dForce Verified Functional Clothing [Out of the Box]

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Comments

  • Llola LaneLlola Lane Posts: 9,620
    edited December 2017

    ok.. I must be doing something wrong... I've watched numerous videos and read a few threads on dForce... and I think I'm doing what I should... I don't seem to be having "OUT OF THE BOX" results like everyone else... ughhh...  Simulations are taking waaaaaay long.. and I'm getting poke through up the waazoo... I'll play more...

    Here's a render I did for https://www.daz3d.com/classy-casual-outfit-for-genesis

    I had to do a bit of postwork to hide the poke through spots... mostly around the belt and shoulders.

    Time to simulate = 25 minutes

    OK Christmas 11 minute render DONE SIGN beforeafter.jpg
    1452 x 1212 - 208K
    ok Christmas.jpg
    926 x 740 - 121K
    Post edited by Llola Lane on
  • 3Diva3Diva Posts: 11,970
    edited December 2017

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    Post edited by 3Diva on
  • Llola LaneLlola Lane Posts: 9,620

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

     

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    I posted more pictures below this one.. there is a LOT of separation on the bands of the sleeves... I fudged a render to hide them... You may have to refresh the page to see the other renders... You responded pretty quickly back.  How long is the simulation supposed to take???  Maybe I'm doing something wrong?  :(

  • 3Diva3Diva Posts: 11,970

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

     

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    I posted more pictures below this one.. there is a LOT of separation on the bands of the sleeves... I fudged a render to hide them... You may have to refresh the page to see the other renders... You responded pretty quickly back.  How long is the simulation supposed to take???  Maybe I'm doing something wrong?  :(

    Yeah, I've been seeing the forum being weird lately - other people's posts sometimes don't show up for me for quite a few minutes, even if I refresh the page. :(

    Oy, I see what you mean about the sleeve speration. Weird. :( 

    Simulation time is going to vary greatly depending on your machine and your graphics card, I believe. I have a fairly new machine with a decent card and my simulations usually run anywhere from 1 minute to 20 minutes depending on what all I have in the scene and how complex the item is that dForce is simulating. People with older machines or older video cards are probably going to be getting much higher sim times.

    Thank you again for testing the dress! That was really nice of you. :D

  • 3Diva3Diva Posts: 11,970

    ok.. I must be doing something wrong... I've watched numerous videos and read a few threads on dForce... and I think I'm doing what I should... I don't seem to be having "OUT OF THE BOX" results like everyone else... ughhh...  Simulations are taking waaaaaay long.. and I'm getting poke through up the waazoo... I'll play more...

    Here's a render I did for https://www.daz3d.com/classy-casual-outfit-for-genesis

    I had to do a bit of postwork to hide the poke through spots... mostly around the belt and shoulders.

    Time to simulate = 25 minutes

     

     

    For the poke through - I get that too. DForce tends to turn smoothing OFF. So after the simulation you'll need to turn smoothing on for the clothing item. 

  • Llola LaneLlola Lane Posts: 9,620
    edited December 2017

    ok.. I must be doing something wrong... I've watched numerous videos and read a few threads on dForce... and I think I'm doing what I should... I don't seem to be having "OUT OF THE BOX" results like everyone else... ughhh...  Simulations are taking waaaaaay long.. and I'm getting poke through up the waazoo... I'll play more...

    Here's a render I did for https://www.daz3d.com/classy-casual-outfit-for-genesis

    I had to do a bit of postwork to hide the poke through spots... mostly around the belt and shoulders.

    Time to simulate = 25 minutes

     

     

    For the poke through - I get that too. DForce tends to turn smoothing OFF. So after the simulation you'll need to turn smoothing on for the clothing item. 

    Yes.. I read that.. and did that.. still got poke through... To fix most of the sweater poke though I scaled it up about 2percent.  That fixed all but a tiny bit of the shoulder which I easily fixed in postwork.   The belt however I had a little more postwork to fix. 

