta version?
so noted Midnight.. So does that means I can't make my own poses... simulate a drape on the MFD let's say... and sell it as a package???
I think I'm using the latest... seems pretty stable... there seems to be a bit of a learning curve... but it's sure fun to play with :)
In theory you could do all the draping for the customer and save the scene, that's what I did with my AOD demo but that was just to save time. Come to think of it that's not a bad idea that way customers can use it straight out the box, don't know if DAZ would accept it ?
Aave Nainen might know what Daz thinks about this-she's been putting up scene file freebies on sharecg, showing some of her pre-DForce clothing, set up with DForce settings that work for them and a base G3F with an animated pose to demo how it works in DForce. If you don't own the clothing and the base figure, obviously file won't load correctly.
I finally got the apprentice robe from this Poser Dynamic set to work. It is really important that whatever you're using for a floor plane does not intersect with the bottom of the robe at any point in the drape, or it will throw errors. Try an animated drape starting with the floor significantly below your character, and have your character standing on it for the final frame of animation. Hood and Hood trim are separate surfaces, so it's easy to reduce simulation strength on them to keep the hood up, and leave the rest of the clothing alone.
My limited experience with cloaks and cloak-like robes in both Optitex and DForce is that they don't like draping over clothes with sleeves or pointy/wrinkled topography, and this one showed signs of that as well. My successful experiment with the apprentice involve a G3M wearing the Arabian Prince pants, vest (meaning no sleeves), and shoes; I'll try to post a picture this evening.
Giselle: good job! That turned out well, and thank you for the advice!
Glad to help... I was thinking though.. of saving the dress/item as a POSE? Would the customer have to have dForce to make the pose work however? questions.. questions :)
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Okay, Apprentice robes from Rosemary's Old Republic freebie set of Poser dynamics, in action. Hood and Hood trim have had simulation strength set to 0.9 for this image. At 1.0, the hood falls completely off the head onto the shoulders, and at 0.8 it floats slightly above the head, staying upright and possibly leaving space for a hairstyle longer than this one. (Added the hair after the draping simulation was completed. It pokes through the back of the hood). I got some pokethrough on the character's left knee (pants sticking through robe) which I corrected by going to the pants, disabling limits on the "adjust knee" morph, and dialing to about -50%. Pose of left arm had to be adjusted to prevent the sword in that hand from messing up the robe (after a preliminary drape but before the final one).
You can actually do this. You just have to save the dress as an obj and import it using morph loader with reverse deformations. Then name the morph after the pose. Someone can load the pose and then dial that morph to get correct draping. There are a couple PAs that do this. Aave Nainen is the only one I remember off the top of my head.
Refs:
https://www.daz3d.com/the-common-man-poses-for-genesis-3-male
https://www.daz3d.com/suave-for-genesis-3-male-s
oooo thanks Agent.. I will bookmark those links to read later. :)
oh.. just took a peek at the links... yes... I've got a few of Aave's for some of the women's poses/clothing. I wondered how she did it... I figured it was in Hexagon manually though.. she's been doing poses since before dForce.
It might have been in Hexagon manually, or might have been in another cloth sim program which is what I always figured. Either way the process is the same, the drape has to be made into a morph.
I'm writing that on my list of 'things to try'... lol
I don't think Hexagon has draping simulation capabilities, so I assume she was using either Marvelous Dress Designer or Blender.
Has anyone had any luck with the Swamp Witch Outfit? It looks like it should work, but it's following the inside of the knee when I try it.
Hey Thistle... I don't have that outfit.. but..I learned a little secret here.. if there are morphs in the skirt.. pull the skirt away from the body, with the morphs, before you simulate.. It worked for me and the MFD.. :)
Oh I'd love MD... but I'm afraid I can't afford it now... :( and I downloaded Blender.. but not had a chance to even open it... (checks her list of "to do things") EEP.. getting longer by the moment... lol
The jacket from the TOA Ryder Outfit https://www.daz3d.com/toa-ryder-for-genesis-3-female-s seems to work fine with dForce. No "exploding" with only the standard settings applied.
I used Aave's dForce scene for Boho she posted earlier in this thread to do this promo. I gave the log a static dForce modifier to drape it on that too, though reading through here, I'm not sure I needed to, but it draped great!
Last render of the year from me for this thread... giggles... More dForce playing... This is Olympia (G2F) in the Wicked Queen Outfit https://www.daz3d.com/wicked-queen-outfit with a plain prim draped over her arm... both dForced! oh... and easy peasy lighting by AOA https://www.daz3d.com/advanced-ambient-light.. rendered in only 7minutes!
(FYI... a little tip... had some poke through at the hips and left leg... duhh.. I just made them invisible... and waa laaa.. no postwork except border and signature)
ENJOY! I call it...
"The Gold Queen"
Lovely! You're definitely getting the hang of this! :D
Thank you.. I am trying.. it's taking a lot of time though... I spent the whole day.. simulating.. and then fixing.. then simulating again... fixing.. etc.. etc... Til I ended up with this... Now I just need to play with the different values... What I have been doing is just default with the exception of turning off a few things (as suggested) I'll play with more in the new year :) oh.. HAPPY NEW YEAR everyone!!!!!!!!!!!!
Daemon outfit for G3F autofitted to G8F, and the G8F Desert Watcher Cape, both with default settings and influence weights painted, interacting with a little wind.
Gorgeous and I love the turntable. So classy!
Yeah great pose. Nice uh, eyes too
Peony Kimono for Genesis 2 Female fitted to V7 Anna via SY Ultra Templates for G3F (using the option for big dress) out of the box. It worked like a charm. The only thing I did was use the timeline (pose her at 30 frames and adjusted the dress, then let it run for 30 more frames), turn off self collision and freeze the obi (so it remained rigid). Also, I forgot to freeze the bow, so it ended up sliding down. You can sort of see a bit of it poking through her back (just below her bum).
Updated: It also works on Gen8 (Sakura).