Strange Overexposure Effect with Amber for Genesis 8
Renomista
Posts: 921
in The Commons
In Attached Picture you see a strange overexposure blow out with Amber 8
On the left is Amber 3 on the right Amber 8.
It looks like there is something wong with the nail shader.
Can Anyonr reproduce this.
Rendered over 10k iterations, Renderquality 2.0
Comments
Looks as if the nails have emissive applied look in the surface tab to see if the emissive channel has a colour thats not 0,0,0 to it.
Good Idea, but Emission is set to 0,0,0
It doesent seem to come from the fingernails by the way but from the skin around it on the fingertip. It starts out normaly but afer a couple iterations it blows out more and more.
Going to post some examples later
It can be to do with the translucency settings, all I can offer with my knowledge.
Since you have them both, are the surface settings any different between them? Amber on the left seems to have better looking skin overall, too.
The Nails Shader seems to be the problem, if i only replace the Nails shader with the one from Amber 3 it works fine.
But the Shaders are very different so I'm not sure what the exact problem is. I Attached Screenshots of the two Shader Settings.
I had similar problem, still don't know what it is but has something to do with "Translucency Weight" in nail surface.
Try enable Spectral Rendering.
"Base color effect" says "scatter and transmit intensely" on G8. Maybe try switching it to the scatter only. My guess is that the "intensely" part may be a bit too intense. It could have something to do with the new dual lobe settings causing a glitch with that setting. Did you you ever get this figured out or file a support ticket?
After being back from visiting family I'm going to open a ticket