    Post edited by Llola Lane on
  • Llola LaneLlola Lane Posts: 9,620

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

     

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    I posted more pictures below this one.. there is a LOT of separation on the bands of the sleeves... I fudged a render to hide them... You may have to refresh the page to see the other renders... You responded pretty quickly back.  How long is the simulation supposed to take???  Maybe I'm doing something wrong?  :(

    Yeah, I've been seeing the forum being weird lately - other people's posts sometimes don't show up for me for quite a few minutes, even if I refresh the page. :(

    Oy, I see what you mean about the sleeve speration. Weird. :( 

    Simulation time is going to vary greatly depending on your machine and your graphics card, I believe. I have a fairly new machine with a decent card and my simulations usually run anywhere from 1 minute to 20 minutes depending on what all I have in the scene and how complex the item is that dForce is simulating. People with older machines or older video cards are probably going to be getting much higher sim times.

    Thank you again for testing the dress! That was really nice of you. :D

    Oh my are you a lucky kitten... :)  My hard drive died 2 months ago so I had to get a new one... Not complaining.. I got 5tb of hard drive now.. woo hoot.. and expanded my RAM memory to 16gb... but unfortunately I have to live with my graphics card... an AMD Radeon HD 5570 (not to shabby... can't afford to buy a Nvidea card)... my computer has an AMD Phenom II X6 1045T Processor 2.70 GHz... I'm told it's pretty powerful... lol.  It will have to do.  I'll play more with the dForce... I'll add my simulation time when I post my renders.  I'd love to have a 1minute simulation (criezzzzzzzzzzzzz)

  • 3Diva3Diva Posts: 11,970
    edited December 2017

    ok.. I must be doing something wrong... I've watched numerous videos and read a few threads on dForce... and I think I'm doing what I should... I don't seem to be having "OUT OF THE BOX" results like everyone else... ughhh...  Simulations are taking waaaaaay long.. and I'm getting poke through up the waazoo... I'll play more...

    Here's a render I did for https://www.daz3d.com/classy-casual-outfit-for-genesis

    I had to do a bit of postwork to hide the poke through spots... mostly around the belt and shoulders.

    Time to simulate = 25 minutes

     

     

    For the poke through - I get that too. DForce tends to turn smoothing OFF. So after the simulation you'll need to turn smoothing on for the clothing item. 

    Yes.. I read that.. and did that.. still got poke through... To fix most of the sweater poke though I scaled it up about 2percent.  That fixed all but a tiny bit of the shoulder which I easily fixed in postwork.   The belt however I had a little more postwork to fix. 

    Did you turn smoothing way up? Sometimes you need to jack it up to like 40+. Also, push modifiers can help too. I've not had to do post work on poke-through in quite a while, as usually raising smoothing up and/or adding a push modifier usually does the trick. But yeah, sometimes no matter what you try post work is needed. :( I think you did a good job though - it looks nice (and Christmasy!). :D

     

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,970

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

     

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    I posted more pictures below this one.. there is a LOT of separation on the bands of the sleeves... I fudged a render to hide them... You may have to refresh the page to see the other renders... You responded pretty quickly back.  How long is the simulation supposed to take???  Maybe I'm doing something wrong?  :(

    Yeah, I've been seeing the forum being weird lately - other people's posts sometimes don't show up for me for quite a few minutes, even if I refresh the page. :(

    Oy, I see what you mean about the sleeve speration. Weird. :( 

    Simulation time is going to vary greatly depending on your machine and your graphics card, I believe. I have a fairly new machine with a decent card and my simulations usually run anywhere from 1 minute to 20 minutes depending on what all I have in the scene and how complex the item is that dForce is simulating. People with older machines or older video cards are probably going to be getting much higher sim times.

