Store Worz - Quadruped Robot FIGURE Fully animatable, Version 3 !

mCasualmCasual Posts: 4,601
edited December 2017 in Freebies

quadBot freebie Poser/Daz/Carrara Figure is ready!

the free ( donations welcome ) Poser/Daz/Carrara Figure is ready !!!

https://sites.google.com/site/mcasualsdazscripts8/mcjquadbot

Subscribe to this forum thread , in 2018 (or 2017 ) i will post walk animations and possibly a walk designer

December 23rd 2017 2am Version 1 - TRelease

December 25th 2017 10:17pm Version 2 - The Origin of the head now sits on Neck16's Origin, 

so when you XScale the neck bones, the neck stretches BUT contrary to version 1 the 

head doesnt move away and away. Also the material names for the legs were unified.

Also there were beautifying changes to the head geometry

December 25th 2017 10:41pm Version 3 Re-UV-Mapped the robot ( Box UV )


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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,601

    the 4 canons animated using rotations (the side gunz are mounted on a "chariot" joint that carries them along the rail

  • mCasualmCasual Posts: 4,601

  • DartanbeckDartanbeck Posts: 21,103

    yes  Kick Ass!  yes

  • The "fast shuffle" walk animation gives me a bad case of the giggles; I get the feeling it needs "Yakety Sax" for a soundtrack.  

  • mCasualmCasual Posts: 4,601

    The "fast shuffle" walk animation gives me a bad case of the giggles; I get the feeling it needs "Yakety Sax" for a soundtrack.  

    back then i saw there were dog types of steps and horse types of steps, for the movie i went for a 1-foot by one foot walk

     

    my  2015 blockbuster movie that was seen by more than ... let me see  667 !!!

     

     

  • mCasualmCasual Posts: 4,601
    edited December 2017

    Post edited by Chohole on
  • WandWWandW Posts: 2,771

    Impressive.  Most impressive...    smiley

  • mCasualmCasual Posts: 4,601
    edited December 2017

    UPDATE - UPDATE - UPDATE - UPDATE - UPDATE

    December 25th 2017 10:17pm The Origin of the head now sits on Neck16's Origin, 

    so when you XScale the neck bones, the neck stretches BUT contrary to version 1 the 

    head doesnt move away and away. Also the material names for the legs were unified.

    Also there were beautifying changes to the head geometry

    Actually make sure to get Version3 ... i forgot to re-UV-Map the head of the robot in version 2 

     

     

     

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,601
    edited December 2017

    UPDATE - Version 3 - UPDATE - Version 3 - UPDATE - Version 3 - UPDATE -

    December 25th 2017 10:41pm Version 3 Re-UV-Mapped the robot ( Box UV )

    metalcereals.jpg
    800 x 651 - 69K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,601

    soon, i'll post a walk designer for the mcjQuadBot Figure
    this walk cycle was created in 2 mouse clicks
    i'll add cycling options, maybe also path following. i will also pre-cook some walk cycles.
    it will be downloadable on the same page as the robot figure
    https://sites.google.com/site/mcasualsdazscripts8/mcjquadbot

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