    Thank you again for testing the dress! That was really nice of you. :D

    Oh my are you a lucky kitten... :)  My hard drive died 2 months ago so I had to get a new one... Not complaining.. I got 5tb of hard drive now.. woo hoot.. and expanded my RAM memory to 16gb... but unfortunately I have to live with my graphics card... an AMD Radeon HD 5570 (not to shabby... can't afford to buy a Nvidea card)... my computer has an AMD Phenom II X6 1045T Processor 2.70 GHz... I'm told it's pretty powerful... lol.  It will have to do.  I'll play more with the dForce... I'll add my simulation time when I post my renders.  I'd love to have a 1minute simulation (criezzzzzzzzzzzzz)

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF

    2) Turn "Self Colide" (under the surfaces tab) to OFF

    3) Turn the figure's resolution down to "Base"

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating

    (If you're already doing those, just ignore this. lol)

  • OdaaOdaa Posts: 1,548

    ok.. I must be doing something wrong... I've watched numerous videos and read a few threads on dForce... and I think I'm doing what I should... I don't seem to be having "OUT OF THE BOX" results like everyone else... ughhh...  Simulations are taking waaaaaay long.. and I'm getting poke through up the waazoo... I'll play more...

    Here's a render I did for https://www.daz3d.com/classy-casual-outfit-for-genesis

    I had to do a bit of postwork to hide the poke through spots... mostly around the belt and shoulders.

    Time to simulate = 25 minutes

    Have you turned self-collision off in the surfaces tab?

  • Llola LaneLlola Lane Posts: 9,620
    Odaa said:

    ok.. I must be doing something wrong... I've watched numerous videos and read a few threads on dForce... and I think I'm doing what I should... I don't seem to be having "OUT OF THE BOX" results like everyone else... ughhh...  Simulations are taking waaaaaay long.. and I'm getting poke through up the waazoo... I'll play more...

    Here's a render I did for https://www.daz3d.com/classy-casual-outfit-for-genesis

    I had to do a bit of postwork to hide the poke through spots... mostly around the belt and shoulders.

    Time to simulate = 25 minutes

     

    Have you turned self-collision off in the surfaces tab?

    Yes ma'am ... did that ;)

  • Llola LaneLlola Lane Posts: 9,620

    ok.. I must be doing something wrong... I've watched numerous videos and read a few threads on dForce... and I think I'm doing what I should... I don't seem to be having "OUT OF THE BOX" results like everyone else... ughhh...  Simulations are taking waaaaaay long.. and I'm getting poke through up the waazoo... I'll play more...

    Here's a render I did for https://www.daz3d.com/classy-casual-outfit-for-genesis

    I had to do a bit of postwork to hide the poke through spots... mostly around the belt and shoulders.

    Time to simulate = 25 minutes

     

     

    For the poke through - I get that too. DForce tends to turn smoothing OFF. So after the simulation you'll need to turn smoothing on for the clothing item. 

    Yes.. I read that.. and did that.. still got poke through... To fix most of the sweater poke though I scaled it up about 2percent.  That fixed all but a tiny bit of the shoulder which I easily fixed in postwork.   The belt however I had a little more postwork to fix. 

    Did you turn smoothing way up? Sometimes you need to jack it up to like 40+. Also, push modifiers can help too. I've not had to do post work on poke-through in quite a while, as usually raising smoothing up and/or adding a push modifier usually does the trick. But yeah, sometimes no matter what you try post work is needed. :( I think you did a good job though - it looks nice (and Christmasy!). :D

     

    kk.. checking the project... Smoothing is up to default (20)... played with it a bit and when I put it up to 100 most of the belt area is fixed.. but... it also smooths out the nice folds that simulation did in the dress... (not sure what a push modifier is... or how to make one)  I guess there will always have to be a happy compromise?  I will play some more today... question.. all this work to get a good render... is that still concidered 'out of the box?'

  • Llola LaneLlola Lane Posts: 9,620
    edited December 2017

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

     

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    I posted more pictures below this one.. there is a LOT of separation on the bands of the sleeves... I fudged a render to hide them... You may have to refresh the page to see the other renders... You responded pretty quickly back.  How long is the simulation supposed to take???  Maybe I'm doing something wrong?  :(

    Yeah, I've been seeing the forum being weird lately - other people's posts sometimes don't show up for me for quite a few minutes, even if I refresh the page. :(

    Oy, I see what you mean about the sleeve speration. Weird. :( 

    Simulation time is going to vary greatly depending on your machine and your graphics card, I believe. I have a fairly new machine with a decent card and my simulations usually run anywhere from 1 minute to 20 minutes depending on what all I have in the scene and how complex the item is that dForce is simulating. People with older machines or older video cards are probably going to be getting much higher sim times.

    Thank you again for testing the dress! That was really nice of you. :D

    Oh my are you a lucky kitten... :)  My hard drive died 2 months ago so I had to get a new one... Not complaining.. I got 5tb of hard drive now.. woo hoot.. and expanded my RAM memory to 16gb... but unfortunately I have to live with my graphics card... an AMD Radeon HD 5570 (not to shabby... can't afford to buy a Nvidea card)... my computer has an AMD Phenom II X6 1045T Processor 2.70 GHz... I'm told it's pretty powerful... lol.  It will have to do.  I'll play more with the dForce... I'll add my simulation time when I post my renders.  I'd love to have a 1minute simulation (criezzzzzzzzzzzzz)

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF

    2) Turn "Self Colide" (under the surfaces tab) to OFF

    3) Turn the figure's resolution down to "Base"

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating

    (If you're already doing those, just ignore this. lol)

    CHECKING PROJECT....

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF... off... CHECK

    2) Turn "Self Colide" (under the surfaces tab) to OFF... off on belt, buckle and dress... CHECK

    3) Turn the figure's resolution down to "Base"... no other option given.. so.. CHECK

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating... nothing else is in the scene except back wall and floor ... both were off.  I usually leave the floor on if it is a long dress though.  Not sure if that is correct or if dForce knows there is a floor there on all simulations.

    (If you're already doing those, just ignore this. lol) ... I'll play more today paying special attention to what you suggest.  More later...

    Post edited by Llola Lane on
  • Llola LaneLlola Lane Posts: 9,620

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

     

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    I posted more pictures below this one.. there is a LOT of separation on the bands of the sleeves... I fudged a render to hide them... You may have to refresh the page to see the other renders... You responded pretty quickly back.  How long is the simulation supposed to take???  Maybe I'm doing something wrong?  :(

    Yeah, I've been seeing the forum being weird lately - other people's posts sometimes don't show up for me for quite a few minutes, even if I refresh the page. :(

    Oy, I see what you mean about the sleeve speration. Weird. :( 

    Simulation time is going to vary greatly depending on your machine and your graphics card, I believe. I have a fairly new machine with a decent card and my simulations usually run anywhere from 1 minute to 20 minutes depending on what all I have in the scene and how complex the item is that dForce is simulating. People with older machines or older video cards are probably going to be getting much higher sim times.

    Thank you again for testing the dress! That was really nice of you. :D

    Oh my are you a lucky kitten... :)  My hard drive died 2 months ago so I had to get a new one... Not complaining.. I got 5tb of hard drive now.. woo hoot.. and expanded my RAM memory to 16gb... but unfortunately I have to live with my graphics card... an AMD Radeon HD 5570 (not to shabby... can't afford to buy a Nvidea card)... my computer has an AMD Phenom II X6 1045T Processor 2.70 GHz... I'm told it's pretty powerful... lol.  It will have to do.  I'll play more with the dForce... I'll add my simulation time when I post my renders.  I'd love to have a 1minute simulation (criezzzzzzzzzzzzz)

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF

    2) Turn "Self Colide" (under the surfaces tab) to OFF

    3) Turn the figure's resolution down to "Base"

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating

    (If you're already doing those, just ignore this. lol)

    CHECKING PROJECT....

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF... off... CHECK

    2) Turn "Self Colide" (under the surfaces tab) to OFF... off on belt, buckle and dress... CHECK

    3) Turn the figure's resolution down to "Base"... no other option given.. so.. CHECK

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating... nothing else is in the scene except back wall and floor ... both were off.  I usually leave the floor on if it is a long dress though.  Not sure if that is correct or if dForce knows there is a floor there on all simulations.

    (If you're already doing those, just ignore this. lol) ... I'll play more today playing special attention to what you suggest.  More later...

    Oh.. does this mean the hair too?  So simulate with the character bald???  lol

  • Aave NainenAave Nainen Posts: 1,108

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

     

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    I posted more pictures below this one.. there is a LOT of separation on the bands of the sleeves... I fudged a render to hide them... You may have to refresh the page to see the other renders... You responded pretty quickly back.  How long is the simulation supposed to take???  Maybe I'm doing something wrong?  :(

    Yeah, I've been seeing the forum being weird lately - other people's posts sometimes don't show up for me for quite a few minutes, even if I refresh the page. :(

    Oy, I see what you mean about the sleeve speration. Weird. :( 

    Simulation time is going to vary greatly depending on your machine and your graphics card, I believe. I have a fairly new machine with a decent card and my simulations usually run anywhere from 1 minute to 20 minutes depending on what all I have in the scene and how complex the item is that dForce is simulating. People with older machines or older video cards are probably going to be getting much higher sim times.

    Thank you again for testing the dress! That was really nice of you. :D

    Oh my are you a lucky kitten... :)  My hard drive died 2 months ago so I had to get a new one... Not complaining.. I got 5tb of hard drive now.. woo hoot.. and expanded my RAM memory to 16gb... but unfortunately I have to live with my graphics card... an AMD Radeon HD 5570 (not to shabby... can't afford to buy a Nvidea card)... my computer has an AMD Phenom II X6 1045T Processor 2.70 GHz... I'm told it's pretty powerful... lol.  It will have to do.  I'll play more with the dForce... I'll add my simulation time when I post my renders.  I'd love to have a 1minute simulation (criezzzzzzzzzzzzz)

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF

    2) Turn "Self Colide" (under the surfaces tab) to OFF

    3) Turn the figure's resolution down to "Base"

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating

    (If you're already doing those, just ignore this. lol)

    CHECKING PROJECT....

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF... off... CHECK

    2) Turn "Self Colide" (under the surfaces tab) to OFF... off on belt, buckle and dress... CHECK

    3) Turn the figure's resolution down to "Base"... no other option given.. so.. CHECK

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating... nothing else is in the scene except back wall and floor ... both were off.  I usually leave the floor on if it is a long dress though.  Not sure if that is correct or if dForce knows there is a floor there on all simulations.

    (If you're already doing those, just ignore this. lol) ... I'll play more today playing special attention to what you suggest.  More later...

    Oh.. does this mean the hair too?  So simulate with the character bald???  lol

    You can select the hair and go to parameters/simulation and turn Visible in Simulation to Off.  Hair really slows a simulation down in my experience.

     

  • Llola LaneLlola Lane Posts: 9,620
    edited December 2017

    btw... If I... 'Turn the "Start Bones from Memorized Pose" to OFF' ... if the dress is long... as in the MFD... the skirt never goes OVER the leg like it should.. it just simulates from between the legs straight down. (see below) Only way I got a good simulation is to turn this ON.

    MFD dForce test.jpg
    1588 x 732 - 236K
    Post edited by Llola Lane on
  • Llola LaneLlola Lane Posts: 9,620

    This is for...Divamakeup  no one seems to be answering her question...

    I tried the Sensibility on V4.. it does drape.. but... It's taking a veeeery long time... here's a glimpse of what I have so far...

     

    Oh, Thank You! :D I appreciate you testing that out! Please let me know how it goes - if you finish the simulation, that is. I understand if you stop it early, cause WOW! Nearly an HOUR and only half way there? Ouch!

    I posted more pictures below this one.. there is a LOT of separation on the bands of the sleeves... I fudged a render to hide them... You may have to refresh the page to see the other renders... You responded pretty quickly back.  How long is the simulation supposed to take???  Maybe I'm doing something wrong?  :(

    Yeah, I've been seeing the forum being weird lately - other people's posts sometimes don't show up for me for quite a few minutes, even if I refresh the page. :(

    Oy, I see what you mean about the sleeve speration. Weird. :( 

    Simulation time is going to vary greatly depending on your machine and your graphics card, I believe. I have a fairly new machine with a decent card and my simulations usually run anywhere from 1 minute to 20 minutes depending on what all I have in the scene and how complex the item is that dForce is simulating. People with older machines or older video cards are probably going to be getting much higher sim times.

    Thank you again for testing the dress! That was really nice of you. :D

    Oh my are you a lucky kitten... :)  My hard drive died 2 months ago so I had to get a new one... Not complaining.. I got 5tb of hard drive now.. woo hoot.. and expanded my RAM memory to 16gb... but unfortunately I have to live with my graphics card... an AMD Radeon HD 5570 (not to shabby... can't afford to buy a Nvidea card)... my computer has an AMD Phenom II X6 1045T Processor 2.70 GHz... I'm told it's pretty powerful... lol.  It will have to do.  I'll play more with the dForce... I'll add my simulation time when I post my renders.  I'd love to have a 1minute simulation (criezzzzzzzzzzzzz)

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF

    2) Turn "Self Colide" (under the surfaces tab) to OFF

    3) Turn the figure's resolution down to "Base"

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating

    (If you're already doing those, just ignore this. lol)

    CHECKING PROJECT....

    Four things really helped me to speed up my simulations:

    1) Turn the "Start Bones from Memorized Pose" to OFF... off... CHECK

    2) Turn "Self Colide" (under the surfaces tab) to OFF... off on belt, buckle and dress... CHECK

    3) Turn the figure's resolution down to "Base"... no other option given.. so.. CHECK

    4) Hide EVERYTHING in the scene except the figure and the clothing item you're simulating... nothing else is in the scene except back wall and floor ... both were off.  I usually leave the floor on if it is a long dress though.  Not sure if that is correct or if dForce knows there is a floor there on all simulations.

    (If you're already doing those, just ignore this. lol) ... I'll play more today playing special attention to what you suggest.  More later...

    Oh.. does this mean the hair too?  So simulate with the character bald???  lol

    You can select the hair and go to parameters/simulation and turn Visible in Simulation to Off.  Hair really slows a simulation down in my experience.

     

    ok Aave.. I will try that too...  I'll compare simulations with hair off and hair on... to see the difference.. Thanks :)

  • Llola LaneLlola Lane Posts: 9,620
    edited December 2017

    oh Aave.. the simulation I did above with 'Sensibility' V4 is bald.. that's just the painted on hair btw.  It still took 46minutes and there is nothing else in the scene (except for the floor... for the dress to drape against)

    Post edited by Llola Lane on
  • OdaaOdaa Posts: 1,548
    edited December 2017

    The other thing I've found is that simulating multiple layers (like with your jacket and dress) takes a lot of time. I just finished playing with Elven Dress for Genesis in dForce (hood, cape and dress set to dForce) and a thirty frame, animated drape with the standard timesavers (self-collide and memorized pose turned off) took 15 minutes.

    Dress did fine, although the sleeves and the hood end of being kind of heavy and limp-looking with Simulation Strength at 1.0-might work better at 0.8 or 0.5. Cape required weightmapping at the clasp, and the front section of the cape kind of floated out from the body like I had a wind node going.

    Post edited by Odaa on
  • Llola LaneLlola Lane Posts: 9,620
    edited December 2017

    Here's the MFD on G2F (same as above) but with Memorized Pose ON... Looks pretty good :)  There's a little funkieness at the bottom with her left foot (see below)... but camera angle can cover that.  I wonder what would happen if I put shoes on her. 

    12minute 50second simulation

    MFD dForce testT.jpg
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    MFD dForce testT foot.jpg
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    Post edited by Llola Lane on
  • Llola LaneLlola Lane Posts: 9,620

    I am sorry to take up so much of this thread... but I'm hoping my experiments will help others with their simulations.  Let me know if I should quit posting here and start another thread if I am 'off topic."

  • Llola LaneLlola Lane Posts: 9,620
    Odaa said:

    The other thing I've found is that simulating multiple layers (like with your jacket and dress) takes a lot of time. I just finished playing with Elven Dress for Genesis in dForce (hood, cape and dress set to dForce) and a thirty frame, animated drape with the standard timesavers (self-collide and memorized pose turned off) took 15 minutes.

    Dress did fine, although the sleeves and the hood end of being kind of heavy and limp-looking with Simulation Strength at 1.0-might work better at 0.8 or 0.5. Cape required weightmapping at the clasp, and the front section of the cape kind of floated out from the body like I had a wind node going.

    Thank you Odaa... I'm not sure how to simulate them separately.  I thought if I had only the dress selected it would just simulate that.. but it ended up doing both pieces.  15minutes is still not bad for your 3 things.. my dress/jacket took 25minutes... I will have to try simulating it again without the hair (as Aave suggested)  Have NO idea what weightmapping is... humm.. Do you have your experiment uploaded somewhere?.. I'd love to see it... I'm determined to get dForce to work... ;)

  • OdaaOdaa Posts: 1,548

    I am sorry to take up so much of this thread... but I'm hoping my experiments will help others with their simulations.  Let me know if I should quit posting here and start another thread if I am 'off topic."

    Personally, I think sharing what you have to do to make an outfit work with dForce is useful and on-topic, and that's what the exchange earlier was about. The MFD post seems perfectly on-topic to me. good job!

  • Llola LaneLlola Lane Posts: 9,620
    Odaa said:

    I am sorry to take up so much of this thread... but I'm hoping my experiments will help others with their simulations.  Let me know if I should quit posting here and start another thread if I am 'off topic."

    Personally, I think sharing what you have to do to make an outfit work with dForce is useful and on-topic, and that's what the exchange earlier was about. The MFD post seems perfectly on-topic to me. good job!

    Thanks Odaa.. I'll keep experimenting and posting til I am told otherwise ;)

  • Here's the MFD on G2F (same as above) but with Memorized Pose ON... Looks pretty good :)  There's a little funkieness at the bottom with her left foot (see below)... but camera angle can cover that.  I wonder what would happen if I put shoes on her. 

    12minute 50second simulation

    This was the main reason I put a split down the front of the robe I made, it takes the pressure off !

  • Llola LaneLlola Lane Posts: 9,620

    Here's the MFD on G2F (same as above) but with Memorized Pose ON... Looks pretty good :)  There's a little funkieness at the bottom with her left foot (see below)... but camera angle can cover that.  I wonder what would happen if I put shoes on her. 

    12minute 50second simulation

    This was the main reason I put a split down the front of the robe I made, it takes the pressure off !

    which robe please?

  • Llola LaneLlola Lane Posts: 9,620
    edited December 2017

    ok.. did another test with shoes... the simulation ignored the shoes all together and added 2 more minutes to the simulation time.

    MFD dForce testT wSHOES closeup.jpg
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    Post edited by Llola Lane on
  • MadaMada Posts: 2,043

    Dresses that wouldn't split that far apart in real life won't do it with dforce either, it will either start pulling through the mesh underneath or explode. What I would try for that pose is using the timeline - set it up so that the plane moves upwards and push the dress up to above her knees - then start your pose sequence later in the timeline once its above her knee, that way it should fall more like a dress that you pull up because its too narrow to step that far. That said I haven't tried doing it myself so no guarantee that it would work :)

  • Llola LaneLlola Lane Posts: 9,620
    Mada said:

    Dresses that wouldn't split that far apart in real life won't do it with dforce either, it will either start pulling through the mesh underneath or explode. What I would try for that pose is using the timeline - set it up so that the plane moves upwards and push the dress up to above her knees - then start your pose sequence later in the timeline once its above her knee, that way it should fall more like a dress that you pull up because its too narrow to step that far. That said I haven't tried doing it myself so no guarantee that it would work :)

    I am going to try that right now... I never thought to use the plane as a guideline... I think that's what you mean.  I think I understand the timeline bit... I'll post asap... Thanks Mada!

  • OdaaOdaa Posts: 1,548
    edited December 2017

    SpaceDweller for V4: First off, this converts quite well to G3F, at least if you have Sickleyield's Ultra Templates. Dress is the main piece that works, although I haven't tested the pants exhaustively. The main body of the cape isn't wielded to the collar, and will fall off unless additional steps are taken. I recommend dForcing the cape and making it not visible to DForce simulation. Tabard-the outer layer above the dress-throws errors when I try to run a simulation, but making it invisible in simulation and then setting it to collide with the dress once the dynamic simulation is done, and using the tabard's built in movement morphs to finish positioning it.

    River_SpaceDweller_DForce.png
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    Post edited by Odaa on
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